Best Battle Machine Pathing Tricks for 3 Star Builder Base Attacks
Introduction
Ever wondered why your Battle Machine sometimes wanders off, leaving your attack in shambles? Or why some players consistently 3-star tough Builder Base layouts while others struggle to secure even two? The secret often lies not in raw troop power, but in the art of pathing—specifically, how you control and direct your Battle Machine. Mastering pathing isn’t just a minor tweak; it’s a game-changer that separates the good from the great in Builder Base warfare.
In this deep dive, we’ll unravel the most effective Battle Machine pathing tricks used by top Clash of Clans players. You’ll learn actionable techniques, understand the logic behind them, and discover how to adapt your approach for different base designs. Whether you’re a seasoned attacker or just starting out at Builder Hall 5 and above, these insights will transform your 3-star potential.
Understanding Battle Machine Pathing: The Fundamentals
What Is Pathing, and Why Does It Matter?
Pathing refers to the deliberate manipulation of how and where your Battle Machine (BM) moves during an attack. Since the BM targets the nearest building, small changes in your deployment or in the base’s structure can cause significant differences in its route. This can be the difference between a flawless 3-star and a frustrating 1-star.
Why is pathing so crucial?
- The Battle Machine is your only hero in Builder Base, packing both tankiness and damage.
- Its ability to tank for fragile troops (like Cannon Carts or Night Witches) is central to many attack strategies.
- Mispathing can lead the BM into traps, isolated compartments, or away from the Builder Hall, resulting in wasted ability usage and failed attacks.
Key Pathing Influencers
- Building Placement: Gaps, double walls, and funnel points can redirect the BM.
- Troop Deployment: Supporting troops can clear side structures, creating a funnel.
- Trap Placement: Spring traps, push traps, and mines can disrupt the BM’s route.
- Ability Timing: Well-timed abilities can help the BM break through walls or survive key defenses.
Creating the Perfect Funnel: The Foundation of Smart Pathing
The Classic Funnel Explained
Funneling is the process of clearing side buildings to force your BM (and supporting troops) toward the core. Without a funnel, the BM will often circle the base, missing high-value targets.
How to Funnel for Battle Machine:
- Identify the Core: Spot where the Builder Hall and key defenses are located.
- Clear the Sides: Use Raged Barbarians, Sneaky Archers, or Beta Minions to remove buildings on either side of your intended entry point.
- Deploy the BM: With sides cleared, drop the BM so its nearest target is the path you want it to take—ideally straight toward the Builder Hall.
Example:
On a base where the Builder Hall is centered, clear two outer camps or resource buildings on one edge. Deploy the BM between the cleared spaces; it will naturally path inward.
Pro Tip: Over-Funneling vs. Under-Funneling
- Over-funneling: Wasting too many troops on side buildings, leaving your main push underpowered.
- Under-funneling: Not clearing enough, causing BM to walk the perimeter.
- Balance is key.
Advanced Pathing Tricks for 3-Star Attacks
1. Wall-Jumping and Ability Timing
The BM jumps walls when its ability is activated. Smart attackers use this to bypass tough compartments or reach the Builder Hall faster.
How to Use:
- Wait until the BM is near a wall separating it from the core.
- Activate the ability just before it starts attacking the wall.
- The BM will leap over, saving time and health.
Player Insight:
Top BH8 players often delay the first ability use for maximum wall-jumping value, especially against multi-layered bases.
2. Push Trap Prediction
Push traps can fling your BM off-course or into danger. Experienced players study common trap placements and adjust their funnel or deployment accordingly.
How to Counter:
- Scout for gaps or suspicious tile placements near the Builder Hall.
- Use a sacrificial troop to trigger the trap before deploying the BM.
- Deploy BM slightly off-center to avoid expected trap paths.
3. Multi-Stage Pathing for Multi-Target Bases
Some bases are designed to bait the BM away from the Builder Hall with outer defenses or storages.
Solution:
- Stage 1: Funnel the first section, guiding the BM toward the Builder Hall.
- Stage 2: Deploy supporting troops (e.g., Cannon Carts) to clear a secondary path, ensuring the BM doesn’t veer off after the initial push.
- Stage 3: Use the BM’s ability to redirect as needed, especially if it starts to stray.
4. Synergy with Troops: BM as a Tank and Pathing Anchor
The BM can shield fragile but high-damage troops. Smart attackers use this to control both BM and troop pathing.
Example:
- Deploy Cannon Carts behind the BM so they follow its path, protected from splash damage. If the BM veers off, so do the Carts—so funneling is crucial for both.
Case Study:
A top player at BH9 uses Boxer Giants to clear a side, then drops BM and Cannon Carts together. The Giants create an initial funnel, BM tanks, and Carts snipe core defenses.
5. Manipulating Defensive AI
Some defenders intentionally leave gaps or weak points to bait your BM. Recognize these patterns:
- Open corners often hide traps.
- Isolated storages can lure the BM away.
Counter:
- Use a single troop to test suspicious areas.
- Adjust deployment to approach from a less-baited angle.
Adapting Pathing to Different Builder Hall Levels
Builder Hall 5–6: Simpler Bases, Fundamentals Matter
- Focus on basic funneling and ability timing.
- BM is less likely to face multi-stage distractions—direct pathing is effective.
Builder Hall 7–8: Traps and Multi-Layered Defenses
- Expect more push traps and layered walls.
- Use sacrificial troops for trap detection.
- Wall-jumping becomes more valuable.
Builder Hall 9+: Anti-3 Star Designs
- Bases often have islanded Builder Halls, heavy trap clusters, and baited paths.
- Multi-stage funneling and troop synergy are essential.
- Study opponent bases before attacking—replays are invaluable here.
Common Pathing Mistakes and How to Avoid Them
- Ignoring Side Structures: Leads to BM circling the base.
- Premature Ability Usage: BM wastes wall-jump or heals before reaching key defenses.
- Not Accounting for Traps: BM gets pushed away at crucial moments.
- Deploying All Troops at Once: Lack of control over pathing, especially for Cannon Carts.
Fixes:
- Always clear at least two buildings on each side of your entry.
- Use ability only when BM is about to take major damage or needs to cross a wall.
- Use test troops for trap scouting.
- Stagger troop deployment to maintain control.
Conclusion: Turning Pathing Wisdom into 3-Star Wins
Mastering Battle Machine pathing is not about memorizing a single trick—it’s about understanding how the BM thinks and using that knowledge to manipulate its route for maximum value. Whether you’re pushing trophies at BH9 or just learning the ropes, these pathing techniques will elevate your Builder Base game.
Key Takeaways:
- Always funnel with purpose.
- Use the BM’s ability for both survival and wall-jumping.
- Predict and counter traps with test troops.
- Coordinate BM pathing with supporting troops for unstoppable pushes.
The next time you attack, pause and plan your BM’s journey. With practice, you’ll find yourself 3-starring bases that once seemed impossible. Want to go deeper? Watch replays of top players, experiment with new funnels, and keep refining your pathing instincts. The Builder Base is a battlefield of wits—make the Battle Machine your sharpest weapon.