Ever wondered why some Queen Walks seem unstoppable, while others fizzle out before the Archer Queen even scratches the core? The secret isnât just in the Queenâs level or the number of Rage Spellsâitâs in the subtle art of Healer placement. A single misstep can turn your walk into a crawl, but master this technique, and youâll unlock a new level of consistency and power in your Clash of Clans attacks. Are you ready to discover the difference between a failed walk and a legendary one?
Queen Walks have become a staple in high-level Clash of Clans gameplay, thanks to their flexibility and raw power. At the heart of every successful Queen Walk is the Healerâthe unsung hero who keeps your Archer Queen alive as she dismantles defenses, triggers Clan Castle troops, and carves a path for the rest of your army.
But Healers are more than just floating medics. Their AI, range, and interaction with base defenses make their placement a nuanced, strategic decision. Understanding the mechanics behind Healer behavior and placement can spell the difference between a thriving Queen and a disaster.
Healers prioritize healing the friendly ground unit with the lowest percentage of health within their range. In Queen Walks, this is almost always the Archer Queenâunless another ground troop, like a Barbarian or Wall Breaker, strays too close.
Healers have a healing range of 4 tiles. They will hover behind their target, adjusting their position as the Queen moves. However, their pathing can be unpredictable if the Queen hugs walls or if other troops enter their radius. This makes initial placementâand subsequent troop deploymentâcritical.
Healers are vulnerable to Air Mines, Air Bombs, and air-targeting defenses such as Air Defenses, Archer Towers, and Seeking Air Mines. Poor placement can lead to Healer losses before the Queen even faces real danger.
Example: If your Queen starts on the edge at 9 oâclock, deploy Healers in a slight arc behind her, anticipating her next few steps. This ensures they stay focused and out of range of immediate threats.
Player Insight: Top players often wait until the Queen has cleared a safe area before sending in Wall Breakers, ensuring Healers never swap targets.
In-Game Data: At TH10+, a single Seeking Air Mine can instantly eliminate a Healer. Spacing Healers and using Coconut Loons (test Balloons) can help trigger traps safely.
In Queen Charge Hybrid (Queen Walk + Miners/Hogs), some players intentionally split Healers mid-attack. By sending the Queen into one compartment and Miners or Hogs into another, Healers may switch to the hybrid force once the Queen is down or leaves range, boosting their survivability and value.
Multi-Infernos can melt a Queen even with four or five Healers. In these scenarios, precise Rage placement and Freeze usage are criticalâbut so is positioning Healers so they are not bunched up, minimizing splash damage risk.
Some bases are designed to bait Queen Walks into Air Defense or Seeking Air Mine traps. Study the base and consider deploying a Balloon ahead of Healers to trigger traps (the "Coconut Loon" technique). Adjust Healer drop locations if you expect heavy trap concentrations.
Letâs analyze a successful Queen Walk at Town Hall 12:
Result: Queen survives deep into the base, enabling a strong hybrid follow-up and securing a three-star victory.
Healer placement is the linchpin of every successful Queen Walk. By understanding Healer AI, anticipating defensive threats, and mastering deployment timing, you transform your Queen from a fragile hero into an unstoppable force. Whether youâre a new Town Hall 9 or a seasoned Town Hall 15 war veteran, refining your Healer placement will pay dividends in every attack.
Next time you launch a Queen Walk, remember: itâs not just about the Queenâitâs about her support squad. Analyze, adapt, and deploy with precision. Your Queenâs longevityâand your victoryâdepend on it.
Ready to take your Queen Walks to the next level? Practice these tips in friendly challenges, review your replays, and keep pushing for perfection. The difference is in the details!