Ever watched your war attack unravel as your heroes or main troops crumble under enemy fire? What if there was a way to keep your army fighting at full strength, even deep into the enemy base? The answer lies in a unit often underestimated but absolutely vital for high-level success: the Healer. In Clash of Clans, understanding how to leverage Healer support can mean the difference between a failed raid and a glorious three-star victory. Let’s dive into the art and science of using Healers to sustain your war troops, and why mastering this support unit is essential for any serious attacker.
The Healer is a unique support unit in Clash of Clans, specializing in restoring the health of friendly ground troops. Unlike most units, she does not attack but instead emits a healing aura, targeting the nearest wounded ground unit within range. While simple in concept, the Healer’s impact on war attacks is profound, enabling sustained pushes, hero longevity, and strategic flexibility.
Heroes like the Archer Queen and Grand Warden are linchpins in war attacks. Healers can keep them alive through withering fire, especially during Queen Walks or Queen Charges. For example, a Queen Walk supported by four or five Healers can clear significant portions of a base, set up funneling, and even take out high-value defenses.
Example:
Healers don’t just sustain heroes—they can support a variety of ground units. In hybrid or hybrid-style attacks (e.g., Queen Charge Hybrid, Super Bowler Smash), Healers enable your main force to push deeper into the base, soaking up splash and single-target damage that would otherwise decimate your army.
Player Insight:
While Heal and Rage spells are powerful, they are limited in number. Healers provide a renewable source of healing, freeing up spell slots for Rage, Freeze, or Jump to support the push, rather than just keeping troops alive.
Comparison:
Perhaps the most iconic use of Healers is the Queen Walk/Queen Charge. By deploying the Archer Queen with 4-5 Healers, you can:
Pro Tip:
Super Bowlers paired with 4-5 Healers can devastate bases with wide compartments. The Healers keep these high-damage, high-health units topped up, especially under Rage spells.
Example:
Witches, when supported by Healers, can overwhelm bases with waves of Skeletons, while Pekkas benefit from sustained healing as they tank for other troops.
Caution:
Deploy Healers only after the threat of immediate Air Defenses or Air Mines is minimized. Early deployment can lead to wasted Healers if defenses aren’t neutralized.
Healers will switch targets if their current target is at full health or dies. This can be both a blessing and a curse—sometimes saving a key unit, other times leaving your Queen or main force vulnerable.
Player Tip:
Scout the base for Air Defenses, Air Bombs, and Seeking Air Mines. Use test Balloons or Minions to trigger traps before your Healers move in.
Data Point:
Rage spells double the healing output of Healers, allowing your Queen or main army to survive massive damage spikes. Use Rage over your Healer-supported group when facing heavy fire.
Freezing key defenses (e.g., Single-Target Infernos, Scattershots, Air Defenses) can buy your Healers precious seconds to top up your troops.
Use Invisibility to protect your Queen or Healers from targeted defenses or redirect enemy fire away from your support units.
Healers are far more than passive support—they are the backbone of many successful war strategies. By mastering Healer deployment, pathing, and synergies, you can transform your attacks from fragile to formidable. Whether you’re executing a precision Queen Walk or sustaining a full-scale hybrid push, smart Healer support keeps your war troops alive longer, giving you the edge needed for that coveted three-star win.
Ready to level up your war game? Experiment with Healer combinations in friendly challenges, study top players’ replays, and refine your approach. The battlefield is yours—keep your troops fighting fit with the ultimate support unit!