Picture this: your base is under siege, a tidal wave of Barbarians and Archers surges across your walls, and it looks like your resources are about to be pillagedâunless your defenses can turn the tide. Whatâs the unsung hero in this scenario? The Mortar. While often overshadowed by flashier defenses, Mortars wield a unique power: devastating splash damage that can obliterate swarms of low-HP troops in seconds. But are you truly harnessing their full potential, or are you leaving your base vulnerable to mass attacks? Letâs uncover the secrets behind Mortar mastery and learn how to make every shot count.
Mortars are specialized for one thing: area-of-effect (AoE) damage. Unlike Cannons or Archer Towers, which target one unit at a time, Mortars launch explosive shells that deal damage to all troops within a radius. This makes them especially effective against "spam" tacticsâmass deployments of Barbarians, Archers, Goblins, or even Skeletons from spells.
A level 8 Mortar deals 44 DPS (damage per second) but, given its slow fire rate, can wipe out an entire group of Archers or Barbarians in a single hit.
Mortars have a minimum range, meaning they canât hit enemies right next to them. To maximize coverage and minimize blind spots:
The most effective bases ensure that Mortar coverage overlaps. This way, if one Mortar is being upgraded or destroyed, others can still protect vulnerable areas.
Use a triangular or diamond formation for three Mortars. This provides overlapping coverage for the majority of your base and is especially effective at Town Hall 7â9.
Mortars have a slow reload time (5 seconds per shot), so timing is everything. If attackers spread their troops, Mortars may waste shots on single units. But against tightly packed waves, their value skyrockets.
Bomb Towers also deal splash damage but have a shorter range and a death explosion. Placing Bomb Towers near Mortars covers both the Mortarâs blind spot and provides a second layer of splash damage.
Spring Traps are perfect for thinning out the survivors of a Mortar volley, especially against Hog Riders or Giants. Place Spring Traps along common attack paths leading into Mortar coverage.
Walls force attackers to bunch upâprecisely what Mortars need. Create funnels that channel troops into kill zones covered by Mortars.
One of the biggest threats to Mortars is the Lightning Spell. At lower Town Hall levels, attackers love to zap Mortars out of existence before sending in their mass troops. How do you counter this?
Mortars are your main defense against mass ground attacks. Prioritize upgrading them early, as their splash damage is unmatched at these levels.
While new defenses like Bomb Towers and Wizard Towers enter the scene, Mortars remain crucial for anti-swarm defense. Overlapping coverage and synergy with other splash defenses become more important.
Mortars become less dominant as high-HP troops and air attacks take center stage. However, they still play a vital role in deterring spam attacks and supporting core defenses.
"I underestimated Mortars at TH10, focusing on X-Bows and Infernos. After a string of Barch raids, I upgraded my Mortars and immediately saw a drop in resource losses." â Clan Leader, Crystal League
Mortars may not grab headlines like Inferno Towers or Eagle Artillery, but their ability to annihilate mass troop waves makes them indispensableâespecially for defending your resources and maintaining trophy count in lower and mid-level play. Mastering Mortar placement, timing, and synergy with other defenses is a skill that rewards you with fewer losses and more successful defenses.
Take action: Review your base layout, upgrade those Mortars, and watch as enemy swarms are reduced to rubble. In Clash of Clans, itâs not always the flashiest weapon that winsâitâs the one thatâs used wisely. Will your Mortars be up to the challenge?