Upgrade Order for BH6 and BH7 Offense First to Gain More Trophies

Introduction

What if one upgrade could unlock an entire second stage of your attack — effectively doubling your path to stars and percentages? At Builder Hall 6, that becomes reality. The jump from single-stage to two-stage fights is one of the biggest power spikes in Builder Base 2.0, and its the perfect moment to go all-in on offense. If your goal is to climb trophies fast at BH6 and BH7, an offense-first upgrade order is not just viable  its the most efficient route to consistent high-percent wins.

This guide delivers a clear, step-by-step upgrade blueprint for BH6 and BH7 focused purely on winning more versus battles. Youll learn which buildings and troops to prioritize, how to time your hero upgrades, and which compositions return the best results in the current two-stage meta.

Why Offense First Works at BH6 and BH7

  • Two-stage attacks begin at BH6: Upgrading into the dual-stage system massively increases your ceiling for stars and percent. Offense investments translate immediately into better scores.
  • Versus format rewards initiative: You cant control your opponents attack, but you can outscore them. Stacking offensive breakpoints reduces your variance and wins tie-breaks.
  • Faster loot and progression: Stronger offense means more wins per session, which means quicker resources for the next upgrade cycle.
  • Matchmaking incentives: In versus battles, trophy range matters more than defensive weight. Upgrading offense sooner gives you the best shot at climbing before facing stiffer competition.

Understanding Builder Base 2.0 Offense at Mid BH Levels

Before the order, align on how the system actually plays at BH6 and BH7:

  • Two-stage attacks: Stage 1 and Stage 2 share the same army. Surviving troops from Stage 1 move to Stage 2.
  • OTTO Outpost: The Stage 2 core building. Upgrading it improves your two-stage experience and unlocks functionality crucial to offense.
  • Reinforcement Camps: Between stages, you can call in extra units from your chosen reinforcement slots. Prioritizing this early at BH6 is a massive win-rate booster.
  • Star Laboratory: Troop strength scales off lab levels; prioritize the lab to push your key armies to crucial breakpoints.
  • Battle Machine: Your midgame hero and the anchor of most BH6-7 pushes. Level 5 unlocks the Electric Hammer ability; later breakpoints grant survivability and damage spikes.

Core Principles for Offense-First Progression

  1. Open the second stage ASAP: Upgrading the OTTO Outpost and unlocking reinforcement functionality at BH6 is the single highest-impact offense step.
  2. Research powers your ceiling: Star Laboratory upgrades compound the value of your camps and hero.
  3. Hero breakpoints matter: Battle Machine 5 is mandatory; 10 and 15 meaningfully change what bases you can crack. At BH7, push toward 20 early if possible.
  4. Pick a primary composition lane and back it: Splitting scarce research across too many troops delays your win condition.
  5. Upgrade what you use most: Camps, reinforcements, and the few troops you deploy every attack should always be ahead of the rest.

BH6 Offense-First Upgrade Order

Follow this order to unlock and scale your two-stage offense quickly. Adjust only for resource constraints or specific troop preferences.

  1. OTTO Outpost to unlock Stage 2
  • Why: Two-stage attacking immediately raises your percent potential and creates room for reinforcement plays.
  • Result: Higher ceiling on every attack and better adaptability to base layouts.
  1. Star Laboratory to BH6 cap
  • Why: Every offense point invested scales all future attacks. You want lab running nonstop.
  • Tip: Queue long research before logging off; use Clock Tower boosts to accelerate when online.
  1. Battle Machine to Level 5, then 10
  • Why: Level 5 unlocks Electric Hammer. Level 10 improves uptime and lets BM survive deeper into Stage 2.
  • Long-term: Aim for 15 before finishing BH6 if you push trophies hard.
  1. Unlock and Upgrade Reinforcement functionality
  • Why: Between-stage reinforcements swing close attacks and cover what your Stage 1 army cant.
  • Picks: Sneaky Archer or Beta Minion for precision; Boxer Giant for mid-stage tanking; Cannon Cart as a finisher if pathing is safe.
  1. Troop Research by Composition Lane

Pick one lane as your primary. Keep the other as a flexible backup, but dont split upgrades evenly.

Lane A  Cannon Cart Core

  • Priority: Cannon Cart > Boxer Giant > Bomber > Sneaky Archer
  • Why: Carts provide safe, high DPS at range. Giants absorb point and splash; Bombers break layered walls and tighten Stage 2 pathing; Archers clean.
  • Use case: Versus compact cores and multi-compartment Stage 1 where funneling makes Stage 2 linear.

Lane B  Air Control

  • Priority: Baby Dragon > Beta Minion > Sneaky Archer > Boxer Giant
  • Why: Baby Dragons clean outer structures fast and play well around the Battle Machine; Minions snipe exposed defenses; Archers finish precise buildings; Giants tank for Stage 2 if air gets thinned.
  • Use case: Spread-out bases with exposed firecrackers and few Air Bombs near entry.
  1. Clock Tower and Resource Infrastructure
  • Clock Tower: Boosts speed on building and training; great for offense-first pacing.
  • Storages: Upgrade as needed to afford BM and lab levels without overflow loss.
  1. Minimal Defensive Prereqs Only
  • Complete only what is required to unlock the above. You dont need a maxed defense grid to win versus battles if your offense is clean and efficient.

BH6 Example Research Priority

  • Cannon Cart: to key survivability and damage nodes first if you main Lane A.
  • Baby Dragon: to frontline clean speed if you main Lane B.
  • Boxer Giant: enough HP to tank through core splash and set up carts or dragons.
  • Bomber: to a level where a pair can open two compartments reliably.
  • Sneaky Archer: consistency levels for snipes on Stage 2.

BH7 Offense-First Upgrade Order

BH7 brings more flexibility, army depth, and stronger defenses to crack. Your plan should widen just enough to match the meta while keeping your primary lane ahead.

  1. Star Laboratory to BH7 cap
  • Why: Immediate global power increase and access to new troop levels.
  1. Battle Machine to 15, then toward 20
  • Why: BM becomes a real win condition at these levels, clearing deeper and enabling safer cart or air play. The power curve from 15 to 20 is very noticeable for trophy pushing.
  1. OTTO Outpost and Reinforcement Progression
  • Why: Better Stage 2 flow and reinforcement flexibility. You want dependable mid-attack adaptations.
  • Reinforcement picks at BH7: Cannon Cart for finishing, Sneaky Archer for precise snipes, Boxer Giant for tanking, Beta Minion for off-angle cleanup.
  1. Expand Your Primary Lane, Add a Reliable Secondary

Lane A  Double Cart Ground

  • Priority: Cannon Cart > Bomber > Boxer Giant > Sneaky Archer
  • Play pattern: Stage 1 funnels with BM and Giants; Bombers open the core; preserve a healthy cart pack for Stage 2. Reinforce with carts or archers depending on whats left.

Lane B  Air Centric

  • Priority: Baby Dragon > Beta Minion > Sneaky Archer > Boxer Giant
  • Play pattern: Use BM to anchor air, Dragons to clear wide, Minions to snipe key defenses. Reinforce with Minions or Archers for precise pickups.
  1. Quality of Life and Pacing
  • Clock Tower: Keep boosts aligned with long upgrades or off-session research.
  • Storages and collectors: Upgrade as needed to push BM and lab without bottlenecks.
  • Camps: As you unlock or improve capacity, adjust camp composition for your lane.

BH7 Research Notes

  • Cannon Cart: Extra levels have outsized impact due to range and DPS scaling. A small level edge often turns a 48 percent fail into a 62 percent win.
  • Bomber: The difference between opening one vs two core layers changes Stage 2 win odds. Value this sooner than players expect.
  • Baby Dragon: Scale to the point where they delete outer rings reliably without collapsing your BM path.
  • Beta Minion: Invest enough to secure clean snipes versus Firecrackers and leftover archer towers.

Attack Flow That Converts Upgrades Into Trophies

Two-stage battles value planning more than raw force. Heres a clean, repeatable flow that exploits your offense-first upgrades.

  1. Scout for Stage 2 Conditions
  • Identify what you want alive entering Stage 2. Usually: Battle Machine at half HP+ and at least one core damage camp (Carts or Dragons).
  • Mark high-value snipes for reinforcements: key splash, crusher, or final high-HP structures.
  1. Stage 1 Objectives
  • Carve a lane: Use BM plus your tank to remove heavy splash and open walls so carts or dragons can enter.
  • Preserve DPS: Avoid overcommitting carts into early crushers or giant mines. Let Bombers work before sending carts.
  • End early if needed: If Stage 1 objectives are met and your army is taking heat, finish the stage to preserve troops for Stage 2.
  1. Reinforcement Timing
  • Pick the reinforcement that solves the current map: Carts for raw DPS, Archers or Minions for precise pickups, Giants if your BM needs breathing room.
  1. Stage 2 Cleanup
  • Path BM to the heaviest defenses first, then deploy carts or air on safe angles. Use reinforcements to remove distractions or snipe critical structures.

Practical Progression Schedules

Fast-Track BH6 Trophy Week

  • Day 1: OTTO Outpost unlock and initial upgrade; Star Lab to BH6; start Cannon Cart or Baby Dragon.
  • Day 2: Battle Machine to 5; research Boxer Giant.
  • Day 3: Reinforcement functionality; research Bomber.
  • Day 4: BM to 89; research your primary DPS again.
  • Day 5: BM to 10; round out Sneaky Archer to a reliable snipe level.
  • Day 6: Continue primary DPS research; improve storages only as required.
  • Day 7: Push trophies with refined pathing; consider BM toward 1215 as resources allow.

Early BH7 Ramp

  • Day 1: Star Lab; BM to 1213; Cannon Cart or Baby Dragon research.
  • Day 23: OTTO Outpost improvements; reinforce options; Bomber or Beta Minion upgrades.
  • Day 45: BM to 15; focus primary lane; start secondary lanes key troop to mid level.
  • Day 67: BM toward 1720; finalize cart or dragon breakpoints.

Common Pitfalls and How to Avoid Them

  • Splitting research across four or five troops: Youll end up with many mediocre units and no reliable win condition. Pick a lane and stack it.
  • Delaying BM 5: Playing without Electric Hammer during BH6 is a self-inflicted handicap. Get it early.
  • Ignoring Bombers on ground comps: Without walls opened, carts waste time and die to splash. Upgrade Bombers enough to open multiple layers.
  • Overextending Stage 1: If your objectives are done, stop. Saved troops win Stage 2.
  • Reinforcements afterthought: Treat reinforcements like a free tactical spell. Plan uses during your initial scout.

Example Compositions and When to Use Them

  • BH6 Ground Funnel to Cart Finish

    • Camps: 1 Boxer Giant, 1 Bomber, 1 Cannon Cart, flex 1 Sneaky Archer or second Cannon Cart if available.
    • Reinforcement: Cannon Cart or Sneaky Archer.
    • Use vs: Compact cores where early Bomber value is high.
  • BH6 Air Sweep and Snipe

    • Camps: 2 Baby Dragon, 1 Beta Minion, flex 1 Sneaky Archer.
    • Reinforcement: Beta Minion for surgical pickups.
    • Use vs: Spread bases with exposed outer defenses and limited stacked air splash.
  • BH7 Double Cart Corebreaker

    • Camps: Boxer Giant, Bomber, Cannon Cart, Cannon Cart.
    • Reinforcement: Cannon Cart or Giant depending on BM health.
    • Use vs: Heavy ground cores that crumble once walls are open.
  • BH7 Hybrid Air Pressure

    • Camps: Baby Dragon, Baby Dragon, Beta Minion, Sneaky Archer.
    • Reinforcement: Minions or Archers to finish awkward pockets.
    • Use vs: Anti-ground layouts with air weaknesses across the perimeter.

Resource and Time Management for Offense-First Players

  • Lab always running: Let no day pass without research in the Star Laboratory. Offense scales fastest here.
  • Clock Tower discipline: Trigger boosts when long upgrades are in progress and you can log in twice to stack value.
  • Smart storage upgrades: Raise storages just enough to afford BM and key lab levels. Overinvesting here delays critical offense milestones.
  • Attack in focused windows: Trophy push during periods when your main troop is mid or high level, not while its stuck in early upgrades.

Defense While Offense-First

You dont need maxed defenses to climb, but you shouldnt ignore structure entirely:

  • Build required defenses to unlock buildings and keep storages reasonably safe.
  • Place traps to protect likely BM entries and Cannon Cart lines.
  • Accept some defensive losses; your plan is to outscore, not stalemate.

Conclusion

At BH6 and BH7, offense-first progression is the fastest, cleanest path to more trophies. Unlock the two-stage system early via the OTTO Outpost, keep the Star Laboratory running nonstop, rush your Battle Machine to key breakpoints, and double down on a primary composition lane that fits the current meta and your playstyle. Use reinforcements deliberately, end Stage 1 as soon as your objectives are met, and let preserved troops and a healthy BM carry Stage 2.

Do this, and youll feel your attack scores jump almost overnight. The difference between scattered upgrades and a focused offense-first plan is the difference between trading 1-stars at 45 percent and locking in consistent two-stage wins. Commit to the order, refine your pathing, and enjoy the climb.

User Comments (0)

Add Comment
We'll never share your email with anyone else.
Available on