Lavaloon Puppet - وحدات جيش الجنود في كلاش أوف كلانس


Clan Badge

"Summons spooky Lavaloons "


User Grand Warden
Ability Type Active
Rarity Epic
Unlock Requirement Buy in Mashup Mania event for 3,100 Buy in Friend or Foe event for 3,100 or purchasable from the Trader for 1,500
Level Ability attributes summoned lavaloons Ability attributes lavaloon level Hero boosts summoned lavaloons Hero boosts lavaloon level Upgrade cost summoned lavaloons Upgrade cost lavaloon level Upgrade cost damage per second increase Blacksmith level required
1 1 1 10 50 N/A N/A N/A 1
2 1 1 12 55 120 - - 1
3 1 2 13 57 240 20 - 1
4 1 2 15 60 400 - - 1
5 1 2 16 65 600 - - 1
6 1 3 18 67 840 100 - 1
7 1 3 20 70 1,120 - - 1
8 1 3 22 75 1,440 - - 1
9 2 4 23 77 1,800 200 10 1
10 2 4 25 80 1,900 - - 1
11 2 4 28 85 2,000 - - 1
12 2 5 30 87 2,100 400 20 1
13 2 5 31 90 2,200 - - 3
14 2 5 33 95 2,300 - - 3
15 2 6 35 97 2,400 600 30 3
16 2 6 37 100 2,500 - - 5
17 2 6 38 105 2,600 - - 5
18 2 7 40 107 2,700 600 50 5
19 2 7 41 110 2,800 - - 7
20 2 7 42 115 2,900 - - 7
21 2 8 43 117 3,000 600 100 7
22 2 8 45 120 3,100 - - 8
23 2 9 46 125 3,200 - - 8
24 2 9 47 127 3,300 600 120 8
25 2 10 48 130 3,400 - - 9
26 2 10 49 135 3,500 - - 9
27 2 11 50 150 3,600 600 150 9
  • The Lavaloon Puppet is the second Epic piece of Hero Equipment for the Grand Warden . It was first seen in the No Strings Attached! challenge in October 11, 2024, and made its debut in the Mashup Mania event at the same date.
  • When activated, it summons one or two weaker versions of Lavaloons depending on level, which primarily target Air Defenses , drops bombs every few seconds that summon a Lavaloon Pup , and when destroyed, deal massive damage to nearby buildings and enemy units caught in the explosion and also summons Lavaloon Pups to distract anti-air defenses for a short period of time. The summoned Lavaloons deal less damage and death damage, have less health, and summon less Lavaloon Pups when destroyed.
  • The summoned Lavaloons deal less damage and death damage, have less health, and summon less Lavaloon Pups when destroyed.
  • In addition to the ability, the Lavaloon Puppet grants additional hitpoints and damage per second to the Grand Warden.
  • Every three levels, it increases the level of the Lavaloon summoned by one level except for levels 21 to 27, where it only requires two. At level 9, it summons an additional Lavaloon.
  • The Lavaloon Puppet, when activated, summons Lavaloons to tank for other aerial units such as Dragons and Electro Dragons from aerial traps like as Air Bombs and Seeking Air Mines , improving their survivability. After the Lavaloons have been summoned, the Grand Warden will follow them, which might lead him to being defeated too early, so deploy your main army before you use the ability, and set your Grand Warden to air for the best effect. Additionally, when Lavaloons attack, they can deal heavy splash damage, in order for other aerial units to finish them off.
  • After the Lavaloons have been summoned, the Grand Warden will follow them, which might lead him to being defeated too early, so deploy your main army before you use the ability, and set your Grand Warden to air for the best effect.
  • Additionally, when Lavaloons attack, they can deal heavy splash damage, in order for other aerial units to finish them off.
  • An important milestone of this equipment is upgrading it to level 9, since it will spawn two Lavaloons to help out in battle, making it the biggest spike in power for this equipment.
  • There are different interactions when using other Hero Equipment: When used with the Life Gem , it will not have much effect to the summoned Lavaloons and other air units such as Dragons, since their hitpoints are too high. However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low. When used with the Rage Gem , it allows the Lavaloons to deal more damage when they attack, and their Lavaloon Pups will also benefit from it. Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment. However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first. When used with the Eternal Tome , as soon as the ability is activated, the Lavaloons that spawn from it become invincible for the duration until they exit the aura or when the effect expires, allowing for extra tanking for other aerial units. It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack. When used with the Healing Tome , the ability will not be as effective on the summoned Lavaloons, as they will only heal a small portion of their hitpoints and the Lavaloon Pups die easily, and only heals the supporting army. When used with the Fireball , it is complicated as the Fireball will be summoned first, and then the Lavaloons, on which the Grand Warden might follow them, if the player does not deploy the main army.
  • When used with the Life Gem , it will not have much effect to the summoned Lavaloons and other air units such as Dragons, since their hitpoints are too high. However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low.
  • However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low.
  • When used with the Rage Gem , it allows the Lavaloons to deal more damage when they attack, and their Lavaloon Pups will also benefit from it. Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment. However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first.
  • Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment.
  • However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first.
  • When used with the Eternal Tome , as soon as the ability is activated, the Lavaloons that spawn from it become invincible for the duration until they exit the aura or when the effect expires, allowing for extra tanking for other aerial units. It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack.
  • It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack.
  • When used with the Healing Tome , the ability will not be as effective on the summoned Lavaloons, as they will only heal a small portion of their hitpoints and the Lavaloon Pups die easily, and only heals the supporting army.
  • When used with the Fireball , it is complicated as the Fireball will be summoned first, and then the Lavaloons, on which the Grand Warden might follow them, if the player does not deploy the main army.
  • The Lavaloon Puppet, when activated, summons Lavaloons to tank for other aerial units such as Dragons and Electro Dragons from aerial traps like as Air Bombs and Seeking Air Mines , improving their survivability. After the Lavaloons have been summoned, the Grand Warden will follow them, which might lead him to being defeated too early, so deploy your main army before you use the ability, and set your Grand Warden to air for the best effect. Additionally, when Lavaloons attack, they can deal heavy splash damage, in order for other aerial units to finish them off.
  • After the Lavaloons have been summoned, the Grand Warden will follow them, which might lead him to being defeated too early, so deploy your main army before you use the ability, and set your Grand Warden to air for the best effect.
  • Additionally, when Lavaloons attack, they can deal heavy splash damage, in order for other aerial units to finish them off.
  • An important milestone of this equipment is upgrading it to level 9, since it will spawn two Lavaloons to help out in battle, making it the biggest spike in power for this equipment.
  • There are different interactions when using other Hero Equipment: When used with the Life Gem , it will not have much effect to the summoned Lavaloons and other air units such as Dragons, since their hitpoints are too high. However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low. When used with the Rage Gem , it allows the Lavaloons to deal more damage when they attack, and their Lavaloon Pups will also benefit from it. Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment. However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first. When used with the Eternal Tome , as soon as the ability is activated, the Lavaloons that spawn from it become invincible for the duration until they exit the aura or when the effect expires, allowing for extra tanking for other aerial units. It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack. When used with the Healing Tome , the ability will not be as effective on the summoned Lavaloons, as they will only heal a small portion of their hitpoints and the Lavaloon Pups die easily, and only heals the supporting army. When used with the Fireball , it is complicated as the Fireball will be summoned first, and then the Lavaloons, on which the Grand Warden might follow them, if the player does not deploy the main army.
  • When used with the Life Gem , it will not have much effect to the summoned Lavaloons and other air units such as Dragons, since their hitpoints are too high. However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low.
  • However it can be useful for the LaLo strategy, since the aura can boost the HP of Balloons. Lavaloon Pups can also gain benefits due to their low hitpoints, although their survivability will remain low.
  • When used with the Rage Gem , it allows the Lavaloons to deal more damage when they attack, and their Lavaloon Pups will also benefit from it. Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment. However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first.
  • Not only do these things apply, it can also be very helpful to further increase the damage of already-high damage aerial units, thereby increasing the synergy of this Equipment.
  • However, this leaves him vulnerable to Seeking Air Mines, if they somehow manage to target him first.
  • When used with the Eternal Tome , as soon as the ability is activated, the Lavaloons that spawn from it become invincible for the duration until they exit the aura or when the effect expires, allowing for extra tanking for other aerial units. It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack.
  • It can be very useful to help your Battle Blimp to go towards its desired target, so that the attack can be executed successfully, especially in the cases of a Super Archer Blimp or a Blizzard, since after the update that reworked the Eternal Tome, which the Battle Blimp will lose its invincibility when it leaves the aura. To do this, at least two Air Defenses must be destroyed (with each one on both opposite sides of the base). Doing it correctly will increase the chances of a successful attack, otherwise they will be split from the Battle Blimp, leading to the Blimp's premature destruction and may cause a one-star or a loss of an attack.
  • When used with the Healing Tome , the ability will not be as effective on the summoned Lavaloons, as they will only heal a small portion of their hitpoints and the Lavaloon Pups die easily, and only heals the supporting army.
  • When used with the Fireball , it is complicated as the Fireball will be summoned first, and then the Lavaloons, on which the Grand Warden might follow them, if the player does not deploy the main army.
  • Defending against Lavaloons are quite tricky as they can distract Air Defenses to provide cover for other aerial units. The best way to prevent this is to spread them from other important defenses from other Air Defenses, so that the Lavaloons will be split away from the main army. Aerial traps can also help in this regard. However, this does not work if the attacker manages to destroy too many Air Defenses, either by using Lightning Spells , Earthquake Spells , or using ranged Hero Equipments such as the Giant Arrow .
  • However, this does not work if the attacker manages to destroy too many Air Defenses, either by using Lightning Spells , Earthquake Spells , or using ranged Hero Equipments such as the Giant Arrow .
  • Single-target Inferno Towers and Monoliths are very effective against Lavaloons, because they will get popped early on, while the multi-target Inferno Towers and Multi-Archer Towers are very useful in warding off Lavaloon Pups, because they can target Lavaloon Pups independently of any shielding Lavaloons.
  • At Town Hall 15 and above, Poison Spell Towers are effective area denial tools against Lavaloon Pups.
  • Useful troops to include in a defending Clan Castle to oppose Lavaloons are Super Dragons and Electro Titans . A Super Dragon can deal strong damage to Lavaloons and his area damage can eliminate nearby Lavaloon Pups, while the Electro Titan will outright wipe out any Lavaloon Pups that come near her due to her electric aura.
  • Out of all the Hero Equipment that summon troops, the Lavaloon Puppet is the only one which summons units that spawn their own subunits every few seconds and when destroyed.
  • This is also the sixth Hero Equipment in a family that summons defeatable, living, units, the others being the Barbarian Puppet , Archer Puppet , Healer Puppet , Hog Rider Puppet and the Magic Mirror , Lavaloon Puppet , Henchmen Puppet , and the Action Figure .
  • The level 24 upgrade is the only third-level upgrade of any Hero Equipment that does not provide a boost to any of the ability's statistics aside from the damage and maximum health increase because the pattern of improving the main ability switches to every two levels after level 21.
  • Out of all the Hero Equipment that summon troops, the Lavaloon Puppet is the only one which summons units that spawn their own subunits every few seconds and when destroyed.
  • This is also the sixth Hero Equipment in a family that summons defeatable, living, units, the others being the Barbarian Puppet , Archer Puppet , Healer Puppet , Hog Rider Puppet and the Magic Mirror , Lavaloon Puppet , Henchmen Puppet , and the Action Figure .
  • The level 24 upgrade is the only third-level upgrade of any Hero Equipment that does not provide a boost to any of the ability's statistics aside from the damage and maximum health increase because the pattern of improving the main ability switches to every two levels after level 21.
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