Air Bomb - Building Units in Clash of Clans


Clan Badge

"Latest invention in the field of flying pest control. This trap can blast multiple air units in a small area."


Size 1x1
Trigger Radius 4 tiles
Damage Radius 3 tiles
Damage Type Area Splash
Unit Type Targeted Air
Favorite Target None
Level Damage Cost Build time Experience gained Town hall level required
1 100 4,000 N/A N/A 5
2 120 20,000 30m 42 5
3 144 75,000 1h 60 7
4 173 300,000 4h 120 9
5 208 550,000 8h 169 11
6 232 800,000 12h 207 12
7 252 1,000,000 16h 240 13
8 280 1,200,000 18h 254 13
9 325 2,000,000 1d 293 14
10 350 3,000,000 2d 415 15
11 375 5,000,000 3d 509 16
12 400 9,500,000 5d 12h 689 17
13 425 15,000,000 9d 881 18
Icon_Info.png

Tapping this icon displays information about the Air Bomb, such as Level, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon begins upgrading the Air Bomb to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Air Bomb is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Air Bomb to the next level, at the cost of oneHammer of Buildingif you have one. When the Air Bomb is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • The Air Bomb is unlocked at Town Hall level 5. It is the first trap that targets aerial troops . It triggers when a flying troop comes into proximity, then rises out of the ground and follows the nearest flying troop. The Air Bomb explodes after coming in contact with the flying troop or—if dead—the location of its death.
  • Despite the name, it is not an airborne version of the normal Bomb , since the Air Bomb is able to move around.
  • It is extremely effective against large groups of Minions , Lava Pups and Bats spawned by Bat Spells and does a significant amount of damage to Balloons (especially level 4 and below). It is much less effective against higher health targets such as Baby Dragons , Dragons , and Electro Dragons .
  • Like other traps, the Air Bomb requires re-arming after it has been activated. Doing so is free and occurs automatically once the player logs into the game.
  • In the early game, placing an Air Bomb next to an Air Defense can be very effective. After a Ground Troop destroys the Air Defense, the enemy might deploy all of their powerful Air Units at once, and the Air Bomb may be able to damage a vast majority of the troops. However, at higher Town Hall levels, it is not recommended to place Air Bombs in the range of an Air Defense as Lava Hounds will fly directly towards it, which will trigger the trap and absorb the hit, dealing next to no damage to the Hound.
  • However, at higher Town Hall levels, it is not recommended to place Air Bombs in the range of an Air Defense as Lava Hounds will fly directly towards it, which will trigger the trap and absorb the hit, dealing next to no damage to the Hound.
  • At lower levels where Balloons have relatively low health, placing two Air Bombs next to each other can easily and swiftly destroy clumps of Balloons, often before the attacker has the chance to react with a Healing Spell (if they have one). You can place your defenses in a way such that you can force enemy Balloons to clump up and then destroy them with the Air Bombs when they are clumped up in such a manner.
  • You can place your defenses in a way such that you can force enemy Balloons to clump up and then destroy them with the Air Bombs when they are clumped up in such a manner.
  • At higher levels, Air Bombs will have less of an effect on Balloons but can still have significant effects on Minions , Lava Pups , and Bats (the latter only if another troop triggers the trap first). Nonetheless, multiple Air Bombs can prove problematic to Balloons, especially if a Wizard Tower is nearby and can force the attacker to use a Healing Spell.
  • It could be useful to put Air Bombs and Seeking Air Mines together as they mitigate each other's weaknesses, as the Air Bomb weakens the air troop, followed by a Seeking Air Mine, which can take it out, provided if the aerial units are sufficiently damaged by anti-air defenses.
  • In the early game, placing an Air Bomb next to an Air Defense can be very effective. After a Ground Troop destroys the Air Defense, the enemy might deploy all of their powerful Air Units at once, and the Air Bomb may be able to damage a vast majority of the troops. However, at higher Town Hall levels, it is not recommended to place Air Bombs in the range of an Air Defense as Lava Hounds will fly directly towards it, which will trigger the trap and absorb the hit, dealing next to no damage to the Hound.
  • However, at higher Town Hall levels, it is not recommended to place Air Bombs in the range of an Air Defense as Lava Hounds will fly directly towards it, which will trigger the trap and absorb the hit, dealing next to no damage to the Hound.
  • At lower levels where Balloons have relatively low health, placing two Air Bombs next to each other can easily and swiftly destroy clumps of Balloons, often before the attacker has the chance to react with a Healing Spell (if they have one). You can place your defenses in a way such that you can force enemy Balloons to clump up and then destroy them with the Air Bombs when they are clumped up in such a manner.
  • You can place your defenses in a way such that you can force enemy Balloons to clump up and then destroy them with the Air Bombs when they are clumped up in such a manner.
  • At higher levels, Air Bombs will have less of an effect on Balloons but can still have significant effects on Minions , Lava Pups , and Bats (the latter only if another troop triggers the trap first). Nonetheless, multiple Air Bombs can prove problematic to Balloons, especially if a Wizard Tower is nearby and can force the attacker to use a Healing Spell.
  • It could be useful to put Air Bombs and Seeking Air Mines together as they mitigate each other's weaknesses, as the Air Bomb weakens the air troop, followed by a Seeking Air Mine, which can take it out, provided if the aerial units are sufficiently damaged by anti-air defenses.
  • If you want your strong aerial troops to be safe from Air Bombs, deploy the weakest air units that you have (a Minion or Balloon ) in the specific area where an Air Bomb may be. This will trick the Air Bombs into attacking them, letting your other aerial troops become safer.
  • Avoid spamming your Minions in areas where you suspect an Air Bomb may be nearby (this may be near an exposed Town Hall or resource storage, or near an Air Defense ); an Air Bomb can detonate and almost always instantly kill a large group of Minions. The only time that this is not the case is when deploying level 9 or higher Minions against a level 1 Air Bomb, which is exceptionally situational (and often only occurs with a new TH12 or TH14's newly built Air Bomb), unless their hitpoints have been buffed by the Life Gem of the Grand Warden , in which case a level 10 Minion is able to survive Air Bombs up to level 5.
  • The only time that this is not the case is when deploying level 9 or higher Minions against a level 1 Air Bomb, which is exceptionally situational (and often only occurs with a new TH12 or TH14's newly built Air Bomb), unless their hitpoints have been buffed by the Life Gem of the Grand Warden , in which case a level 10 Minion is able to survive Air Bombs up to level 5.
  • Air troops with higher hitpoints, such as Baby Dragons , Dragons , and Electro Dragons , can usually ignore the Air Bomb as its damage is negligible compared to the health of the troop. However, the Lava Hound can be an exception in situational cases; if the Air Bomb explodes just as the Lava Hound splits into Lava Pups , it may wipe out all of the Lava Pups at once before they can do any damage.
  • When initially constructed, the Air Bomb is a barrel with metal rings under a wooden trapdoor with two red balloons attached to it. The balloons have white skulls painted on them.
  • At level 3, the Air Bomb gains spikes on its rings, and the trapdoor opens up slightly.
  • At level 5, the Air Bomb's spikes and rings become gold.
  • At level 7, the wood of the barrels changes into a glossy dark color, matching the Seeking Air Mine . The spikes are much larger as well.
  • At level 9, the Air Bomb's balloons become larger and now are colored crimson, with the exception of the skull. The wooden barrels are colored red with dark gray spikes. The trapdoor's corners are also reinforced. When triggered, a fuse appears to be ignited.
  • At level 11, the trapdoor is now made of stone-like metal instead of wood, its corners are now gold in color, and the spikes of the Mine also turn gold.
  • At level 13, the trapdoor gets reverted back to wood and now appears brighter. The barrels are darker, its rings and spikes are now silver, and their base produce a blue light on the bottom.
  • The Air Bomb, as with all other traps, now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Air Bombs.
  • Added levels 2 to 4 Air Bomb.
  • The Air Bomb, as with all other traps, now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Air Bombs.
  • Added levels 2 to 4 Air Bomb.
  • The Air Bomb, as with all other traps, now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Air Bombs.
  • Added levels 2 to 4 Air Bomb.
  • It is possible for a Minion to outrun an Air Bomb, as long as there are no buildings nor distracted by CC troops or Heroes in its way.
  • When unarmed, it will display 3 deflated red balloons like the unarmed Seeking Air Mine , despite the fact that the Air Bomb has only 2 balloons.
  • The Air Bomb goes through an animation of its trapdoor opening and then targets the nearest air unit whenever an air unit goes near its activation radius. Consequently, this means that strange events can happen if the air unit that triggered the Air Bomb dies before its animation finishes. Note that these do not happen if the air unit is taken out by other defenses after the animation plays. If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead. Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
  • If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead.
  • Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
  • It is possible for a Minion to outrun an Air Bomb, as long as there are no buildings nor distracted by CC troops or Heroes in its way.
  • When unarmed, it will display 3 deflated red balloons like the unarmed Seeking Air Mine , despite the fact that the Air Bomb has only 2 balloons.
  • The Air Bomb goes through an animation of its trapdoor opening and then targets the nearest air unit whenever an air unit goes near its activation radius. Consequently, this means that strange events can happen if the air unit that triggered the Air Bomb dies before its animation finishes. Note that these do not happen if the air unit is taken out by other defenses after the animation plays. If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead. Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
  • If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead.
  • Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
  • It is possible for a Minion to outrun an Air Bomb, as long as there are no buildings nor distracted by CC troops or Heroes in its way.
  • When unarmed, it will display 3 deflated red balloons like the unarmed Seeking Air Mine , despite the fact that the Air Bomb has only 2 balloons.
  • The Air Bomb goes through an animation of its trapdoor opening and then targets the nearest air unit whenever an air unit goes near its activation radius. Consequently, this means that strange events can happen if the air unit that triggered the Air Bomb dies before its animation finishes. Note that these do not happen if the air unit is taken out by other defenses after the animation plays. If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead. Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
  • If there are other air units nearby (within a circle whose radius is twice the Air Bomb's activation radius), the Air Bomb will target them instead.
  • Otherwise, the trapdoor will open, but the Air Bomb itself will not appear, wasting it in the process.
Available on