District Hall - Building Units in Clash of Clans


Clan Badge

" Villagers and the Grand Builder take care of this district from here. Upgrade to unlock additional building upgrades in this district."


Size 4x4
Level Hitpoints Build cost
1 6,000 N/A
2 7,000 25,000
3 8,000 75,000
4 9,000 150,000
5 10,000 300,000
Icon_Info.png

Tapping this icon displays information about the District Hall, such as Level and Hitpoints.

Icon_Upgrade.png

Tapping this icon contributes the Capital Gold you have into upgrading the District Hall to the next level. When the District Hall is at maximum level, this icon is not shown.

Icon_Prioritize.png

Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.

Icon_Deprioritize.png

Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.

  • The District Hall is the central building of each district in the Clan Capital .
  • Like the Town Hall and Builder Hall , upgrading the District Hall unlocks new buildings and upgrades for the district; the maximum level for each building in a district equals the District Hall level (though not all buildings will be available at District Hall level 1).
  • To upgrade the District Hall, one needs to upgrade the Capital Hall to a certain level. The level requirement varies by district.
  • Unlike the Capital Hall, the District Hall does not have defensive capabilities.
  • Since 3-starring the district is required for enemy raids to progress, protecting the District Hall is not very important, especially since the District Hall does not defend unlike the Capital Hall . The District Hall can thus be treated as a non-defensive building with high hitpoints and can be used similarly to resource storages in the Home Village or Builder Base, stalling troops with no preferred target to allow defenses more time to take them down.
  • Be wary of placing buildings too close to a District Hall, as this can be exploited by Super Wizards to destroy said buildings via their chain lightning; the District Hall's high hitpoints allow for many chains to be performed.
  • District Halls undergo significant visual changes at levels 2, 4, and 5. At level 1, a District Hall appears to be a small wooden hut with a roof made of straw and chimney. It is supported by a wooden lattice serving the posts and crossbeams at all sides; filled with white terracotta. Also, it uses a series of stone bricks and fences on its base and stairs as a perimeter. At level 2, the building gains a second floor, a sturdier wooden posts, and wooden trimmings at either side. At level 3, the roof is replaced with yellow roof tiles made with clay. The front of the building gains a badge that resembles a specific clan badge design. At level 4, a small tower beside the hall is added with a wooden trimmings and a yellow-colored floor. At level 5, the floor of the tower is now painted with a dark color, changes the color of the trimmings to red, and receives a small red-colored flag. In addition, the roof of the main hall changes its color like that of the floor of the tower. The stone fences on the base of the hall are now replaced with gold.
  • At level 1, a District Hall appears to be a small wooden hut with a roof made of straw and chimney. It is supported by a wooden lattice serving the posts and crossbeams at all sides; filled with white terracotta. Also, it uses a series of stone bricks and fences on its base and stairs as a perimeter.
  • At level 2, the building gains a second floor, a sturdier wooden posts, and wooden trimmings at either side.
  • At level 3, the roof is replaced with yellow roof tiles made with clay. The front of the building gains a badge that resembles a specific clan badge design.
  • At level 4, a small tower beside the hall is added with a wooden trimmings and a yellow-colored floor.
  • At level 5, the floor of the tower is now painted with a dark color, changes the color of the trimmings to red, and receives a small red-colored flag. In addition, the roof of the main hall changes its color like that of the floor of the tower. The stone fences on the base of the hall are now replaced with gold.
  • In the Clan Capital, buildings and other unlockable items are not obtained through a Shop. Instead, upgrading the District Hall allows ruins in the associated district to be rebuilt. Two tables are presented for each district: one that summarizes everything that can be rebuilt at the new District Hall level, and a detailed summary of the ruins that can be rebuilt.
  • The cost of a ruin is equal to the sum of the level 1 costs of the buildings and traps that make up the ruin. The cost of Decorations only apply when rebuilding ruins corresponding to Decorations, and not if any buildings or traps are rebuilt alongside it.
  • Barbarian Camp
  • Wizard Valley
  • Balloon Lagoon
  • Builder's Workshop
  • Dragon Cliffs
  • Golem Quarry
  • Skeleton Park
  • Goblin Mines
  • Barbarian Camp
  • Wizard Valley
  • Balloon Lagoon
  • Builder's Workshop
  • Dragon Cliffs
  • Golem Quarry
  • Skeleton Park
  • Goblin Mines
  • Barbarian Camp
  • Wizard Valley
  • Balloon Lagoon
  • Builder's Workshop
  • Dragon Cliffs
  • Golem Quarry
  • Skeleton Park
  • Goblin Mines
  • Barbarian Camp
  • Wizard Valley
  • Balloon Lagoon
  • Builder's Workshop
  • Dragon Cliffs
  • Golem Quarry
  • Skeleton Park
  • Goblin Mines
  • The decoration above the door of District Halls level 3, 4 & 5 resembles a Clan Badge.
  • The decoration above the door of District Halls level 3, 4 & 5 resembles a Clan Badge.
Available on