"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. When destroyed, it will blast the Town Hall to bits in a freezing explosion that slows everything around it for a time."
Damage per Second per Target220
Damage per Shot per Target28
Number of Targets4
Damage when destroyed700
Death Damage Radius4 tiles
Speed Decrease50%
Attack Rate Decrease50%
Slowdown Time when Destroyed8s
Hitpoints8,200
Range10
Attack Speed0.128s
Retargeting Time0.5s
Damage TypeMultiple Targets
Unit Type TargetedGround & Air
The Giga Inferno is a defensive weapon fitted onto Town Hall 13. It is implied that rather than a change of weapon, it is like a direct upgrade for the Giga Tesla with a different appearance, like most defenses when upgrading to new levels. While the name of the weapon and attack effect are different from the Giga Tesla, the basic nature of the weapon has not changed.
The range and number of targets of the Giga Tesla are carried over to the Giga Inferno, and it improves the damage, death damage, and hitpoints. How it attacks is fundamentally changed; the Giga Inferno attacks with inferno beams similar to the Inferno Tower , which attacks much faster than the Giga Tesla but compensates by doing less damage per hit. The retargeting time of the inferno beams is the same as the electric arcs from the Giga Tesla, which means it is more sluggish against swarms of enemies, but deals less overflow damage.
The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged or when 51% of the base is destroyed.
Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building , and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
When the Town Hall is destroyed, the death bomb, in addition to dealing its damage, explodes with a slowing effect. Unlike the freezing effect of Freeze Spell , it only slows down the attacking troops' movement and attack speed, like an Ice Golem attacking a defense and its fire rate slows down.
The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower , except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops. Compared to the Giga Tesla , the Giga Inferno's faster firing rate allows it to burn through hordes of smaller units much faster.
Compared to the Giga Tesla , the Giga Inferno's faster firing rate allows it to burn through hordes of smaller units much faster.
Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants and Balloons ) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall . This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges that are attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
When going against the Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Eternal Tome ability can be useful to prevent the explosion damage from hurting or killing your troops, but will not prevent the explosion from slowing down your troops. The Healing Tome can recover the damage done from the Giga Bomb, so long as they have enough health. Miners will be able to burrow before the explosion occurs, so they will be safe unless they resurface too early. The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes. If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons ) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Warden's ability elsewhere (against the Eagle Artillery , for example).
The Healing Tome can recover the damage done from the Giga Bomb, so long as they have enough health.
Miners will be able to burrow before the explosion occurs, so they will be safe unless they resurface too early.
The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons ) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Warden's ability elsewhere (against the Eagle Artillery , for example).
When activated, the light from the bottom floor extinguishes, the triangular wooden panels open, and a circular pillar with a golden ring lifts up a bigger multi-target Inferno Tower with a dodecahedron frame that is flaming. The pillar and frame are made of the deep green metal, with supports down the side of the frame. The square platform are made of purplish gray stone. The ring has a large, orange-hot tube fed into it. The edges of the hole have some protruding stone. Inside of Town Hall is brightly lit up, which slowly fades to black and occasionally lights up again. The ice supports can create some water vapor while it is active. When the Town Hall is destroyed, the frame falls down and overloads itself, creating an icy explosion, which slows down enemy units in its radius. An orange aura occasionally appears in the right of the rod.
Reduced upgrade costs of levels 2 to 4.
Reduced upgrade times at all levels.
Reduced upgrade costs of levels 2 to 4.
Reduced upgrade times at all levels.
Reduced upgrade costs of levels 2 to 4.
Reduced upgrade times at all levels.
Reduced upgrade costs of levels 2 to 4.
Reduced upgrade times at all levels.
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla .
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla ) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1 to 11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.
Before the Giga Inferno's levels are removed, there are upgrade differences for each level: At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow. At level 2, the ring is replaced with gray metal. At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius. At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow.
At level 2, the ring is replaced with gray metal.
At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius.
At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla .
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla ) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1 to 11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.
Before the Giga Inferno's levels are removed, there are upgrade differences for each level: At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow. At level 2, the ring is replaced with gray metal. At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius. At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow.
At level 2, the ring is replaced with gray metal.
At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius.
At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla .
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla ) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1 to 11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.
Before the Giga Inferno's levels are removed, there are upgrade differences for each level: At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow. At level 2, the ring is replaced with gray metal. At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius. At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow.
At level 2, the ring is replaced with gray metal.
At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius.
At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla .
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla ) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
If the Giga Inferno is under upgrade, it will not defend or explode (like with any other defensive building), and the Town Hall acts like a level 1 to 11 Town Hall. The upgrading Giga Inferno will not be targeted by defense-targeting troops, unlike other defensive buildings, which are targeted normally while under upgrade.
The frost effect that occurs when a level 3 or higher Giga Inferno is destroyed has a slightly larger area of effect than the explosion damage that occurs simultaneously. As a result, it is possible for troops to be affected by the frost but be unharmed by the explosion.
Before the Giga Inferno's levels are removed, there are upgrade differences for each level: At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow. At level 2, the ring is replaced with gray metal. At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius. At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.
At level 1, a bigger multi-target Inferno Tower dodecahedron frame is on top of a circular pillar with a ring. The pillar, ring, and frame are made of the deep green metal. When Town Hall is destroyed, the frame falls down and overloads itself, creating an explosion with a bluish glow.
At level 2, the ring is replaced with gray metal.
At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. The death explosion is now icy, which slows down enemy units in its radius.
At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
The Roman numerals on the side of the Town Hall change accordingly to the Giga Inferno's level.