Giga Inferno (TH14) - Building Units in Clash of Clans


Clan Badge

"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."


Damage per Second 280
Damage per Shot per Target 36
Number of Targets 4
Damage when destroyed 900
Death Damage Radius 4 tiles
Poison Max DPS 180
Speed Decrease 50%
Attack Rate Decrease 50%
Poison duration when Destroyed 12s
Hitpoints 8,900
Range 10
Attack Speed 0.128s
Retargeting Time 0.5s
Damage Type Multiple Targets
Unit Type Targeted Ground & Air
  • The Giga Inferno is a defensive weapon fitted onto Town Hall 14.
  • The range and number of targets are carried over from the previous version of the Giga Inferno, and it improves the damage, death damage, and hitpoints.
  • The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
  • When the Town Hall is destroyed, the death bomb, in addition to dealing its damage, explodes with a poison effect, like the regular Poison Spell . On top of slowing down the attacking troops' movement and attack speed the same amount as the freezing bomb from the previous version, it deals poison damage and lasts longer.
  • Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building , and defense-targeting troops like Giants will not attack it while other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
  • The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower , except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
  • Sometimes, it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants and Balloons ) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
  • It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops. After the placing the Earthquake Spell at the Town Hall, the Flame Flinger can easily take it out because it can outrange the Giga Inferno. However, the process is slow and the Battle Builders can fix the damage quickly if they are not taken out first, so try and start another part of an attack to prevent time fails.
  • After the placing the Earthquake Spell at the Town Hall, the Flame Flinger can easily take it out because it can outrange the Giga Inferno. However, the process is slow and the Battle Builders can fix the damage quickly if they are not taken out first, so try and start another part of an attack to prevent time fails.
  • Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
  • When going against the Town Hall 14 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Eternal Tome ability can be useful to prevent the explosion damage from hurting or killing your troops, but will not prevent the Poison effect from slowing down your troops. Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and deal heavy damage to them. As such, it is advisable to destroy Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it. The Healing Tome lasts longer than the Poison duration, and can be used to negate some damage from the defensive Poison. However, the death poison damage deal more damage that the max-level Healing Tome can heal, using a Healing Spell can stack the healing effect, rendering the Poison effect useless. A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect. The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes. If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
  • Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and deal heavy damage to them. As such, it is advisable to destroy Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it.
  • The Healing Tome lasts longer than the Poison duration, and can be used to negate some damage from the defensive Poison. However, the death poison damage deal more damage that the max-level Healing Tome can heal, using a Healing Spell can stack the healing effect, rendering the Poison effect useless.
  • A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect.
  • The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
  • If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
  • When activated, the stone slides open in half, a circular pillar, which the top is cracked into three pieces, a gold ring in its neck, is hollow, and filled with burning Dark Elixir, is lifted up and summons a floating ball of crackling energy. The inside of Town Hall is a jagged stone wall. When Town Hall is destroyed, the energy ball falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before exploding, leaving a cloud of Poison behind.
  • Reduced damage at all levels:
  • Level 1: 300 -> 240
  • Level 2: 300 -> 250
  • Level 3: 300 -> 260
  • Level 4: 300 -> 270
  • Level 5: 300 -> 280
  • Reduced damage at all levels:
  • Level 1: 300 -> 240
  • Level 2: 300 -> 250
  • Level 3: 300 -> 260
  • Level 4: 300 -> 270
  • Level 5: 300 -> 280
  • Reduced damage at all levels:
  • Level 1: 300 -> 240
  • Level 2: 300 -> 250
  • Level 3: 300 -> 260
  • Level 4: 300 -> 270
  • Level 5: 300 -> 280
  • Reduced damage at all levels:
  • Level 1: 300 -> 240
  • Level 2: 300 -> 250
  • Level 3: 300 -> 260
  • Level 4: 300 -> 270
  • Level 5: 300 -> 280
  • According to Darian in Supercell's Town Hall 14 Dev Update video , the design of the Town Hall, as well as the the buildings with new upgrade levels, and new buildings, are inspired by indigenous Mesoamerican architecture .
  • As the Giga Inferno for Town Hall 14 is mainly just a ball of energy summoned on top of the Town Hall, it does not act like a bomb on its own like the previous two versions of Town Hall weapons. Because Inferno Towers are powered by Dark Elixir and Poison Spells are brewed from Dark Elixir, the container might have the ingredients of a Poison Spell, activated by Dark Elixir at a high energy state to create both an explosion and a cloud of poison.
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