Giga Inferno (TH15) - Building Units in Clash of Clans


Clan Badge

"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."


Damage per Second per Target 300
Damage per Shot per Target 38
Number of Targets 4
Damage when destroyed 1,000
Death Damage Radius 4.5 tiles
Poison Max DPS 180
Speed Decrease 50%
Attack Rate Decrease 50%
Poison duration when Destroyed 12s
Hitpoints 9,600
Range 10
Attack Speed 0.128s
Retargeting Time 0.5s
Damage Type Multiple Targets
Unit Type Targeted Ground & Air
  • The Giga Inferno is a defensive weapon fitted onto Town Hall 15.
  • The range and number of targets are carried over from the previous version of the Giga Inferno, and it improves the damage, death damage, and hitpoints.
  • The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
  • When the Town Hall is destroyed, the death bomb, in addition to dealing its damage, explodes with a poison effect, like the regular Poison Spell . On top of slowing down the attacking troops' movement and attack speed and dealing poison damage, the explosion radius is increased.
  • Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building , and defense-targeting troops like Giants will not attack it while other Defensive Buildings remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
  • The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower , except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops.
  • Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants and Balloons ) can then attack the Town Hall. It is good to have a single-target Inferno Tower nearby to counteract this.
  • It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
  • Like the multi-target Inferno Tower and Giga Tesla, the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
  • When going against the Town Hall 15 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and heroes. The Eternal Tome ability can be useful to prevent the explosion damage from hurting or taking out your troops, but will not prevent the Poison effect from slowing down your troops. Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it. The Healing Tome lasts longer than the Poison duration of the Town Hall. However, even at level 1, the Poison can still outdamage troops more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless. A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect. The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes. If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
  • Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it.
  • The Healing Tome lasts longer than the Poison duration of the Town Hall. However, even at level 1, the Poison can still outdamage troops more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless.
  • A Freeze Spell does not mitigate the Giga Inferno's death explosion and poison effect.
  • The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
  • If the Town Hall is isolated with a large empty space around it, as is usually the case in anti 2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machine, the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
  • When activated, Town Hall's top corners and side pool shine brightly, which persists until it is destroyed. The purple triangles of the weapon open outwards, and its purple square and silver triangles are lifted up and twisted counter-clockwise by a right angle with an octagonal pillar. The silver triangles then fold up and create a pyramid with a glowing magenta tip and a pink aura. The pillar has two golden rings, and are on top of a bigger octagonal base secured by stone supports and another two rings that go through the support. The edge of the hole is octagonal stone with an inner layer of magenta, and inside of the Town Hall is brightly lit up by pink. The beams it shoots are now magenta. When the Town Hall is destroyed, the pyramid falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before exploding, leaving a cloud of Poison behind.
  • Reduced damage at levels 1 to 3:
  • Level 1: 300 -> 280
  • Level 2 and 3: 310 -> 300
  • Reduced damage at levels 1 to 3:
  • Level 1: 300 -> 280
  • Level 2 and 3: 310 -> 300
  • Reduced damage at levels 1 to 3:
  • Level 1: 300 -> 280
  • Level 2 and 3: 310 -> 300
  • Reduced damage at levels 1 to 3:
  • Level 1: 300 -> 280
  • Level 2 and 3: 310 -> 300
  • The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a pyramid with a pink tip rather than the dodecahedron frame found in the multi-target Inferno Tower. It also shoots pink beams instead of yellow or orange. The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
  • The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by many troops and spells from Clash Royale.
  • The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
  • Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Crown Tower ).
  • Before the Giga Inferno's levels are removed, there are upgrade differences for each level: At level 1, the pillar has one silver ring secured by a metal stripes, the pillar and stripes are on top of a bigger octagonal base. At level 2, the ring is replaced with gray metal. At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it. At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform. The Roman numerals on the top of the Town Hall change accordingly to the Giga Inferno's level.
  • At level 1, the pillar has one silver ring secured by a metal stripes, the pillar and stripes are on top of a bigger octagonal base.
  • At level 2, the ring is replaced with gray metal.
  • At level 3, the pillar is now taller, the ring turns into a square platform, the frame grows in size and now has metal tubes down the side of it.
  • At level 4, the pillar becomes thicker and has a gold ring around the neck of it, the right tube is replaced with a support and the left tube slips through the platform.
  • The Roman numerals on the top of the Town Hall change accordingly to the Giga Inferno's level.
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