"The Giga Inferno makes your enemies feel like marshmallows trying to mount an attack on a bonfire. Now upgraded even further, it unleashes a poisonous cloud upon destruction that hurts and slows down nearby attackers."
Damage per Second per Target300
Damage per Hit per Target38
Number of Targets4
Damage when destroyed1,100
Death Damage Radius4.5 tiles
Poison Max DPS180
Speed Decrease50%
Attack Rate Decrease50%
Poison duration when Destroyed12s
Hitpoints10,000
Range10
Attack Speed0.128s
Retargeting Time0.5s
Damage TypeMultiple Targets
Unit Type TargetedGround & Air
The Giga Inferno is a defensive weapon fitted onto Town Hall 16.
The range and number of targets are carried over from the previous version of the Giga Inferno, and it improves the death damage and hitpoints.
The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged, or when 51% of the base is destroyed.
When the Town Hall is destroyed, the death bomb, in addition to dealing its damage, explodes with a poison effect, like the regular Poison Spell . It slows down the attacking troops' movement and attack speed and deals poison damage.
Before the Giga Inferno emerges in a battle, the Town Hall is not treated as a defensive building , and defense-targeting troops like Giants will not attack it while other defensive buildings remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall alongside the existing defenses.
The Giga Inferno can be extremely dangerous; it can be compared to a multi-targeting Inferno Tower , except dealing much more damage than one. You can consider using a Freeze Spell on the Giga Inferno to stop it from wreaking havoc on your troops, or use the Overgrowth Spell in order for it to be destroyed later, provided that if the attacking units have high enough hitpoints.
Sometimes it is bad (for the defending side) for the Giga Inferno to be triggered as then defense-targeting troops (e.g. Giants and Balloons ) can then attack the Town Hall. It is good to have a single-target Inferno Tower or Monolith nearby to counteract this.
It can be useful to use a single Earthquake Spell to activate the Giga Inferno so that defense-targeting troops such as Balloons can path towards and target the Town Hall. This is often best done when these troops are close to the Town Hall so that the Giga Inferno gets less time to fire upon these troops.
Like the Inferno Tower and Giga Tesla , the Giga Inferno will not be able to use its full damage output if attacking only a single target. This means Queen Charges attacking the Town Hall (if not protected by any other defenses) will usually be able to take it down as long as the Healers stay out of range. However, Giga Infernos (especially at higher levels) can do more damage than the Healers can heal by themselves, so a Rage Spell may be required to boost their output.
When going against the Town Hall 16 Giga Inferno, be prepared for its explosion if you destroy it, as it can easily wipe out many smaller troops, including Bowlers and Balloons, and also significantly hurt your larger troops and Heroes. The Eternal Tome ability can be useful to prevent the explosion damage from hurting or taking out your troops, but will not prevent the Poison effect from slowing down your troops. Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it. The Healing Tome , when equipped to the Grand Warden, lasts longer than the Poison effect of the Town Hall. However, even at level 1, the Town Hall 16's death Poison can still outdamage units more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless. Neither the Freeze Spell nor the Overgrowth Spell can mitigate the Giga Inferno's death explosion and poison effect. The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes. If the Town Hall is isolated with a large empty space around it, as is usually the case in anti-2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons ) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machines , the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
Even if the Eternal Tome protects your troops from the blast, the resulting poison will outlast the ability and so do heavy damage to them. As such, it is advisable to destroy the Town Hall early into the attack with a Hero or a Siege Machine so that the majority of your army never has to engage it.
The Healing Tome , when equipped to the Grand Warden, lasts longer than the Poison effect of the Town Hall. However, even at level 1, the Town Hall 16's death Poison can still outdamage units more than what the max-level Healing Tome can heal, so using a Healing Spell in tandem with the Healing Tome can render the Poison effect useless.
Neither the Freeze Spell nor the Overgrowth Spell can mitigate the Giga Inferno's death explosion and poison effect.
The explosion radius, while significant, is smaller than the range of the Giga Inferno. Long-ranged units like the Archer Queen can stay clear of the blast if they do not move towards the Town Hall before it explodes.
If the Town Hall is isolated with a large empty space around it, as is usually the case in anti-2-star bases, it can often be useful to allow a lone Wall Wrecker or Battle Blimp (loaded with high damage Clan Castle troops, such as P.E.K.K.As , Valkyries or Balloons ) to target the Town Hall while the rest of the army can be used to clear the buildings around the sides. If you manage to take down the Town Hall with the Siege Machines , the explosion will likely only affect any Clan Castle troops you used to take it down, and you can use the Grand Warden's ability elsewhere (against the Eagle Artillery , for example).
When the Giga Inferno is activated, the giant stone-like orb embedded into the center of the Town Hall rises and floats slightly above the Town Hall. The orb cracks briefly turn dark as it pulses lightning-fiery energy upwards twice, with one being more visible than the other, before glowing in a bright yellow color. While idle, it floats in mid-air, going up and down. When attacking, flames are periodically emitted from the orb as it fires solar beams that deal heavy damage to up to four targets. Pertinent to the nature theme, the orb represents the sun and the inferno beams represent solar flares. When the Town Hall is destroyed, the stone-like orb falls into a container with a skull which progressively gets brighter and the poisonous orange liquid fills up, during which the container heavily shakes and glows orange before it violently explodes, leaving a large cloud of Poison behind.
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno represents a bigger version of the Inferno Tower in multi-target mode, similar to the Giga Tesla being the bigger version of the Hidden Tesla . However, it is a stone orb with cracks rather than the frame found in the multi-target Inferno Tower.
The damage upon destruction mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Bomb Tower . The slowing effect could have been inspired by various troops and spells from Clash Royale.
The targeting multiple non-adjacent troops mechanics of the Giga Inferno (and the Giga Tesla) could have been inspired by the Inferno Tower in multi-target mode.
Its triggering criteria could be inspired by the Clash Royale King's Tower : either taking damage or certain buildings are destroyed (in Clash Royale's case, a Princess Tower ).
The Giga Inferno at Town Hall level 16 used to be the only Town Hall weapon to have one weapon level, meaning it cannot be upgraded. As such, it is also the only variant not to sport Roman numerals anywhere on its exterior.
The Giga Inferno at Town Hall 16 is the only Town Hall weapon that can be merged with another building, in this case, the Eagle Artillery to form into the Inferno Artillery .