Multi Cannon - Building Units in Clash of Clans


Clan Badge

"It's a cannon with many barrels!"


Size 2x2
Range 6
Time Between Bursts 1.6s
Shots Per Burst 8 shots
Damage Type Single Target
Unit Type Targeted Ground
Level Damage per second Damage per shot Hitpoints Build cost Capital hall level required District hall level required
1 222 80 1,800 4,000 2 1
2 250 90 2,050 8,000 3 2
3 277 100 2,300 16,000 5 3
4 305 110 2,550 27,000 7 4
5 333 120 2,800 45,000 9 5
Icon_Info.png

Tapping this icon displays information about the Multi Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon contributes the Capital Gold you have into upgrading the Multi Cannon to the next level. When the Multi Cannon is at maximum level, this icon is not shown.

Icon_Prioritize.png

Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.

Icon_Deprioritize.png

Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.

  • Multi Cannons are a defensive building in the Clan Capital, unlocked when the Capital Hall is upgraded to level 2.
  • Multi Cannons are similar to the Double Cannon from the Builder Base, but fire more shots per burst.
  • Multi Cannons can destroy most ground troops of relative level in one burst, namely Super Barbarians , Sneaky Archers , Battle Rams , Raid Carts and Hog Raiders . This makes Multi Cannons useful to pick off smaller troops when they are in small numbers. Multi Cannons are also strong against small numbers of stronger units like Super Giants . A few volleys can do significant damage to them.
  • Multi Cannons are also strong against small numbers of stronger units like Super Giants . A few volleys can do significant damage to them.
  • Multi Cannons are best protected by Bomb Towers and Multi Mortar so that groups of weaker units like Sneaky Archers and Super Barbarians do not overwhelm them. Its inability to attack air also means that you should also protect Multi Cannons with air-targeting defenses like Spear Throwers .
  • Its inability to attack air also means that you should also protect Multi Cannons with air-targeting defenses like Spear Throwers .
  • The high DPS of Multi Cannons means that they're useful at protecting high-value buildings in the district, such as Blast Bows , Giant Cannons and Rocket Artilleries . However, they will still need support to ward off aerial troops.
  • Multi Cannons can destroy most ground troops of relative level in one burst, namely Super Barbarians , Sneaky Archers , Battle Rams , Raid Carts and Hog Raiders . This makes Multi Cannons useful to pick off smaller troops when they are in small numbers. Multi Cannons are also strong against small numbers of stronger units like Super Giants . A few volleys can do significant damage to them.
  • Multi Cannons are also strong against small numbers of stronger units like Super Giants . A few volleys can do significant damage to them.
  • Multi Cannons are best protected by Bomb Towers and Multi Mortar so that groups of weaker units like Sneaky Archers and Super Barbarians do not overwhelm them. Its inability to attack air also means that you should also protect Multi Cannons with air-targeting defenses like Spear Throwers .
  • Its inability to attack air also means that you should also protect Multi Cannons with air-targeting defenses like Spear Throwers .
  • The high DPS of Multi Cannons means that they're useful at protecting high-value buildings in the district, such as Blast Bows , Giant Cannons and Rocket Artilleries . However, they will still need support to ward off aerial troops.
  • Multi Cannons are helpless against aerial troops such as Rocket Balloons and Minion Hordes that can effectively take them out provided they are out of range of other air-targeting defenses or traps.
  • Swarms of Sneaky Archers or Barbarians from Battle Rams and Siege Carts can easily take down a Multi Cannon. To counter in-range Splash Defenses, consider bringing in a Healing Spell or Rage Spell to aid them.
  • Since the Multi Cannon has a slow attack speed, you can use a Frost Spell to slow it down or the Graveyard Spell to distract it. However, for the latter, some ground units must be taken first in order to spawn Skeletons.
  • However, for the latter, some ground units must be taken first in order to spawn Skeletons.
  • Multi Cannons undergo significant visual changes at all levels. When initially rebuilt, it consists of four dark metal barrels that are reinforced with wooden supports bolted in each side, while its foundation is composed of stone base and wooden planks bolted across each leg. At level 2, the barrels' knob is replaced with a circular metal. Also, the barrels are now encased in wooden planks bordered with metal frames. The opening of the barrels receives two hinged doors. The whole cannon seems to have enlarged as well. At level 3, the foundation is replaced with stone across the legs, including the platform. The case of the barrels receives a white trim on the borders across each frame and the cannon itself seems to have enlarged once again. At level 4, the case of the cannon receives a chain at either side and enclosed with another piece of metal plate bolted at the center. However, the white trim is removed. At level 5, the metal plate receives a gold symbol, and the barrels of the cannon are now remade with gold. The doors at the opening of the barrel are remade with metal instead of wood.
  • When initially rebuilt, it consists of four dark metal barrels that are reinforced with wooden supports bolted in each side, while its foundation is composed of stone base and wooden planks bolted across each leg.
  • At level 2, the barrels' knob is replaced with a circular metal. Also, the barrels are now encased in wooden planks bordered with metal frames. The opening of the barrels receives two hinged doors. The whole cannon seems to have enlarged as well.
  • At level 3, the foundation is replaced with stone across the legs, including the platform. The case of the barrels receives a white trim on the borders across each frame and the cannon itself seems to have enlarged once again.
  • At level 4, the case of the cannon receives a chain at either side and enclosed with another piece of metal plate bolted at the center. However, the white trim is removed.
  • At level 5, the metal plate receives a gold symbol, and the barrels of the cannon are now remade with gold. The doors at the opening of the barrel are remade with metal instead of wood.
  • Like with the Double Cannon , the Multi Cannon will not retarget mid-burst to fully utilize its damage if it should destroy lesser troops within a burst. It will, however, stop firing mid-burst to retarget, similar to the Firespitter .
  • The eight shots within a burst are grouped into four mini-bursts of two shots each, with the delay between mini-bursts being slightly longer than the delay between the two shots of a mini-burst.
  • Like with the Double Cannon , the Multi Cannon will not retarget mid-burst to fully utilize its damage if it should destroy lesser troops within a burst. It will, however, stop firing mid-burst to retarget, similar to the Firespitter .
  • The eight shots within a burst are grouped into four mini-bursts of two shots each, with the delay between mini-bursts being slightly longer than the delay between the two shots of a mini-burst.
  • Like with the Double Cannon , the Multi Cannon will not retarget mid-burst to fully utilize its damage if it should destroy lesser troops within a burst. It will, however, stop firing mid-burst to retarget, similar to the Firespitter .
  • The eight shots within a burst are grouped into four mini-bursts of two shots each, with the delay between mini-bursts being slightly longer than the delay between the two shots of a mini-burst.
Available on