Ricochet Cannon - Building Units in Clash of Clans


Clan Badge

" Builder has used one weird trick to develop a devastating cannonball that will ricochet and hit a second target."


Size 3x3
Range 9
Attack Speed 0.8s
Damage Type Ricochet Shot
Unit Type Targeted Ground
Level Damage per second Damage per shot Hitpoints Build cost Build time Experience gained Town hall level required
1 360 288 5,400 12,000,000 7d 777 16
2 390 312 5,700 13,000,000 8d 831 16
3 405 324 6,000 17,500,000 10d 18h 963 17
4 412 329.6 6,100 26,500,000 13d 12h 1,080 18
Icon_Info.png

Tapping this icon displays information about the Ricochet Cannon, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon begins upgrading the Ricochet Cannon to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Ricochet Cannon is at maximum level, this icon is replaced by the Supercharge! icon.

Icon_Supercharge.png

Tapping this icon beginsSuperchargingthe maxed Ricochet Cannon to the next charge, if you have enough resources and a freeBuilder(orB.O.B). When the Ricochet Cannon is at maximum charge, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Ricochet Cannon to the next level, at the cost of oneHammer of Buildingif you have one. When the Ricochet Cannon is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • The Ricochet Cannon is a defense that unlocks at Town Hall 16 and is constructed by merging two level 21 Cannons together. The merging process cannot be undone once the construction is started. The Ricochet Cannon cannot be split back into two Cannons. A Cannon that has been geared up cannot be selected for merging. Merging all of the Cannons into Ricochet Cannons to the Town Hall limit is required to upgrade the Town Hall to the next level, similar to the "placing all of the buildings" requirement.
  • The merging process cannot be undone once the construction is started. The Ricochet Cannon cannot be split back into two Cannons.
  • A Cannon that has been geared up cannot be selected for merging.
  • Merging all of the Cannons into Ricochet Cannons to the Town Hall limit is required to upgrade the Town Hall to the next level, similar to the "placing all of the buildings" requirement.
  • Compared to two normal Cannons, the Ricochet Cannon starts off with 20% more health and each shot deals 12.5% more damage than the two combined. These metrics will keep improving as it levels up while the normal Cannons stop getting new levels, extending the usefulness of merging.
  • These metrics will keep improving as it levels up while the normal Cannons stop getting new levels, extending the usefulness of merging.
  • When attacking opponents, the Ricochet Cannon fires a cannonball at a target within its range, just like a normal Cannon. However, the projectile ricochets to a second target if there exists one within 4 tiles of the initial target, they can even be outside of the normal range of the Ricochet Cannon. The target will take the same amount of damage as the first one did. Note that if there are no valid targets, the ricochet does not hit the original target again. With this ability, the range of Ricochet Cannon can be up to 13 tiles situationally, and the starting damage output is usually more than four times stronger than a Cannon when there is more than one target close by.
  • With this ability, the range of Ricochet Cannon can be up to 13 tiles situationally, and the starting damage output is usually more than four times stronger than a Cannon when there is more than one target close by.
  • The Ricochet Cannon performs well against ground Heroes , as it will target the Hero first and then hit the Pet behind them, damaging both the Hero and the Pet simultaneously. It is also good against the usual tank-damage dealer combo if the tank and damage dealer are too close to be damaged. However, this is not the case if the targeted Hero is paired with the Phoenix (when in egg form), Electro Owl or Angry Jelly , since the former is untargetable while being dormant, and the latter two are aerial Pets.
  • It is also good against the usual tank-damage dealer combo if the tank and damage dealer are too close to be damaged.
  • However, this is not the case if the targeted Hero is paired with the Phoenix (when in egg form), Electro Owl or Angry Jelly , since the former is untargetable while being dormant, and the latter two are aerial Pets.
  • It is as durable than two Cannons and deals more than twice the damage per shot, thus making it a good counter to medium troops and significant damage to clumps of ground troops. It can even shred small swarms, which makes it a versatile and effective defense overall.
  • It can even shred small swarms, which makes it a versatile and effective defense overall.
  • When paired with a Rage Spell Tower , it will deal significant amounts of damage to ground troops due to its high-damage increase. It could be positioned with some anti-air defenses since it cannot target air units, and the buildings around it can help distract, allowing more damage to be dealt.
  • It could be positioned with some anti-air defenses since it cannot target air units, and the buildings around it can help distract, allowing more damage to be dealt.
  • This defense should be placed in the center or the core area of the base, due to its huge tanking potential and high damage per shot. Its ricochet shot can even help extend its range when there are valid targets.
  • The Ricochet Cannon performs well against ground Heroes , as it will target the Hero first and then hit the Pet behind them, damaging both the Hero and the Pet simultaneously. It is also good against the usual tank-damage dealer combo if the tank and damage dealer are too close to be damaged. However, this is not the case if the targeted Hero is paired with the Phoenix (when in egg form), Electro Owl or Angry Jelly , since the former is untargetable while being dormant, and the latter two are aerial Pets.
  • It is also good against the usual tank-damage dealer combo if the tank and damage dealer are too close to be damaged.
  • However, this is not the case if the targeted Hero is paired with the Phoenix (when in egg form), Electro Owl or Angry Jelly , since the former is untargetable while being dormant, and the latter two are aerial Pets.
  • It is as durable than two Cannons and deals more than twice the damage per shot, thus making it a good counter to medium troops and significant damage to clumps of ground troops. It can even shred small swarms, which makes it a versatile and effective defense overall.
  • It can even shred small swarms, which makes it a versatile and effective defense overall.
  • When paired with a Rage Spell Tower , it will deal significant amounts of damage to ground troops due to its high-damage increase. It could be positioned with some anti-air defenses since it cannot target air units, and the buildings around it can help distract, allowing more damage to be dealt.
  • It could be positioned with some anti-air defenses since it cannot target air units, and the buildings around it can help distract, allowing more damage to be dealt.
  • This defense should be placed in the center or the core area of the base, due to its huge tanking potential and high damage per shot. Its ricochet shot can even help extend its range when there are valid targets.
  • Air Troops such as Balloons , Baby Dragons and Dragons can counter a Ricochet Cannon easily, as it is unable to target them. Protect it by placing anti-air defenses such as Wizard Towers , Scattershots , Air Bombs and the Eagle Artillery to clear hordes and Air Defenses , Seeking Air Mines , Inferno Towers on single mode and the Monolith to target high-hitpoint units such as Electro Dragons , Dragon Riders and Lava Hounds .
  • Single big troops such as the P.E.K.K.A , Yeti , Electro Titan , Root Rider , and Golem can counter this defense, but put your support troops far enough, else the Ricochet Cannon might hit them.
  • Since this defense deals a lot of damage to your troops, you can use a Freeze Spell to stop it from firing temporarily, Invisibility Spell to turn your troops invisible, an Overgrowth Spell to disable it, or an Ice Block Spell to protect the troops.
  • When both Cannons are merged, only the base appears and the Cannon itself is not completed yet, the base is much taller than the base of Cannons. It is made out of gray patterned metal with the rotational mount on full display, the axle is surrounded by a brass ring and around it is a metal ring sectioned into eight pieces. The corners are like pillars, shaped like half of an octagon, with a spike on the side facing out, and are wider at the base. Between each pillar, there is a dark gray metal triangular prism, the top slants down as it points outward and have a V-shaped groove for a brass lining. The pillars and prisms are on top of a dark gray metal plate, matching the shape of the pillars and straight across the sides connecting the pillars. At the base, each corner has the same shape as the pillar but expanded, forming a step, on top of it is a brass lining across the side of the plate; on the sides under the lining, there are two small protrusions holding the lining up. Tree roots cover the metal ring on the left, then splits and cover the sides of the left pillar, and stops on the plate; another starts at the front right of the ring, immediately splits to follow the edge of the front and right pillar, and stops on the ground, a leaf sprouts from the left root; all of the roots curl up when they end.
  • When constructed, the large Cannon barrel is placed on top of the axle. The main body is made of metal and the barrel is shaped like an octagon, covered by a piece of red wood on each side and secured by two brass rings that follow the shape of barrel: The front ring connects to the neck of the cannon at the diagonal sides with a rivet on top, forming a trapezoid as the front narrows; the back ring has a rivet on each side and a groove on the diagonal sides, it connects to the back with a curved horizontal piece to a circular plate - with a thin layer of red wood and a brass rivet - to hold all eight wood pieces together at the back. Both sides of the barrel are covered by curled roots with a leaf in the middle. The neck sharply narrows when the front brass ring exposes the metal barrel, then trims three times. The muzzle is circular and reinforced with a brass ring. Unlike the Cannon, the inside no longer shines.
  • At level 2, all of the brass is replaced with gold. The connecting pieces of the front ring expanded to the red wood pieces, pointing back and forming a pentagon, each piece has a gold plate on top with a thin layer of red wood and a gold spike. The muzzle ring has four small pentagonal connecting pieces to the neck on the orthogonal sides. The spikes on the corner pillars are also replaced with gold and has a thin diamond plate around it.
  • At level 3, the wooden parts of the barrel change to blue metal, the golden ring of the muzzle becomes thicker. Both sides of the barrel gains dark grey shields with golden edges and four blue square studs. The spikes of the corner pillars are replaced with dark metal studs, and their bottom parts have an additional stone base. The rear ring disappears, while the one at the middle changes into metal with eight small metal spikes. All the stone parts of the base and the barrel are replaced with dark metal, with blue supports on each side of the former. The golden line at the base is replaced with dark stone.
  • At level 4, TBA.
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Added the third Ricochet Cannon available at Town Hall 17.
  • Added the level 3 Ricochet Cannon.
  • Added two Supercharge levels for the Ricochet Cannon.
  • Reduced upgrade times at all levels: Level 1: 14d -> 12d Level 2: 15d 12h -> 13d
  • Level 1: 14d -> 12d
  • Level 2: 15d 12h -> 13d
  • Reduced upgrade costs at all levels: Level 1: 20,000,000 -> 16,000,000 Level 2: 22,000,000 -> 18,000,000
  • Level 1: 20,000,000 -> 16,000,000
  • Level 2: 22,000,000 -> 18,000,000
  • Sometimes, when the Ricochet Cannon's cannonball hits a target when dealing with a group of units, the ricochet shot may target a different unit closer to the initial target. For example, if a Super Giant, Root Rider and a Yeti were to attack the Ricochet Cannon, the Ricochet Cannon will shoot at the Root Rider as it approaches, bouncing to the Yeti as the Super Giant eventually becomes in range of the ricochet shot, which will cause the shot to bounce to either the Super Giant or the Yeti.
  • Sometimes, when the Ricochet Cannon's cannonball hits a target when dealing with a group of units, the ricochet shot may target a different unit closer to the initial target. For example, if a Super Giant, Root Rider and a Yeti were to attack the Ricochet Cannon, the Ricochet Cannon will shoot at the Root Rider as it approaches, bouncing to the Yeti as the Super Giant eventually becomes in range of the ricochet shot, which will cause the shot to bounce to either the Super Giant or the Yeti.
  • Sometimes, when the Ricochet Cannon's cannonball hits a target when dealing with a group of units, the ricochet shot may target a different unit closer to the initial target. For example, if a Super Giant, Root Rider and a Yeti were to attack the Ricochet Cannon, the Ricochet Cannon will shoot at the Root Rider as it approaches, bouncing to the Yeti as the Super Giant eventually becomes in range of the ricochet shot, which will cause the shot to bounce to either the Super Giant or the Yeti.
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