Spell Factory - Building Units in Clash of Clans


Clan Badge

"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"


Size 3x3
Level Hitpoints Spell s unlocked Spell storage capacity Build cost Build time Experience gained Town hall level required
1 425 Lightning Spell 2 150,000 6h 146 5
2 470 Healing Spell 4 300,000 12h 207 6
3 520 Rage Spell 6 600,000 1d 293 7
4 600 Jump Spell Freeze Spell 8 1,200,000 2d 415 9
5 720 Clone Spell 10 2,000,000 3d 509 10
6 840 Invisibility Spell 10 3,500,000 5d 657 11
7 960 Recall Spell 10 9,000,000 7d 777 13
8 1,080 Revive Spell 10 14,000,000 8d 831 15
9 1,150 Totem Spell 10 24,000,000 13d 1,059 16
Icon_Info.png

Tapping this icon displays information about the Spell Factory, such as Level, Spell Capacity and Hitpoints.

Icon_Upgrade.png

Tapping this icon begins upgrading the Spell Factory to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Spell Factory is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Spell Factory to the next level, at the cost of oneHammer of Buildingif you have one. When the Spell Factory is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

Icon_Boost1h.png

Tapping this icon boosts yourspellcreation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.

Icon_TrainingPotion.png

Tapping this icon boosts yourtroopandSiege Machinetraining, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of oneTraining Potion. This icon is only shown if you have at least one Training Potion.

Icon_Resume.png

Tapping this icon resumes a paused boost to your Spell brewing. This icon is only shown if you have an active Spell brewing boost that was paused by a maintenance break.

Icon_BrewSpells.png

Tapping this icon opens up the Spell Factory's interface, allowing you to brew spells.

  • The Spell Factory is an army building that allows the player to create spells. It is unlocked at Town Hall level 5.
  • Upgrading the Spell Factory unlocks new Spells to use. There are a total of nine spells unlockable in the Spell Factory, though additional spells may be made available as part of Events .
  • The Spell Factory takes up a 3x3 space.
  • The spells themselves can be used in battle by selecting a previously created spell and clicking on the enemy's village. The spell can then be placed anywhere, bypassing Walls or buildings , and it cannot be destroyed by any defenses .
  • Brewing Spells in the Spell Factory does not cost any resources or time, though each spell type has a housing space requirement that controls how many of that type of spell can fit into an army. Each Spell Factory upgrade up to level 5 adds 2 housing space of spells, and building the Dark Spell Factory adds 1 more.
  • The Spell Factory is still able to brew spells even when being upgraded, and will do so without penalty, as spells are brewed instantly.
  • Like troops, while multiple instances of a single spell can be created (up to the maximum allowed by the spell storage capacity), each spell instance can only be used once.
  • Players can donate spells to clanmates, provided that their Clan Castles are sufficiently upgraded to receive them. A level 4 or higher Clan Castle is required to hold 1 housing space Elixir spells (Lightning Spell, Freeze Spell and Invisibility Spell). A level 7 or higher Clan Castle is required to hold 2 housing space Elixir spells (Healing Spell, Rage Spell, Jump Spell and Recall Spell). A level 10 or higher Clan Castle is required to hold the 3 housing space Clone Spell.
  • A level 4 or higher Clan Castle is required to hold 1 housing space Elixir spells (Lightning Spell, Freeze Spell and Invisibility Spell).
  • A level 7 or higher Clan Castle is required to hold 2 housing space Elixir spells (Healing Spell, Rage Spell, Jump Spell and Recall Spell).
  • A level 10 or higher Clan Castle is required to hold the 3 housing space Clone Spell.
  • When initially constructed, the Spell Factory consists of a gray metal cauldron with a valve and hand-wheel at the front. It is supported by a total of eight wooden legs lashed to the edges of the cauldron, and at the rear there is a slingshot-looking structure used to hold the massive stirring spoon while the Spell Factory is in operation.
  • At level 2, the Spell Factory cauldron changes from gray metal to bronze.
  • At level 3, the Spell Factory cauldron changes from bronze to gold. The ropes attaching the legs to the cauldron disappear and are replaced with three golden rails encircling the cauldron.
  • At level 4, the Spell Factory gains spiked metal armor protecting the four corners of the structure, similar to those found on the Gold Storages and Elixir Storages .
  • At level 5, the Spell Factory gains blue hexagons on the protective pads with golden spikes surrounding on each corner.
  • At level 6, the Spell Factory's corners turn into stone slabs in the shape of a pentagon. The slabs are white at the top and dark grey along with being slightly wider at the bottom. On the corners are shield-like objects with it being thinner and darker along the center. There are two spikes along the cut there.
  • At level 7, the Spell Factory's corner pieces now take on a blue and gray appearance topped with an ice-like slab, resembling the theme of Town Hall 13. The spiked cuts are replaced with two slabs on each corner, with a spike on each.
  • At level 8, the corner pieces now take on a purple and white appearance, and the ice slabs are replaced with slightly higher, white triangular slabs. The spiky slabs on the corner pieces change into gold supports, and the bottom part changes into a dark purple color.
  • At level 9, TBA.
  • Introduced the temporary spell, Santa's Surprise .
  • Players can now boost up their Spell Factory using gems .
  • Introduced the temporary spell, Santa's Surprise .
  • Players can now boost up their Spell Factory using gems .
  • Introduced the temporary spell, Santa's Surprise .
  • Players can now boost up their Spell Factory using gems .
  • The level 4 Spell Factory is currently the only level that can unlock two spells at the same time, namely the Jump Spell and the Freeze Spell . This property is not shared by the Barracks , Dark Barracks , Workshop , or the Dark Spell Factory , outside of temporary troop events, where certain levels of Barracks enable training of the temporary troop. Although Super Troops require the same Barracks/Dark Barracks level as their base troop, none of them (as of December 2021) can be unlocked with a level 1 troop. When the December 2015 update made this the case, up until the introduction of the Clone Spell in mid-2016, the level 5 Spell Factory was also the only level of any army-training building that did not unlock any new units.
  • This property is not shared by the Barracks , Dark Barracks , Workshop , or the Dark Spell Factory , outside of temporary troop events, where certain levels of Barracks enable training of the temporary troop. Although Super Troops require the same Barracks/Dark Barracks level as their base troop, none of them (as of December 2021) can be unlocked with a level 1 troop.
  • When the December 2015 update made this the case, up until the introduction of the Clone Spell in mid-2016, the level 5 Spell Factory was also the only level of any army-training building that did not unlock any new units.
  • If a spell has been brewed while the player is at the Builder Base, the Spell Factory, as well as the Dark Spell Factory, will still play the "spell brewed" sound when complete. However, it will not create a sound at the Builder Base if the Training Potion is used.
  • However, it will not create a sound at the Builder Base if the Training Potion is used.
  • Although the Clone Spell is cyan and the Invisibility Spell is mint green, brewing any spells from a level 5 and 6 Spell Factory creates a dark blue mixture from a cauldron that represents the Clone Spell and the Invisibility Spell respectively.
  • Despite being "home to veteran wizards", there are no spell-making Wizards to be seen. However, the Spell Factory and the Wizard are unlocked at the same Town Hall level (5).
  • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells: the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by 1. For example, you will have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold 11 Dark Elixir spells.
  • Despite not being available as a card in Clash Royale, the Spell Factory can be seen in the Spell Valley arena as a decoration.
  • Elixir spells' brewing times have been decreased multiple times.
  • In 2013, 2014, 2015, and 2016 October maintenance breaks, players were able to boost their Spell Factory for one Gem only. The 2015 October maintenance break was the first time that this applies to the Dark Spell Factory as well, which was not present in previous years.
  • The pre-release design of the level 6 Spell Factory, which depicted a Town Hall 13 theme, was later reused as the design for the level 7 Spell Factory.
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