"Super Wizards' electrickery is shockingly powerful against swarms of attackers, as it bounces to everyone too close to the initial target."
| Level | Damage per second | Damage per hit primary | Damage per hit secondary | Hitpoints | Build cost | Capital hall level required | District hall level required |
|---|---|---|---|---|---|---|---|
| 1 | 60 | 120 | 48 | 1,800 | 6,500 | 3 | 1 |
| 2 | 70 | 140 | 56 | 2,100 | 13,000 | 4 | 2 |
| 3 | 80 | 160 | 64 | 2,400 | 26,000 | 6 | 3 |
| 4 | 90 | 180 | 72 | 2,700 | 42,000 | 8 | 4 |
| 5 | 100 | 200 | 80 | 3,000 | 70,000 | 10 | 5 |
Tapping this icon displays information about the Super Wizard Tower/Clan Capital, such as Level, Damage Per Second, Hitpoints, Range, Damage Type and Targets.
Tapping this icon contributes the Capital Gold you have into upgrading the Super Wizard Tower/Clan Capital to the next level. When the Super Wizard Tower/Clan Capital is at maximum level, this icon is not shown.
Tapping this icon marks the building's upgrade to the next level as a priority for the Clan, pinning it as a recommended upgrade for Clan members. This icon is only shown if the upgrade is possible, is not already prioritized and if the player is Leader or a Co-leader of their Clan.
Tapping this icon stops marking the building's upgrade to the next level as a priority for the Clan. This icon is only shown if the upgrade is possible, is being prioritized and if the player is Leader or a Co-leader of their Clan.