Balloon - Army Troop Units in Clash of Clans


Clan Badge

"These promoted skeletons have traded in their joy of destroying walls for a joy of destroying defenses . Deploy them to take out pesky mortars and cannons !"


Preferred Target Defenses
Attack Type Area Splash 1.2 Tile Radius (Ground Only)
Housing Space 5
Movement Speed 10
Attack Speed 3s
Barracks Level Required 6
Range 0.5 tiles
Death Damage Radius 1.2 tiles
Super Troop Rocket Balloon
Boost Cost 25,000
Balloon Level Required 8
Level Damage per second Damage per attack Damage upon death Hitpoints Research cost Research time Laboratory level required
1 25 75 25 150 N/A N/A N/A
2 32 96 32 180 100,000 4h 2
3 48 144 48 216 400,000 6h 4
4 72 216 72 280 720,000 18h 5
5 108 324 108 390 1,300,000 1d 6
6 162 486 162 545 2,750,000 3d 7
7 198 594 214 690 4,400,000 3d 6h 9
8 236 708 268 840 5,000,000 3d 12h 10
9 256 768 322 940 7,000,000 4d 12h 11
10 276 828 352 1,040 10,000,000 7d 12
11 290 870 375 1,140 14,000,000 8d 12h 14
12 304 912 398 1,240 17,500,000 11d 15
  • The Balloon is the sixth overall Elixir Troop unlocked in the Barracks , and is the first aerial unit unlocked in the Home Village, requiring a level 6 Barracks.
  • Balloons are "promoted" Wall Breakers that now attack from a hot air balloon. They drop bombs towards the ground within a large area splash radius, dealing heavy damage, which can destroy a wide range of ground targets, but can be easily taken out by any anti-air buildings or air-targeting splash-damaging buildings (such as Air Defenses , Wizard Towers and Scattershots ).
  • Balloons have high damage for their housing space, but low attack range and rate. They also cannot hit air units.
  • When they are defeated, Balloons drop to the ground and explode, dealing relatively minor damage (as compared to the damage of their bombs).
  • Balloons prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Balloons do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Balloons become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • In lower trophy ranges (up to Bronze League), you can request for Balloons and demolish your opponents because the opponents probably will not have an Air Defense yet. Balloons (as well as Minions , Baby Dragons and Dragons if you can obtain them from Clan donations) are a great way to gain trophies and resources.
  • Balloons do not have a lot of health. However they have very high damage and ability to do splash damage, as well as a relatively low housing space of 5, making them powerful in a large group.
  • Balloons can be paired with higher-health troops such as Dragons , Lava Hounds , Baby Dragons , Dragon Riders or Electro Dragons , since they can distract defenses, letting Balloons attack the defensive buildings.
  • In Town Hall 7 or above, Zap Dragons and DragLoon come into play, involving Dragons and Balloons, where dragons tank for the Balloons and the Balloons disarm the Seeking Air Mines . If the Balloons are still alive, they can help in destroying defenses.
  • In addition to the above mentioned strategy, a hybrid strategy known as DragLoonion can prove even more potent. The Dragons act as tanks to shield the Balloons and Minions so the latter two can funnel the army further into the base.
  • At Town Hall 9 or above, an attack called LavaLoon, involving Lava Hounds , Balloons and Minions is incredibly popular and also extremely powerful, though the attack generally will require use of other troops to defeat defending Heroes and Clan Castle troops.
  • Every attack that involves a member of the Dragon family will likely involve Balloons as protection against air traps and more firepower on the defenses. At low levels, groups of three Balloons or more can usually overwhelm an Archer Tower . Five Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby. More Balloons can generally destroy Air Defenses, however they will then be at the mercy of splash damage defenses.
  • At low levels, groups of three Balloons or more can usually overwhelm an Archer Tower . Five Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby. More Balloons can generally destroy Air Defenses, however they will then be at the mercy of splash damage defenses.
  • Balloons are exceptionally useful in the Single Player Campaign . You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers , then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With Single Player Campaigns, there are no time limits, so one Balloon will eventually destroy every building. In some of the earlier bases, there might be no air targeting defenses so you can use the Balloon right away. Important note: In many cases, a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening, simply deploy another Balloon to speed up the attack or change the view every few moments (by panning or zooming).
  • In some of the earlier bases, there might be no air targeting defenses so you can use the Balloon right away.
  • Important note: In many cases, a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening, simply deploy another Balloon to speed up the attack or change the view every few moments (by panning or zooming).
  • When raiding other players, time is limited, so make sure you take out all the Air Defenses and at least most other defensive buildings that can target air troops (e.g. Archer Towers, Air Defenses and Wizard Towers) quickly so you can sweep up the raid. Use Giants , Hog Riders , and Wizards to destroy these buildings. This strategy loses its steam at Town Hall 7, due to a third Air Defense and more Wizard Towers along with the introduction of the much more powerful Dragon that could be used with them.
  • This strategy loses its steam at Town Hall 7, due to a third Air Defense and more Wizard Towers along with the introduction of the much more powerful Dragon that could be used with them.
  • Although Balloons are slow moving, their damage is excellent; a good option is to speed them up with a Rage Spell or a Haste Spell . Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually is not necessary and can be traded with two Haste Spells but Rage Spells are still essential once the Balloons get to the core of the base to destroy major defenses in compartments.
  • Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually is not necessary and can be traded with two Haste Spells but Rage Spells are still essential once the Balloons get to the core of the base to destroy major defenses in compartments.
  • Balloons can be very strong if you know how to use them, but never train an army of only Balloons as Clan Castle troops which target air can make short work of them! Bring other troops to help out in this department. However, at around Town Hall 7, most people begin using Dragons in their army which can counter many Clan Castle troops. Beware of their splash damage, as a Balloon's relatively low health makes them very vulnerable once weakened from them. Once weakened, they can be quickly chopped down by other defenses like Archer Towers and X-Bows . Balloons' slow speed and relatively mediocre health leave them vulnerable to traps . Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing other defenses to rapidly destroy the entire group by picking them off one by one. A Healing Spell or the Healing Tome can be used to mitigate the damage if you have one.
  • Beware of their splash damage, as a Balloon's relatively low health makes them very vulnerable once weakened from them. Once weakened, they can be quickly chopped down by other defenses like Archer Towers and X-Bows . Balloons' slow speed and relatively mediocre health leave them vulnerable to traps . Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing other defenses to rapidly destroy the entire group by picking them off one by one. A Healing Spell or the Healing Tome can be used to mitigate the damage if you have one.
  • If the Clan Castle happens to have numerous Archers or other low health troops that also target air in it, a single Balloon can be used to take them all out with the death damage. Group all the Clan Castle troops together by luring them out with fellow Archers or Barbarians and as the Balloon gets destroyed by the defending troops, it will use the death splash damage to completely destroy the low HP troops below. This does not affect air troops. However, this usually does not occur, since in higher trophy ranges, higher health troops such as Ice Golems , Lava Hounds, Electro Dragons and Dragons would be more likely to occupy the Clan Castle. In very high trophy ranges, one would use strong single-target troops to destroy the Clan Castle, low health troops are often used in mass formation to tank for stronger troops so this strategy can be used to deal with them.
  • However, this usually does not occur, since in higher trophy ranges, higher health troops such as Ice Golems , Lava Hounds, Electro Dragons and Dragons would be more likely to occupy the Clan Castle.
  • In very high trophy ranges, one would use strong single-target troops to destroy the Clan Castle, low health troops are often used in mass formation to tank for stronger troops so this strategy can be used to deal with them.
  • When Balloons are researched to level 6, they undergo a massive change. Their damage and health are increased drastically. Most interactions are changed: They can destroy Mortars , Archer Towers, and other low HP defenses in two hits ( Cannons may require three). A pair of Air Bombs will no longer destroy Balloons, making double Air Bombs not as effective. Archer Towers require more shots to destroy them, allowing you to send some Balloons to destroy it without much dying. The amount needed is significantly less.
  • They can destroy Mortars , Archer Towers, and other low HP defenses in two hits ( Cannons may require three).
  • A pair of Air Bombs will no longer destroy Balloons, making double Air Bombs not as effective.
  • Archer Towers require more shots to destroy them, allowing you to send some Balloons to destroy it without much dying. The amount needed is significantly less.
  • Some players place air traps, particularly Seeking Air Mines , near the outside of their base to defend against Queen Walks/Charges and similar strategies. You can place a balloon in a suspicious area where you suspect an air trap might be to trigger them. Then, you can deploy your more powerful air units afterwards. These Balloons are called Coconut Loons.
  • Use Freeze Spells to freeze defenses that pose a threat to Balloons, such as Scattershots , Eagle Artillery , and Inferno Towers set on Multi-target mode, to be able to reach those defenses safely. Alternatively, Invisibility Spells for the former can work as well.
  • Balloons fit well inside a Battle Blimp . When the Blimp is sent to a level 12 or higher Town Hall, provided that the blimp successfully reaches the Town Hall, the Blimp's death damage will trigger the Town Hall, allowing your Balloons to quickly attack it. When paired with a Rage Spell, the Balloons will make short work of the Town Hall. Note that the Giga Inferno will do a lot of damage to the Balloons which quickly destroys them, so you might want to disable it with a Freeze Spell. Usually, the shortest path to the Town Hall may be defended with Seeking Air Mines, Air Sweepers or the Tornado Trap , which can stop your Blimp from reaching the Town Hall. Having a Lava Hound in front of the Blimp can absorb damage from Seeking Air Mines and other aerial defenses (greatly increasing the survivability of your Blimp), as well as potentially trigger the Tornado Trap. On the other hand, the Air Sweeper can be countered by using a Freeze Spell on it. If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall. A viable strategy against bases with defenses concentrated around the Town Hall is to use multiple Clone Spells and the Grand Warden together with your blimp and Rage Spell. The Clone Spells will create a large number of Balloons, which after destroying the Town Hall, can decimate nearby defenses and they can be protected from any Town Hall explosions by the Grand Warden's ability. Done right, the Balloons and their clones can wipe out the entire center of the base, allowing for an easy cleanup.
  • Note that the Giga Inferno will do a lot of damage to the Balloons which quickly destroys them, so you might want to disable it with a Freeze Spell.
  • Usually, the shortest path to the Town Hall may be defended with Seeking Air Mines, Air Sweepers or the Tornado Trap , which can stop your Blimp from reaching the Town Hall. Having a Lava Hound in front of the Blimp can absorb damage from Seeking Air Mines and other aerial defenses (greatly increasing the survivability of your Blimp), as well as potentially trigger the Tornado Trap. On the other hand, the Air Sweeper can be countered by using a Freeze Spell on it. If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall.
  • If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall.
  • A viable strategy against bases with defenses concentrated around the Town Hall is to use multiple Clone Spells and the Grand Warden together with your blimp and Rage Spell. The Clone Spells will create a large number of Balloons, which after destroying the Town Hall, can decimate nearby defenses and they can be protected from any Town Hall explosions by the Grand Warden's ability. Done right, the Balloons and their clones can wipe out the entire center of the base, allowing for an easy cleanup.
  • In TH12 or higher, using a Mini-charge, such as the Queen Charge, Warden Charge or Mini GoWi or GoHo, with your Siege Machine is advised to destroy the Town Hall before deploying the Balloons. This is because the Balloons will not target the Town Hall until the 51% mark and then the Town Hall can do significant damage to the Balloons before they target the Town Hall and because the Giga Bomb, Freeze Bomb and Poison Bomb will severely damage the Balloons, if not decimate them.
  • In lower trophy ranges (up to Bronze League), you can request for Balloons and demolish your opponents because the opponents probably will not have an Air Defense yet. Balloons (as well as Minions , Baby Dragons and Dragons if you can obtain them from Clan donations) are a great way to gain trophies and resources.
  • Balloons do not have a lot of health. However they have very high damage and ability to do splash damage, as well as a relatively low housing space of 5, making them powerful in a large group.
  • Balloons can be paired with higher-health troops such as Dragons , Lava Hounds , Baby Dragons , Dragon Riders or Electro Dragons , since they can distract defenses, letting Balloons attack the defensive buildings.
  • In Town Hall 7 or above, Zap Dragons and DragLoon come into play, involving Dragons and Balloons, where dragons tank for the Balloons and the Balloons disarm the Seeking Air Mines . If the Balloons are still alive, they can help in destroying defenses.
  • In addition to the above mentioned strategy, a hybrid strategy known as DragLoonion can prove even more potent. The Dragons act as tanks to shield the Balloons and Minions so the latter two can funnel the army further into the base.
  • At Town Hall 9 or above, an attack called LavaLoon, involving Lava Hounds , Balloons and Minions is incredibly popular and also extremely powerful, though the attack generally will require use of other troops to defeat defending Heroes and Clan Castle troops.
  • Every attack that involves a member of the Dragon family will likely involve Balloons as protection against air traps and more firepower on the defenses. At low levels, groups of three Balloons or more can usually overwhelm an Archer Tower . Five Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby. More Balloons can generally destroy Air Defenses, however they will then be at the mercy of splash damage defenses.
  • At low levels, groups of three Balloons or more can usually overwhelm an Archer Tower . Five Balloons is generally assured destruction unless there are Air Bombs or an Air Defense nearby. More Balloons can generally destroy Air Defenses, however they will then be at the mercy of splash damage defenses.
  • Balloons are exceptionally useful in the Single Player Campaign . You can simply destroy all of the Air Defenses, Archer Towers and Wizard Towers , then deploy a single Balloon. It will destroy every building. It takes a bit of patience, but it pays off at the end. With Single Player Campaigns, there are no time limits, so one Balloon will eventually destroy every building. In some of the earlier bases, there might be no air targeting defenses so you can use the Balloon right away. Important note: In many cases, a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening, simply deploy another Balloon to speed up the attack or change the view every few moments (by panning or zooming).
  • In some of the earlier bases, there might be no air targeting defenses so you can use the Balloon right away.
  • Important note: In many cases, a single Balloon will take enough time to destroy the remaining buildings (commonly in the Single Player Campaign maps) that your game will time out due to inactivity, which will cause your attack to end prematurely and be unsuccessful (regardless of how many stars you had earned prior to that point). To prevent this from happening, simply deploy another Balloon to speed up the attack or change the view every few moments (by panning or zooming).
  • When raiding other players, time is limited, so make sure you take out all the Air Defenses and at least most other defensive buildings that can target air troops (e.g. Archer Towers, Air Defenses and Wizard Towers) quickly so you can sweep up the raid. Use Giants , Hog Riders , and Wizards to destroy these buildings. This strategy loses its steam at Town Hall 7, due to a third Air Defense and more Wizard Towers along with the introduction of the much more powerful Dragon that could be used with them.
  • This strategy loses its steam at Town Hall 7, due to a third Air Defense and more Wizard Towers along with the introduction of the much more powerful Dragon that could be used with them.
  • Although Balloons are slow moving, their damage is excellent; a good option is to speed them up with a Rage Spell or a Haste Spell . Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually is not necessary and can be traded with two Haste Spells but Rage Spells are still essential once the Balloons get to the core of the base to destroy major defenses in compartments.
  • Balloons deal a lot of damage on their own at higher levels and the extra bonus from the Rage Spell usually is not necessary and can be traded with two Haste Spells but Rage Spells are still essential once the Balloons get to the core of the base to destroy major defenses in compartments.
  • Balloons can be very strong if you know how to use them, but never train an army of only Balloons as Clan Castle troops which target air can make short work of them! Bring other troops to help out in this department. However, at around Town Hall 7, most people begin using Dragons in their army which can counter many Clan Castle troops. Beware of their splash damage, as a Balloon's relatively low health makes them very vulnerable once weakened from them. Once weakened, they can be quickly chopped down by other defenses like Archer Towers and X-Bows . Balloons' slow speed and relatively mediocre health leave them vulnerable to traps . Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing other defenses to rapidly destroy the entire group by picking them off one by one. A Healing Spell or the Healing Tome can be used to mitigate the damage if you have one.
  • Beware of their splash damage, as a Balloon's relatively low health makes them very vulnerable once weakened from them. Once weakened, they can be quickly chopped down by other defenses like Archer Towers and X-Bows . Balloons' slow speed and relatively mediocre health leave them vulnerable to traps . Air Bombs can drastically reduce the health of Balloons when clustered together, potentially allowing other defenses to rapidly destroy the entire group by picking them off one by one. A Healing Spell or the Healing Tome can be used to mitigate the damage if you have one.
  • If the Clan Castle happens to have numerous Archers or other low health troops that also target air in it, a single Balloon can be used to take them all out with the death damage. Group all the Clan Castle troops together by luring them out with fellow Archers or Barbarians and as the Balloon gets destroyed by the defending troops, it will use the death splash damage to completely destroy the low HP troops below. This does not affect air troops. However, this usually does not occur, since in higher trophy ranges, higher health troops such as Ice Golems , Lava Hounds, Electro Dragons and Dragons would be more likely to occupy the Clan Castle. In very high trophy ranges, one would use strong single-target troops to destroy the Clan Castle, low health troops are often used in mass formation to tank for stronger troops so this strategy can be used to deal with them.
  • However, this usually does not occur, since in higher trophy ranges, higher health troops such as Ice Golems , Lava Hounds, Electro Dragons and Dragons would be more likely to occupy the Clan Castle.
  • In very high trophy ranges, one would use strong single-target troops to destroy the Clan Castle, low health troops are often used in mass formation to tank for stronger troops so this strategy can be used to deal with them.
  • When Balloons are researched to level 6, they undergo a massive change. Their damage and health are increased drastically. Most interactions are changed: They can destroy Mortars , Archer Towers, and other low HP defenses in two hits ( Cannons may require three). A pair of Air Bombs will no longer destroy Balloons, making double Air Bombs not as effective. Archer Towers require more shots to destroy them, allowing you to send some Balloons to destroy it without much dying. The amount needed is significantly less.
  • They can destroy Mortars , Archer Towers, and other low HP defenses in two hits ( Cannons may require three).
  • A pair of Air Bombs will no longer destroy Balloons, making double Air Bombs not as effective.
  • Archer Towers require more shots to destroy them, allowing you to send some Balloons to destroy it without much dying. The amount needed is significantly less.
  • Some players place air traps, particularly Seeking Air Mines , near the outside of their base to defend against Queen Walks/Charges and similar strategies. You can place a balloon in a suspicious area where you suspect an air trap might be to trigger them. Then, you can deploy your more powerful air units afterwards. These Balloons are called Coconut Loons.
  • Use Freeze Spells to freeze defenses that pose a threat to Balloons, such as Scattershots , Eagle Artillery , and Inferno Towers set on Multi-target mode, to be able to reach those defenses safely. Alternatively, Invisibility Spells for the former can work as well.
  • Balloons fit well inside a Battle Blimp . When the Blimp is sent to a level 12 or higher Town Hall, provided that the blimp successfully reaches the Town Hall, the Blimp's death damage will trigger the Town Hall, allowing your Balloons to quickly attack it. When paired with a Rage Spell, the Balloons will make short work of the Town Hall. Note that the Giga Inferno will do a lot of damage to the Balloons which quickly destroys them, so you might want to disable it with a Freeze Spell. Usually, the shortest path to the Town Hall may be defended with Seeking Air Mines, Air Sweepers or the Tornado Trap , which can stop your Blimp from reaching the Town Hall. Having a Lava Hound in front of the Blimp can absorb damage from Seeking Air Mines and other aerial defenses (greatly increasing the survivability of your Blimp), as well as potentially trigger the Tornado Trap. On the other hand, the Air Sweeper can be countered by using a Freeze Spell on it. If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall. A viable strategy against bases with defenses concentrated around the Town Hall is to use multiple Clone Spells and the Grand Warden together with your blimp and Rage Spell. The Clone Spells will create a large number of Balloons, which after destroying the Town Hall, can decimate nearby defenses and they can be protected from any Town Hall explosions by the Grand Warden's ability. Done right, the Balloons and their clones can wipe out the entire center of the base, allowing for an easy cleanup.
  • Note that the Giga Inferno will do a lot of damage to the Balloons which quickly destroys them, so you might want to disable it with a Freeze Spell.
  • Usually, the shortest path to the Town Hall may be defended with Seeking Air Mines, Air Sweepers or the Tornado Trap , which can stop your Blimp from reaching the Town Hall. Having a Lava Hound in front of the Blimp can absorb damage from Seeking Air Mines and other aerial defenses (greatly increasing the survivability of your Blimp), as well as potentially trigger the Tornado Trap. On the other hand, the Air Sweeper can be countered by using a Freeze Spell on it. If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall.
  • If you have unlocked the Grand Warden, you can use the Eternal Tome to make the Blimp invincible, allowing the Blimp to go towards the Town Hall.
  • A viable strategy against bases with defenses concentrated around the Town Hall is to use multiple Clone Spells and the Grand Warden together with your blimp and Rage Spell. The Clone Spells will create a large number of Balloons, which after destroying the Town Hall, can decimate nearby defenses and they can be protected from any Town Hall explosions by the Grand Warden's ability. Done right, the Balloons and their clones can wipe out the entire center of the base, allowing for an easy cleanup.
  • In TH12 or higher, using a Mini-charge, such as the Queen Charge, Warden Charge or Mini GoWi or GoHo, with your Siege Machine is advised to destroy the Town Hall before deploying the Balloons. This is because the Balloons will not target the Town Hall until the 51% mark and then the Town Hall can do significant damage to the Balloons before they target the Town Hall and because the Giga Bomb, Freeze Bomb and Poison Bomb will severely damage the Balloons, if not decimate them.
  • Due to the Balloon's very slow movement speed, melee range, and relatively low health, an Air Defense at equivalent level can wipe out a single Balloon in two hits. It is recommended to deploy Balloons in swarms, but be careful of Air Bombs and Giga Bombs too. Air Bombs, Wizard Towers , Air Defenses, Archer Queens , (especially when higher-leveled), and Air Sweepers can be very annoying to deal with when raiding with Balloons. Bringing some Lava Hounds may counter some of these, as if the Archer Queen is occupied with one of your other troops, any Lava Pups nearby can injure her or even stun her for the rest of the raid. Lava Hounds are also excellent for tanking. A maximum level Air Sweeper can push Balloons far enough that they will never reach it. This can be quite helpful for either defeating a horde of them or for forcing the use of a Rage Spell , Freeze Spell or Haste Spell that could be used more effectively elsewhere. On the defensive hand, when Balloons are in the defending Clan Castle , the Archer Queen will take massive damage from their bombs if left unattended, so do not ignore them. You can use a Poison Spell to deal with the defending Balloons, to give time for the Queen to destroy the before she gets heavily damaged by them, if not kill her.
  • Air Bombs, Wizard Towers , Air Defenses, Archer Queens , (especially when higher-leveled), and Air Sweepers can be very annoying to deal with when raiding with Balloons. Bringing some Lava Hounds may counter some of these, as if the Archer Queen is occupied with one of your other troops, any Lava Pups nearby can injure her or even stun her for the rest of the raid. Lava Hounds are also excellent for tanking. A maximum level Air Sweeper can push Balloons far enough that they will never reach it. This can be quite helpful for either defeating a horde of them or for forcing the use of a Rage Spell , Freeze Spell or Haste Spell that could be used more effectively elsewhere.
  • A maximum level Air Sweeper can push Balloons far enough that they will never reach it. This can be quite helpful for either defeating a horde of them or for forcing the use of a Rage Spell , Freeze Spell or Haste Spell that could be used more effectively elsewhere.
  • On the defensive hand, when Balloons are in the defending Clan Castle , the Archer Queen will take massive damage from their bombs if left unattended, so do not ignore them. You can use a Poison Spell to deal with the defending Balloons, to give time for the Queen to destroy the before she gets heavily damaged by them, if not kill her.
  • You can use a Poison Spell to deal with the defending Balloons, to give time for the Queen to destroy the before she gets heavily damaged by them, if not kill her.
  • Generally, high-level Balloons are relatively decent as a defensive unit: their powerful bombs can destroy groups of ground troops, usually in a single hit, making them very dangerous. If your opponent does not have any troops/spells that can attack air, a Balloon in the Clan Castle will teach them a lesson. Most low-TH level troops lack the ability to target Balloons and thus will be helpless against them, leading to an easy fail. Balloons are often used to fill Clan Castles that are already partly occupied by more powerful air units, such as Dragons , Electro Dragons , Dragon Riders , or Lava Hounds.
  • From a defensive standpoint, it takes quite a few Archers to take out the Balloon, which effectively weakens the raid. Its only major weaknesses are air troops capable of attacking air, such as Minions , which can destroy it easily without fear of counterattack. A single similar-level Wizard (up to level 3) is also able to destroy a Balloon due to his high damage output, but only if he has sufficient range to fire twice before the Balloon closes (the Balloon will destroy the Wizard in one shot). Beyond level 3, two Wizards would be required. However, under normal circumstances, one should not be too conservative in trying to destroy a defensive Balloon, since it will be able to deal more damage and reduce the amount of time the attacker has before the raid ends.
  • However, under normal circumstances, one should not be too conservative in trying to destroy a defensive Balloon, since it will be able to deal more damage and reduce the amount of time the attacker has before the raid ends.
  • At lower levels, the Balloon has such low hitpoints that it is vulnerable to being taken down by two Air Bombs. Consequently, a great way to defend against lower-leveled Balloons is using a grouped pair of Air Bombs; they can take an entire group out before they get a chance to get healed with a Healing Spell . However, this can also hurt your chances of winning if the Air Bombs target a small group of Balloons, or other, stronger, air units like the Dragon that has an extremely high health pool which render Air Bombs ineffective. However once the Balloon reaches level 6, it becomes stronger and can survive two Air Bombs, but will still be heavily damaged and can easily be finished off by splash damage.
  • However once the Balloon reaches level 6, it becomes stronger and can survive two Air Bombs, but will still be heavily damaged and can easily be finished off by splash damage.
  • Initially, the Balloon is a scarlet colored hot air balloon which has a red envelope with a few patches and a wooden basket which holds the Wall Breaker inside, with both the envelope and basket connected by ropes. A couple of sacks hang on the basket of the balloon. The bombs it drops look like level 1 and 2 Bombs .
  • At level 3, the Balloon receives wooden armor attached to the sides of the envelope underneath its rigging.
  • At level 5, the Balloon's basket gain golden spikes attached to its side and the bombs it drops become golden in color.
  • At level 6, the Balloon's scarlet envelope changes to black with a white skull on it, and the wooden armor become gray-black steel, also, the golden spikes on the bottom gets shorter. The sacks of the basket turn mahogany.
  • At level 7, the Balloon's steel armor gets plated with miniature golden spikes, it also gains larger golden spikes that replace some of the old spikes. A light inside the Balloon can be seen. The bombs it drops look like the level 5 and 6 Bombs.
  • At level 8, the Balloon's envelope is now dark red, but the skull pattern is retained. The golden spikes on its armor are replaced with thicker silver ones, while the spikes on the basket are removed.
  • At level 9, the Balloon's envelope becomes dark indigo with an icy blue fade on the sides. It gets golden spikes on its armor as well as spiky icicles underneath the basket.
  • At level 10, the Balloon's envelope turns into dark plum. The base of the spikes on its armor turns bright green to match the jungle theme of Town Hall 14. The spikes on the base of the Balloon turn golden and the bolts of the basket turn spring green.
  • At level 11, the Balloon's envelope turns vermilion. The ropes connecting the basket to the envelope is now replaced with tree roots, with three small tree branches. The metal plating on the basket as well as the spikes become golden, and the envelope's wooden armor now becomes dark red and the spikes become larger and shinier. The frames around the spikes also become golden.
  • At level 12, the Balloon's envelope becomes navy, along with its armor. The spikes along with their frames and the skull on the envelope all become fully gold. The roots on the envelope gets changed back to ropes, which are now a bright yellow color. The spikes and the metal plating on the basket become entirely gold. The tree branches are removed, and the sacks present on the basket become brown.
  • The upgraded Balloon now shows pink asterisks that represent its level.
  • The Balloon now has an upgrade differences at levels 3-4 and 5.
  • The upgraded Balloon now shows pink asterisks that represent its level.
  • The Balloon now has an upgrade differences at levels 3-4 and 5.
  • You can have a maximum of 68 Balloons at one time in a complete set of fully upgraded Army Camps . This number increases to 79 if you include 11 that can fit into a level 13 or higher Clan Castle . On the battlefield, you can clone an additional 32 Balloons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 111 Balloons.
  • The first use of hot air balloons in warfare was in 1849, where the Austrian imperial forces besieging Venice attempted to float some 200 paper hot air balloons each carrying an 11–14 kg bomb that was to be dropped from the balloon with a time fuse over the besieged city. Before that, Balloons were used in wars exclusive for reconnaissance purposes.
  • Due to a peculiarity of the Balloon's attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
  • Balloons "hover around" slightly while they are attacking.
  • In Clash Royale , its Star Level 3 skin resembles the level 3 Balloon in Clash of Clans , only without its crown. Its card image and render are identical to the old render of the Balloon in Clash of Clans , except for the re-skinned envelope and color change.
  • Its card image and render are identical to the old render of the Balloon in Clash of Clans , except for the re-skinned envelope and color change.
  • A level 6 or 7 Balloon has the same design on its exterior as a Seeking Air Mine (a black sphere with a broad white skull), which suits as both do extremely high damage per hit.
  • It is somewhat ironic to note that Balloon pilots are promoted Wall Breakers , as the latter are kamikaze units and would not be actually "promoted" since they will perish instantly upon attacking.
  • While most levels of Balloons drop bombs that are carried by Wall Breakers of the same level, level 6 and higher Balloons do not drop barrels (see upgrade differences above).
  • Each of the four upgrades which upgrade the Balloon from level 2 to level 6 increases the Balloon's damage by 50%.
  • During late October 2016, the Balloon's training cost was temporarily reduced by 50% and its training time changed to 1 minute and 20 seconds to celebrate Halloween.
  • The Balloon's design strongly resembles that of the Kirov Airship from the Command and Conquer series of games. They are both airships that deal massive damage to things right under them, both are very slow and can only target ground units. Unlike its counterpart in Clash of Clans , the Balloon in Clash Royale does not deal area damage. In Clash of Clans , the Balloon's death damage will only affect ground troops and buildings, while in Clash Royale, the Balloon will also affect air troops as well. Visually, the Balloon in Clash of Clans will crash down, dealing damage upon impact when defeated, while in Clash Royale , it will disappear completely, only dropping a bomb which will deal damage.
  • Unlike its counterpart in Clash of Clans , the Balloon in Clash Royale does not deal area damage.
  • In Clash of Clans , the Balloon's death damage will only affect ground troops and buildings, while in Clash Royale, the Balloon will also affect air troops as well. Visually, the Balloon in Clash of Clans will crash down, dealing damage upon impact when defeated, while in Clash Royale , it will disappear completely, only dropping a bomb which will deal damage.
  • In Clash Royale , its description is based on the Clash of Clans Balloon Parade commercial .
  • The Balloon's basket looks similar to the hull of the Rocket from Clash Royale .
  • You can have a maximum of 68 Balloons at one time in a complete set of fully upgraded Army Camps . This number increases to 79 if you include 11 that can fit into a level 13 or higher Clan Castle . On the battlefield, you can clone an additional 32 Balloons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 111 Balloons.
  • The first use of hot air balloons in warfare was in 1849, where the Austrian imperial forces besieging Venice attempted to float some 200 paper hot air balloons each carrying an 11–14 kg bomb that was to be dropped from the balloon with a time fuse over the besieged city. Before that, Balloons were used in wars exclusive for reconnaissance purposes.
  • Due to a peculiarity of the Balloon's attack, the first bomb a Balloon drops on an individual building does damage the instant it is dropped; the last bomb it drops will do no damage.
  • Balloons "hover around" slightly while they are attacking.
  • In Clash Royale , its Star Level 3 skin resembles the level 3 Balloon in Clash of Clans , only without its crown. Its card image and render are identical to the old render of the Balloon in Clash of Clans , except for the re-skinned envelope and color change.
  • Its card image and render are identical to the old render of the Balloon in Clash of Clans , except for the re-skinned envelope and color change.
  • A level 6 or 7 Balloon has the same design on its exterior as a Seeking Air Mine (a black sphere with a broad white skull), which suits as both do extremely high damage per hit.
  • It is somewhat ironic to note that Balloon pilots are promoted Wall Breakers , as the latter are kamikaze units and would not be actually "promoted" since they will perish instantly upon attacking.
  • While most levels of Balloons drop bombs that are carried by Wall Breakers of the same level, level 6 and higher Balloons do not drop barrels (see upgrade differences above).
  • Each of the four upgrades which upgrade the Balloon from level 2 to level 6 increases the Balloon's damage by 50%.
  • During late October 2016, the Balloon's training cost was temporarily reduced by 50% and its training time changed to 1 minute and 20 seconds to celebrate Halloween.
  • The Balloon's design strongly resembles that of the Kirov Airship from the Command and Conquer series of games. They are both airships that deal massive damage to things right under them, both are very slow and can only target ground units. Unlike its counterpart in Clash of Clans , the Balloon in Clash Royale does not deal area damage. In Clash of Clans , the Balloon's death damage will only affect ground troops and buildings, while in Clash Royale, the Balloon will also affect air troops as well. Visually, the Balloon in Clash of Clans will crash down, dealing damage upon impact when defeated, while in Clash Royale , it will disappear completely, only dropping a bomb which will deal damage.
  • Unlike its counterpart in Clash of Clans , the Balloon in Clash Royale does not deal area damage.
  • In Clash of Clans , the Balloon's death damage will only affect ground troops and buildings, while in Clash Royale, the Balloon will also affect air troops as well. Visually, the Balloon in Clash of Clans will crash down, dealing damage upon impact when defeated, while in Clash Royale , it will disappear completely, only dropping a bomb which will deal damage.
  • In Clash Royale , its description is based on the Clash of Clans Balloon Parade commercial .
  • The Balloon's basket looks similar to the hull of the Rocket from Clash Royale .
  • Currently, the Balloon is one of the only air troops that have no wings, the others being Grand Warden if counted as a troop and set to Air Mode, Rocket Balloon , and Drop Ship , as well as the seasonal Skeleton Barrel . The Hog Glider is considered to have wings in this because all gliders in real life are said to have wings.
  • Its Super version has the same health as the normal Balloon, except the former deals much more damage upon death, and has an initial boost of movement speed for a short time, and also slightly increased damage and is faster. This could be because the Rocket Balloon has rockets attached to it.
  • This could be because the Rocket Balloon has rockets attached to it.
  • The Balloon, the Rocket Balloon , the Healer , the Lava Hound and the Ice Hound are the only Air Troops in the Home Village that can only target things on the ground.
  • The Balloon, along with the Barbarian , Archer , Giant , Goblin , Wall Breaker , Wizard , Healer , Dragon and P.E.K.K.A are the oldest units in the game.
  • The Balloon is one of the 13 units to appear in a Scenery, the others being the Barbarian , Goblin , Hog Rider , Barbarian King , P.E.K.K.A , Baby Dragon , Skeleton , Archer Queen , Grand Warden , Dragon Rider , Cannon Cart , and the Party Wizard . In its case, it appears in the 9th Clashiversary Scenery.
  • The Balloon is the second troop unlocked that does splash damage and the first one that is an aerial troop but only targets ground instead.
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