Clone Spell - Army Troop Units in Clash of Clans


Clan Badge

"Turn this Spell into a pop-up army ! Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops."


Radius 3.5 tiles
Spell Duration 18s
Cloned Lifespan 30s
Housing Space 3
Spell Factory Level Required 5
Level Cloned capacity Research cost Research time Laboratory level required
1 22 N/A N/A N/A
2 24 1,500,000 1d 8
3 26 2,500,000 2d 8
4 28 3,000,000 2d 6h 9
5 30 4,000,000 2d 12h 9
6 34 5,000,000 4d 11
7 38 8,000,000 5d 12
8 42 9,000,000 7d 13
  • The Clone Spell is the 6th Elixir Spell unlocked at level 5 Spell Factory , requiring the Town Hall to be at level 10. As the name of this spell implies, it clones troops that enter the spell's radius.
  • The copied troops are equal in level to the original troop, and appear with full health. However, they only last a limited amount of time, and can be destroyed prematurely by defenses .
  • A single troop is sufficient to generate copies of itself for the housing space of the spell level.
  • A Clone Spell can clone any troop type, including Super Troops , provided there is enough housing space for it (some temporary troops, such as Giant Giant , take up too much housing space and cannot be cloned). Heroes , Pets and Siege Machines cannot be cloned. It can also clone sub troops as well as troops spawned by Hero Equipment . Each subtroop has its own housing space value for this purpose. For example, each Skeleton (no matter how it is spawned), Bat or Frostmite has a housing space of 1, each Lava Pup , Ice Pup and Yetimite has a housing space of 2, each Golemite has 6, and each Big Boy has 10. Cloned troops are also able to be cloned by a Clone Spell as if they were normal troops.
  • It can also clone sub troops as well as troops spawned by Hero Equipment . Each subtroop has its own housing space value for this purpose. For example, each Skeleton (no matter how it is spawned), Bat or Frostmite has a housing space of 1, each Lava Pup , Ice Pup and Yetimite has a housing space of 2, each Golemite has 6, and each Big Boy has 10.
  • Cloned troops are also able to be cloned by a Clone Spell as if they were normal troops.
  • If multiple Clone Spells are used, each spell is treated separately, and the capacity is not combined. For example, two level 5 Clone Spells (which are able to clone a total of 60 housing space) will not be able to clone three Dragons.
  • Cloned troops that spawn subtroops, such as Golems or Witches , will spawn these subtroops in a cloned state.
  • If more than one troop is inside the deployed Clone Spell, the troop spawned first will be cloned first.
  • For troops with death effects (such as Balloons or Ice Golems ), cloned troops that expire by overstepping their time limit will not exhibit any effects on death.
  • Try using the cloned units as tanks for the original units as they last for limited time, and they will do that job excellently, since it is essentially bonus housing space for a limited amount of time.
  • The cloned troops do not count to the Eagle Artillery 's housing space to activation, but do not forget that the Clone Spell itself counts as 15 troop housing space for the activation of the Eagle Artillery.
  • Cloning a Golem / Lava Hound at low health will create a new Golem/Lava Hound with full health. Use this to your advantage, as the cloned troop will be able to tank lots of damage, and for Lava Hounds, it will spawn more Lava Pups, which can distract the enemy and deal massive damage.
  • Using the Clone Spell when your troops are at the core of a base can be very useful, as you get more troops to power through high-hit point structures, such as the Town Hall , the Clan Castle , X-Bows , Inferno Towers , and the Eagle Artillery.
  • As the Clone Spell spawns clones randomly within its radius, you can place a Clone Spell partly over a layer of Walls to get some cloned troops behind them. This can be useful if you do not have Wall Breakers , Jump Spells or any other means of easily getting past the Walls. However, this should only be used in a pinch and if you do not have other solutions or if you are desparate.
  • However, this should only be used in a pinch and if you do not have other solutions or if you are desparate.
  • A strategy known as the Electrone strategy involves using a level 5 and above Clone Spell on the Electro Dragon sent straight to the Town Hall by a Battle Blimp . Combined with a Rage Spell , the Electro Dragon and its clone can do devastating damage on the Town Hall and the surrounding area. Additionally, you could bring Balloons along with it to clone them instead. Since Balloons should be deployed first, the Balloons, as well as their clones, will tank for the Electro Dragon, so that the former will destroy defenses around the core and protect the latter, especially if there are Seeking Air Mines involved. Clone Spells can be used similarly to clone other Clan Castle complements, such as Super Wizards or Super Archers cloaked under Invisibility Spells . The additional clones can greatly amplify the power of such squads.
  • Additionally, you could bring Balloons along with it to clone them instead. Since Balloons should be deployed first, the Balloons, as well as their clones, will tank for the Electro Dragon, so that the former will destroy defenses around the core and protect the latter, especially if there are Seeking Air Mines involved.
  • Clone Spells can be used similarly to clone other Clan Castle complements, such as Super Wizards or Super Archers cloaked under Invisibility Spells . The additional clones can greatly amplify the power of such squads.
  • If a cloned troop with an effect on death expires by lasting its maximum duration, it does not inflict damage or any other effects that would normally occur if it is destroyed. This is important to note if the cloned troop has a significant effect on death (such as cloned Ice Golems or Super Valkyries ), as these beneficial effects will not occur then.
  • The behavior of the Clone Spell on Super Troops with temporary abilities is not consistent and differs between different Super Troops : Cloned Super Barbarians will not have their ability active when created, even if the original still has its ability active. Cloned Rocket Balloons and Sneaky Goblins will spawn with their respective abilities at full duration, even if the haste or cloak has already expired on the troop being cloned. Cloned Super Minions will spawn with all of its long shots available, even if the original Super Minion has already used some or all of its long shots.
  • Cloned Super Barbarians will not have their ability active when created, even if the original still has its ability active.
  • Cloned Rocket Balloons and Sneaky Goblins will spawn with their respective abilities at full duration, even if the haste or cloak has already expired on the troop being cloned.
  • Cloned Super Minions will spawn with all of its long shots available, even if the original Super Minion has already used some or all of its long shots.
  • You can also clone troops in the core of the base, as the cloned troops will do extra damage, and the extra troops will be effective at overwhelming your opponent's defenses, and they will disappear after most or even all of the core defenses have gone down.
  • Try using the cloned units as tanks for the original units as they last for limited time, and they will do that job excellently, since it is essentially bonus housing space for a limited amount of time.
  • The cloned troops do not count to the Eagle Artillery 's housing space to activation, but do not forget that the Clone Spell itself counts as 15 troop housing space for the activation of the Eagle Artillery.
  • Cloning a Golem / Lava Hound at low health will create a new Golem/Lava Hound with full health. Use this to your advantage, as the cloned troop will be able to tank lots of damage, and for Lava Hounds, it will spawn more Lava Pups, which can distract the enemy and deal massive damage.
  • Using the Clone Spell when your troops are at the core of a base can be very useful, as you get more troops to power through high-hit point structures, such as the Town Hall , the Clan Castle , X-Bows , Inferno Towers , and the Eagle Artillery.
  • As the Clone Spell spawns clones randomly within its radius, you can place a Clone Spell partly over a layer of Walls to get some cloned troops behind them. This can be useful if you do not have Wall Breakers , Jump Spells or any other means of easily getting past the Walls. However, this should only be used in a pinch and if you do not have other solutions or if you are desparate.
  • However, this should only be used in a pinch and if you do not have other solutions or if you are desparate.
  • A strategy known as the Electrone strategy involves using a level 5 and above Clone Spell on the Electro Dragon sent straight to the Town Hall by a Battle Blimp . Combined with a Rage Spell , the Electro Dragon and its clone can do devastating damage on the Town Hall and the surrounding area. Additionally, you could bring Balloons along with it to clone them instead. Since Balloons should be deployed first, the Balloons, as well as their clones, will tank for the Electro Dragon, so that the former will destroy defenses around the core and protect the latter, especially if there are Seeking Air Mines involved. Clone Spells can be used similarly to clone other Clan Castle complements, such as Super Wizards or Super Archers cloaked under Invisibility Spells . The additional clones can greatly amplify the power of such squads.
  • Additionally, you could bring Balloons along with it to clone them instead. Since Balloons should be deployed first, the Balloons, as well as their clones, will tank for the Electro Dragon, so that the former will destroy defenses around the core and protect the latter, especially if there are Seeking Air Mines involved.
  • Clone Spells can be used similarly to clone other Clan Castle complements, such as Super Wizards or Super Archers cloaked under Invisibility Spells . The additional clones can greatly amplify the power of such squads.
  • If a cloned troop with an effect on death expires by lasting its maximum duration, it does not inflict damage or any other effects that would normally occur if it is destroyed. This is important to note if the cloned troop has a significant effect on death (such as cloned Ice Golems or Super Valkyries ), as these beneficial effects will not occur then.
  • The behavior of the Clone Spell on Super Troops with temporary abilities is not consistent and differs between different Super Troops : Cloned Super Barbarians will not have their ability active when created, even if the original still has its ability active. Cloned Rocket Balloons and Sneaky Goblins will spawn with their respective abilities at full duration, even if the haste or cloak has already expired on the troop being cloned. Cloned Super Minions will spawn with all of its long shots available, even if the original Super Minion has already used some or all of its long shots.
  • Cloned Super Barbarians will not have their ability active when created, even if the original still has its ability active.
  • Cloned Rocket Balloons and Sneaky Goblins will spawn with their respective abilities at full duration, even if the haste or cloak has already expired on the troop being cloned.
  • Cloned Super Minions will spawn with all of its long shots available, even if the original Super Minion has already used some or all of its long shots.
  • You can also clone troops in the core of the base, as the cloned troops will do extra damage, and the extra troops will be effective at overwhelming your opponent's defenses, and they will disappear after most or even all of the core defenses have gone down.
  • Cloned units only last for a limited time. Use Tornado Traps to stall them and limit their effectiveness. Multiple Wall layers can be useful too, unless if they can jump over, mine under, or blow them up by either walking or dying (in the case of Wall Breakers ).
  • The Clone Spell multiplies the troop with the lowest housing space, which is commonly low-hitpoint troops like the Miner , the Balloon , the Hog Rider , the Bowler , the Giant or the Wizard . Use splash damage defenses and protect them so they can help destroy the cloned troops.
  • Added the level 5 Clone Spell.
  • Cloning capacity increased at all levels. Level 1: 20 -> 25 Level 2: 25 -> 28 Level 3: 30 -> 32 Level 4: 35 -> 36
  • Level 1: 20 -> 25
  • Level 2: 25 -> 28
  • Level 3: 30 -> 32
  • Level 4: 35 -> 36
  • Clone Spell level 3 available at Town Hall level 10 (previously was at 11).
  • Upgrade cost decreased at levels 2-4. Level 2: 4,000,000 -> 3,900,000 Level 3: 4,200,000 -> 4,100,000 Level 4: 4,400,000 -> 4,300,000
  • Level 2: 4,000,000 -> 3,900,000
  • Level 3: 4,200,000 -> 4,100,000
  • Level 4: 4,400,000 -> 4,300,000
  • Upgrade time decreased at levels 2-4. Level 2: 8d -> 6d Level 3: 10d -> 8d Level 4: 14d -> 10d
  • Level 2: 8d -> 6d
  • Level 3: 10d -> 8d
  • Level 4: 14d -> 10d
  • Added the level 5 Clone Spell.
  • Cloning capacity increased at all levels. Level 1: 20 -> 25 Level 2: 25 -> 28 Level 3: 30 -> 32 Level 4: 35 -> 36
  • Level 1: 20 -> 25
  • Level 2: 25 -> 28
  • Level 3: 30 -> 32
  • Level 4: 35 -> 36
  • Clone Spell level 3 available at Town Hall level 10 (previously was at 11).
  • Upgrade cost decreased at levels 2-4. Level 2: 4,000,000 -> 3,900,000 Level 3: 4,200,000 -> 4,100,000 Level 4: 4,400,000 -> 4,300,000
  • Level 2: 4,000,000 -> 3,900,000
  • Level 3: 4,200,000 -> 4,100,000
  • Level 4: 4,400,000 -> 4,300,000
  • Upgrade time decreased at levels 2-4. Level 2: 8d -> 6d Level 3: 10d -> 8d Level 4: 14d -> 10d
  • Level 2: 8d -> 6d
  • Level 3: 10d -> 8d
  • Level 4: 14d -> 10d
  • Added the level 5 Clone Spell.
  • Cloning capacity increased at all levels. Level 1: 20 -> 25 Level 2: 25 -> 28 Level 3: 30 -> 32 Level 4: 35 -> 36
  • Level 1: 20 -> 25
  • Level 2: 25 -> 28
  • Level 3: 30 -> 32
  • Level 4: 35 -> 36
  • Clone Spell level 3 available at Town Hall level 10 (previously was at 11).
  • Upgrade cost decreased at levels 2-4. Level 2: 4,000,000 -> 3,900,000 Level 3: 4,200,000 -> 4,100,000 Level 4: 4,400,000 -> 4,300,000
  • Level 2: 4,000,000 -> 3,900,000
  • Level 3: 4,200,000 -> 4,100,000
  • Level 4: 4,400,000 -> 4,300,000
  • Upgrade time decreased at levels 2-4. Level 2: 8d -> 6d Level 3: 10d -> 8d Level 4: 14d -> 10d
  • Level 2: 8d -> 6d
  • Level 3: 10d -> 8d
  • Level 4: 14d -> 10d
  • The two spell bottles behind the main bottle on the icon represent the cloned troops .
  • Cloning a Barbarian or Archer with a special skin (when they are spawned from Barbarian Kings or Archer Queens with certain Hero Skins) spawns Barbarians or Archers (respectively) with default skins.
  • The two spell bottles behind the main bottle on the icon represent the cloned troops .
  • Cloning a Barbarian or Archer with a special skin (when they are spawned from Barbarian Kings or Archer Queens with certain Hero Skins) spawns Barbarians or Archers (respectively) with default skins.
  • It is the only spell that takes up 3 housing spaces. It is the only spell that needs a level 10 Clan Castle or above to be received in a donation.
  • It is the only spell that needs a level 10 Clan Castle or above to be received in a donation.
  • The Clone Spell is also used in Clash Royale, however in a different fashion. There, it is in a vial that resembles Dark Elixir spells and the current Lightning Spell . In that game, it duplicates all troops in its radius and the clones only have 1 hitpoint, rather than creating multiple clones (with full health and limited time) at a time.
  • Among all permanent troops and spells , the Clone Spell is the only one whose introduction into the game does not also introduce a new upgrade level of the corresponding Army Building .
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