Druid - Army Troop Units in Clash of Clans


Clan Badge

"The Druid has complicated emotions. One moment he's calmly helping heal his fellow Troops , and the next he's turned into a very angry Bear ."


Preferred Target None
Effect Type Ranged (Ground & Air) Chain Healing
Number of Targets 4
Housing Space 16
Movement Speed 24
Heal Speed 1s
Dark Barracks Level Required 11
Range 5 tiles
Evolve Time 25s
Level Healing per second Healing per hit Hitpoints Research cost Research time Laboratory level required
1 65 65 1,300 N/A N/A N/A
2 70 70 1,400 125,000 9d 12
3 75 75 1,500 175,000 9d 12h 13
4 80 80 1,600 187,500 11d 14
5 85 85 1,700 300,000 12d 15
  • The Druid is the eleventh Dark Elixir Troop in the game, who is unlocked when the Dark Barracks is upgraded to level 11, which requires Town Hall level 14.
  • He is the only troop that has both attacking and healing capabilities. In his human form, he heals both grounded and aerial troops unlike the Healer which only heals ground troops and cannot attack, and in his animal form, as the Bear , he is a relatively tanky troop that targets defenses.
  • For the first 25 seconds after the Druid is deployed, he heals allied troops with his staff. His healing projectiles bounce between up to 4 targets, and can target both ground and air. The Druid's healing cannot bounce to Siege Machines , since they are immune to them. The healing is not reduced on Heroes , unlike Healers. The 25-second timer is represented by a blue bar above his head that slowly fills up over time. When this bar fills, the Druid transforms into a Bear. The Druid also transforms if his health bar is depleted before the 25 seconds are up. However, if he is defeated by a Spring Trap , he will be unable to transform into the Bear.
  • The Druid's healing cannot bounce to Siege Machines , since they are immune to them. The healing is not reduced on Heroes , unlike Healers.
  • The 25-second timer is represented by a blue bar above his head that slowly fills up over time. When this bar fills, the Druid transforms into a Bear. The Druid also transforms if his health bar is depleted before the 25 seconds are up. However, if he is defeated by a Spring Trap , he will be unable to transform into the Bear.
  • Druids cannot attack at all. They cannot defend themselves, and will ignore any enemy buildings or troops , even if they are being attacked. If they have no target to heal, they will simply remain stationary even if they are taking damage. However, they have the ability to transform into a different unit which fights back and deals damage. Once they transform into Bears, they will go for defenses until they are destroyed.
  • Once they transform into Bears, they will go for defenses until they are destroyed.
  • The Druid is similar to the Healer, but with major differences: he is a ground troop which means he is completely safe from high damage hazards like Air Defenses and Seeking Air Mines , he can also heal ground and aerial units at the same time and is vulnerable to ground defenses such as Cannons and X-Bows. Unlike the Healer who has an unlimited time to heal and has splash healing, the Druid's healing projectile can only bounce up to three troops from his initial target from up to three tiles, however he has a limited time to heal other units. In terms of healing speed, the Healer takes 0.8s, while the Druid's heal speed is 1s, but the latter makes up for it by healing more per second.
  • In terms of healing speed, the Healer takes 0.8s, while the Druid's heal speed is 1s, but the latter makes up for it by healing more per second.
  • Like the Healers, the Druid can be paired with Rage Spells in order to boost his healing, which can be helpful to save the ground and even aerial units like the Archer Queen from dying to high-damage defenses, provided that if they have enough health to survive.
  • Druids are useful for Hero Walks, especially Queen and Warden Walks, as like Healers they can keep the Archer Queen or Grand Warden healed just as effectively, if not more than a group of Healers can. The drawback for this strategy is that their healing will only last for a certain amount of time until they change into their Bear form, at which point they will ignore the Hero and go for the nearest defensive building, and are more vulnerable to defenses that attack additional units from behind the initial target like the Scattershot . In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units. However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
  • In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units.
  • However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
  • Druids are very helpful for healing ground units with high hitpoints such as Super Witches, as the healing can bounce to them, as they and their summoned units will protect Druids in return.
  • Druids are also very useful for healing aerial units such as Dragons and Electro Dragons, unlike regular Healers. However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly. If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly. If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • Using Druids with lots of units like the Throwers and Yetis are less effective in them, as the healing bounce can only affect up to 4 units and can be overwhelmed by splash defenses like the Scattershots and Firespitters . Therefore, Healers are better used for healing ground units with their area heal effect, rendering the Druids to only be used situationally, but can work in strategies like Super Witches due to their high housing space and can only bring less of them, therefore giving an advantage to the Druids.
  • Therefore, Healers are better used for healing ground units with their area heal effect, rendering the Druids to only be used situationally, but can work in strategies like Super Witches due to their high housing space and can only bring less of them, therefore giving an advantage to the Druids.
  • The Druid is similar to the Healer, but with major differences: he is a ground troop which means he is completely safe from high damage hazards like Air Defenses and Seeking Air Mines , he can also heal ground and aerial units at the same time and is vulnerable to ground defenses such as Cannons and X-Bows. Unlike the Healer who has an unlimited time to heal and has splash healing, the Druid's healing projectile can only bounce up to three troops from his initial target from up to three tiles, however he has a limited time to heal other units. In terms of healing speed, the Healer takes 0.8s, while the Druid's heal speed is 1s, but the latter makes up for it by healing more per second.
  • In terms of healing speed, the Healer takes 0.8s, while the Druid's heal speed is 1s, but the latter makes up for it by healing more per second.
  • Like the Healers, the Druid can be paired with Rage Spells in order to boost his healing, which can be helpful to save the ground and even aerial units like the Archer Queen from dying to high-damage defenses, provided that if they have enough health to survive.
  • Druids are useful for Hero Walks, especially Queen and Warden Walks, as like Healers they can keep the Archer Queen or Grand Warden healed just as effectively, if not more than a group of Healers can. The drawback for this strategy is that their healing will only last for a certain amount of time until they change into their Bear form, at which point they will ignore the Hero and go for the nearest defensive building, and are more vulnerable to defenses that attack additional units from behind the initial target like the Scattershot . In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units. However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
  • In addition, as Druids do not receive a reduced rate of healing like Healers, this can make them a more ideal option when using Hero Walks in areas with lots of Air Defenses and other defensive buildings that target air units.
  • However, if the resulting Bears catch up to the Hero, it can potentially improve their survivability for them to last longer in battle.
  • Druids are very helpful for healing ground units with high hitpoints such as Super Witches, as the healing can bounce to them, as they and their summoned units will protect Druids in return.
  • Druids are also very useful for healing aerial units such as Dragons and Electro Dragons, unlike regular Healers. However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly. If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • However, he is susceptible to ground defenses such as Cannons and ground-mode X-Bows, so he might get taken out quickly. If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • If you want to use Druids in an air attack, use a tanky unit which jumps over Walls such as the Royal Champion to protect them.
  • Using Druids with lots of units like the Throwers and Yetis are less effective in them, as the healing bounce can only affect up to 4 units and can be overwhelmed by splash defenses like the Scattershots and Firespitters . Therefore, Healers are better used for healing ground units with their area heal effect, rendering the Druids to only be used situationally, but can work in strategies like Super Witches due to their high housing space and can only bring less of them, therefore giving an advantage to the Druids.
  • Therefore, Healers are better used for healing ground units with their area heal effect, rendering the Druids to only be used situationally, but can work in strategies like Super Witches due to their high housing space and can only bring less of them, therefore giving an advantage to the Druids.
  • Due to his moderately high hitpoints and being a healing ground troop that stays behind, it is quite hard to dispose of Druids as quickly as one would dispatch Healers. Even if one manages to kill the Druid in his human form, he will then proceed to morph into the defense-targeting Bear form.
  • Spring Traps are the only form of defense that can destroy Druids without triggering his Bear form, so place them in areas where Druids are likely to approach the base.
  • Although the Druid's human form can jump over Walls , his Bear form cannot. High-leveled Walls are great at keeping out Druids in their Bear form, as it can take them a while to break through them on their own.
  • Initially, the Druid is a bare-chested man with somewhat long fingernails, and an olive loincloth around his waist kept in place by a large rope. In the middle of his loincloth is a belt loop with a small horn on it and a yellow flap beneath. He also carries a bear pelt on his back. He has long, light blonde hair and maroon paint on his face and arms, and orange eyes. He wields a long wooden staff with a glowing yellow crystal, which he uses to heal troops from range.
  • At level 3, his hair and bear pelt turn golden-yellow in color, and his loincloth is now deep plum. His belt loop also turns magenta.
  • At level 5, the Druid becomes similar to a 3D model, being more polished and defined, but still shares the 2D sprites. His hair reverts to the color to when he was initially, but his bear pelt turns dark navy, and so is his loincloth. The belt loop turns into dark brown, so is the flap underneath. His bear pelt's arms gain golden armbands, and its claws become longer. The tip of his staff is now less shiny.
  • Reduced healing per second at all levels: Level 1: 110 -> 65 Level 2: 120 -> 70 Level 3: 130 -> 75 Level 4: 140 -> 80
  • Level 1: 110 -> 65
  • Level 2: 120 -> 70
  • Level 3: 130 -> 75
  • Level 4: 140 -> 80
  • Reduced the evolution time at all levels from 30s to 25s.
  • Reduced healing per second at all levels: Level 1: 110 -> 65 Level 2: 120 -> 70 Level 3: 130 -> 75 Level 4: 140 -> 80
  • Level 1: 110 -> 65
  • Level 2: 120 -> 70
  • Level 3: 130 -> 75
  • Level 4: 140 -> 80
  • Reduced the evolution time at all levels from 30s to 25s.
  • Reduced healing per second at all levels: Level 1: 110 -> 65 Level 2: 120 -> 70 Level 3: 130 -> 75 Level 4: 140 -> 80
  • Level 1: 110 -> 65
  • Level 2: 120 -> 70
  • Level 3: 130 -> 75
  • Level 4: 140 -> 80
  • Reduced the evolution time at all levels from 30s to 25s.
  • You can have a maximum of 21 Druids at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Druids.
  • When you tap on an Army Camp , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
  • If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature. A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • The Druid is likely inspired by the Beorning from The Lord of the Rings Online , with both being humanoid beings that have the ability to transform into bears in combat.
  • According to the lore, the Druid actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
  • The Druid somehow inspired the Natureborn from Clash Mini . Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
  • A bug existed where if the Druid's blue bar fills completely and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
  • You can have a maximum of 21 Druids at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Druids.
  • When you tap on an Army Camp , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
  • If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature. A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • The Druid is likely inspired by the Beorning from The Lord of the Rings Online , with both being humanoid beings that have the ability to transform into bears in combat.
  • According to the lore, the Druid actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
  • The Druid somehow inspired the Natureborn from Clash Mini . Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
  • A bug existed where if the Druid's blue bar fills completely and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
  • You can have a maximum of 21 Druids at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Druids.
  • When you tap on an Army Camp , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
  • If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature. A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • The Druid is likely inspired by the Beorning from The Lord of the Rings Online , with both being humanoid beings that have the ability to transform into bears in combat.
  • According to the lore, the Druid actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
  • The Druid somehow inspired the Natureborn from Clash Mini . Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
  • A bug existed where if the Druid's blue bar fills completely and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
  • You can have a maximum of 21 Druids at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Druids.
  • When you tap on an Army Camp , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
  • If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature. A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • The Druid is likely inspired by the Beorning from The Lord of the Rings Online , with both being humanoid beings that have the ability to transform into bears in combat.
  • According to the lore, the Druid actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
  • The Druid somehow inspired the Natureborn from Clash Mini . Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
  • A bug existed where if the Druid's blue bar fills completely and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
  • You can have a maximum of 21 Druids at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Druids with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Druids.
  • When you tap on an Army Camp , all the Druids stationed there will briefly lift their staffs into the air, and can be seen chanting.
  • If the Druid is the last unit in the battle, the battle will not end immediately and he will stand still, but will transform into the Bear if the timer is up or is destroyed to damage buildings, if not finishing them off, unless if he is bounced from a Spring Trap, unlike the Healer and the Unicorn (in some cases).
  • The word "druid" can refer to Druidry (or Druidism), a spiritual or religious movement that promotes the cultivation of honorable relationships with nature, plants and animals, flora, fauna, and diverse peoples of the world, as well as with deities based on nature. A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • A druid was also a member of the high-ranking priestly class in ancient Celtic cultures. They play a prominent role in Irish folklore.
  • The Druid is likely inspired by the Beorning from The Lord of the Rings Online , with both being humanoid beings that have the ability to transform into bears in combat.
  • According to the lore, the Druid actually used to be a kind-hearted person. However, since he encountered Barbarians of various injuries, his tantrum starts to slowly become worse, which eventually leads him to an anger issue, turning himself into a Bear afterwards.
  • The Druid somehow inspired the Natureborn from Clash Mini . Both can heal their allies and turn into melee animalistic forms as well as being a ranged unit in their human form.
  • A bug existed where if the Druid's blue bar fills completely and was defeated at the exact same time, he will summon two Bears instead of one, though this happens in extremely rare cases.
  • The Druid is one of the three troops in the Home Village that uses the chain mechanic, the others being the Electro Dragon and the Super Wizard . Of the three, the Druid is the only one that heals using the chain mechanic, on which he heals units by throwing healing projectiles which bounces to other nearby units (Siege Machines are not included).
  • Of the three, the Druid is the only one that heals using the chain mechanic, on which he heals units by throwing healing projectiles which bounces to other nearby units (Siege Machines are not included).
  • Out of all the troops in the game, the Druid is the only healing unit to transform into an attacking unit after a specified period of time.
  • Out of all the healing units in the game, the Druid is the only healing unit to recieve the biggest nerf in terms of healing (see the History section above).
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