Electromite - Army Troop Units in Clash of Clans


Clan Badge

"Sparky little guys that spring into action when the Super Yeti is hurt! They zap the closest building and cause a shocking chain reaction!"


Preferred Target Buildings (Damage x4)
Attack Type Ranged (Air & Ground) Chain Lightning
Number of Targets 3
Chain Damage Decay -20%
Housing Space 3
Movement Speed 24
Range 2 tiles
Level Damage Damage vs buildings Hitpoints
1* 56 224 300
2* 64 256 350
3 72 288 400
4 78 312 450
5 84 336 500
6 88 352 550
7 90 360 575
  • Electromites are small creatures spawned by the Super Yeti . They attack by approaching a target building before turning into a burst of lightning after a brief pause. It can hit ground and air targets, deals a small amount of damage, dissipating the Electromite in the process. The subsequent chain lightning hits up to three targets, with each successive chain doing 20% less damage than the previous one.
  • In its artwork, the Electromite appears to be a fluffy, cyan blob with white eyes sparkling with electricity. However, in battle, it appears to be an azure blob.
  • Electromites spawn as Super Yeti takes damage (specifically each time the Super Yeti takes 400 damage).
  • Electromites can jump over Walls and do four times the damage to Buildings (including resource buildings and the Town Hall , which standard Yetimites have a lesser multiplier against).
  • Electromites prioritize buildings above all other targets, and will bypass defending troops and Heroes while any buildings remain on the battlefield, even if they are being attacked by these units. If there are no targetable buildings (which is possible if the only remaining buildings are covered by Invisibility Spells or Overgrowth Spells ), Electromites become like any other troop with no preferred target; they will attack the nearest target to them regardless of type. However, if buildings become targetable again when Electromites are targeting troops, they will not switch targets back to buildings unless their original target is destroyed.
  • Electromites are considered to take 3 housing spaces for determining its interactions with the Spring Trap , Clone Spell , and Recall Spell .
  • Electromites can be useful for distracting single-targeting defenses, as they have relatively high health and can deal good damage.
  • Because of the high damage multiplier and chaining its damage up to three buildings, Electromites can output a crazy amount of damage against them, especially if buffed by a Rage Spell .
  • While Super Yeti that spawns them is still alive, he will serve as a good tank for the Electromites to deal damage underneath.
  • The Electromites can also be a meat shield to your Army . Because of the fast Movement Speed , defenses will be distracted by the Electromites, and your army can help to destroy them.
  • Electromites can be useful for distracting single-targeting defenses, as they have relatively high health and can deal good damage.
  • Because of the high damage multiplier and chaining its damage up to three buildings, Electromites can output a crazy amount of damage against them, especially if buffed by a Rage Spell .
  • While Super Yeti that spawns them is still alive, he will serve as a good tank for the Electromites to deal damage underneath.
  • The Electromites can also be a meat shield to your Army . Because of the fast Movement Speed , defenses will be distracted by the Electromites, and your army can help to destroy them.
  • Electromites are hard to stop largely due to the fact that they have a good amount of hitpoints and generally will not have to travel far to reach a building it can damage; oftentimes they will spawn right in front of a building, and damage is almost unavoidable in that scenario. To combat this, it is best to make sure Super Yetis cannot reach your core defenses easily so that the Electromites will have to travel for longer to reach them.
  • High damage defenses focused on Electromites will be able to destroy them in time, but often these same defenses will be distracted by the Super Yetis that spawn them. Multi-targeting defenses, such as Inferno Towers , Giga Tesla , Giga Inferno , Multi-Archer Tower , or Firespitters are a great counter to Electromites. Scattershots , raged up Ricochet Cannons , and/or the Fast Attack Multi-Gear Tower are also able to one-shot the Electromite if it manages a direct hit.
  • Spring Traps can remove Electromites before they can do damage, but this is frequently situational and usually will not make or break your defense. Giant Bombs can also deal severe damage to Electromites, but are similarly situational.
  • To prevent them from getting value, spread out your Buildings in a 2-tile gap, similar to the principle used in defending against Electro Dragons .
  • Re-added the Electromite.
  • Increased housing space from 1 to 3.
  • Re-added the Electromite.
  • Increased housing space from 1 to 3.
  • The Electromite's attack resembles the attacks of the Electro Spirit from Clash Royale , which damage targets by sacrificing themselves and causing a chain lightning in a similar fashion.
  • When an Electromite zaps a building, the attack sound of the Electro Dragon can be heard.
  • The Electromite, Golemite , Yetimite , Firemite , Meteormite , and the Booger are currently the only sub-troops whose stats improve when the player upgrades the parent units.
  • Unlike Yetimites, which preferentially target defenses, Electromites target anything.
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