Giant Arrow - Army Troop Units in Clash of Clans


Clan Badge

"Shoots a giant piercing arrow that crosses the entire village "


User Archer Queen
Ability Type Active
Rarity Common
Unlock Requirement Blacksmith Level 2
Damage Radius 1 tile
Level Projectile damage Hero boosts damage per second increase Hero boosts hitpoint increase Upgrade cost damage per second increase Upgrade cost hitpoint increase Blacksmith level required
1 750 20 80 N/A N/A 2
2 750 23 93 120 - 2
3 850 27 106 240 20 2
4 850 30 119 400 - 2
5 850 33 133 600 - 2
6 1,000 37 146 840 100 2
7 1,000 40 159 1,120 - 2
8 1,000 43 172 1,440 - 2
9 1,200 50 199 1,800 200 2
10 1,200 59 241 1,900 - 3
11 1,200 68 284 2,000 - 3
12 1,500 77 326 2,100 400 3
13 1,500 86 369 2,200 - 5
14 1,500 96 411 2,300 - 5
15 1,750 105 454 2,400 600 5
16 1,750 114 496 2,500 - 7
17 1,750 123 539 2,600 - 7
18 2,000 132 581 2,700 600 7
  • The Giant Arrow is a piece of Common Hero Equipment for the Archer Queen . It is unlocked when the Blacksmith is upgraded to level 2, which requires Town Hall level 9 to do so.
  • The Giant Arrow appears as a large arrow with a very large pointed tip which when equipped, enables the Archer Queen to launch an extremely large arrow which pierces everything in its path when she uses her ability, much like the Super Archer 's Sharp Shot ability, but deals much more damage, travels through the entire village, and is a one-time use.
  • The Giant Arrow can hit defending troops and Heroes, both ground and air, if they happen to be in the arrow's path. Damage-boosting items like Rage Spells do not increase the Giant Arrow's damage.
  • Damage-boosting items like Rage Spells do not increase the Giant Arrow's damage.
  • In addition to the ability, the Giant Arrow grants additional damage per second and hitpoints to the Archer Queen.
  • This ability is best used for sniping important buildings from a distance, though for the high-hitpoint defenses, it also requires Spell support such as Lightning Spells and Earthquake Spells to take them out. It can also be used for farming, by hitting resource storages without needing to approach them. Hence, it can see some usage in ZapQuake attacks to get lots of value and destroy either critical or a lot of defenses, using this ability can mean that you don't have to carry as many spells for this strategy.
  • Hence, it can see some usage in ZapQuake attacks to get lots of value and destroy either critical or a lot of defenses, using this ability can mean that you don't have to carry as many spells for this strategy.
  • An appropriately levelled Giant Arrow can destroy defenses such as Archer Towers , Cannons , Air Defenses and Sweepers in one shot, giving you an advantage in attacks.
  • The direction that the Giant Arrow travels depends on where the Archer Queen's current target is, relative to her location at the moment the ability is used; the Giant Arrow will travel a straight line that passes through these two locations. If the Archer Queen has no target (e.g. all remaining targets are hidden by an Invisibility Spell ), she will simply fire the Giant Arrow in the direction she is facing.
  • If the Archer Queen has no target (e.g. all remaining targets are hidden by an Invisibility Spell ), she will simply fire the Giant Arrow in the direction she is facing.
  • When doing a Queen Walk, the best equipment to use are the Healer Puppet and the Giant Arrow. The goal for this is to destroy key defenses. When the Archer Queen is aligned to the key building she is targeting, immediately press her ability, and the Healers will spawn. Do take note however, as the low-levelled Healer Puppet will only spawn 1-2 Healers. Best used on aerial attacks to destroy Air Defenses and Sweepers . If you have the Frozen Arrow unlocked, it can be used on ground attacks, as the Archer Queen's arrows will slow down defenses, increasing her survivability.
  • If you have the Frozen Arrow unlocked, it can be used on ground attacks, as the Archer Queen's arrows will slow down defenses, increasing her survivability.
  • The Giant Arrow may activate the Giga Tesla or Giga Inferno if it pierces through them. This may be helpful if you want to direct defense targeting troops like Hog Riders or Royal Champion towards it, but it could also backfire, as an early activation will cause significant damage to the rest of the army.
  • Shooting the Giant Arrow towards the area of coverage of an Invisibility Spell Tower can be used as a means to trigger the spell early, preventing it from messing up the attack once it reaches the vicinity of the tower. However, the Invisibility Spell Tower has a relatively short cooldown, so the ability should not be used too early, lest the tower reload in time.
  • At lower Town Halls, it can be extremely powerful, since its relatively high damage makes it able to snipe many buildings. Since many base designs are simple it is easy to line up your Archer Queen to destroy or damage key defenses; Air Defenses , Air Sweepers and Inferno Towers , which can be used to great effect with a variety of armies.
  • At higher Town Halls, it has more competition against other hero items such as the Action Figure and Magic Mirror though it does have synergy with both of these equipment. It still has its use case of being a key defense sniper though most key defenses at higher town halls have a lot of HP even at base level, so they cannot be sniped by the Giant Arrow alone. However, it can still be good to get some damage done to them to make it easier to destroy.
  • The Giant Arrow can also be used to destroy Clan Castle troops or deal some damage to them if they can be hit and if they have been baited correctly.
  • It is best to use this ability both early in your attack and Archer Queen's placement due to the nature of aiming it and more defenses being alive at the start of your attack to hit in the first place.
  • This ability is best used for sniping important buildings from a distance, though for the high-hitpoint defenses, it also requires Spell support such as Lightning Spells and Earthquake Spells to take them out. It can also be used for farming, by hitting resource storages without needing to approach them. Hence, it can see some usage in ZapQuake attacks to get lots of value and destroy either critical or a lot of defenses, using this ability can mean that you don't have to carry as many spells for this strategy.
  • Hence, it can see some usage in ZapQuake attacks to get lots of value and destroy either critical or a lot of defenses, using this ability can mean that you don't have to carry as many spells for this strategy.
  • An appropriately levelled Giant Arrow can destroy defenses such as Archer Towers , Cannons , Air Defenses and Sweepers in one shot, giving you an advantage in attacks.
  • The direction that the Giant Arrow travels depends on where the Archer Queen's current target is, relative to her location at the moment the ability is used; the Giant Arrow will travel a straight line that passes through these two locations. If the Archer Queen has no target (e.g. all remaining targets are hidden by an Invisibility Spell ), she will simply fire the Giant Arrow in the direction she is facing.
  • If the Archer Queen has no target (e.g. all remaining targets are hidden by an Invisibility Spell ), she will simply fire the Giant Arrow in the direction she is facing.
  • When doing a Queen Walk, the best equipment to use are the Healer Puppet and the Giant Arrow. The goal for this is to destroy key defenses. When the Archer Queen is aligned to the key building she is targeting, immediately press her ability, and the Healers will spawn. Do take note however, as the low-levelled Healer Puppet will only spawn 1-2 Healers. Best used on aerial attacks to destroy Air Defenses and Sweepers . If you have the Frozen Arrow unlocked, it can be used on ground attacks, as the Archer Queen's arrows will slow down defenses, increasing her survivability.
  • If you have the Frozen Arrow unlocked, it can be used on ground attacks, as the Archer Queen's arrows will slow down defenses, increasing her survivability.
  • The Giant Arrow may activate the Giga Tesla or Giga Inferno if it pierces through them. This may be helpful if you want to direct defense targeting troops like Hog Riders or Royal Champion towards it, but it could also backfire, as an early activation will cause significant damage to the rest of the army.
  • Shooting the Giant Arrow towards the area of coverage of an Invisibility Spell Tower can be used as a means to trigger the spell early, preventing it from messing up the attack once it reaches the vicinity of the tower. However, the Invisibility Spell Tower has a relatively short cooldown, so the ability should not be used too early, lest the tower reload in time.
  • At lower Town Halls, it can be extremely powerful, since its relatively high damage makes it able to snipe many buildings. Since many base designs are simple it is easy to line up your Archer Queen to destroy or damage key defenses; Air Defenses , Air Sweepers and Inferno Towers , which can be used to great effect with a variety of armies.
  • At higher Town Halls, it has more competition against other hero items such as the Action Figure and Magic Mirror though it does have synergy with both of these equipment. It still has its use case of being a key defense sniper though most key defenses at higher town halls have a lot of HP even at base level, so they cannot be sniped by the Giant Arrow alone. However, it can still be good to get some damage done to them to make it easier to destroy.
  • The Giant Arrow can also be used to destroy Clan Castle troops or deal some damage to them if they can be hit and if they have been baited correctly.
  • It is best to use this ability both early in your attack and Archer Queen's placement due to the nature of aiming it and more defenses being alive at the start of your attack to hit in the first place.
  • Similar or key defenses placed to be collinear, i.e. in a straight line, will allow the Giant Arrow to reach its maximum potential, especially if they can be destroyed outright, such as with Air Defenses . Avoid this in layouts to prevent opponents from getting significant value with the Giant Arrow.
  • Designing your base slightly unsymmetrical and the defenses being slightly askew might help confuse your opponent. While it might not look good and the high number of defenses at higher levels might not allow, putting defenses askew might mean that the opponent might not get much value from it because the buildings are not in a straight line, even when looking at it feels like one. It can also be a good counter to Electro Dragons, since the chain lightning might not hit a building behind, because it might count as two tiles for buildings, even if it looks like as if it is one tile.
  • It can also be a good counter to Electro Dragons, since the chain lightning might not hit a building behind, because it might count as two tiles for buildings, even if it looks like as if it is one tile.
  • Extended the Giant Arrow's travel distance to approximately 75 tiles (up from ~55), allowing it to reach the boundary of the village no matter its travel direction and where it is fired from.
  • Fixed a bug relating to the Giant Arrow where it was able to activate twice and deal much more damage than intended.
  • Extended the Giant Arrow's travel distance to approximately 75 tiles (up from ~55), allowing it to reach the boundary of the village no matter its travel direction and where it is fired from.
  • Fixed a bug relating to the Giant Arrow where it was able to activate twice and deal much more damage than intended.
  • The Giant Arrow's travel distance is actually not infinite, and it can be seen to disappear if fired from one corner of the village to the opposite corner. Since the distance between opposite corners of the village is 50 2 ≈ 70.7 {\displaystyle 50{\sqrt {2}}\approx 70.7} tiles (counting the 3-tile buffers in which buildings cannot be placed), the Giant Arrow will only disappear once it has passed the boundaries of the village. However, in the Clash of Dragons Scenery, you will be able to see the Giant Arrow disappear after it reaches that distance said above.
  • However, in the Clash of Dragons Scenery, you will be able to see the Giant Arrow disappear after it reaches that distance said above.
  • The Giant Arrow belongs to a construct family in the game, having relation to the Spiky Ball, the Seeking Shield, & the Meteor Staff's meteors, & the Fireball, & less similarly, the Log Launcher logs/Minion Prince's Dark Orb. Notably, They are non living, inevitable things given from abilities that does damage to the enemy base, that cannot be damaged or defeated by HP loss.
Available on