Giant Giant - Army Troop Units in Clash of Clans


Clan Badge
Giant Giant temporary-troops

"With the might of 10 Giants , the Giant Giant clobbers Defenses with massive splash damage. Uh-oh! If he loses half of his max health, he'll rage out with increased speed and power."


Preferred Target Defenses
Attack Type Splash Damage (Ground Only)
Housing Space 50
Movement Speed 13
Attack Speed 2s
Barracks Level Required 1
Range ?
Rage Duration 20s
Rage Damage Increase 50%
Rage Speed Increase 12
Level Damage per second Damage per attack Hitpoints Town hall level required
1* 110 220 800 3
2* 140 280 1,600 4
3* 165 330 2,400 5
4 190 380 3,200 6
5 240 480 4,800 7
6 310 620 7,000 8
7 430 860 9,000 9
8 550 1,100 12,500 10
9 620 1,240 15,000 11
10 700 1,400 18,500 12
11! 780 1,560 20,000 13
12! 820 1,640 21,000 14
13! 860 1,720 22,000 15
14! 920 1,840 23,500 16
15! 980 1,960 25,000 17
  • The Giant Giant was a temporary troop appearing in the Friend or Foe medal event. He was unlocked when 100 are obtained. Since the end of the ClashaMania season, he can now only be summoned by the Action Figure .
  • He is a massive Giant with extremely high hitpoints and high damage per second. He deals splash damage, allowing him to damage defenses behind Walls as well as attack groups of defending troops. He also has a hidden 2x damage multiplier against Walls.
  • When reduced to half health, the Giant Giant will enter an enraged state where he gains increased damage and movement speed. This rage effect lasts for 20 seconds.
  • Giant Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings while any defenses remain on the battlefield. However, once they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Giant Giants will proceed to attack the nearest defensive structures. Note that like all troops that prioritize defenses, Giant Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Giant Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • In addition to appearing as a directly trainable troop in the Friend or Foe event, Giant Giant also appeared as one of the Superstar troops housed in Army Camps during the event (including in villages with Town Hall level lower than 6). He appears in a blue-ringed Army Camp; destroying that camp allows him to join the battle on the side of the attacker.
  • Furthermore, a Giant Giant appears as the summoned troop by the Action Figure Hero Equipment for the Archer Queen .
  • Protecting the weaker, lower leveled Giant Giant from the Action Figure is important, as he is vulnerable to single-target damage like the Monolith and Inferno Towers , since these defenses can defeat the Giant Giant quickly. To prevent this, use Freeze Spells and/or Skeleton Spells to distract them.
  • Do not get distracted or overconfident by the Giant Giant’s large size. Not only can he sometimes easily go down, partially because of the lower Action Figure's Giant Giant, level, alongside other weaknesses, you might miss out on alternative parts of the army that need an eye kept on, or miss out opportunities to use abilities or spells because of his larger size.
  • Protecting the weaker, lower leveled Giant Giant from the Action Figure is important, as he is vulnerable to single-target damage like the Monolith and Inferno Towers , since these defenses can defeat the Giant Giant quickly. To prevent this, use Freeze Spells and/or Skeleton Spells to distract them.
  • Do not get distracted or overconfident by the Giant Giant’s large size. Not only can he sometimes easily go down, partially because of the lower Action Figure's Giant Giant, level, alongside other weaknesses, you might miss out on alternative parts of the army that need an eye kept on, or miss out opportunities to use abilities or spells because of his larger size.
  • The Spring Trap's stun effect can heavily disrupt the Giant Giant's enraged ability, which will reduce his damage output, but will not stop defenses from attacking him.
  • Bringing a few air attacking Clan Castle troops and the defending minion prince may not be a bad idea because Giant Giant is not tall enough to hit any air enemies, even with the damage splash.
  • Since he fights back troops unlike other defense targeting units unlike Hog Riders or regular Giants, it might be a good idea to use a Golem or another ground troop alongside an aerial troop, to try and mess with his pathing.
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • Reduced hitpoints at levels 14 and 15. Level 14: 24,000 -> 23,500 Level 15: 26,000 -> 25,000
  • Level 14: 24,000 -> 23,500
  • Level 15: 26,000 -> 25,000
  • Reduced damage at levels 14 and 15. Level 14: 940 -> 920 Level 15: 1,020 -> 980
  • Level 14: 940 -> 920
  • Level 15: 1,020 -> 980
  • You could have a maximum of 6 Giant Giants at one time in a complete set of fully upgraded Army Camps . Additionally, a total of 1 could be summoned by a blue-ringed Army Camp containing Giant Giant, and 1 more by an Archer Queen equipped with an Action Figure . These total to a maximum of 8 Giant Giants.
  • Despite that his appearance is similar to a 3D model when you tap on his assigned blue ring, he is actually 2D when attacking, due to his model being copied from the Giant.
  • The Giant Giant’s upon-death skeleton retains its massive scale, appearing roughly the same size as the M.O.M.M.A .
  • He, K.A.N.E , YEETer and the Disarmer are the only temporary troops that exceed 41 housing space. Additionally, he is the only one of the above whose housing space is not a multiple of 15.
  • Additionally, he is the only one of the above whose housing space is not a multiple of 15.
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