Hog Rider Puppet - Army Troop Units in Clash of Clans


Clan Badge

"Summons a stampede of Hog Riders "


User Royal Champion
Ability Type Active
Rarity Common
Unlock Requirement Blacksmith level 7
Invisibility 1s
Level Ability attributes summoned hog riders Ability attributes hog rider level Hero boosts summoned hog riders Hero boosts hog rider level Upgrade cost summoned hog riders Upgrade cost hog rider level Blacksmith level required
1 7 4 60 180 N/A N/A 7
2 7 4 90 220 120 - 7
3 7 5 120 270 240 20 7
4 7 5 150 320 400 - 7
5 7 5 180 370 600 - 7
6 8 6 210 420 840 100 7
7 8 6 240 470 1,120 - 7
8 8 6 270 520 1,440 - 7
9 8 7 300 560 1,800 200 7
10 8 7 330 610 1,900 - 7
11 8 7 360 660 2,000 - 7
12 8 8 390 700 2,100 400 7
13 8 8 420 750 2,200 - 7
14 8 8 450 800 2,300 - 7
15 9 9 480 850 2,400 600 7
16 9 9 510 900 2,500 - 7
17 9 9 540 950 2,600 - 7
18 9 11 570 1,000 2,700 600 7
  • The Hog Rider Puppet is a piece of Common Hero Equipment for the Royal Champion . It is unlocked when the Blacksmith is upgraded to level 7, which requires Town Hall level 14 to do so.
  • The Hog Rider Puppet enables the Royal Champion to summon a number of Hog Riders when using her ability. Additionally, upon activation, she turns invisible for a short duration, which, among other things, allows these Hog Riders to tank for her, all while distracting defenses from targeting her. Similar to the Healer Puppet and unlike the Barbarian and Archer Puppets , the level of Hog Riders depends on the level of the Hog Rider Puppet and not on the level of Hog Riders the player has researched in the Laboratory .
  • Similar to the Healer Puppet and unlike the Barbarian and Archer Puppets , the level of Hog Riders depends on the level of the Hog Rider Puppet and not on the level of Hog Riders the player has researched in the Laboratory .
  • In addition to the ability, the Hog Rider Puppet grants additional hit points to the Royal Champion and also increases the amount of health she recovers when using the ability.
  • The Hog Rider Puppet can be used to add some extra punch to a solo Royal Champion. The summoned Hogs can assist her in clearing out entire compartments, in addition to tanking for her. Because the Hogs target defenses, they can help destroy them, especially if the Champion is distracted by defending troops or Heroes in said compartment. However, compartments with a lot of splash defenses can counter said ability, and compartments that you think might contain a lot of traps are also not good, as the Hogs will be destroyed quickly.
  • However, compartments with a lot of splash defenses can counter said ability, and compartments that you think might contain a lot of traps are also not good, as the Hogs will be destroyed quickly.
  • If you have leveled up other equipment to a high level and would like to use this, it might be better to level up this equipment to a similar level and then use it, as a low-level Puppet might spawn weak Hog Riders that are not as effective as a high-level one, and they will probably be destroyed by the high number of splash defenses inside the base.
  • In Hybrid attacks featuring combinations of Hog Riders, Miners , and/or Super Hog Riders , one can use the ability immediately to summon more Hogs to start the main hybrid phase, freeing up space in Army Camps for additional support. This would waste the health regeneration of the ability, which is significant on the Royal Champion, but generally you will not generally use it until you get into the core of the base. Alternatively, you may want to use this in the center of the base or tackling a key compartment, as then the Royal Champion will have taken some damage, and some of the Hog Riders will have been destroyed by defenses, so it will add more Hog Riders into the attack, potentially making the attack more effective, and also the Royal Champion will also negate some of the damage from the core defenses. However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • Alternatively, you may want to use this in the center of the base or tackling a key compartment, as then the Royal Champion will have taken some damage, and some of the Hog Riders will have been destroyed by defenses, so it will add more Hog Riders into the attack, potentially making the attack more effective, and also the Royal Champion will also negate some of the damage from the core defenses. However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • It can also be used to stop defenses from targeting her, such as single-target Inferno Towers, as this ability turns her invisible for one second. The Hog Riders can also be used to destroy said defense quickly due to their speed, as well as to distract other defenses.
  • It can be paired with the Seeking Shield , since the Shield can take out or cripple some defenses, which the Hog Riders will take out in quick succession. Despite the risk of the low health regeneration making her easily get taken out if defenses manage to target her, the Hog Rider can tank for her.
  • It is very useful to use it alongside the Royal Gem , as combined with the Hog Rider Puppet, she will be able to regenerate most of her health, if not her entire health bar, in battle, and prevent her from being taken down prematurely.
  • The Hog Rider Puppet pairs well with the Haste Vial , as the Royal Champion turns invisible for a short while, allowing the Hog Riders to tank damage for her while she dashes in to damage the defenses in the core.
  • The Hog Rider Puppet can be used to add some extra punch to a solo Royal Champion. The summoned Hogs can assist her in clearing out entire compartments, in addition to tanking for her. Because the Hogs target defenses, they can help destroy them, especially if the Champion is distracted by defending troops or Heroes in said compartment. However, compartments with a lot of splash defenses can counter said ability, and compartments that you think might contain a lot of traps are also not good, as the Hogs will be destroyed quickly.
  • However, compartments with a lot of splash defenses can counter said ability, and compartments that you think might contain a lot of traps are also not good, as the Hogs will be destroyed quickly.
  • If you have leveled up other equipment to a high level and would like to use this, it might be better to level up this equipment to a similar level and then use it, as a low-level Puppet might spawn weak Hog Riders that are not as effective as a high-level one, and they will probably be destroyed by the high number of splash defenses inside the base.
  • In Hybrid attacks featuring combinations of Hog Riders, Miners , and/or Super Hog Riders , one can use the ability immediately to summon more Hogs to start the main hybrid phase, freeing up space in Army Camps for additional support. This would waste the health regeneration of the ability, which is significant on the Royal Champion, but generally you will not generally use it until you get into the core of the base. Alternatively, you may want to use this in the center of the base or tackling a key compartment, as then the Royal Champion will have taken some damage, and some of the Hog Riders will have been destroyed by defenses, so it will add more Hog Riders into the attack, potentially making the attack more effective, and also the Royal Champion will also negate some of the damage from the core defenses. However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • Alternatively, you may want to use this in the center of the base or tackling a key compartment, as then the Royal Champion will have taken some damage, and some of the Hog Riders will have been destroyed by defenses, so it will add more Hog Riders into the attack, potentially making the attack more effective, and also the Royal Champion will also negate some of the damage from the core defenses. However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • However, if the damage is over 50% or if the Town Hall weapon has been activated beforehand, the Town Hall will activate and this could direct some Hog Riders over, which can make this late ability a double-edged sword. On one hand, the Hog Riders can take out the Town Hall and trigger the devastating Poison Bomb early, but if they do not, you will get another strong defense for your main army to tackle.
  • It can also be used to stop defenses from targeting her, such as single-target Inferno Towers, as this ability turns her invisible for one second. The Hog Riders can also be used to destroy said defense quickly due to their speed, as well as to distract other defenses.
  • It can be paired with the Seeking Shield , since the Shield can take out or cripple some defenses, which the Hog Riders will take out in quick succession. Despite the risk of the low health regeneration making her easily get taken out if defenses manage to target her, the Hog Rider can tank for her.
  • It is very useful to use it alongside the Royal Gem , as combined with the Hog Rider Puppet, she will be able to regenerate most of her health, if not her entire health bar, in battle, and prevent her from being taken down prematurely.
  • The Hog Rider Puppet pairs well with the Haste Vial , as the Royal Champion turns invisible for a short while, allowing the Hog Riders to tank damage for her while she dashes in to damage the defenses in the core.
  • Use what you would normally use to counter Hog Riders: Giant Bombs , Bomb Towers , and Spring Traps work very well to defend this ability and make it not as effective. Try to put the traps where the Hog Riders would go after the ability has been activated. Alternatively, using Spell Towers set to Poison mode will also help negate some of the damage done by the Hog Riders, and this might even cripple the Royal Champion, assuming it is going to the direction of the Spell Tower.
  • Alternatively, using Spell Towers set to Poison mode will also help negate some of the damage done by the Hog Riders, and this might even cripple the Royal Champion, assuming it is going to the direction of the Spell Tower.
  • If the Super Minions fire or Headhunters throw their cards at the Royal Champion, they can still hit her because their projectiles can still pierce through the ability, so be careful.
  • Level 3-5: 6 -> 5
  • Level 6-8: 7 -> 6
  • Level 9-11: 9 -> 7
  • Level 12-14: 11 -> 8
  • Level 15-17: 11 -> 9
  • Level 18: 13 -> 11
  • Level 3-5: 6 -> 5
  • Level 6-8: 7 -> 6
  • Level 9-11: 9 -> 7
  • Level 12-14: 11 -> 8
  • Level 15-17: 11 -> 9
  • Level 18: 13 -> 11
  • The Hog Rider Puppet is the one of the Hero Equipment that summons units, the others being the Barbarian Puppet , Archer Puppet , Healer Puppet , Magic Mirror , Lavaloon Puppet , Henchmen Puppet , and the Action Figure . Coincientally, the Henchmen Puppet, Magic Mirror, and the Action Figure share the same invisibility duration as the Hog Rider Puppet when activated.
  • Coincientally, the Henchmen Puppet, Magic Mirror, and the Action Figure share the same invisibility duration as the Hog Rider Puppet when activated.
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