Ice Block Spell - Army Troop Units in Clash of Clans


Clan Badge

"Cast this cool concoction to encase your ground and air Troops in ice that blocks almost all damage but Freezes their movement and attack!"


Radius 5 tiles
Effect Type Area Splash
Targets Ground & Air
Housing Space 1
Dark Spell Factory Level Required 7
Level Incoming damage reduction Duration Research cost Research time Laboratory level required
1 86% 7s N/A N/A N/A
2 88% 7s 140,000 10d 12
3 90% 7s 200,000 11d 13
4 92% 7s 280,000 14d 14
5 94% 7s 320,000 16d 15
  • The Ice Block Spell is the seventh and currently the final Dark Spell unlocked at level 7 Dark Spell Factory , which requires Town Hall level 14.
  • The Ice Block Spell appears to be a vial filled with sapphire-colored liquid, surrounded by ice crystals of its respective color. When deployed, it affects all friendly units in its radius to be immobilized and unable to attack, but gain significant damage reduction. This spell does not affect enemy buildings. Only units that are in the area of effect when the spell is deployed will be affected by the spell. Units that move into or are spawned in the radius of the spell will be unaffected. Siege Machines are immune to the spell effect. Units that are underground (e.g. Miners and Super Miners ) are also unaffected but will be affected if they are on the surface when the spell is deployed.
  • Only units that are in the area of effect when the spell is deployed will be affected by the spell. Units that move into or are spawned in the radius of the spell will be unaffected.
  • Siege Machines are immune to the spell effect. Units that are underground (e.g. Miners and Super Miners ) are also unaffected but will be affected if they are on the surface when the spell is deployed.
  • Affected units are still vulnerable to displacement effects, such as that from the Air Sweeper or Tornado Trap .
  • The Ice Block Spell does not stack with other damage reduction effects such as those from the Giant Gauntlet or Eternal Tome . When multiple damage-reducing effects are active on a single unit, the one with the best damage reduction is used. (Eternal Tome's invincibility is treated as having a 100% damage reduction).
  • Spawned troops, like those from the Golem , Lava Hound , or Yeti will not be frozen when spawned.
  • Troops spawned from the Bat and Skeleton Spell will be frozen even if they have not spawned yet.
  • The Furnace will continue to spawn Firemites when frozen.
  • The Druid 's transformation timer will continue to count down while frozen.
  • Using this in combination with the Skeleton Spell will significantly increase its defensive capabilities, as every Skeleton will have an effective 530 hp.
  • The Ice Block Spell can be useful when combined with Invisibility Spells and the Fireball . By using Invisibility Spells on nearby defenses on the outside of the base, the fireball can be launched into the center of the base for massive damage. The Ice Block Spell can prevent the Grand Warden from moving when using this strategy, reducing the chance of targeting the wrong defense.
  • The Ice Block Spell can also be used to prevent troops with a higher movement speed (like the Royal Champion ) from getting ahead of the rest of the army and dying too early.
  • When used on a Lava Hound the Ice Block Spell can keep the troop alive for much longer, giving other air units (like Balloons , Dragon Riders , or the Battle Blimp ) time to destroy defenses.
  • This spell has a very good synergy with medium-sized tanks, such as an Ice Golem or a Giant . The effect of the spell would make your Ice Golem/Giant tank for longer, which can make them very effective if you are starting a push, or to tank for funnelling troops, and allowing them to survive for longer. The Freeze effect after the Ice Golem dies can also be used to start your main push after the spell wears out.
  • The Freeze effect after the Ice Golem dies can also be used to start your main push after the spell wears out.
  • Using this in combination with the Skeleton Spell will significantly increase its defensive capabilities, as every Skeleton will have an effective 530 hp.
  • The Ice Block Spell can be useful when combined with Invisibility Spells and the Fireball . By using Invisibility Spells on nearby defenses on the outside of the base, the fireball can be launched into the center of the base for massive damage. The Ice Block Spell can prevent the Grand Warden from moving when using this strategy, reducing the chance of targeting the wrong defense.
  • The Ice Block Spell can also be used to prevent troops with a higher movement speed (like the Royal Champion ) from getting ahead of the rest of the army and dying too early.
  • When used on a Lava Hound the Ice Block Spell can keep the troop alive for much longer, giving other air units (like Balloons , Dragon Riders , or the Battle Blimp ) time to destroy defenses.
  • This spell has a very good synergy with medium-sized tanks, such as an Ice Golem or a Giant . The effect of the spell would make your Ice Golem/Giant tank for longer, which can make them very effective if you are starting a push, or to tank for funnelling troops, and allowing them to survive for longer. The Freeze effect after the Ice Golem dies can also be used to start your main push after the spell wears out.
  • The Freeze effect after the Ice Golem dies can also be used to start your main push after the spell wears out.
  • Inferno Towers and Monoliths are probably your best bet as they are tank shredders and can deal some damage to them. However, this only really works if the troops are already at low health before being put under this spell.
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