Revive Spell - Army Troop Units in Clash of Clans


Clan Badge

"The Healer 's own special recipe! The Revive Spell brings a defeated Hero in its range back into the fight with some health. Bring this Spell into battle, and a floating golden heart will appear above any defeated Hero that can be revived. Upgrade the Revive Spell to increase the amount of health Heroes regain."


Trigger Radius 8 tiles
Targets Heroes (Single Target)
Housing Space 2
Spell Factory Level Required 8
Level Hero heal Research cost Research time Laboratory level required
1 60% N/A N/A N/A
2 65% 18,000,000 8d 13
3 70% 19,000,000 10d 12h 14
4 75% 20,000,000 11d 12h 15
  • The Revive Spell is the ninth Elixir spell unlocked, when the Spell Factory is upgraded to level 8, requiring Town Hall 15.
  • The Revive Spell only functions when a Hero is knocked out. If the player has at least one Revive Spell in their inventory, a golden heart with wings will appear above any Hero that gets knocked out, indicating they are eligible to be revived. When used, the Revive Spell targets the closest knocked out Hero to where it is deployed (within a range of 8 tiles) and revives them, bringing them back to battle-ready condition with most of their health. Tapping the golden flying heart on a defeated Hero can also do the same, even when the Spell is not selected. If there are no eligible Heroes in range if selected, the spell will disappear without taking effect, wasting the spell. If there are multiple Heroes in range, the effect will only apply to the closest Hero to where the Spell was deployed.
  • If there are no eligible Heroes in range if selected, the spell will disappear without taking effect, wasting the spell.
  • If there are multiple Heroes in range, the effect will only apply to the closest Hero to where the Spell was deployed.
  • Heroes can be revived multiple times, provided that the player has the necessary Revive Spells.
  • If "Activate Hero Abilities on KO" is turned on in the settings, the Hero ability will be activated first before the Hero can be knocked out to be revived by the Revive Spell.
  • If the Hero is knocked out during a timed ability, such as that provided by the Rage Vial or Invisibility Vial , the ability timer will tick down while the Hero is knocked out. The ability can be resumed if the Hero is revived while the timer is ongoing.
  • If the Hero is knocked out while paired to a Pet , the Pet is considered to have decoupled from that Hero upon the Hero's initial KO. They will not rejoin the Hero (nor will the Hero influence their behavior) when the Hero is revived.
  • The Revive Spell can be used to revive a Hero when they are defeated by high-damage defenses and defending units. Usually works best with the Barbarian King, as he tends to have a lot of hitpoints. To further improve this revival, the Phoenix must activate her ability first before you revive him when the Barbarian King is knocked out after the invincibility.
  • To further improve this revival, the Phoenix must activate her ability first before you revive him when the Barbarian King is knocked out after the invincibility.
  • The Royal Champion can also be beneficial, as she can jump over Walls whilst the Barbarian King and the Archer Queen cannot.
  • If the Grand Warden wields the Fireball in a Warden Charge while being grabbed by the Hook Tower, you can let the Warden get knocked out in an area. Afterwards, turn the defeated Hero invisible and revive him before activating his ability and recalling him. Paired with Earthquake Spells , this can prove to be a deadly combo if used correctly.
  • Paired with Earthquake Spells , this can prove to be a deadly combo if used correctly.
  • When there are multiple Heroes close to each other, you must choose a Hero to revive, otherwise you may revive the wrong one and potentially cause issues.
  • The Revive Spell can be used to revive a Hero when they are defeated by high-damage defenses and defending units. Usually works best with the Barbarian King, as he tends to have a lot of hitpoints. To further improve this revival, the Phoenix must activate her ability first before you revive him when the Barbarian King is knocked out after the invincibility.
  • To further improve this revival, the Phoenix must activate her ability first before you revive him when the Barbarian King is knocked out after the invincibility.
  • The Royal Champion can also be beneficial, as she can jump over Walls whilst the Barbarian King and the Archer Queen cannot.
  • If the Grand Warden wields the Fireball in a Warden Charge while being grabbed by the Hook Tower, you can let the Warden get knocked out in an area. Afterwards, turn the defeated Hero invisible and revive him before activating his ability and recalling him. Paired with Earthquake Spells , this can prove to be a deadly combo if used correctly.
  • Paired with Earthquake Spells , this can prove to be a deadly combo if used correctly.
  • When there are multiple Heroes close to each other, you must choose a Hero to revive, otherwise you may revive the wrong one and potentially cause issues.
  • Defending Heroes, Skeletons from Skeleton Traps and Clan Castle troops can distract the revived Hero while defenses deal damage.
  • Reduced upgrade time at level 3 and 4: Level 3: 12d -> 10d 12h Level 4: 16d -> 11d 12h
  • Level 3: 12d -> 10d 12h
  • Level 4: 16d -> 11d 12h
  • Reduced upgrade cost at level 3 and 4: Level 3: 20,000,000 -> 19,000,000 Level 4: 22,000,000 -> 20,000,000
  • Level 3: 20,000,000 -> 19,000,000
  • Level 4: 22,000,000 -> 20,000,000
  • Reduced upgrade time at level 3 and 4: Level 3: 12d -> 10d 12h Level 4: 16d -> 11d 12h
  • Level 3: 12d -> 10d 12h
  • Level 4: 16d -> 11d 12h
  • Reduced upgrade cost at level 3 and 4: Level 3: 20,000,000 -> 19,000,000 Level 4: 22,000,000 -> 20,000,000
  • Level 3: 20,000,000 -> 19,000,000
  • Level 4: 22,000,000 -> 20,000,000
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
  • Out of all the Spells in the game, the Revive Spell is the only spell that revives a unit upon usage, specifically Heroes in the Home Village.
  • The Revive Spell is the second spell with no falling bottle animation when deployed, the first one is Santa's Surprise .
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