Seeking Shield - Army Troop Units in Clash of Clans


Clan Badge

"Throws her shield which bounces between defenses , dealing damage"


User Royal Champion
Ability Type Active
Rarity Common
Unlock Requirement Available by default
Number of Targets 4
Targets Ground & Air
Level Projectile damage per target Hitpoint increase Upgrade cost shiny ore Upgrade cost glowy ore Blacksmith level required
1 1,000 40 N/A N/A N/A
2 1,000 60 120 - 1
3 1,250 80 240 20 1
4 1,250 100 400 - 1
5 1,250 120 600 - 1
6 1,500 140 840 100 1
7 1,500 160 1,120 - 1
8 1,500 180 1,440 - 1
9 1,750 200 1,800 200 1
10 1,750 220 1,900 - 3
11 1,750 240 2,000 - 3
12 2,000 260 2,100 400 3
13 2,000 280 2,200 - 5
14 2,000 300 2,300 - 5
15 2,250 320 2,400 600 5
16 2,250 340 2,500 - 7
17 2,250 360 2,600 - 7
18 2,500 380 2,700 600 7
  • The Seeking Shield is a piece of Common Hero Equipment for the Royal Champion . It is one of two pieces of Hero Equipment that the Royal Champion starts with, the other being the Royal Gem .
  • The Seeking Shield appears as an octagonal wooden shield with a rounded square metal piece at the center and thick metal at the ends. When equipped, it allows the Royal Champion to throw a ricocheting shield when she uses her ability. The shield hits four different targets, dealing fixed damage to each. There is no limit to how far the shield can travel; it only expires once it has hit four targets. The shield prioritizes defenses, so if at least four defenses remain, the shield will exclusively hit defenses. If there are less than four defenses remaining, the shield will hit all remaining defenses before hitting defending troops or non-defensive buildings for its remaining targets (if any such targets exist). The shield cannot hit a given target more than once.
  • The shield prioritizes defenses, so if at least four defenses remain, the shield will exclusively hit defenses. If there are less than four defenses remaining, the shield will hit all remaining defenses before hitting defending troops or non-defensive buildings for its remaining targets (if any such targets exist). The shield cannot hit a given target more than once.
  • In addition, the Seeking Shield increases the Royal Champion's hitpoints when equipped.
  • It is best used to destroy or cripple key defenses or to help with cleanup (e.g., Builder's Huts in the corner). Because the shield can travel any distance required to hit its targets, it can assist with destroying isolated defenses left behind, which could otherwise have caused time fails.
  • When upgraded to a high level, it is capable of one-shotting defenses with low hitpoints. The following defenses at max level can be one-shot by a Seeking Shield: An Air Sweeper (1,050 HP) requires a level 3 or higher Seeking Shield; A Hidden Tesla (1,700 HP with Supercharge level 2 and 1,650 HP without) requires a level 9 or higher Seeking Shield; An Archer Tower (1,800 HP), Air Defense (1,950 HP) or Builder's Hut without Supercharge level 2 (2,000 HP) requires a level 12 or higher Seeking Shield; A Builder's Hut with Supercharge level 2 (2,050 HP) or Cannon (2,250 HP) requires a level 15 or higher Seeking Shield; A Mortar that is not Supercharged to level 2 (2,450 HP) requires a max-level Seeking Shield. Mortars with Supercharge level 2 (2,525 HP) will survive. Lower levels of the Wizard Tower (up to level 12), Bomb Tower (up to level 10), X-Bow (up to level 3), Inferno Tower (up to level 4), and Spell Tower (level 1 only) can also be one-shot by a Seeking Shield but will survive a single hit from a max-level Seeking Shield.
  • An Air Sweeper (1,050 HP) requires a level 3 or higher Seeking Shield;
  • A Hidden Tesla (1,700 HP with Supercharge level 2 and 1,650 HP without) requires a level 9 or higher Seeking Shield;
  • An Archer Tower (1,800 HP), Air Defense (1,950 HP) or Builder's Hut without Supercharge level 2 (2,000 HP) requires a level 12 or higher Seeking Shield;
  • A Builder's Hut with Supercharge level 2 (2,050 HP) or Cannon (2,250 HP) requires a level 15 or higher Seeking Shield;
  • A Mortar that is not Supercharged to level 2 (2,450 HP) requires a max-level Seeking Shield. Mortars with Supercharge level 2 (2,525 HP) will survive.
  • Lower levels of the Wizard Tower (up to level 12), Bomb Tower (up to level 10), X-Bow (up to level 3), Inferno Tower (up to level 4), and Spell Tower (level 1 only) can also be one-shot by a Seeking Shield but will survive a single hit from a max-level Seeking Shield.
  • Level 15 Seeking Shields (the max level for TH13) are capable of one-shotting the following defenses, in addition to the above-mentioned max-level defenses: Mortars, up to level 15; Wizard Towers, up to level 11; Bomb Towers, up to level 8; X-Bows, up to level 2; Inferno Towers, up to level 3.
  • Mortars, up to level 15;
  • Wizard Towers, up to level 11;
  • Bomb Towers, up to level 8;
  • X-Bows, up to level 2;
  • Inferno Towers, up to level 3.
  • Although generally not a reliable method, the Seeking Shield can trigger the Invisibility Spell Tower by hitting a defense near it, so long as the Royal Champion remains alive.
  • It pairs well with the Hog Rider Puppet : the Seeking Shield first deals some damage to defenses in a compartment, the Royal Champion will stop being targeted by defenses, and the Hog Riders spawned will take out the defenses in such compartments. However, splash defenses can counter this easily, so using something to take out such splash defenses or simply using the Seeking Shield to take them out partially can help in this strategy succeeding.
  • However, splash defenses can counter this easily, so using something to take out such splash defenses or simply using the Seeking Shield to take them out partially can help in this strategy succeeding.
  • When attacking a base and you are running low on time, this ability can also be useful on cleanup due to its high damage, high speed, and the amount of targets that it can hit, being 4.
  • It is best used to destroy or cripple key defenses or to help with cleanup (e.g., Builder's Huts in the corner). Because the shield can travel any distance required to hit its targets, it can assist with destroying isolated defenses left behind, which could otherwise have caused time fails.
  • When upgraded to a high level, it is capable of one-shotting defenses with low hitpoints. The following defenses at max level can be one-shot by a Seeking Shield: An Air Sweeper (1,050 HP) requires a level 3 or higher Seeking Shield; A Hidden Tesla (1,700 HP with Supercharge level 2 and 1,650 HP without) requires a level 9 or higher Seeking Shield; An Archer Tower (1,800 HP), Air Defense (1,950 HP) or Builder's Hut without Supercharge level 2 (2,000 HP) requires a level 12 or higher Seeking Shield; A Builder's Hut with Supercharge level 2 (2,050 HP) or Cannon (2,250 HP) requires a level 15 or higher Seeking Shield; A Mortar that is not Supercharged to level 2 (2,450 HP) requires a max-level Seeking Shield. Mortars with Supercharge level 2 (2,525 HP) will survive. Lower levels of the Wizard Tower (up to level 12), Bomb Tower (up to level 10), X-Bow (up to level 3), Inferno Tower (up to level 4), and Spell Tower (level 1 only) can also be one-shot by a Seeking Shield but will survive a single hit from a max-level Seeking Shield.
  • An Air Sweeper (1,050 HP) requires a level 3 or higher Seeking Shield;
  • A Hidden Tesla (1,700 HP with Supercharge level 2 and 1,650 HP without) requires a level 9 or higher Seeking Shield;
  • An Archer Tower (1,800 HP), Air Defense (1,950 HP) or Builder's Hut without Supercharge level 2 (2,000 HP) requires a level 12 or higher Seeking Shield;
  • A Builder's Hut with Supercharge level 2 (2,050 HP) or Cannon (2,250 HP) requires a level 15 or higher Seeking Shield;
  • A Mortar that is not Supercharged to level 2 (2,450 HP) requires a max-level Seeking Shield. Mortars with Supercharge level 2 (2,525 HP) will survive.
  • Lower levels of the Wizard Tower (up to level 12), Bomb Tower (up to level 10), X-Bow (up to level 3), Inferno Tower (up to level 4), and Spell Tower (level 1 only) can also be one-shot by a Seeking Shield but will survive a single hit from a max-level Seeking Shield.
  • Level 15 Seeking Shields (the max level for TH13) are capable of one-shotting the following defenses, in addition to the above-mentioned max-level defenses: Mortars, up to level 15; Wizard Towers, up to level 11; Bomb Towers, up to level 8; X-Bows, up to level 2; Inferno Towers, up to level 3.
  • Mortars, up to level 15;
  • Wizard Towers, up to level 11;
  • Bomb Towers, up to level 8;
  • X-Bows, up to level 2;
  • Inferno Towers, up to level 3.
  • Although generally not a reliable method, the Seeking Shield can trigger the Invisibility Spell Tower by hitting a defense near it, so long as the Royal Champion remains alive.
  • It pairs well with the Hog Rider Puppet : the Seeking Shield first deals some damage to defenses in a compartment, the Royal Champion will stop being targeted by defenses, and the Hog Riders spawned will take out the defenses in such compartments. However, splash defenses can counter this easily, so using something to take out such splash defenses or simply using the Seeking Shield to take them out partially can help in this strategy succeeding.
  • However, splash defenses can counter this easily, so using something to take out such splash defenses or simply using the Seeking Shield to take them out partially can help in this strategy succeeding.
  • When attacking a base and you are running low on time, this ability can also be useful on cleanup due to its high damage, high speed, and the amount of targets that it can hit, being 4.
  • The shield targets the nearest defenses similar to an Electro Dragon 's chain (albeit only seeing defensive buildings as viable targets). You can take advantage of this by placing defenses in a manner to prevent key defenses from being hit.
  • The Royal Champion does not visually lose her shield when using the ability, unlike before the December 2023 update that introduced Hero Equipment. This is because her throwing of the Seeking Shield post-update is no longer tied to the Royal Champion's animation; prior to this update, the shield was only released when she completed the shield-throwing animation, and as a result, the shield may not be thrown if she is defeated before the animation completes. As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped. On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped.
  • On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • Before the Seeking Shield itself was separated into 2 pieces of her respective Hero Equipment, when her ability was activated while the buildings were turned invisible when all the others were destroyed, she would delay throwing her shield until the Invisibility Spell effect wore off, and she could then throw it. As of the Town Hall 16 update, this no longer happens, as when the same thing happens to said buildings or they are trapped by the Overgrowth Spell, she instead throws the shield at the edge of the map, wasting the ability.
  • The Royal Champion does not visually lose her shield when using the ability, unlike before the December 2023 update that introduced Hero Equipment. This is because her throwing of the Seeking Shield post-update is no longer tied to the Royal Champion's animation; prior to this update, the shield was only released when she completed the shield-throwing animation, and as a result, the shield may not be thrown if she is defeated before the animation completes. As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped. On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped.
  • On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • Before the Seeking Shield itself was separated into 2 pieces of her respective Hero Equipment, when her ability was activated while the buildings were turned invisible when all the others were destroyed, she would delay throwing her shield until the Invisibility Spell effect wore off, and she could then throw it. As of the Town Hall 16 update, this no longer happens, as when the same thing happens to said buildings or they are trapped by the Overgrowth Spell, she instead throws the shield at the edge of the map, wasting the ability.
  • The Royal Champion does not visually lose her shield when using the ability, unlike before the December 2023 update that introduced Hero Equipment. This is because her throwing of the Seeking Shield post-update is no longer tied to the Royal Champion's animation; prior to this update, the shield was only released when she completed the shield-throwing animation, and as a result, the shield may not be thrown if she is defeated before the animation completes. As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped. On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped.
  • On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • Before the Seeking Shield itself was separated into 2 pieces of her respective Hero Equipment, when her ability was activated while the buildings were turned invisible when all the others were destroyed, she would delay throwing her shield until the Invisibility Spell effect wore off, and she could then throw it. As of the Town Hall 16 update, this no longer happens, as when the same thing happens to said buildings or they are trapped by the Overgrowth Spell, she instead throws the shield at the edge of the map, wasting the ability.
  • The Royal Champion does not visually lose her shield when using the ability, unlike before the December 2023 update that introduced Hero Equipment. This is because her throwing of the Seeking Shield post-update is no longer tied to the Royal Champion's animation; prior to this update, the shield was only released when she completed the shield-throwing animation, and as a result, the shield may not be thrown if she is defeated before the animation completes. As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped. On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • As a result, the Royal Champion can "throw" her Seeking Shield independently of any status effects that slow or stop her animations. If the ability is used normally while the Royal Champion is not slowed, the shield will still be released when her shield-throwing animation completes, but this animation can be desynchronized if the Champion is slowed or stopped.
  • On the other hand, if the Royal Champion uses her ability automatically by virtue of activating it on KO, the shield is released instantly, ignoring the animation. The shield will also be released instantly if she is defeated before her shield release animation is completed, meaning it is no longer possible to prevent the release of the Seeking Shield if the ability is used at all.
  • Before the Seeking Shield itself was separated into 2 pieces of her respective Hero Equipment, when her ability was activated while the buildings were turned invisible when all the others were destroyed, she would delay throwing her shield until the Invisibility Spell effect wore off, and she could then throw it. As of the Town Hall 16 update, this no longer happens, as when the same thing happens to said buildings or they are trapped by the Overgrowth Spell, she instead throws the shield at the edge of the map, wasting the ability.
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