Super Yeti - Army Troop Units in Clash of Clans


Clan Badge

"This mysterious masked Yeti is charged up! His electrical little buddies spring into action when he takes damage and zap the closest Building to spark a devastating chain reaction!"


Preferred Target Any
Attack Type Melee (Ground Only)
Housing Space 35
Movement Speed 12
Attack Speed 1s
Barracks Level Required 14
Range 0.8 tiles
Special Ability Shock and Awe
Boost Cost 25,000
Boost Duration 3d
Yeti Level Required 3
Level Damage per second Damage per attack Hitpoints Electromites spawned
1* 360 360 4,600 7
2* 390 390 5,000 8
3 415 415 5,400 9
4 440 440 5,800 10
5 465 465 6,200 11
6 495 495 6,600 12
7 525 525 7,000 13
  • The Super Yeti is a Super Troop based on the Yeti . It can be unlocked by boosting the Yeti when it is at least level 3.
  • The Super Yeti is similar to the appearance of a Yeti, except he is more hairy, has a beard, and his horns are much larger. He has light blue hair, which are jagged his head; his beard is held together by a golden band. He also wears gloves with a Super Troop symbol on each one, and his basket now holds Electromites. He attacks by swiping one of his hands or clobbers the target with both.
  • Boosting the Yeti requires 25,000 Dark Elixir or a Super Potion , and doing so allows the Yeti to be boosted for 3 days. The level of Super Yeti you obtain from the boost corresponds to the level of Yeti you have.
  • The Super Yeti is similar to the Yeti, except with higher hitpoints and damage, and spawns one Electromite for every 400 damage taken, which acts similarly to the Yetimite that do chain lightning damage and prioritize Buildings in general instead of Defenses .
  • Super Yetis have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Yetis will proceed to attack the nearest structure.
  • Super Yetis' above-average health and relatively high attack can help the funnel of the main army, especially when the Electromites that spawn have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a large amount of damage to defenses, making the funnel even smoother.
  • Ensuring that a Super Yeti gets hit enough to activate Electromites is essential to increase the damage output of Super Yeti, since Yeti does not deal a lot of damage by himself, but if Super Yetis get destroyed, then Electromites can be destroyed easily.
  • Due to the high damage output of Super Yetis, a common and viable strategy is to fill the Battle Blimp with Clan Castle Super Yeti, then send in the Blimp to drop the Yetis on key defenses such as Inferno Towers , Eagle Artillery , or the Town Hall itself, paired with a Rage Spell and Clone Spell . The resulting Electromites will help destroy any Buildings where it drops as the lightning chains through the core of the base.
  • Alternatively, you can deploy him directly without the use of a Siege Machine and let it deploy an Electromite before cloning it.
  • Super Yetis' above-average health and relatively high attack can help the funnel of the main army, especially when the Electromites that spawn have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a large amount of damage to defenses, making the funnel even smoother.
  • Ensuring that a Super Yeti gets hit enough to activate Electromites is essential to increase the damage output of Super Yeti, since Yeti does not deal a lot of damage by himself, but if Super Yetis get destroyed, then Electromites can be destroyed easily.
  • Due to the high damage output of Super Yetis, a common and viable strategy is to fill the Battle Blimp with Clan Castle Super Yeti, then send in the Blimp to drop the Yetis on key defenses such as Inferno Towers , Eagle Artillery , or the Town Hall itself, paired with a Rage Spell and Clone Spell . The resulting Electromites will help destroy any Buildings where it drops as the lightning chains through the core of the base.
  • Alternatively, you can deploy him directly without the use of a Siege Machine and let it deploy an Electromite before cloning it.
  • To prevent his Electromites from getting chain value, spread your buildings two tiles away from each other. This principle applies to major defenses such as Scattershots , merged defenses, and the Eagle Artillery (or Inferno Artillery if at Town Hall 17).
  • Removed the Super Yeti temporarily.
  • Removed training time.
  • Removed the Super Yeti temporarily.
  • Removed training time.
  • You can have a maximum of 9 Super Yetis at one time in a complete set of fully upgraded Army Camps . This number increases to 10 if you include 1 that can fit into a level 7 or higher Clan Castle . On the battlefield, you can clone an additional 4 Super Yetis with four level 7 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 14 Super Yetis.
  • The Super Yeti was teased to likely be the next Super Troop by former General Manager Stuart on June 6, 2024 [ 1 ] after a long drought of new ones since Super Hog Rider on June 12, 2023. However, it took almost a year for him to officially come out after this Ask Me Anything.
  • The Super Yeti was accidentally released during the March 24, 2025 update. During this time, it could not be boosted directly in the Super Sauna but could be donated in the Clan Castle using Gems if players were eligible to receive them when the donation criteria was met, and Raid Medals to players themselves after receiving one. It could also be viewed in the quick training menu when editing an preset. Supercell confirmed that the version released in March was not balanced and is later removed with the maintenance break that removes troop training time on March 27, 2025. The Super Yeti was later re-released to the game with the May 12, 2025 Super Troop Spotlight event for him, but with slight reductions on summoned units at levels 6 and 7.
  • Supercell confirmed that the version released in March was not balanced and is later removed with the maintenance break that removes troop training time on March 27, 2025.
  • The Super Yeti was later re-released to the game with the May 12, 2025 Super Troop Spotlight event for him, but with slight reductions on summoned units at levels 6 and 7.
  • Unlike the normal Yeti, when the Super Yeti runs out of Electromites to spawn, his basket will still appear full of Electromites.
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