Unicorn - Army Troop Units in Clash of Clans


Clan Badge

"Unicorns have severe trust issues, but overcoming them with love and patience is totally worth it. They'll heal up any minor or major scrapes as well as any Healer !"


Preferred Healing Target Hero
Healing Targets Ground and Air
Effect Type Single Target
Movement Speed 16
Healing Speed 1s
Pet House Level Required 4
Healing Range 2.5 tiles
Special Ability Personal Healer
Level Healing per second Healing per pulse Hitpoints Upgrade cost Upgrade time Pet house level required
1 50 50 1,400 N/A N/A 4
2 53 53 1,450 50,000 1d 12h 4
3 56 56 1,500 65,000 2d 4
4 58 58 1,550 80,000 3d 4
5 60 60 1,600 95,000 4d 4
6 62 62 1,675 110,000 4d 12h 4
7 64 64 1,725 125,000 5d 4
8 66 66 1,800 140,000 5d 12h 4
9 68 68 1,875 155,000 6d 4
10 70 70 1,950 170,000 6d 12h 4
11 71 71 2,025 200,000 7d 11
12 72 72 2,100 230,000 8d 11
13 73 73 2,175 260,000 8d 11
14 74 74 2,250 290,000 8d 11
15 75 75 2,325 320,000 8d 11
  • The Unicorn is the fourth Pet unlocked from the Pet House , when the Pet House is upgraded to level 4. It heals its assigned Hero just like a Healer does.
  • Unlike Healers, however, the Unicorn can target both ground and air units.
  • The Unicorn prioritizes the Hero that the Unicorn is paired to, and while active, Unicorn will follow the Hero and heal them whenever possible. If the Hero is knocked out or removed from battle by a Recall Spell , Unicorn will target other troops and heal them. If the Unicorn has no target to heal, it will simply remain stationary even if it is taking damage.
  • Unlike other forms of healing, the Unicorn heals both Heroes and non-Heroes at the same rate; there is no "increased" healing rate for non-Heroes.
  • The Unicorn is helpful when paired up with the Barbarian King (especially at hybrid attacks) so that the Barbarian King can stay alive for longer, cleaning the non-defensive buildings (e.g. Gold Mines , Elixir Collectors , non-defensive Builder's Huts , etc.). The Barbarian King's slow movement speed also allows the Unicorn to have a maximum healing potential. However, if the Barbarian King is not taking much damage from defenses or is equipped with a sufficiently-leveled Vampstache , it could be advisable to pair him with another Pet . The Barbarian King's already sizeable amount of health allows him to stay alive for longer in the first place.
  • However, if the Barbarian King is not taking much damage from defenses or is equipped with a sufficiently-leveled Vampstache , it could be advisable to pair him with another Pet . The Barbarian King's already sizeable amount of health allows him to stay alive for longer in the first place.
  • The Unicorn can substitute for a Healer in a Queen Walk or Warden Walk because of its ability to heal its assigned Hero . This allows you to save 14 housing space in your army for other purposes, and when the Unicorn is sufficiently upgraded, it will have better healing output and hitpoints than the Healer. The Unicorn is, however, more costly than a Healer when it comes to recalling a Hero walk, since the Recall Spell treats the Unicorn as taking up 20 housing space. This is only an issue, however, when using a Recall Spell that is not maxed (the Hero and 4 Healers take up 81 spaces, whereas a Hero, 3 Healers and a Unicorn take up 87), or if additional troops are to be recalled alongside the Hero walk.
  • The Unicorn is, however, more costly than a Healer when it comes to recalling a Hero walk, since the Recall Spell treats the Unicorn as taking up 20 housing space. This is only an issue, however, when using a Recall Spell that is not maxed (the Hero and 4 Healers take up 81 spaces, whereas a Hero, 3 Healers and a Unicorn take up 87), or if additional troops are to be recalled alongside the Hero walk.
  • The Unicorn has the ability to jump over Walls , even if the hero it is paired to cannot.
  • The Unicorn has rather low hitpoints compared to other Pets , and so is very vulnerable to defenses . Generally, the assigned Hero should be able to protect it from single-target defenses, but there are defenses that can hit both the Hero and the Unicorn which should be watched out for. If the Unicorn is used to heal the air-mode Grand Warden, this is an even bigger problem, as the Warden will not be able to protect the Unicorn against ground-only defenses.
  • Its slow movement speed can be an issue when using it with fast-moving Heroes like the Archer Queen or Royal Champion , as they can cause the Unicorn to lag behind over long distances and prevent it from utilizing its full healing potential (although regular Healers have the same problems, they have a longer range to make up for it).
  • The Unicorn is helpful when paired up with the Barbarian King (especially at hybrid attacks) so that the Barbarian King can stay alive for longer, cleaning the non-defensive buildings (e.g. Gold Mines , Elixir Collectors , non-defensive Builder's Huts , etc.). The Barbarian King's slow movement speed also allows the Unicorn to have a maximum healing potential. However, if the Barbarian King is not taking much damage from defenses or is equipped with a sufficiently-leveled Vampstache , it could be advisable to pair him with another Pet . The Barbarian King's already sizeable amount of health allows him to stay alive for longer in the first place.
  • However, if the Barbarian King is not taking much damage from defenses or is equipped with a sufficiently-leveled Vampstache , it could be advisable to pair him with another Pet . The Barbarian King's already sizeable amount of health allows him to stay alive for longer in the first place.
  • The Unicorn can substitute for a Healer in a Queen Walk or Warden Walk because of its ability to heal its assigned Hero . This allows you to save 14 housing space in your army for other purposes, and when the Unicorn is sufficiently upgraded, it will have better healing output and hitpoints than the Healer. The Unicorn is, however, more costly than a Healer when it comes to recalling a Hero walk, since the Recall Spell treats the Unicorn as taking up 20 housing space. This is only an issue, however, when using a Recall Spell that is not maxed (the Hero and 4 Healers take up 81 spaces, whereas a Hero, 3 Healers and a Unicorn take up 87), or if additional troops are to be recalled alongside the Hero walk.
  • The Unicorn is, however, more costly than a Healer when it comes to recalling a Hero walk, since the Recall Spell treats the Unicorn as taking up 20 housing space. This is only an issue, however, when using a Recall Spell that is not maxed (the Hero and 4 Healers take up 81 spaces, whereas a Hero, 3 Healers and a Unicorn take up 87), or if additional troops are to be recalled alongside the Hero walk.
  • The Unicorn has the ability to jump over Walls , even if the hero it is paired to cannot.
  • The Unicorn has rather low hitpoints compared to other Pets , and so is very vulnerable to defenses . Generally, the assigned Hero should be able to protect it from single-target defenses, but there are defenses that can hit both the Hero and the Unicorn which should be watched out for. If the Unicorn is used to heal the air-mode Grand Warden, this is an even bigger problem, as the Warden will not be able to protect the Unicorn against ground-only defenses.
  • Its slow movement speed can be an issue when using it with fast-moving Heroes like the Archer Queen or Royal Champion , as they can cause the Unicorn to lag behind over long distances and prevent it from utilizing its full healing potential (although regular Healers have the same problems, they have a longer range to make up for it).
  • A Scattershot is often a good tool to damage Unicorns hiding behind their assigned Hero , because of its ability to attack units behind the main target. However, this does not work when the Unicorn is healing the Grand Warden in air-mode because Scattershot cannot hit aerial and grounded targets simultaneously.
  • Other multi-targeting defenses like Inferno Towers , Ricochet Cannons , Multi-Archer Towers , Firespitters , and the Town Hall can also damage both the Unicorn and the Hero.
  • Traps such as Giant Bombs and the Giga Bomb work quite well against the Unicorn due to their high damage output.
  • Removed the ability for Healers to target the Unicorn.
  • Fixed a visual bug where Inferno Towers appeared to target the air above the Unicorn when attacking it.
  • Force retarget for Unicorn if its assigned Hero is knocked out and the Unicorn is attacking a Wall.
  • Unicorn's level now shows boosted badge in battle end screen when Hero Potion is active.
  • Removed the ability for Healers to target the Unicorn.
  • Fixed a visual bug where Inferno Towers appeared to target the air above the Unicorn when attacking it.
  • Force retarget for Unicorn if its assigned Hero is knocked out and the Unicorn is attacking a Wall.
  • Unicorn's level now shows boosted badge in battle end screen when Hero Potion is active.
  • The Unicorn is the pet to have the slowest movement speed, being 16.
  • Unlike the Healer , the battle does not end automatically if the Unicorn is the only unit left in the battle, and there are no more non-Healer troops or damaging Spells to deploy.
  • Based on the release notes , the Unicorn may act like a lighthouse by using its glowing horn to help lost travelers.
  • The Unicorn is the pet to have the slowest movement speed, being 16.
  • Unlike the Healer , the battle does not end automatically if the Unicorn is the only unit left in the battle, and there are no more non-Healer troops or damaging Spells to deploy.
  • Based on the release notes , the Unicorn may act like a lighthouse by using its glowing horn to help lost travelers.
  • The Unicorn and the Druid are the only Healer-type troops to heal both ground and air units.
  • The Unicorn is the last of the first four original four Pets to gain five levels in an update, with the Electro Owl being the second, and the Mighty Yak and L.A.S.S.I being the first.
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