Spirit Fox - Truppeneinheiten in Clash of Clans


Clan Badge

"An extremely shy creature, who’s happiest alone in the woods outside the Village . When called to battle, Spirit Fox fights fiercely alongside their hero and helps them with a little invisibility."


Preferred Target Within 4.5 tiles of Hero
Targets Ground
Attack Type Single Target
Movement Speed 24
Attack Speed 1.6s
Pet House Level Required 9
Range 2.5 tiles
Special Ability Spirit Walk
Level Damage per second Damage per hit Invisibility duration Hitpoints Upgrade cost Upgrade time Pet house level required
1 108 172.8 3s 1,900 N/A N/A 9
2 116 185.6 3s 2,000 150,000 3d 9
3 124 198.4 3s 2,100 160,000 4d 9
4 132 211.2 3s 2,200 170,000 5d 9
5 140 224 3.5s 2,300 180,000 5d 12h 9
6 148 236.8 3.5s 2,400 190,000 6d 9
7 156 249.6 3.5s 2,500 200,000 6d 12h 9
8 164 262.4 3.5s 2,600 210,000 7d 9
9 172 275.6 3.5s 2,700 220,000 7d 12h 9
10 180 288 4s 2,800 230,000 8d 9
  • Spirit Fox is the ninth pet unlocked when the Pet House is upgraded to level 9 (this requires Town Hall level 16).
  • The Spirit Fox resembles a blue fox with varying degrees of blue, has three tails and a long fur coat. Its feet, the tips of its tails, and the eyebrows are a dark shade of turquoise, with the color growing lighter in height, except for its body, on which it is aquamarine.
  • When deployed, the Spirit Fox turns both itself and its assigned Hero invisible. The duration of invisibility depends on the level of the Spirit Fox. Once the prescribed duration expires, the invisibility will be reapplied after a 6-second cooldown. The invisibility is only applied whenever the Spirit Fox is on the field. If it is removed from battle by a Recall Spell , the Hero will not be able to turn invisible until the Spirit Fox is brought back onto the field. The Spirit Fox can apply invisibility solely to itself if its Hero is knocked out or recalled by a Recall Spell. Effects that affect attack speed will not affect the cooldown of the invisibility ability.
  • The invisibility is only applied whenever the Spirit Fox is on the field. If it is removed from battle by a Recall Spell , the Hero will not be able to turn invisible until the Spirit Fox is brought back onto the field. The Spirit Fox can apply invisibility solely to itself if its Hero is knocked out or recalled by a Recall Spell.
  • Effects that affect attack speed will not affect the cooldown of the invisibility ability.
  • The Spirit Fox prioritizes a target within 4.5 tiles of the Hero that the Spirit Fox is paired to. If the Hero is knocked out or removed from battle by a Recall Spell , the Spirit Fox behaves like a troop with no preferential target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • Spirit Fox pairs incredibly well with the Royal Champion thanks to its ability which prevents the Royal Champion from being targeted at times, which increases the odds of the Royal Champion surviving. The Spirit Fox is able to jump over Walls , so will not lag behind the Royal Champion.
  • Spirit Fox's Spirit Walk ability can be used to push the Hero into compartments with single target Inferno Towers . The ability resets the Inferno Tower's beam every time it activates; giving the Hero or other troops time to destroy it. It should be noted that the 6 second cooldown enables the Inferno Tower to reach its highest damage stage for a split second, which allows it to cause serious damage to your Hero if it was locked on for the entire duration of visibility.
  • It should not be paired with the Archer Queen or the Grand Warden as the Spirit Fox will run ahead of the two heroes in a lot of cases, and will result in a premature death of the pet, which is a waste of its valuable ability.
  • While the Barbarian King moves slower, the Spirit Fox will stay behind him because of the King's melee range. Its invisibility increases the tanking potential of the king, thus allowing him to survive longer. If the Barbarian King has the Vampstache equipped, he can use the invisibility periods to safely heal himself, further increasing his survivability. However, this will remove a tank from the battle, potentially exposing troops at the back susceptible to damage, which by the time when the king becomes visible again, could destroy some, if unlucky, most of your backline, which could ruin the attack.
  • However, this will remove a tank from the battle, potentially exposing troops at the back susceptible to damage, which by the time when the king becomes visible again, could destroy some, if unlucky, most of your backline, which could ruin the attack.
  • Spirit Fox pairs incredibly well with the Royal Champion thanks to its ability which prevents the Royal Champion from being targeted at times, which increases the odds of the Royal Champion surviving. The Spirit Fox is able to jump over Walls , so will not lag behind the Royal Champion.
  • Spirit Fox's Spirit Walk ability can be used to push the Hero into compartments with single target Inferno Towers . The ability resets the Inferno Tower's beam every time it activates; giving the Hero or other troops time to destroy it. It should be noted that the 6 second cooldown enables the Inferno Tower to reach its highest damage stage for a split second, which allows it to cause serious damage to your Hero if it was locked on for the entire duration of visibility.
  • It should not be paired with the Archer Queen or the Grand Warden as the Spirit Fox will run ahead of the two heroes in a lot of cases, and will result in a premature death of the pet, which is a waste of its valuable ability.
  • While the Barbarian King moves slower, the Spirit Fox will stay behind him because of the King's melee range. Its invisibility increases the tanking potential of the king, thus allowing him to survive longer. If the Barbarian King has the Vampstache equipped, he can use the invisibility periods to safely heal himself, further increasing his survivability. However, this will remove a tank from the battle, potentially exposing troops at the back susceptible to damage, which by the time when the king becomes visible again, could destroy some, if unlucky, most of your backline, which could ruin the attack.
  • However, this will remove a tank from the battle, potentially exposing troops at the back susceptible to damage, which by the time when the king becomes visible again, could destroy some, if unlucky, most of your backline, which could ruin the attack.
  • A good way to defend against this is with Inferno Towers and Monolith to take out the Hero directly while it is visible to prevent value. However, the Inferno Tower takes a while to charge up, and if it is not in range when it is visible, it might deal minimal damage. so it is not the most reliable strategy.
  • However, the Inferno Tower takes a while to charge up, and if it is not in range when it is visible, it might deal minimal damage. so it is not the most reliable strategy.
  • Ricochet Cannons and Multi-Archer Towers can target both the Spirit Fox and its paired Hero, due to the ability to bounce its shots to another target and the ability to target three units at a time respectively, unless if there are other units close to its range.
  • The Spirit Fox appears to be inspired by a Fennec Fox, with its facial features resembling the specie of fox and the avatar in game files being labelled as "phasefennec".
  • The Spirit Fox appears to be inspired by a Fennec Fox, with its facial features resembling the specie of fox and the avatar in game files being labelled as "phasefennec".
  • The Spirit Fox appears to be inspired by a Fennec Fox, with its facial features resembling the specie of fox and the avatar in game files being labelled as "phasefennec".
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