Root Rider - Unidades del ejército en Clash of Clans


Clan Badge

"This earth warrior is so in tune with nature she doesn't need to walk herself. Riding into battle atop a tough tree root, Root Rider can smash through Walls and slam Defenses into dust."


Preferred Target Defenses
Attack Type Single Target (Ground only)
Housing Space 20
Movement Speed 12
Attack Speed 2.2s
Attack Speed vs. Walls 0.4s
Range 1 tile
Barracks Level Required 17
Level Damage per second Damage per hit Wall damage per second Wall damage per hit Hitpoints Research cost Research time Laboratory level required
1 95 209 10,000 4,000 6,200 N/A N/A N/A
2 105 231 10,000 4,000 6,350 15,000,000 8d 13
3 115 253 10,000 4,000 6,500 17,600,000 10d 14
  • The Root Rider is the seventeenth Elixir Troop unlocked in the Barracks when it has been upgraded to level 17, which requires Town Hall level 15.
  • The Root Rider rides atop a mobile tree root to battle. She is a defense-targeting troop with high hitpoints but low damage and slow speed. The Root Rider is also capable of destroying Walls very quickly, riding over them with her root.
  • Root Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Root Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Root Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • The Root Rider's movement speed is sufficiently slow enough that Walls will be destroyed as she passes through them normally. However, if one uses a Rage Spell or Haste Spell on the Root Rider, it can be seen that she actually ignores Walls and does not have to destroy them.
  • Defensive Root Riders will not damage the defending village's own Walls.
  • Root Riders have high hitpoints and can quickly break open Walls for other attackers to take advantage, which makes them excellent alternatives to Golems or other tank units. Do note that since the Root Rider pathing ignores Walls, she may fail to destroy Walls fully if she crosses over them extremely quickly with a Rage Spell or Haste Spell . However, this is not an issue if the defense she is targeting is situated directly behind the Walls, as those will be broken while she stays on the defense, which can help with funneling other troops inside the base. Earthquake Spells can help if this issue arises, however, it should not be an issue if you are using multiple Root Riders in groups. Their pathing is similar to troops that ignore walls such as the Miner and the Hog Rider .
  • Do note that since the Root Rider pathing ignores Walls, she may fail to destroy Walls fully if she crosses over them extremely quickly with a Rage Spell or Haste Spell . However, this is not an issue if the defense she is targeting is situated directly behind the Walls, as those will be broken while she stays on the defense, which can help with funneling other troops inside the base. Earthquake Spells can help if this issue arises, however, it should not be an issue if you are using multiple Root Riders in groups.
  • Their pathing is similar to troops that ignore walls such as the Miner and the Hog Rider .
  • There are different interactions when the Root Riders break Walls of different levels: At levels 1-10, Walls will be instantly destroyed when she moves over them; At levels 11-13, Walls are able to survive the wall damage of Root Riders, but will still be destroyed easily, at 0.4s; At levels 14-17, Walls will only take about 0.8s to be destroyed; and At level 18, Walls can survive for 1.2s.
  • At levels 1-10, Walls will be instantly destroyed when she moves over them;
  • At levels 11-13, Walls are able to survive the wall damage of Root Riders, but will still be destroyed easily, at 0.4s;
  • At levels 14-17, Walls will only take about 0.8s to be destroyed; and
  • At level 18, Walls can survive for 1.2s.
  • Consider the Root Rider as a Mountain Golem : just like him, she has moderate damage, slow speed and a slow attack rate. However, while the Mountain Golem is able to break Walls instantly, the Root Rider needs time to destroy them. The Root Rider's damage is comparable to that of a Wizard of relative levels.
  • The Root Rider's utilities can be heavily exploited by Heroes , Valkyries and Witches ; the combination makes for an especially crushing attack. Valkyries and Heroes benefit from the openings afforded by the Root Riders' wall-breaking, while Witches and their Skeletons gain access similarly and can also protect Root Riders in return.
  • An Apprentice Warden is useful to pair with Root Riders as he can buff the Root Riders' already high hitpoints.
  • Skeleton Spells are used to distract single-targeting defenses like Inferno Towers , Monoliths , and Ricochet Cannons , preventing them from being targeted. If used on the Poison Spell Tower with no defenses which counter Skeleton Spells, the defensive Spell will be wasted if the defense drops its spell, forcing the Poison Spell Tower to recharge.
  • The Root Rider can replace the Golem in certain armies, since she has a lower housing cost and has the ability to break walls, deals slightly more damage, attacks slightly faster, and is overall much more versatile and easier to use at higher Town Halls for the Dark Elixir used on the Golem.
  • She can also be useful for Clan Wars at lower Town Hall levels, because of her low housing space at 20, allowing her to be used at levels as low as Town Hall 6. Her very high hitpoints for those levels allows her to be great in a variety of armies in lower levels, as her tanking ability far outmatches everything accessible at those levels. In fact, a level 1 Root Rider can fully destroy a maxed Town Hall 5, so long as there are no Clan Castle troops, especially a Dragon or Baby Dragon or other troops which can overwhelm the Root Rider, such as the Witch. needs confirmation
  • In fact, a level 1 Root Rider can fully destroy a maxed Town Hall 5, so long as there are no Clan Castle troops, especially a Dragon or Baby Dragon or other troops which can overwhelm the Root Rider, such as the Witch. needs confirmation
  • Root Riders have high hitpoints and can quickly break open Walls for other attackers to take advantage, which makes them excellent alternatives to Golems or other tank units. Do note that since the Root Rider pathing ignores Walls, she may fail to destroy Walls fully if she crosses over them extremely quickly with a Rage Spell or Haste Spell . However, this is not an issue if the defense she is targeting is situated directly behind the Walls, as those will be broken while she stays on the defense, which can help with funneling other troops inside the base. Earthquake Spells can help if this issue arises, however, it should not be an issue if you are using multiple Root Riders in groups. Their pathing is similar to troops that ignore walls such as the Miner and the Hog Rider .
  • Do note that since the Root Rider pathing ignores Walls, she may fail to destroy Walls fully if she crosses over them extremely quickly with a Rage Spell or Haste Spell . However, this is not an issue if the defense she is targeting is situated directly behind the Walls, as those will be broken while she stays on the defense, which can help with funneling other troops inside the base. Earthquake Spells can help if this issue arises, however, it should not be an issue if you are using multiple Root Riders in groups.
  • Their pathing is similar to troops that ignore walls such as the Miner and the Hog Rider .
  • There are different interactions when the Root Riders break Walls of different levels: At levels 1-10, Walls will be instantly destroyed when she moves over them; At levels 11-13, Walls are able to survive the wall damage of Root Riders, but will still be destroyed easily, at 0.4s; At levels 14-17, Walls will only take about 0.8s to be destroyed; and At level 18, Walls can survive for 1.2s.
  • At levels 1-10, Walls will be instantly destroyed when she moves over them;
  • At levels 11-13, Walls are able to survive the wall damage of Root Riders, but will still be destroyed easily, at 0.4s;
  • At levels 14-17, Walls will only take about 0.8s to be destroyed; and
  • At level 18, Walls can survive for 1.2s.
  • Consider the Root Rider as a Mountain Golem : just like him, she has moderate damage, slow speed and a slow attack rate. However, while the Mountain Golem is able to break Walls instantly, the Root Rider needs time to destroy them. The Root Rider's damage is comparable to that of a Wizard of relative levels.
  • The Root Rider's utilities can be heavily exploited by Heroes , Valkyries and Witches ; the combination makes for an especially crushing attack. Valkyries and Heroes benefit from the openings afforded by the Root Riders' wall-breaking, while Witches and their Skeletons gain access similarly and can also protect Root Riders in return.
  • An Apprentice Warden is useful to pair with Root Riders as he can buff the Root Riders' already high hitpoints.
  • Skeleton Spells are used to distract single-targeting defenses like Inferno Towers , Monoliths , and Ricochet Cannons , preventing them from being targeted. If used on the Poison Spell Tower with no defenses which counter Skeleton Spells, the defensive Spell will be wasted if the defense drops its spell, forcing the Poison Spell Tower to recharge.
  • The Root Rider can replace the Golem in certain armies, since she has a lower housing cost and has the ability to break walls, deals slightly more damage, attacks slightly faster, and is overall much more versatile and easier to use at higher Town Halls for the Dark Elixir used on the Golem.
  • She can also be useful for Clan Wars at lower Town Hall levels, because of her low housing space at 20, allowing her to be used at levels as low as Town Hall 6. Her very high hitpoints for those levels allows her to be great in a variety of armies in lower levels, as her tanking ability far outmatches everything accessible at those levels. In fact, a level 1 Root Rider can fully destroy a maxed Town Hall 5, so long as there are no Clan Castle troops, especially a Dragon or Baby Dragon or other troops which can overwhelm the Root Rider, such as the Witch. needs confirmation
  • In fact, a level 1 Root Rider can fully destroy a maxed Town Hall 5, so long as there are no Clan Castle troops, especially a Dragon or Baby Dragon or other troops which can overwhelm the Root Rider, such as the Witch. needs confirmation
  • Place defenses in a way to minimize the Root Rider's capabilities of wall-breaking; for example, having multiple large compartments of defenses. Non-defensive buildings with high hitpoints, such as resource storages, can help in this regard. Destroying Root Riders also help, so remember to protect the single-targeting Inferno Towers and Monoliths, especially when they are distracted by Skeleton Spells by using multi-targeting and splash damage defenses such as Multi-Archer Towers and Wizard Towers.
  • Destroying Root Riders also help, so remember to protect the single-targeting Inferno Towers and Monoliths, especially when they are distracted by Skeleton Spells by using multi-targeting and splash damage defenses such as Multi-Archer Towers and Wizard Towers.
  • Poison Spell Towers or the Poison explosion from an exploding Giga Inferno's Poison Bomb can slow down Root Rider attacks, giving the defenses a chance to destroy them. However, if the Poison Spell Tower deploys its spell to the Skeletons spawned from the Skeleton Spell or other troops if the defense does not have splash-damage defenses surrounding it, the defensive spell will be useless.
  • However, if the Poison Spell Tower deploys its spell to the Skeletons spawned from the Skeleton Spell or other troops if the defense does not have splash-damage defenses surrounding it, the defensive spell will be useless.
  • Ice Golems , when defeated, freeze Root Riders for a while, slowing down the attack. If the base is creatively made to counter Root Riders, with the Clan Castle having Ice Golems, the attacker can potentially suffer a time fail.
  • Root Riders boast good hitpoints for their housing space, comparable to P.E.K.K.As and Golems while taking less housing space; in a max-level Clan Castle, she leaves enough room for other potent defenders, such as a Lava Hound to maximize stalling potential. However, Root Riders do not have any notable advantages beyond this (being a slow-attacking single-target unit incapable of hitting air units), so she can be passed over for other defensive units.
  • Initially, the Root Rider is a woman wearing lime clothes, with vines which appear to look like snakes, and has mahogany hair and yellow headbands. She rides a brown giant root which appears to protrude from the ground. At level 2, her hair changes into pale yellow, her headbands and clothes turn lavender, and her giant root gains thorns which matches her root's infobox image. At level 3, her hair changes into dark pink, and her clothes turn cyan. However, her headbands revert to the color she had at level 1. Her root changes to teal; its thorns become bigger and slightly curve facing front.
  • At level 2, her hair changes into pale yellow, her headbands and clothes turn lavender, and her giant root gains thorns which matches her root's infobox image.
  • At level 3, her hair changes into dark pink, and her clothes turn cyan. However, her headbands revert to the color she had at level 1. Her root changes to teal; its thorns become bigger and slightly curve facing front.
  • Decreased hitpoints at all levels: Level 1: 7,200 → 6,650 Level 2: 7,600 → 7,050 Level 3: 8,000 → 7,400
  • Level 1: 7,200 → 6,650
  • Level 2: 7,600 → 7,050
  • Level 3: 8,000 → 7,400
  • Decreased hitpoints at all levels: Level 1: 7,200 → 6,650 Level 2: 7,600 → 7,050 Level 3: 8,000 → 7,400
  • Level 1: 7,200 → 6,650
  • Level 2: 7,600 → 7,050
  • Level 3: 8,000 → 7,400
  • You can have a maximum of 17 Root Riders at one time in a complete set of fully upgraded Army Camps . This number increases to 19 if you include 2 that can fit into a level 8 or higher Clan Castle . On the battlefield, you can clone an additional 8 Root Riders with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 27 Root Riders.
  • Even though the root she is riding in her info image has thorns, the root will not actually grow thorns unless the Root Rider is level 2.
  • Even if the Root Rider is stuck on Walls while the Tornado Trap is active, the Root Rider will still destroy them. With luck, the ground troops will then get access to more compartments of the base, allowing them to get more value.
  • With luck, the ground troops will then get access to more compartments of the base, allowing them to get more value.
  • In her info box during the sneak peeks, the damage to wall per second was a visible stat, however, after the release of Town Hall 16 update, Supercell decided to remove it from the info box.
  • When she gets flung by the Giga Bomb 's explosion, the Root Rider's root will be airborne despite it connecting into the ground, alongside the dirt.
  • You can have a maximum of 17 Root Riders at one time in a complete set of fully upgraded Army Camps . This number increases to 19 if you include 2 that can fit into a level 8 or higher Clan Castle . On the battlefield, you can clone an additional 8 Root Riders with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 27 Root Riders.
  • Even though the root she is riding in her info image has thorns, the root will not actually grow thorns unless the Root Rider is level 2.
  • Even if the Root Rider is stuck on Walls while the Tornado Trap is active, the Root Rider will still destroy them. With luck, the ground troops will then get access to more compartments of the base, allowing them to get more value.
  • With luck, the ground troops will then get access to more compartments of the base, allowing them to get more value.
  • In her info box during the sneak peeks, the damage to wall per second was a visible stat, however, after the release of Town Hall 16 update, Supercell decided to remove it from the info box.
  • When she gets flung by the Giga Bomb 's explosion, the Root Rider's root will be airborne despite it connecting into the ground, alongside the dirt.
  • Her ability to destroy walls has been inspired by the Mountain Golem 's Crush ability, which destroys walls instantly upon contact, though for the Root Rider's, she will take more than a second to do the same. However, for multiple Root Riders, when they are close to each other, the effect can stack, destroying Walls in less than a second.
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