Grand Warden - Unités de troupes dans Clash of Clans


Clan Badge

"This powerful master of magic supports Troops by blasting enemies with his Staff! The Grand Warden can even walk or fly over Walls ! He’ll make a majestic stand at his Hero Banner when defending."


Preferred Target Any
Attack Type Ranged Single Target (Any target)
Movement Speed 16
Attack Speed 1.8s
Range 7
Search Radius 10
Level Damage per second Damage per hit Hitpoints Health recovery Upgrade cost Upgrade time Hero hall level required
1 43 77.4 850 90 1,000,000 N/A 5
2 44 79.2 868 90 1,000,000 2h 5
3 46 82.8 886 90 1,100,000 4h 5
4 48 86.4 904 90 1,200,000 8h 5
5 49 88.2 923 97 1,400,000 10h 5
6 51 91.8 942 97 1,500,000 12h 5
7 54 97.2 961 97 1,700,000 14h 5
8 56 100.8 982 97 1,800,000 16h 5
9 59 106.2 1,003 97 2,000,000 18h 5
10 61 109.8 1,025 109 2,300,000 20h 5
11 64 115.2 1,048 109 2,700,000 1d 5
12 66 118.8 1,072 109 3,000,000 1d 5
13 70 126 1,097 109 3,400,000 1d 5
14 73 131.4 1,122 109 3,700,000 1d 5
15 77 138.6 1,148 122 4,100,000 1d 5
16 80 144 1,173 122 4,400,000 1d 5
17 83 149.4 1,199 122 4,800,000 1d 5
18 87 156.6 1,224 122 5,100,000 1d 5
19 90 162 1,250 122 5,500,000 1d 5
20 94 169.2 1,275 135 6,000,000 1d 5
21 98 176.4 1,301 135 6,500,000 1d 12h 6
22 102 183.6 1,327 135 6,600,000 1d 12h 6
23 106 190.8 1,354 135 6,700,000 1d 12h 6
24 111 199.8 1,381 135 6,800,000 1d 12h 6
25 116 208.8 1,409 149 6,900,000 1d 12h 6
26 121 217.8 1,438 149 6,600,000 1d 12h 6
27 126 226.8 1,467 149 6,700,000 1d 12h 6
28 131 235.8 1,497 149 6,800,000 1d 12h 6
29 137 246.6 1,527 149 6,900,000 1d 12h 6
30 143 257.4 1,558 165 7,000,000 1d 12h 6
31 149 268.2 1,590 165 7,100,000 2d 6
32 155 279 1,622 165 7,200,000 2d 6
33 162 291.6 1,655 165 7,300,000 2d 6
34 168 302.4 1,688 165 7,400,000 2d 6
35 175 315 1,722 182 7,500,000 2d 6
36 183 329.4 1,757 182 7,600,000 2d 6h 6
37 190 342 1,793 182 7,700,000 2d 6h 6
38 198 356.4 1,829 182 7,800,000 2d 6h 6
39 207 372.6 1,867 182 7,900,000 2d 6h 6
40 215 387 1,904 202 8,000,000 2d 6h 6
41 221 397.8 1,921 202 8,300,000 3d 7
42 226 406.8 1,938 202 8,600,000 3d 7
43 230 414 1,955 202 8,900,000 3d 7
44 234 421.2 1,972 202 9,200,000 3d 7
45 237 426.6 1,989 211 9,500,000 3d 7
46 241 433.8 2,006 211 9,800,000 4d 7
47 244 439.2 2,023 211 10,100,000 4d 7
48 247 444.6 2,040 211 10,400,000 4d 7
49 251 451.8 2,057 211 10,700,000 4d 7
50 254 457.2 2,074 220 11,000,000 4d 7
51 258 464.4 2,091 220 11,400,000 4d 12h 8
52 261 469.8 2,108 220 11,800,000 4d 12h 8
53 264 475.2 2,125 220 12,200,000 4d 12h 8
54 268 482.4 2,142 220 12,600,000 4d 12h 8
55 271 487.8 2,159 229 13,000,000 4d 12h 8
56 274 493.2 2,176 229 13,400,000 5d 8
57 276 496.8 2,193 229 13,800,000 5d 8
58 279 502.2 2,210 229 14,200,000 5d 8
59 281 505.8 2,227 229 14,600,000 5d 8
60 284 511.2 2,244 238 15,000,000 5d 8
61 286 514.8 2,261 238 15,500,000 6d 9
62 289 520.2 2,278 238 16,000,000 6d 9
63 292 525.6 2,295 238 16,500,000 6d 9
64 294 529.2 2,312 238 17,000,000 6d 9
65 297 534.6 2,329 247 17,500,000 6d 9
66 299 538.2 2,346 247 18,000,000 7d 10
67 302 543.6 2,363 247 18,500,000 7d 10
68 304 547.2 2,380 247 19,000,000 7d 10
69 307 552.6 2,397 247 19,500,000 7d 10
70 309 556.2 2,414 256 20,000,000 7d 12h 10
71 312 561.6 2,431 256 20,500,000 8d 11
72 315 567 2,448 256 21,000,000 8d 11
73 318 572.4 2,465 256 21,500,000 8d 11
74 321 577.8 2,482 256 22,000,000 8d 11
75 324 583.2 2,499 265 22,500,000 8d 11
76 327 588.6 2,516 265 24,000,000 8d 12
77 330 594 2,533 265 25,500,000 8d 12
78 333 599.4 2,550 265 27,000,000 8d 12
79 336 604.8 2,567 265 28,500,000 8d 12
80 339 610.2 2,584 275 30,000,000 8d 12
  • The Grand Warden is the fourth Hero unlocked at Hero Hall level 5, which requires Town Hall 11. He is a single-target unit with low health and relatively low damage, but he makes up for it with his long range and supporting abilities.
  • As a supporting Hero, the Grand Warden will attack the building being attacked by the highest number/troop space troop and will continue to attack that building until it is destroyed.
  • In his default skin, he appears as a man with purple hair with a beard. He wears a long, light lavender-colored robe and cape with orchid-colored outlines, held by a purple belt with a Capital Gold badge from his waist, and wears magenta shoes. He wields a staff with a which appears to be the Life Gem on top located on his left hand, and a book with a purple gem and has golden edges, representing the Eternal Tome on his right.
  • Uniquely for Heroes in the Home Village, he is upgraded with Elixir instead of Dark Elixir .
  • He can be set to Air or Ground mode; he flies in Air Mode and walks in Ground Mode. He can bypass Walls regardless of the mode he is set to; however, he will attack a Wall if the majority of your nearby housing space is doing so as well.
  • He can bypass Walls regardless of the mode he is set to; however, he will attack a Wall if the majority of your nearby housing space is doing so as well.
  • As a Hero, the Grand Warden can participate in both attack and defense, but will not be available to use if he is being upgraded. Like other Heroes, he is not upgraded in the Laboratory but rather upgraded with a Builder .
  • Like other Heroes, he is not upgraded in the Laboratory but rather upgraded with a Builder .
  • The Grand Warden will defend the village when assigned to a Hero Banner . The Grand Warden only defends his territory around his banner and will retreat if lured too far out. He does not need to be defeated for an attack to end in a 3-star. When defending, he will always do so in ground mode.
  • When defending, he will always do so in ground mode.
  • As a Hero, the Grand Warden has an ability that can be used once per battle which allows him to recover some of his health, and the amount increases at every fifth level. The Hero Equipment that he wields may add additional effects to the ability or a unique passive effect, on top of various passive stats increase. When unlocked, he starts with the Eternal Tome and Life Gem. The Eternal Tome lets the Grand Warden make himself and all attacking units in his radius invincible for several seconds. It does not have any passive stat increase. The Life Gem passively increases the health and max health of other attacking units within his radius by a percentage of their max health up to a cap. It gives a passive increase to damage and max health. Upgrading the Blacksmith to level 4 and 6 unlocks the Rage Gem and Healing Tome respectively. The Rage Gem passively increases the damage or healing of other attacking units within his radius by a percentage. It gives a passive increase to damage and attack speed. The Healing Tome lets the Grand Warden heal himself and all units within his radius over time. It gives a passive increase to max health. Additionally, there are three Epic rarity equipments which can be purchased with event medals during certain events or gems with the Trader . The Fireball has the Grand Warden throw a fireball at the nearest defense, dealing massive damage within a large radius. It gives a passive increase to his damage. The Lavaloon Puppet summons one to two Lavaloons. It gives a passive increase to damage and max health. The Heroic Torch lets the Grand Warden give all units within his radius damage resistance, increased speed and the ability to walk through walls. It gives a passive increase to his damage, health and health recovery.
  • When unlocked, he starts with the Eternal Tome and Life Gem. The Eternal Tome lets the Grand Warden make himself and all attacking units in his radius invincible for several seconds. It does not have any passive stat increase. The Life Gem passively increases the health and max health of other attacking units within his radius by a percentage of their max health up to a cap. It gives a passive increase to damage and max health.
  • The Eternal Tome lets the Grand Warden make himself and all attacking units in his radius invincible for several seconds. It does not have any passive stat increase.
  • The Life Gem passively increases the health and max health of other attacking units within his radius by a percentage of their max health up to a cap. It gives a passive increase to damage and max health.
  • Upgrading the Blacksmith to level 4 and 6 unlocks the Rage Gem and Healing Tome respectively. The Rage Gem passively increases the damage or healing of other attacking units within his radius by a percentage. It gives a passive increase to damage and attack speed. The Healing Tome lets the Grand Warden heal himself and all units within his radius over time. It gives a passive increase to max health.
  • The Rage Gem passively increases the damage or healing of other attacking units within his radius by a percentage. It gives a passive increase to damage and attack speed.
  • The Healing Tome lets the Grand Warden heal himself and all units within his radius over time. It gives a passive increase to max health.
  • Additionally, there are three Epic rarity equipments which can be purchased with event medals during certain events or gems with the Trader . The Fireball has the Grand Warden throw a fireball at the nearest defense, dealing massive damage within a large radius. It gives a passive increase to his damage. The Lavaloon Puppet summons one to two Lavaloons. It gives a passive increase to damage and max health. The Heroic Torch lets the Grand Warden give all units within his radius damage resistance, increased speed and the ability to walk through walls. It gives a passive increase to his damage, health and health recovery.
  • The Fireball has the Grand Warden throw a fireball at the nearest defense, dealing massive damage within a large radius. It gives a passive increase to his damage.
  • The Lavaloon Puppet summons one to two Lavaloons. It gives a passive increase to damage and max health.
  • The Heroic Torch lets the Grand Warden give all units within his radius damage resistance, increased speed and the ability to walk through walls. It gives a passive increase to his damage, health and health recovery.
  • If the ability has not been used before the Grand Warden is about to be defeated, it will by default automatically activate. However, this feature can be toggled off in the settings (by turning off "Automatically use Hero Abilities on KO"). This ability can still activate even if the Warden would be one-shot by an attack (such as by a Seeking Air Mine ); the Warden will activate his ability and survive with 1 hitpoint.
  • This ability can still activate even if the Warden would be one-shot by an attack (such as by a Seeking Air Mine ); the Warden will activate his ability and survive with 1 hitpoint.
  • The five Home Village Heroes serve different roles in raids. The Barbarian King is the strength specialist, the Minion Prince is the air specialist, the Archer Queen is the speed specialist, the Grand Warden is the support specialist and the Royal Champion is the offense specialist.
  • Because of the Grand Warden's low health and low damage, he is more suited to support than leading an attack. Have tank units such as Giants , Golems or the Barbarian King to keep him safe from defenses. The Grand Warden can help them in return with his passive abilities.
  • Use the Grand Warden in Air Mode if you are using an air attack so he does not take damage from ground defenses (as they are not distracted by other troops) and Ground Mode when using a ground army as he will not be targeted by Air Defenses . Only set him to Air Mode if you are using an air attack, as, without distraction troops , he can easily be taken out or otherwise heavily damaged by Air Defenses and Seeking Air Mines , as well as defending Clan Castle troops such as Headhunters. If using the Air Mode Warden alone (as a niche to evade heavy ground defenses, for example), it is recommended to deploy Balloons near the Warden to distract any Seeking Air Mines and make sure that none of the traps will hit the Warden. Relative level Seeking Air Mines will kill the Grand Warden, unless he is at least level 37 for Town Hall 12 when the Seeking Air Mine is at level 3, or level 49 for Town Hall 13 when the trap is level 4. However, be careful of level 5 or above Seeking Air Mines, as they will defeat him instantly at any level. However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • Only set him to Air Mode if you are using an air attack, as, without distraction troops , he can easily be taken out or otherwise heavily damaged by Air Defenses and Seeking Air Mines , as well as defending Clan Castle troops such as Headhunters.
  • If using the Air Mode Warden alone (as a niche to evade heavy ground defenses, for example), it is recommended to deploy Balloons near the Warden to distract any Seeking Air Mines and make sure that none of the traps will hit the Warden. Relative level Seeking Air Mines will kill the Grand Warden, unless he is at least level 37 for Town Hall 12 when the Seeking Air Mine is at level 3, or level 49 for Town Hall 13 when the trap is level 4. However, be careful of level 5 or above Seeking Air Mines, as they will defeat him instantly at any level. However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • Use the Eternal Tome ability near the core so your troops can get through the core, where the most damage usually is. Against a level 5 Giga Tesla , Giga Inferno , or the Giga Bomb at Town Hall 17, it may be useful to save the ability specifically for the explosion when the Town Hall is destroyed or when the trap is triggered, as these do severe damage to your army. Alternatively, it can be better to use it early, such as if high damaging defenses are situated nearer the outside of a base, or when your main army is able to split up.
  • Alternatively, it can be better to use it early, such as if high damaging defenses are situated nearer the outside of a base, or when your main army is able to split up.
  • The Grand Warden goes where other troops go, so he does not need funneling. However, the other troops need to be funneled.
  • He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his abilities. However, do not bunch them up too tightly, as his aura is large and the troops will take a lot of splash damage from other defenses if they are too bunched up. This also risks them being targeted by the Eagle Artillery . However, this is temporarily nullified with the Eternal Tome ability.
  • However, do not bunch them up too tightly, as his aura is large and the troops will take a lot of splash damage from other defenses if they are too bunched up. This also risks them being targeted by the Eagle Artillery . However, this is temporarily nullified with the Eternal Tome ability.
  • This also risks them being targeted by the Eagle Artillery .
  • However, this is temporarily nullified with the Eternal Tome ability.
  • When equipped, the Grand Warden's Life Gem is most effective on troops with moderate amounts of health, such as the Balloon , Hog Rider , or Miner . He will be able to grant a sizable health increase to these troops that is close to the maximum increase allowed by his ability (or if this increase is the maximum allowed, then the health increase is still significant on these troops). The Life Gem is significantly less effective on low-hitpoint troops such as Minions and Archers , as they only gain a tiny proportion of health from his Life Gem. It is also somewhat limiting to high-hitpoint troops such as the Golem , as its health increase is well over the maximum allowed. Additionally, since they already have high hitpoints themselves, the extra hitpoints are usually not necessary. When using high-hitpoint troops, it is best to use the Apprentice Warden instead of the Life Gem, since the Apprentice Warden does not have any health limit cap, which can increase bigger troops' health significantly, and the Life Gem will be replaced by either the Rage Gem, Healing Tome or Fireball to help support the attack.
  • When using high-hitpoint troops, it is best to use the Apprentice Warden instead of the Life Gem, since the Apprentice Warden does not have any health limit cap, which can increase bigger troops' health significantly, and the Life Gem will be replaced by either the Rage Gem, Healing Tome or Fireball to help support the attack.
  • The Grand Warden has the longest range of any troop in the Home Village or all Heroes in the game. He can outrange the Wizard Tower , Bomb Tower , Archer Tower on Fast Attack mode, or the Hidden Tesla . The Super Archer has a projectile range of 12, but her targeting range is only 6. The Mortar Mode Cannon Cart in the Builder's Base has the longest range of any troop in the Builder Base, being 9 tiles. The Flame Flinger has the longest range out of all units in the game, being 10 tiles.
  • The Super Archer has a projectile range of 12, but her targeting range is only 6.
  • The Mortar Mode Cannon Cart in the Builder's Base has the longest range of any troop in the Builder Base, being 9 tiles.
  • The Flame Flinger has the longest range out of all units in the game, being 10 tiles.
  • If the Grand Warden is positioned correctly, he can defeat an enemy Barbarian King and even an Archer Queen without being attacked. In the case of an Archer Queen, it is substantially harder to pull off, as she has a larger attack radius, has a faster movement and attack speed, and can attack from far away unlike the King.
  • When upgraded to a high level, the Grand Warden can be used with Healers or Druids to perform a Warden Walk, which is similar to a Queen Walk in terms of utility. Compared to a Queen Walk, his longer range allows him to snipe buildings from a longer distance, meaning that the Warden Walk is generally safer, but his lower damage output means it will take longer to create an effective funnel or destroy the targeted buildings. Druids, unlike Healers, are better to use than Healers due to being a ground unit, and you can bring at least 2 to support him. However, they last for a limited time. If the Grand Warden has the Rage Gem, he will be able to destroy buildings faster, making Warden Walks faster. This also allows the Healers and/or Druids heal more often. His AI (which makes him follow troops if they are close enough) can be exploited to help funnel him in a particular direction, which can be useful for the objectives of the Warden Walk. For example, deploying a few Balloons against a defense can coerce him to follow the Balloons in attacking that defense. You can also do this to convert a Warden Walk into a smash-style attack (which will be supported by the Warden and Healers) by simply deploying your main force in the path of the walk. When set to Air Mode, if you see a Seeking Air Mine coming towards the Grand Warden, activate his Eternal Tome ability if you still have it. If you react quickly enough, he will be able to avoid all damage; failing to do so will mean severe damage, and in most cases automatically trigger the ability anyway (if the "Automatically use Hero Abilities on KO" setting is turned on), but the Warden will be reduced to 1 HP and be extremely vulnerable, leaving you at a disadvantage, especially if he does not have the Eternal Tome equipped.
  • Druids, unlike Healers, are better to use than Healers due to being a ground unit, and you can bring at least 2 to support him. However, they last for a limited time.
  • If the Grand Warden has the Rage Gem, he will be able to destroy buildings faster, making Warden Walks faster. This also allows the Healers and/or Druids heal more often.
  • His AI (which makes him follow troops if they are close enough) can be exploited to help funnel him in a particular direction, which can be useful for the objectives of the Warden Walk. For example, deploying a few Balloons against a defense can coerce him to follow the Balloons in attacking that defense. You can also do this to convert a Warden Walk into a smash-style attack (which will be supported by the Warden and Healers) by simply deploying your main force in the path of the walk.
  • When set to Air Mode, if you see a Seeking Air Mine coming towards the Grand Warden, activate his Eternal Tome ability if you still have it. If you react quickly enough, he will be able to avoid all damage; failing to do so will mean severe damage, and in most cases automatically trigger the ability anyway (if the "Automatically use Hero Abilities on KO" setting is turned on), but the Warden will be reduced to 1 HP and be extremely vulnerable, leaving you at a disadvantage, especially if he does not have the Eternal Tome equipped.
  • The Grand Warden has many viable Pet choices that work well with him. The Electro Owl is an excellent fit for Grand Warden, especially if using Air Mode. Not only does the Owl provide additional damage that nearly matches his own, the Owl is the only aerial Pet that can accompany the Warden without him being knocked out, thus behaving like an extra troop to protect him. In ground mode, the Owl's additional damage can greatly speed up Warden Walks, and unlike grounded Pets, does not risk pulling the Healers away from the Warden, and can tank for Seeking Air Mines. The Poison Lizard is an alternative for damage at Town Hall 15, with its DPS being focused on a single target, as opposed to the Owl; it can also assist the Warden against enemy troops. For additional support utility, Frosty can be paired with the Warden to slow defenses down. The Warden often being in the backline combines with Frosty's targeting AI to keep Frosty himself in the backlines, which enhances his sustainability as compared to pairing him with other Heroes. The Unicorn can heal the Warden effectively, including during a Warden Walk, due to it being able to keep pace with the Warden easily. Although most often paired with the Archer Queen, the Unicorn's pairing with the Warden can be considered if the Queen should be unavailable or require a different Pet. Pets like Diggy or Frosty can be used to stun or slow down defenses when the army targets them, increasing the chances of a successful attack, but only if the main army he follows targets the defenses, especially Root Riders . The Angry Jelly will make the Grand Warden attack defenses, but will be vulnerable to high-damaging defenses. Thus, it is only used when you will perform a Warden Charge, where you will destroy a part of the base using the Fireball with the help of Invisibility or Overgrowth Spells.
  • The Electro Owl is an excellent fit for Grand Warden, especially if using Air Mode. Not only does the Owl provide additional damage that nearly matches his own, the Owl is the only aerial Pet that can accompany the Warden without him being knocked out, thus behaving like an extra troop to protect him. In ground mode, the Owl's additional damage can greatly speed up Warden Walks, and unlike grounded Pets, does not risk pulling the Healers away from the Warden, and can tank for Seeking Air Mines.
  • The Poison Lizard is an alternative for damage at Town Hall 15, with its DPS being focused on a single target, as opposed to the Owl; it can also assist the Warden against enemy troops.
  • For additional support utility, Frosty can be paired with the Warden to slow defenses down. The Warden often being in the backline combines with Frosty's targeting AI to keep Frosty himself in the backlines, which enhances his sustainability as compared to pairing him with other Heroes.
  • The Unicorn can heal the Warden effectively, including during a Warden Walk, due to it being able to keep pace with the Warden easily. Although most often paired with the Archer Queen, the Unicorn's pairing with the Warden can be considered if the Queen should be unavailable or require a different Pet.
  • Pets like Diggy or Frosty can be used to stun or slow down defenses when the army targets them, increasing the chances of a successful attack, but only if the main army he follows targets the defenses, especially Root Riders .
  • The Angry Jelly will make the Grand Warden attack defenses, but will be vulnerable to high-damaging defenses. Thus, it is only used when you will perform a Warden Charge, where you will destroy a part of the base using the Fireball with the help of Invisibility or Overgrowth Spells.
  • There are many good Hero Equipment options for the Grand Warden. The Eternal Tome and Healing Tome (or Double Tome) for some guaranteed healing during the invincibility, best used on most strategies, such as Super Hog Riders and Root Rider Smash. The Eternal Tome and Rage Gem allows lots of units to deal high damage against the core of the base, especially when using a Smash-style attack. The Eternal Tome and Fireball for high destruction and invincibility; used for Super Archer Blimps. The Rage Gem and Healing Tome can get high damage and healing at the same time, increasing sustainability and damage potential, but lacks the invincibility. The Rage Gem and Fireball to go all in for damage, and is used for Warden Charges.
  • The Eternal Tome and Healing Tome (or Double Tome) for some guaranteed healing during the invincibility, best used on most strategies, such as Super Hog Riders and Root Rider Smash.
  • The Eternal Tome and Rage Gem allows lots of units to deal high damage against the core of the base, especially when using a Smash-style attack.
  • The Eternal Tome and Fireball for high destruction and invincibility; used for Super Archer Blimps.
  • The Rage Gem and Healing Tome can get high damage and healing at the same time, increasing sustainability and damage potential, but lacks the invincibility.
  • The Rage Gem and Fireball to go all in for damage, and is used for Warden Charges.
  • The five Home Village Heroes serve different roles in raids. The Barbarian King is the strength specialist, the Minion Prince is the air specialist, the Archer Queen is the speed specialist, the Grand Warden is the support specialist and the Royal Champion is the offense specialist.
  • Because of the Grand Warden's low health and low damage, he is more suited to support than leading an attack. Have tank units such as Giants , Golems or the Barbarian King to keep him safe from defenses. The Grand Warden can help them in return with his passive abilities.
  • Use the Grand Warden in Air Mode if you are using an air attack so he does not take damage from ground defenses (as they are not distracted by other troops) and Ground Mode when using a ground army as he will not be targeted by Air Defenses . Only set him to Air Mode if you are using an air attack, as, without distraction troops , he can easily be taken out or otherwise heavily damaged by Air Defenses and Seeking Air Mines , as well as defending Clan Castle troops such as Headhunters. If using the Air Mode Warden alone (as a niche to evade heavy ground defenses, for example), it is recommended to deploy Balloons near the Warden to distract any Seeking Air Mines and make sure that none of the traps will hit the Warden. Relative level Seeking Air Mines will kill the Grand Warden, unless he is at least level 37 for Town Hall 12 when the Seeking Air Mine is at level 3, or level 49 for Town Hall 13 when the trap is level 4. However, be careful of level 5 or above Seeking Air Mines, as they will defeat him instantly at any level. However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • Only set him to Air Mode if you are using an air attack, as, without distraction troops , he can easily be taken out or otherwise heavily damaged by Air Defenses and Seeking Air Mines , as well as defending Clan Castle troops such as Headhunters.
  • If using the Air Mode Warden alone (as a niche to evade heavy ground defenses, for example), it is recommended to deploy Balloons near the Warden to distract any Seeking Air Mines and make sure that none of the traps will hit the Warden. Relative level Seeking Air Mines will kill the Grand Warden, unless he is at least level 37 for Town Hall 12 when the Seeking Air Mine is at level 3, or level 49 for Town Hall 13 when the trap is level 4. However, be careful of level 5 or above Seeking Air Mines, as they will defeat him instantly at any level. However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • However, a level 7 Seeking Air Mine leaves the level 48 Grand Warden with the maxed out Life Gem and Healing Tome with only 10 hitpoints remaining.
  • Use the Eternal Tome ability near the core so your troops can get through the core, where the most damage usually is. Against a level 5 Giga Tesla , Giga Inferno , or the Giga Bomb at Town Hall 17, it may be useful to save the ability specifically for the explosion when the Town Hall is destroyed or when the trap is triggered, as these do severe damage to your army. Alternatively, it can be better to use it early, such as if high damaging defenses are situated nearer the outside of a base, or when your main army is able to split up.
  • Alternatively, it can be better to use it early, such as if high damaging defenses are situated nearer the outside of a base, or when your main army is able to split up.
  • The Grand Warden goes where other troops go, so he does not need funneling. However, the other troops need to be funneled.
  • He will follow the troop with the highest housing space or the largest mass of troops, so bunching up troops with the Grand Warden is crucial to getting the most out of his abilities. However, do not bunch them up too tightly, as his aura is large and the troops will take a lot of splash damage from other defenses if they are too bunched up. This also risks them being targeted by the Eagle Artillery . However, this is temporarily nullified with the Eternal Tome ability.
  • However, do not bunch them up too tightly, as his aura is large and the troops will take a lot of splash damage from other defenses if they are too bunched up. This also risks them being targeted by the Eagle Artillery . However, this is temporarily nullified with the Eternal Tome ability.
  • This also risks them being targeted by the Eagle Artillery .
  • However, this is temporarily nullified with the Eternal Tome ability.
  • When equipped, the Grand Warden's Life Gem is most effective on troops with moderate amounts of health, such as the Balloon , Hog Rider , or Miner . He will be able to grant a sizable health increase to these troops that is close to the maximum increase allowed by his ability (or if this increase is the maximum allowed, then the health increase is still significant on these troops). The Life Gem is significantly less effective on low-hitpoint troops such as Minions and Archers , as they only gain a tiny proportion of health from his Life Gem. It is also somewhat limiting to high-hitpoint troops such as the Golem , as its health increase is well over the maximum allowed. Additionally, since they already have high hitpoints themselves, the extra hitpoints are usually not necessary. When using high-hitpoint troops, it is best to use the Apprentice Warden instead of the Life Gem, since the Apprentice Warden does not have any health limit cap, which can increase bigger troops' health significantly, and the Life Gem will be replaced by either the Rage Gem, Healing Tome or Fireball to help support the attack.
  • When using high-hitpoint troops, it is best to use the Apprentice Warden instead of the Life Gem, since the Apprentice Warden does not have any health limit cap, which can increase bigger troops' health significantly, and the Life Gem will be replaced by either the Rage Gem, Healing Tome or Fireball to help support the attack.
  • The Grand Warden has the longest range of any troop in the Home Village or all Heroes in the game. He can outrange the Wizard Tower , Bomb Tower , Archer Tower on Fast Attack mode, or the Hidden Tesla . The Super Archer has a projectile range of 12, but her targeting range is only 6. The Mortar Mode Cannon Cart in the Builder's Base has the longest range of any troop in the Builder Base, being 9 tiles. The Flame Flinger has the longest range out of all units in the game, being 10 tiles.
  • The Super Archer has a projectile range of 12, but her targeting range is only 6.
  • The Mortar Mode Cannon Cart in the Builder's Base has the longest range of any troop in the Builder Base, being 9 tiles.
  • The Flame Flinger has the longest range out of all units in the game, being 10 tiles.
  • If the Grand Warden is positioned correctly, he can defeat an enemy Barbarian King and even an Archer Queen without being attacked. In the case of an Archer Queen, it is substantially harder to pull off, as she has a larger attack radius, has a faster movement and attack speed, and can attack from far away unlike the King.
  • When upgraded to a high level, the Grand Warden can be used with Healers or Druids to perform a Warden Walk, which is similar to a Queen Walk in terms of utility. Compared to a Queen Walk, his longer range allows him to snipe buildings from a longer distance, meaning that the Warden Walk is generally safer, but his lower damage output means it will take longer to create an effective funnel or destroy the targeted buildings. Druids, unlike Healers, are better to use than Healers due to being a ground unit, and you can bring at least 2 to support him. However, they last for a limited time. If the Grand Warden has the Rage Gem, he will be able to destroy buildings faster, making Warden Walks faster. This also allows the Healers and/or Druids heal more often. His AI (which makes him follow troops if they are close enough) can be exploited to help funnel him in a particular direction, which can be useful for the objectives of the Warden Walk. For example, deploying a few Balloons against a defense can coerce him to follow the Balloons in attacking that defense. You can also do this to convert a Warden Walk into a smash-style attack (which will be supported by the Warden and Healers) by simply deploying your main force in the path of the walk. When set to Air Mode, if you see a Seeking Air Mine coming towards the Grand Warden, activate his Eternal Tome ability if you still have it. If you react quickly enough, he will be able to avoid all damage; failing to do so will mean severe damage, and in most cases automatically trigger the ability anyway (if the "Automatically use Hero Abilities on KO" setting is turned on), but the Warden will be reduced to 1 HP and be extremely vulnerable, leaving you at a disadvantage, especially if he does not have the Eternal Tome equipped.
  • Druids, unlike Healers, are better to use than Healers due to being a ground unit, and you can bring at least 2 to support him. However, they last for a limited time.
  • If the Grand Warden has the Rage Gem, he will be able to destroy buildings faster, making Warden Walks faster. This also allows the Healers and/or Druids heal more often.
  • His AI (which makes him follow troops if they are close enough) can be exploited to help funnel him in a particular direction, which can be useful for the objectives of the Warden Walk. For example, deploying a few Balloons against a defense can coerce him to follow the Balloons in attacking that defense. You can also do this to convert a Warden Walk into a smash-style attack (which will be supported by the Warden and Healers) by simply deploying your main force in the path of the walk.
  • When set to Air Mode, if you see a Seeking Air Mine coming towards the Grand Warden, activate his Eternal Tome ability if you still have it. If you react quickly enough, he will be able to avoid all damage; failing to do so will mean severe damage, and in most cases automatically trigger the ability anyway (if the "Automatically use Hero Abilities on KO" setting is turned on), but the Warden will be reduced to 1 HP and be extremely vulnerable, leaving you at a disadvantage, especially if he does not have the Eternal Tome equipped.
  • The Grand Warden has many viable Pet choices that work well with him. The Electro Owl is an excellent fit for Grand Warden, especially if using Air Mode. Not only does the Owl provide additional damage that nearly matches his own, the Owl is the only aerial Pet that can accompany the Warden without him being knocked out, thus behaving like an extra troop to protect him. In ground mode, the Owl's additional damage can greatly speed up Warden Walks, and unlike grounded Pets, does not risk pulling the Healers away from the Warden, and can tank for Seeking Air Mines. The Poison Lizard is an alternative for damage at Town Hall 15, with its DPS being focused on a single target, as opposed to the Owl; it can also assist the Warden against enemy troops. For additional support utility, Frosty can be paired with the Warden to slow defenses down. The Warden often being in the backline combines with Frosty's targeting AI to keep Frosty himself in the backlines, which enhances his sustainability as compared to pairing him with other Heroes. The Unicorn can heal the Warden effectively, including during a Warden Walk, due to it being able to keep pace with the Warden easily. Although most often paired with the Archer Queen, the Unicorn's pairing with the Warden can be considered if the Queen should be unavailable or require a different Pet. Pets like Diggy or Frosty can be used to stun or slow down defenses when the army targets them, increasing the chances of a successful attack, but only if the main army he follows targets the defenses, especially Root Riders . The Angry Jelly will make the Grand Warden attack defenses, but will be vulnerable to high-damaging defenses. Thus, it is only used when you will perform a Warden Charge, where you will destroy a part of the base using the Fireball with the help of Invisibility or Overgrowth Spells.
  • The Electro Owl is an excellent fit for Grand Warden, especially if using Air Mode. Not only does the Owl provide additional damage that nearly matches his own, the Owl is the only aerial Pet that can accompany the Warden without him being knocked out, thus behaving like an extra troop to protect him. In ground mode, the Owl's additional damage can greatly speed up Warden Walks, and unlike grounded Pets, does not risk pulling the Healers away from the Warden, and can tank for Seeking Air Mines.
  • The Poison Lizard is an alternative for damage at Town Hall 15, with its DPS being focused on a single target, as opposed to the Owl; it can also assist the Warden against enemy troops.
  • For additional support utility, Frosty can be paired with the Warden to slow defenses down. The Warden often being in the backline combines with Frosty's targeting AI to keep Frosty himself in the backlines, which enhances his sustainability as compared to pairing him with other Heroes.
  • The Unicorn can heal the Warden effectively, including during a Warden Walk, due to it being able to keep pace with the Warden easily. Although most often paired with the Archer Queen, the Unicorn's pairing with the Warden can be considered if the Queen should be unavailable or require a different Pet.
  • Pets like Diggy or Frosty can be used to stun or slow down defenses when the army targets them, increasing the chances of a successful attack, but only if the main army he follows targets the defenses, especially Root Riders .
  • The Angry Jelly will make the Grand Warden attack defenses, but will be vulnerable to high-damaging defenses. Thus, it is only used when you will perform a Warden Charge, where you will destroy a part of the base using the Fireball with the help of Invisibility or Overgrowth Spells.
  • There are many good Hero Equipment options for the Grand Warden. The Eternal Tome and Healing Tome (or Double Tome) for some guaranteed healing during the invincibility, best used on most strategies, such as Super Hog Riders and Root Rider Smash. The Eternal Tome and Rage Gem allows lots of units to deal high damage against the core of the base, especially when using a Smash-style attack. The Eternal Tome and Fireball for high destruction and invincibility; used for Super Archer Blimps. The Rage Gem and Healing Tome can get high damage and healing at the same time, increasing sustainability and damage potential, but lacks the invincibility. The Rage Gem and Fireball to go all in for damage, and is used for Warden Charges.
  • The Eternal Tome and Healing Tome (or Double Tome) for some guaranteed healing during the invincibility, best used on most strategies, such as Super Hog Riders and Root Rider Smash.
  • The Eternal Tome and Rage Gem allows lots of units to deal high damage against the core of the base, especially when using a Smash-style attack.
  • The Eternal Tome and Fireball for high destruction and invincibility; used for Super Archer Blimps.
  • The Rage Gem and Healing Tome can get high damage and healing at the same time, increasing sustainability and damage potential, but lacks the invincibility.
  • The Rage Gem and Fireball to go all in for damage, and is used for Warden Charges.
  • To defend against an enemy Grand Warden, make sure you set your Inferno Towers to multi-target, as he is often behind other troops so that a few defenses can hit him. At higher levels, Scattershots and Firespitters can be particularly effective due to their knack for damaging units behind the primary target.
  • As a defending Hero, the Grand Warden has relatively poor stats compared to other defending Heroes. With the slowest attack speed of any Hero, he is also most vulnerable to swarms; he also cannot fly when defending unlike the Minion Prince . His redeeming factor is his range; like a defending Archer Queen , he can engage enemy troops from behind Walls , which can be problematic for ground attacks. He can also prevent attacking units from retargeting him, unless if they get closer to him.
  • When attacking, the Grand Warden can use two of the below pieces of Hero Equipment, which change the abilities he has and grants additional stat bonuses.
  • The Grand Warden does not use any Hero Equipment when defending.
  • Select the equipment below to learn more about the abilities and stat bonuses that each piece gives.
  • When attacking, the Grand Warden can use two of the below pieces of Hero Equipment, which change the abilities he has and grants additional stat bonuses.
  • The Grand Warden does not use any Hero Equipment when defending.
  • Select the equipment below to learn more about the abilities and stat bonuses that each piece gives.
  • The Grand Warden was suggested by AbdulRauf on the forums .
  • Gold denotes a skin that was featured as a Gold Pass skin in Season Challenges . All Hero Skins from the Gold Pass since April 2023 have been available as the first reward on the Gold track. Prior to this, they have all been the last reward on the Gold track unless specified. All Gold skins are available permanently for purchase at a price of 1,500 Gems exactly a year after the skin was originally offered in the Gold Pass.
  • All Hero Skins from the Gold Pass since April 2023 have been available as the first reward on the Gold track.
  • Prior to this, they have all been the last reward on the Gold track unless specified.
  • All Gold skins are available permanently for purchase at a price of 1,500 Gems exactly a year after the skin was originally offered in the Gold Pass.
  • Standard and Legendary denotes skins not available from the Gold Pass that were available only through a special offer or event. Unless otherwise stated in the notes, these skins' special offers were available in the season listed, and cost the equivalent of $3.99 USD for Standard skins, or $9.99 USD for Legendary skins. The notes section may also include additional context of an offer.
  • Unless otherwise stated in the notes, these skins' special offers were available in the season listed, and cost the equivalent of $3.99 USD for Standard skins, or $9.99 USD for Legendary skins. The notes section may also include additional context of an offer.
  • Skin from collaboration are not available for re-purchase in the Cosmetics tab.
  • Gold denotes a skin that was featured as a Gold Pass skin in Season Challenges . All Hero Skins from the Gold Pass since April 2023 have been available as the first reward on the Gold track. Prior to this, they have all been the last reward on the Gold track unless specified. All Gold skins are available permanently for purchase at a price of 1,500 Gems exactly a year after the skin was originally offered in the Gold Pass.
  • All Hero Skins from the Gold Pass since April 2023 have been available as the first reward on the Gold track.
  • Prior to this, they have all been the last reward on the Gold track unless specified.
  • All Gold skins are available permanently for purchase at a price of 1,500 Gems exactly a year after the skin was originally offered in the Gold Pass.
  • Standard and Legendary denotes skins not available from the Gold Pass that were available only through a special offer or event. Unless otherwise stated in the notes, these skins' special offers were available in the season listed, and cost the equivalent of $3.99 USD for Standard skins, or $9.99 USD for Legendary skins. The notes section may also include additional context of an offer.
  • Unless otherwise stated in the notes, these skins' special offers were available in the season listed, and cost the equivalent of $3.99 USD for Standard skins, or $9.99 USD for Legendary skins. The notes section may also include additional context of an offer.
  • Skin from collaboration are not available for re-purchase in the Cosmetics tab.
  • Yes: Feature is fully customized from the original
  • Partial: Feature is subtly customized from the original
  • No: Feature is not customized from the original
  • Yes: Feature is fully customized from the original
  • Partial: Feature is subtly customized from the original
  • No: Feature is not customized from the original
  • A few of the Grand Warden's skins feature him holding different objects instead of a staff and book: The Party Warden holds a large microphone and a jukebox. The Primal Warden holds a skeleton hand and a stone tablet. The Clockwork Warden holds an electric device with a tesla at the end, similar to a Hidden Tesla . The Gladiator Warden holds a staff with a lightning bolt symbol on top. The Pirate Warden wields a large musket and has a parrot on his shoulder. The Jungle Warden holds a staff with a skull on it and a Goblin -shaped doll in the other (possibly a voodoo doll ). The Warden Master holds a branch or staff made from bamboo and a scroll. The Jolly Warden holds a staff with mistletoe on top and a Christmas present. The Warrior Warden holds a dragon staff which he also levitates on. In his other hand, he carries a wooden chest. The Shadow Warden holds a staff that has a snake-like mouth with a floating eye inside of it. In his other hand, he carries a magic flying book. The Summer Warden holds a horn and a life preserver. The Champion Warden holds a glowing staff and a levitating purple ball. The Magic Warden uses a bolt of electricity from his hand to attack and carries no staff. The Painter Warden holds a hose filled with an Elixir -like fluid in a tank attached to his back. The Dark Ages Warden holds a flail-like weapon with a yellow glowing crystal and a scroll with rune-like symbols on it. The Goblin Warden carries a slingshot and is equipped with bombs. The Future Warden holds a staff made with levitating parts. A robot with a large eye follows him around. The Ghost Warden uses a floating skeletal staff. The Dragon Warden carries a shell with a pearl in it. The Space Warden holds a flag and a floating, glowing ball. The Egypt Warden holds a snake scepter and a golden ankh . The Football Warden has several footballs that float around him. The Wild West Warden holds a cane with his right hand, and a floating goat or cow's skull with rubies where the eye sockets are in the other. The Clash Games Warden holds a large glowing torch (based on the Olympic torch ). The Grand Dwarf skin holds a staff with a glowing blue flame and features a white Baby Dragon as a companion. The Snake Warden holds a wooden staff and has a snake as his companion. The Grand Judge holds a staff with an Elixir-colored crystal and has a flying ball-shaped owl as a companion. The Jetpack Warden uses a rocket launcher and he is equipped with a jetpack. The Darkness Warden holds a scythe with bone handle and golden urn. The Grand Godfather holds a book and use handgun when attacks. The Grand Doctor has a robotic body and only have mechanical arms. When attacks, he shoot blue beam from his body monitor.
  • The Party Warden holds a large microphone and a jukebox.
  • The Primal Warden holds a skeleton hand and a stone tablet.
  • The Clockwork Warden holds an electric device with a tesla at the end, similar to a Hidden Tesla .
  • The Gladiator Warden holds a staff with a lightning bolt symbol on top.
  • The Pirate Warden wields a large musket and has a parrot on his shoulder.
  • The Jungle Warden holds a staff with a skull on it and a Goblin -shaped doll in the other (possibly a voodoo doll ).
  • The Warden Master holds a branch or staff made from bamboo and a scroll.
  • The Jolly Warden holds a staff with mistletoe on top and a Christmas present.
  • The Warrior Warden holds a dragon staff which he also levitates on. In his other hand, he carries a wooden chest.
  • The Shadow Warden holds a staff that has a snake-like mouth with a floating eye inside of it. In his other hand, he carries a magic flying book.
  • The Summer Warden holds a horn and a life preserver.
  • The Champion Warden holds a glowing staff and a levitating purple ball.
  • The Magic Warden uses a bolt of electricity from his hand to attack and carries no staff.
  • The Painter Warden holds a hose filled with an Elixir -like fluid in a tank attached to his back.
  • The Dark Ages Warden holds a flail-like weapon with a yellow glowing crystal and a scroll with rune-like symbols on it.
  • The Goblin Warden carries a slingshot and is equipped with bombs.
  • The Future Warden holds a staff made with levitating parts. A robot with a large eye follows him around.
  • The Ghost Warden uses a floating skeletal staff.
  • The Dragon Warden carries a shell with a pearl in it.
  • The Space Warden holds a flag and a floating, glowing ball.
  • The Egypt Warden holds a snake scepter and a golden ankh .
  • The Football Warden has several footballs that float around him.
  • The Wild West Warden holds a cane with his right hand, and a floating goat or cow's skull with rubies where the eye sockets are in the other.
  • The Clash Games Warden holds a large glowing torch (based on the Olympic torch ).
  • The Grand Dwarf skin holds a staff with a glowing blue flame and features a white Baby Dragon as a companion.
  • The Snake Warden holds a wooden staff and has a snake as his companion.
  • The Grand Judge holds a staff with an Elixir-colored crystal and has a flying ball-shaped owl as a companion.
  • The Jetpack Warden uses a rocket launcher and he is equipped with a jetpack.
  • The Darkness Warden holds a scythe with bone handle and golden urn.
  • The Grand Godfather holds a book and use handgun when attacks.
  • The Grand Doctor has a robotic body and only have mechanical arms. When attacks, he shoot blue beam from his body monitor.
  • Before he had a 3D skin, his book resembled a Book of Everything .
  • The tip of Clockwork Warden's staff looks similar to a level 7 Laboratory and level 7 Hidden Tesla from the top.
  • Before Hero Skins were added, the Grand Warden had a different appearance as well as an upgrade difference. He had less facial hair, antlers and a different book cover. Initially, he had purple facial hair. He wore white and purple robes along with a short cape. His eyes were of different color, one was white with a little pupil and the other was a normal one with a blue iris. There was a gold trim on his collar at the neck and he wore a white crown-like decoration on his head. He also held a thick book and a long wooden staff with a magical crystal held on top. At level 10, his white antler crown became golden. Before the Grand Warden was converted into a 3D model, the Grand Warden's book and staff switched arms when he changed direction. When the Grand Warden fell in battle, he dropped his staff but held on to his book.
  • Initially, he had purple facial hair. He wore white and purple robes along with a short cape. His eyes were of different color, one was white with a little pupil and the other was a normal one with a blue iris. There was a gold trim on his collar at the neck and he wore a white crown-like decoration on his head. He also held a thick book and a long wooden staff with a magical crystal held on top.
  • At level 10, his white antler crown became golden.
  • Before the Grand Warden was converted into a 3D model, the Grand Warden's book and staff switched arms when he changed direction. When the Grand Warden fell in battle, he dropped his staff but held on to his book.
  • The Grand Warden of the versions before the update of June 2019 bore a great resemblance to the late television host, Li Yong . Because of this, he is commonly called "(Li) Yong King" among Chinese players. In January 2016, shortly after the Town Hall 11 update, a show "Clash of Clans Players' Ceremony" was held in Beijing, China, with Li Yong as the main host due to this resemblance. His book after the update
  • Because of this, he is commonly called "(Li) Yong King" among Chinese players.
  • In January 2016, shortly after the Town Hall 11 update, a show "Clash of Clans Players' Ceremony" was held in Beijing, China, with Li Yong as the main host due to this resemblance. His book after the update
  • After the update on June 2019, his book cover has a gem instead of the Book of Everything cover. A more rendered view of the Warden
  • Despite the March 27, 2025 maintenance break that removed training times in the Home Village, the "regeneration time" statistic is still visible in Hero info screens, although it does not have an effect on gameplay. The regeneration time starts at 20 minutes and increases by 2 minutes at every 5th level up to level 65, and by 1 minute at levels 70 and 75, to reach a maximum of 48 minutes.
  • The regeneration time starts at 20 minutes and increases by 2 minutes at every 5th level up to level 65, and by 1 minute at levels 70 and 75, to reach a maximum of 48 minutes.
  • Before he had a 3D skin, his book resembled a Book of Everything .
  • The tip of Clockwork Warden's staff looks similar to a level 7 Laboratory and level 7 Hidden Tesla from the top.
  • Before Hero Skins were added, the Grand Warden had a different appearance as well as an upgrade difference. He had less facial hair, antlers and a different book cover. Initially, he had purple facial hair. He wore white and purple robes along with a short cape. His eyes were of different color, one was white with a little pupil and the other was a normal one with a blue iris. There was a gold trim on his collar at the neck and he wore a white crown-like decoration on his head. He also held a thick book and a long wooden staff with a magical crystal held on top. At level 10, his white antler crown became golden. Before the Grand Warden was converted into a 3D model, the Grand Warden's book and staff switched arms when he changed direction. When the Grand Warden fell in battle, he dropped his staff but held on to his book.
  • Initially, he had purple facial hair. He wore white and purple robes along with a short cape. His eyes were of different color, one was white with a little pupil and the other was a normal one with a blue iris. There was a gold trim on his collar at the neck and he wore a white crown-like decoration on his head. He also held a thick book and a long wooden staff with a magical crystal held on top.
  • At level 10, his white antler crown became golden.
  • Before the Grand Warden was converted into a 3D model, the Grand Warden's book and staff switched arms when he changed direction. When the Grand Warden fell in battle, he dropped his staff but held on to his book.
  • The Grand Warden of the versions before the update of June 2019 bore a great resemblance to the late television host, Li Yong . Because of this, he is commonly called "(Li) Yong King" among Chinese players. In January 2016, shortly after the Town Hall 11 update, a show "Clash of Clans Players' Ceremony" was held in Beijing, China, with Li Yong as the main host due to this resemblance. His book after the update
  • Because of this, he is commonly called "(Li) Yong King" among Chinese players.
  • In January 2016, shortly after the Town Hall 11 update, a show "Clash of Clans Players' Ceremony" was held in Beijing, China, with Li Yong as the main host due to this resemblance. His book after the update
  • After the update on June 2019, his book cover has a gem instead of the Book of Everything cover. A more rendered view of the Warden
  • Despite the March 27, 2025 maintenance break that removed training times in the Home Village, the "regeneration time" statistic is still visible in Hero info screens, although it does not have an effect on gameplay. The regeneration time starts at 20 minutes and increases by 2 minutes at every 5th level up to level 65, and by 1 minute at levels 70 and 75, to reach a maximum of 48 minutes.
  • The regeneration time starts at 20 minutes and increases by 2 minutes at every 5th level up to level 65, and by 1 minute at levels 70 and 75, to reach a maximum of 48 minutes.
  • He is the only unit in the game that can be changed to an air or ground unit.
  • Prior to the Town Hall 17 update, he was the only unit in the entire game that can behave as both a troop (attacking) and a building (defending). Thus, the following interactions occurred on defense: It was only possible to destroy his Altar with a single Lightning Spell only if he was not guarding (and thus his Altar will be empty.) Consequently, he was the only Hero to be damaged by Earthquake Spells and not by Poison Spells when defending. He was the only hero that could not be targeted by attacking Headhunters and defensive healing units from the Clan Castle since he was considered as a building. He was the only Hero to not display his Hero Skin whenever he was defending. He was only Hero that could be repaired mid-battle, provided that at least one weaponized Builder's Hut's healing range reached the Grand Warden Altar.
  • It was only possible to destroy his Altar with a single Lightning Spell only if he was not guarding (and thus his Altar will be empty.)
  • Consequently, he was the only Hero to be damaged by Earthquake Spells and not by Poison Spells when defending.
  • He was the only hero that could not be targeted by attacking Headhunters and defensive healing units from the Clan Castle since he was considered as a building.
  • He was the only Hero to not display his Hero Skin whenever he was defending.
  • He was only Hero that could be repaired mid-battle, provided that at least one weaponized Builder's Hut's healing range reached the Grand Warden Altar.
  • The Grand Warden is one of the few units that can be healed by a Healer while attacking an Air Defense without the Air Defense being able to attack the Healer. The others units capable of doing this are the Archer Queen and the Super Archer .
  • The Grand Warden is one of the five troops partly associated with Wizards , including the Super Wizard , Ice Wizard , Party Wizard , and Electrofire Wizard .
  • The Grand Warden is one of the 13 units to appear in a Scenery, the others being the Barbarian , Goblin , Balloon , Hog Rider , Barbarian King , P.E.K.K.A , Baby Dragon , Skeleton , Archer Queen , Dragon Rider , Cannon Cart , and Party Wizard . In his case, he appears in the Pirate Scenery (as Clockwork Warden), and the Epic Jungle Scenery (as the Jungle Warden).
  • He is the only Hero that appears to be based on more than one unit, particularly the Healer and the Wizard, because of his use of magic and ability to heal friendly units.
  • The Grand Warden is one of the seven ground units that can bypass Walls , the other ones being the Miner , Royal Champion , Headhunter , Hog Rider , Super Hog Rider , and Apprentice Warden . The Grand Warden may still attack them directly (some air units, such as the Balloon , Dragon , and the Baby Dragon are able to damage Walls indirectly through splash damage when attacking another target).
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