Life Gem - Unités de troupes dans Clash of Clans


Clan Badge

"Nearby friendly units gain extra hitpoints"


User Grand Warden
Ability Type Passive
Rarity Common
Unlock Requirement Available by default
Level Ability attributes hp increase Ability attributes max hp increase Hero boosts hp increase Hero boosts max hp increase Upgrade cost hp increase Upgrade cost max hp increase Blacksmith level required
1 40% 510 11 165 N/A N/A N/A
2 40% 510 13 179 120 - 1
3 50% 600 16 189 240 20 1
4 50% 600 18 199 400 - 1
5 50% 600 20 211 600 - 1
6 60% 690 22 223 840 100 1
7 60% 690 24 248 1,120 - 1
8 60% 690 26 274 1,440 - 1
9 70% 780 31 303 1,800 200 1
10 70% 780 35 334 1,900 - 3
11 70% 780 42 370 2,000 - 3
12 80% 870 46 386 2,100 400 3
13 80% 870 51 403 2,200 - 5
14 80% 870 55 419 2,300 - 5
15 90% 960 59 436 2,400 600 5
16 90% 960 64 452 2,500 - 7
17 90% 960 68 469 2,600 - 7
18 100% 1,050 73 485 2,700 600 7
  • The Life Gem is a piece of Common Hero Equipment for the Grand Warden . It is one of two pieces of Hero Equipment that the Grand Warden starts with, the other being the Eternal Tome .
  • The Life Gem appears as a orangish-yellow gem held by a brown rope with cracks and has amber color at the bottom right. When equipped, the Grand Warden casts a magical aura around him that grants additional hitpoints to units while they stay within his radius, up to a maximum dictated by the level of the Life Gem. The area of effect is denoted by a circular ring centered around the Warden.
  • The Life Gem's effects has no effect on the Grand Warden himself, however he does gain increased damage per second and hitpoints by having it equipped.
  • The aura of the Life Gem does not stack with the Apprentice Warden 's own life aura, the stronger aura takes precedence.
  • It is the best at boosting medium troops' health, since large troops do not benefit much because of the cap, while small troops will not get the maximum health increase. Thus making it a good choice in Hybrid attacks (especially the Super Hog Rider ), Lavaloon, GoWiPe, Witch spam, or basically any attack that requires a lot of small or medium troops to make them survive for longer. Since it is not as effective on troops with high hitpoints on a per capacity basis, it is better to use an Apprentice Warden for their health increase and use a different equipment such as the Rage Gem instead as the aura from him does not have a cap.
  • Since it is not as effective on troops with high hitpoints on a per capacity basis, it is better to use an Apprentice Warden for their health increase and use a different equipment such as the Rage Gem instead as the aura from him does not have a cap.
  • When a troop that does not have full HP enters the range of the aura, the amount of health increase is calculated using the amount of HP that the troop currently has, not based on its maximum HP, and the same caps apply for health increase. Note that the troop in the aura will first take the damage from the extra HP from the warden, and then exhaust its normal hitpoints from the damage. The HP bar will also scale accordingly.
  • Note that the troop in the aura will first take the damage from the extra HP from the warden, and then exhaust its normal hitpoints from the damage. The HP bar will also scale accordingly.
  • It is the best at boosting medium troops' health, since large troops do not benefit much because of the cap, while small troops will not get the maximum health increase. Thus making it a good choice in Hybrid attacks (especially the Super Hog Rider ), Lavaloon, GoWiPe, Witch spam, or basically any attack that requires a lot of small or medium troops to make them survive for longer. Since it is not as effective on troops with high hitpoints on a per capacity basis, it is better to use an Apprentice Warden for their health increase and use a different equipment such as the Rage Gem instead as the aura from him does not have a cap.
  • Since it is not as effective on troops with high hitpoints on a per capacity basis, it is better to use an Apprentice Warden for their health increase and use a different equipment such as the Rage Gem instead as the aura from him does not have a cap.
  • When a troop that does not have full HP enters the range of the aura, the amount of health increase is calculated using the amount of HP that the troop currently has, not based on its maximum HP, and the same caps apply for health increase. Note that the troop in the aura will first take the damage from the extra HP from the warden, and then exhaust its normal hitpoints from the damage. The HP bar will also scale accordingly.
  • Note that the troop in the aura will first take the damage from the extra HP from the warden, and then exhaust its normal hitpoints from the damage. The HP bar will also scale accordingly.
  • High damage defenses, such as single-target Inferno Towers , Scattershots , or Monolith can partly ignore this ability.
  • Giant Bombs, if sufficiently leveled, and on pairs of 2-3, can wipe out ground low-hitpoint troops such as Hog Riders and Miners.
  • Level 1-2: 275 -> 330
  • Level 3-5: 350 -> 420
  • Level 6-8: 425 -> 510
  • Level 9-11: 500 -> 600
  • Level 12-14: 575 -> 690
  • Level 15-17: 650 -> 780
  • Level 18: 725 -> 870
  • Level 1-2: 275 -> 330
  • Level 3-5: 350 -> 420
  • Level 6-8: 425 -> 510
  • Level 9-11: 500 -> 600
  • Level 12-14: 575 -> 690
  • Level 15-17: 650 -> 780
  • Level 18: 725 -> 870
  • Level 1-2: 275 -> 330
  • Level 3-5: 350 -> 420
  • Level 6-8: 425 -> 510
  • Level 9-11: 500 -> 600
  • Level 12-14: 575 -> 690
  • Level 15-17: 650 -> 780
  • Level 18: 725 -> 870
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