Super Dragon - Unités de troupes dans Clash of Clans


Clan Badge

"Sometimes having a fire inside of you isn't enough. The Super Dragon has fires on the inside, outside, and if he gets to do his thing, all around him!"


Preferred Target Any
Attack Type Area Splash
Housing Space 40
Movement Speed 14
Time Between Shots 0.192s
Time Between Bursts 1.8s
Number of Shots per Burst 10
Range 3 tiles
Special Ability Roast
Boost Cost 25,000
Boost Duration 3d
Dragon Level Required 7
Level Damage per second Damage per attack Hitpoints Town hall level required
3* 286 108 3,900 8
4* 309 117 4,500 9
5* 333 126 5,100 10
6* 357 135 5,600 11
7 381 144 6,100 12
8 405 153 6,400 13
9 429 162 6,700 14
10 452 171 7,200 15
11 471 178.2 7,600 16
12 490 185.4 8,000 17
  • The Super Dragon is a Super Troop based on the Dragon . It can be unlocked by boosting the Dragon when the Dragon is at least level 7.
  • Boosting the Dragon requires 25,000 Dark Elixir or a Super Potion , and doing so allows the Dragon to be boosted for 3 days. The level of Super Dragon you obtain from the boost corresponds to the level of Dragon you have.
  • The Super Dragon is a stronger version of the Dragon that shoots bursts of flames, similar to the Roaster (a defense in the Builder Base). His flame bursts hit 10 times, each doing splash damage over a sizable area of effect (about 1-tile radius), with a 5x5 area with 21 tiles - an exact square with 4 corners removed.
  • The Super Dragon appears similarly to his regular counterpart, but his entire body is made out of molten lava, which includes his wings, tail and head. His wing flaps are made out of fire. Instead of breathing out fire once every 1.25s, he attacks with a burst of flames once every 0.192s, with a delay time between bursts of 1.8 seconds.
  • Because of the level requirement, players require Town Hall 12 in order to boost Dragons into Super Dragons. However, players require a level 8 Clan Castle or greater in order to get donated one, meaning not many people can get one.
  • Super Dragons have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Dragons will proceed to attack the nearest structure.
  • The Super Dragon is the subject of the Super Dragon Spotlight event, where he can be boosted for free for the duration of the event. Additionally, he is available at lower levels below his normal minimum level, so that the event is accessible to players as low as Town Hall level 8.
  • The Super Dragon can be used similarly to Dragons and Electro Dragons where as many as possible are used to devastate a base. Super Dragons do very high damage per burst and can hit nearby buildings with it, allowing him to devastate compact bases quickly. Paired with a Rage Spell , the Super Dragon will be capable of destroying almost any building in a single burst. Just as with Dragons and Electro Dragons, one should consider supporting Super Dragons with funneling, either by using Heroes or replacing a Super Dragon or two with funneling troops. Having Balloons alongside them to trigger traps or to focus on defenses may also prove to be worth it.
  • Just as with Dragons and Electro Dragons, one should consider supporting Super Dragons with funneling, either by using Heroes or replacing a Super Dragon or two with funneling troops. Having Balloons alongside them to trigger traps or to focus on defenses may also prove to be worth it.
  • In terms of spell support, Super Dragons not only appreciate Rage Spells (see above), but also Haste Spells (to compensate their slow speed) and Freeze Spells to freeze or the Lightning Spell to stun threatening defenses such as Air Defenses and single-target Inferno Towers . Bat Spells can also help by distracting both these defenses, whereas the Skeleton Spell will only distract the latter defense.
  • The Super Dragon can be used similarly to Dragons and Electro Dragons where as many as possible are used to devastate a base. Super Dragons do very high damage per burst and can hit nearby buildings with it, allowing him to devastate compact bases quickly. Paired with a Rage Spell , the Super Dragon will be capable of destroying almost any building in a single burst. Just as with Dragons and Electro Dragons, one should consider supporting Super Dragons with funneling, either by using Heroes or replacing a Super Dragon or two with funneling troops. Having Balloons alongside them to trigger traps or to focus on defenses may also prove to be worth it.
  • Just as with Dragons and Electro Dragons, one should consider supporting Super Dragons with funneling, either by using Heroes or replacing a Super Dragon or two with funneling troops. Having Balloons alongside them to trigger traps or to focus on defenses may also prove to be worth it.
  • In terms of spell support, Super Dragons not only appreciate Rage Spells (see above), but also Haste Spells (to compensate their slow speed) and Freeze Spells to freeze or the Lightning Spell to stun threatening defenses such as Air Defenses and single-target Inferno Towers . Bat Spells can also help by distracting both these defenses, whereas the Skeleton Spell will only distract the latter defense.
  • Unlike other strategies relying on smaller units where one troop dying is not the end, each Super Dragon that dies is a 40 housing space loss, so protect each one with care. Therefore, you can support him with other air units by using normal Dragons, Electro Dragons, Baby Dragons or Balloons (only at higher levels, usually at level 7 and above).
  • The Super Dragon's splash damage only affects multiple structures if they are directly adjacent to each other (no tiles in between them). As such, it will be wise not to have your base buildings touching one another in order to minimise the destructive power of the Super Dragon.
  • The Super Dragon functions mostly the same as his ordinary counterpart, the Dragon - but with more hitpoints, higher damage, but taking up more housing space. Therefore, the usual counters against aerial units, if placed strategically, continue to provide adequate defense against him, such as Air Defenses , Seeking Air Mines , and Air Sweepers .
  • Super Dragons can prove to be threatening Clan Castle troops, even if only one can be fit inside. Their flame bursts have a sizable area of effect, They are tanky to take out, and are capable of quickly defeating smaller units and can deal significant damage to higher-health units like other Dragons or the Archer Queen .
  • Never put Air Defenses too close to each other, otherwise the attacker will get a lot of value from destroying them by using ZapQuake or the Super Dragon's splash burst damage!
  • Level 7: 6,200 -> 6,100
  • Level 8: 6,600 -> 6,400
  • Level 9: 7,000 -> 6,700
  • Level 7: 6,200 -> 6,100
  • Level 8: 6,600 -> 6,400
  • Level 9: 7,000 -> 6,700
  • You can have a maximum of 8 Super Dragons at one time in a complete set of fully upgraded Army Camps . This number increases to 9 if you include 1 that can fit into a level 8 or higher Clan Castle . On the battlefield, you can clone an additional 4 Super Dragons with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 13 Super Dragons.
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