Super Valkyrie - Unités de troupes dans Clash of Clans


Clan Badge

"Not only are Super Valkyries superior to regular Valkyries in every way, they're also way more angry!"


Preferred Target None
Attack Type Area Splash (Ground Only)
Housing Space 20
Movement Speed 24
Attack Speed 1.1s
Range 0.6 tiles
Special Ability Farewell Gift
Boost Cost 25,000
Boost Duration 3d
Valkyrie Level Required 7
Level Damage per second Damage per hit Hitpoints
7 250 275 2,400
8 300 330 2,700
9 325 357.5 2,900
10 350 385 3,400
11 375 412.5 3,900
  • The Super Valkyrie is a Super Troop based on the Valkyrie . It can be unlocked by boosting the Valkyrie when the Valkyrie is at least level 7.
  • Boosting the Valkyrie requires 25,000 Dark Elixir or a Super Potion , and doing so allows the Valkyrie to be boosted for 3 days. The level of Super Valkyrie you obtain from the boost corresponds to the level of Valkyrie you have.
  • Because of the level requirement, players require Town Hall 12 in order to boost Valkyries into Super Valkyries. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
  • The Super Valkyrie is a Valkyrie with increased hitpoints and damage, but drops a Rage Spell -like effect on death (although this effect is visually different from a Rage Spell, it behaves identically with some exceptions). The first attack of the Super Valkyrie is much slower that those of the regular Valkyrie's, but is compensated by attacking faster than the latter after every subsequent attack. The Super Valkyrie's Rage Spell is identical to a level 4 Rage Spell in terms of damage increase and speed increase. However, her Rage Spell affects a smaller area (4 tile radius, compared to the Rage Spell's 5) and lasts shorter than a regular Rage Spell.
  • The first attack of the Super Valkyrie is much slower that those of the regular Valkyrie's, but is compensated by attacking faster than the latter after every subsequent attack.
  • The Super Valkyrie's Rage Spell is identical to a level 4 Rage Spell in terms of damage increase and speed increase. However, her Rage Spell affects a smaller area (4 tile radius, compared to the Rage Spell's 5) and lasts shorter than a regular Rage Spell.
  • Super Valkyries have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Valkyries will proceed to attack the nearest structure.
  • It is best to send a Super Valkyrie with other troops to make the most of her rage effect. This can be particularly helpful in critical situations such as near a Town Hall , or when you run out of Haste Spells or Rage Spells . Another reason to do this is because the Super Valkyrie’s rage effect is much smaller than an actual Rage Spell, so you will need troops closer nearby if you want them to use it.
  • Alternatively, you can use her as a frontliner to power other troops or by using a siege machine and strategically timing the Super Valkyrie's death, you can use the Rage Spell to power through the core of a base and even mitigate damage caused by Poison Bombs at Town Halls 14 to 16.
  • The Super Valkyrie can also be used alongside regular Valkyries, since the former can tank for the latter, and the Rage effect can help the Valkyries wipe the core of the base. Alternatively, you can use it as a mini-tank at first, and the Rage effect can help troops tackle the base faster.
  • Alternatively, you can use it as a mini-tank at first, and the Rage effect can help troops tackle the base faster.
  • The Super Valkyrie can also be used in Queen Charges to tank for the Queen, and the dropped Rage Spell can help power the Queen Charge. However, for this to be effective, the Super Valkyrie must be in a position where she dies to boost both the Archer Queen and Healers, otherwise, either of the two aforementioned will not be raged up.
  • However, for this to be effective, the Super Valkyrie must be in a position where she dies to boost both the Archer Queen and Healers, otherwise, either of the two aforementioned will not be raged up.
  • Super Valkyrie can be place in Troop Launcher to act as a Rage Spell at the core of the base, some filler troops of lower housing space is needed to let it launch Super Valkyries later.
  • It is best to send a Super Valkyrie with other troops to make the most of her rage effect. This can be particularly helpful in critical situations such as near a Town Hall , or when you run out of Haste Spells or Rage Spells . Another reason to do this is because the Super Valkyrie’s rage effect is much smaller than an actual Rage Spell, so you will need troops closer nearby if you want them to use it.
  • Alternatively, you can use her as a frontliner to power other troops or by using a siege machine and strategically timing the Super Valkyrie's death, you can use the Rage Spell to power through the core of a base and even mitigate damage caused by Poison Bombs at Town Halls 14 to 16.
  • The Super Valkyrie can also be used alongside regular Valkyries, since the former can tank for the latter, and the Rage effect can help the Valkyries wipe the core of the base. Alternatively, you can use it as a mini-tank at first, and the Rage effect can help troops tackle the base faster.
  • Alternatively, you can use it as a mini-tank at first, and the Rage effect can help troops tackle the base faster.
  • The Super Valkyrie can also be used in Queen Charges to tank for the Queen, and the dropped Rage Spell can help power the Queen Charge. However, for this to be effective, the Super Valkyrie must be in a position where she dies to boost both the Archer Queen and Healers, otherwise, either of the two aforementioned will not be raged up.
  • However, for this to be effective, the Super Valkyrie must be in a position where she dies to boost both the Archer Queen and Healers, otherwise, either of the two aforementioned will not be raged up.
  • Super Valkyrie can be place in Troop Launcher to act as a Rage Spell at the core of the base, some filler troops of lower housing space is needed to let it launch Super Valkyries later.
  • A Super Valkyrie may not be the best choice for a Clan Castle troop, as she is unable to attack air troops and can easily be taken out from them. However, her rage effect will boost nearby troops on her death, so combining her with other well-rounded defensive troops can benefit them. Alternatively, you can just sacrifice her and power the core defenses for a massive boost. But, If the opponent lures her well, the Rage Spell potential might be wasted completely. However, the Rage Spell Tower is a better alternative if you have unlocked it, while the rage effect is worse, it is much more consistent as it cannot be baited, and it is much more reliable compared with the Super Valkyrie, and can potentially be rechargeable.
  • Alternatively, you can just sacrifice her and power the core defenses for a massive boost. But, If the opponent lures her well, the Rage Spell potential might be wasted completely.
  • However, the Rage Spell Tower is a better alternative if you have unlocked it, while the rage effect is worse, it is much more consistent as it cannot be baited, and it is much more reliable compared with the Super Valkyrie, and can potentially be rechargeable.
  • Increased hitpoints at levels 7 to 9: Level 7: 2,000 -> 2,400 Level 8: 2,300 -> 2,700 Level 9: 2,500 -> 2,900
  • Level 7: 2,000 -> 2,400
  • Level 8: 2,300 -> 2,700
  • Level 9: 2,500 -> 2,900
  • Increased attack speed from 1.8s to 1.1s (Damage per Second is unchanged).
  • Reduced movement speed from 28 to 24.
  • Increased radius of the dropped Rage Spell from 3.5 tiles to 4 tiles.
  • Increased hitpoints at levels 7 to 9: Level 7: 2,000 -> 2,400 Level 8: 2,300 -> 2,700 Level 9: 2,500 -> 2,900
  • Level 7: 2,000 -> 2,400
  • Level 8: 2,300 -> 2,700
  • Level 9: 2,500 -> 2,900
  • Increased attack speed from 1.8s to 1.1s (Damage per Second is unchanged).
  • Reduced movement speed from 28 to 24.
  • Increased radius of the dropped Rage Spell from 3.5 tiles to 4 tiles.
  • You can have a maximum of 17 Super Valkyries at one time in a complete set of fully upgraded Army Camps . This number increases to 19 if you include 2 that can fit into a level 8 or higher Clan Castle . On the battlefield, you can clone an additional 8 Super Valkyries with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 27 Super Valkyries.
  • The Super Valkyrie's ability has the same mechanic as the Lumberjack from Clash Royale, except her Rage does not deal damage upon dropped, has a larger radius, and buffs troops' damage by thrice instead of increasing their attack speed.
  • You can have a maximum of 17 Super Valkyries at one time in a complete set of fully upgraded Army Camps . This number increases to 19 if you include 2 that can fit into a level 8 or higher Clan Castle . On the battlefield, you can clone an additional 8 Super Valkyries with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 27 Super Valkyries.
  • The Super Valkyrie's ability has the same mechanic as the Lumberjack from Clash Royale, except her Rage does not deal damage upon dropped, has a larger radius, and buffs troops' damage by thrice instead of increasing their attack speed.
  • The Super Valkyrie is the third troop to have a spell effect on death, with the Electro Dragon being the first and the Ice Golem as the second.
  • The Super Valkyrie is one of the six Super Troops to have a Super Troop logo, the others being the Super Giant , Rocket Balloon , Super Wizard , Super Witch , and the Super Bowler .
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