Wall Breaker - Unités de troupes dans Clash of Clans


Clan Badge

"Nothing warms a Wall Breaker's cold and undead heart like blowing up walls . A squad of them will make way for your ground units , and they will do it with a BANG!"


Preferred Target Walls (Damage x40)
Attack Type Area Splash (Ground Only)
Housing Space 2
Movement Speed 24
Attack Speed 1s
Barracks Level Required 5
Range 1 tile
Damage Radius 2 tiles
Super Troop Super Wall Breaker
Boost Cost 25,000
Wall Breaker Level Required 7
Level Damage Damage when destroyed Damage vs walls Damage when destroyed vs walls Hitpoints Research cost Research time Laboratory level required
1 10 6 400 240 20 N/A N/A N/A
2 20 9 800 360 24 80,000 3h 2
3 25 13 1,000 520 29 200,000 4h 4
4 30 16 1,200 640 35 450,000 12h 5
5 43 23 1,720 920 53 1,000,000 16h 6
6 55 30 2,200 1,200 72 2,400,000 1d 6h 8
7 66 36 2,640 1,440 82 2,800,000 1d 12h 9
8 75 42 3,000 1,680 92 3,800,000 2d 12h 10
9 86 48 3,440 1,920 112 5,200,000 3d 11
10 94 54 3,760 2,160 130 6,500,000 5d 12
11 102 60 4,080 2,400 140 9,500,000 5d 12h 13
12 110 66 4,400 2,640 150 11,000,000 6d 14
13 118 72 4,720 2,880 160 15,500,000 10d 15
14 126 78 5,040 3,120 170 26,000,000 14d 16
  • The Wall Breaker is the fifth Elixir Troop unlocked in the Barracks once it has been upgraded to level 5. As its name suggests, Wall Breakers favor going after Walls , dealing massive damage to them.
  • The Wall Breaker attacks by locating the nearest protected (read: Wall enclosed) building and destroying its protective Walls, blowing itself up in the process. It deals splash damage around its target and deals 40x damage to Walls.
  • Wall Breakers prioritize Walls above all other targets, and will completely ignore any building or enemy troop while even a single segment of Wall exists on the battlefield. If all Wall segments are destroyed, Wall Breakers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • The first thing to understand about them is that, despite their name, Wall Breakers do not actually go after Walls, but instead go for the nearest building enclosed by Walls. They will lock onto a building and then target any wall on route to that building.
  • Wall Breakers destroy Walls faster than any other unit and make gaps for other units such as Giants and Golems to enter the opponent's base. Wall Breakers will look for the nearest building that is trapped (fully or partially) by Walls and target any Wall that is trapping them. Once Wall Breakers have destroyed a protecting Wall, the remaining Wall Breakers will proceed to destroy the protecting inner Walls.
  • Due to their low health, they should be used strategically and in smaller quantities. Protect it with mini-tanks such as the Giant, so it can reach its target faster and guarantee that they connect onto the Wall.
  • Wall Breakers can be extremely effective if you deploy 2 at a time very quickly. However, doing so can render both easily vulnerable to splash damage which can easily destroy them both. Wall Breakers have small amounts of health so use them wisely, as most defenses will be able to destroy it in one shot. Because of this, the Giants/Golems and Wall Breakers make an excellent team: The Giants/Golems distract and in return, the Wall Breakers destroy the Wall. Then the Giants/Golems can move in successfully. Mortars can be capable of taking out Wall Breakers in one shot. It is helpful to place the Giants/Golems a short distance away from the target Walls so that splash damage from a Mortar, Bomb Tower , or Wizard Tower will not catch the Wall Breakers as well. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. This prevents losing all the necessary Wall Breakers to traps or having them break different Walls. Alternatively, the Super Wall Breaker is a better option since it can survive shots from defenses, unless if there is a defense with high enough damage (i.e. a sufficiently-leveled Grand Warden statue, Firespitter , Multi-Gear Tower , Monolith , or Scattershot ).
  • Alternatively, the Super Wall Breaker is a better option since it can survive shots from defenses, unless if there is a defense with high enough damage (i.e. a sufficiently-leveled Grand Warden statue, Firespitter , Multi-Gear Tower , Monolith , or Scattershot ).
  • Supporting the Wall Breaker with a Rage Spell is a good idea due to the massive bonus to damage, provided it is also properly protected and makes it to the target, and if you can get further value from the rage since it is overall not worth it to use two spell space for this purpose alone. The Wall Breakers' death damage is unaffected by the Rage Spell , however, so if they are destroyed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well).
  • The Wall Breakers' death damage is unaffected by the Rage Spell , however, so if they are destroyed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well).
  • Wall Breakers are not fooled by spiked or decoy Walls. Their AI will simply have them bypass these Walls if they are not the only Walls left on the base. Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so they can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
  • Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so they can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
  • Wall Breakers are somewhat difficult to use in Clan Castles offensively, since they will run to the nearest Wall in a single file, which is likely contrary to typical deployment methods (usually multiple at once). Additionally, due to their fragility, the Wall Breakers will be vulnerable to defenses without assistance from any ground troop to tank. Wall Breakers can be useful in the Clan Castle for low-level players, though. If the low-level player does not have Wall Breakers unlocked or the Wall Breakers are low-level, a high-level Wall Breaker or two in the Clan Castle can help them. Compared to other options, however, Wall Breakers are poor reinforcements.
  • Wall Breakers can be useful in the Clan Castle for low-level players, though. If the low-level player does not have Wall Breakers unlocked or the Wall Breakers are low-level, a high-level Wall Breaker or two in the Clan Castle can help them. Compared to other options, however, Wall Breakers are poor reinforcements.
  • At higher levels where Wizard Towers (and possibly Bomb Towers ) can one-shot Wall Breakers, it is beneficial to place your Wall Breakers at a slight offset from your meat shields. Doing otherwise will most likely result in your Wall Breakers being destroyed by the splash tower while it attacks the tank. Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you are attempting to break. A Wall Breaker that is offset from a meat shield can still be killed by the Inferno Tower if the latter does enough damage. As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a Wall, using them in large enough numbers will be able to break a wall: six all Breakers will be able to destroy a relative-level Wall even if they are all killed near the Wall.
  • Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you are attempting to break. A Wall Breaker that is offset from a meat shield can still be killed by the Inferno Tower if the latter does enough damage.
  • As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a Wall, using them in large enough numbers will be able to break a wall: six all Breakers will be able to destroy a relative-level Wall even if they are all killed near the Wall.
  • As of the October 2020 update, the Wall Breaker is now subject to the Jump Spell . It will ignore walls that were rendered accessible by it and destroy other walls instead.
  • Wall Breakers can be quite effective at luring opposing Clan Castle troops. Placing them carefully close to the Clan Castle can serve a double purpose of both destroying nearby Walls and luring out the Clan Castle troops. However, bear in mind that they kill themselves after attacking, which may not be enough time to lure out all Clan Castle troops.
  • At higher Town Halls, it is mainly outclassed by other Troops with wall-breaking abilities, such as his Super Troop counterpart , while it costs 8 housing space, which is 4 equivalent to regular Wall Breakers, it destroys walls up to three Town Hall levels higher, and its death damage can also destroy walls of the same TH. It also has a lot more HP and moves much faster, thus making it a more reliable option.
  • The first thing to understand about them is that, despite their name, Wall Breakers do not actually go after Walls, but instead go for the nearest building enclosed by Walls. They will lock onto a building and then target any wall on route to that building.
  • Wall Breakers destroy Walls faster than any other unit and make gaps for other units such as Giants and Golems to enter the opponent's base. Wall Breakers will look for the nearest building that is trapped (fully or partially) by Walls and target any Wall that is trapping them. Once Wall Breakers have destroyed a protecting Wall, the remaining Wall Breakers will proceed to destroy the protecting inner Walls.
  • Due to their low health, they should be used strategically and in smaller quantities. Protect it with mini-tanks such as the Giant, so it can reach its target faster and guarantee that they connect onto the Wall.
  • Wall Breakers can be extremely effective if you deploy 2 at a time very quickly. However, doing so can render both easily vulnerable to splash damage which can easily destroy them both. Wall Breakers have small amounts of health so use them wisely, as most defenses will be able to destroy it in one shot. Because of this, the Giants/Golems and Wall Breakers make an excellent team: The Giants/Golems distract and in return, the Wall Breakers destroy the Wall. Then the Giants/Golems can move in successfully. Mortars can be capable of taking out Wall Breakers in one shot. It is helpful to place the Giants/Golems a short distance away from the target Walls so that splash damage from a Mortar, Bomb Tower , or Wizard Tower will not catch the Wall Breakers as well. Often times when breaking a Wall, it can be beneficial to deploy one Wall Breaker first, then follow up shortly afterwards with the remainder required to break the Wall. This prevents losing all the necessary Wall Breakers to traps or having them break different Walls. Alternatively, the Super Wall Breaker is a better option since it can survive shots from defenses, unless if there is a defense with high enough damage (i.e. a sufficiently-leveled Grand Warden statue, Firespitter , Multi-Gear Tower , Monolith , or Scattershot ).
  • Alternatively, the Super Wall Breaker is a better option since it can survive shots from defenses, unless if there is a defense with high enough damage (i.e. a sufficiently-leveled Grand Warden statue, Firespitter , Multi-Gear Tower , Monolith , or Scattershot ).
  • Supporting the Wall Breaker with a Rage Spell is a good idea due to the massive bonus to damage, provided it is also properly protected and makes it to the target, and if you can get further value from the rage since it is overall not worth it to use two spell space for this purpose alone. The Wall Breakers' death damage is unaffected by the Rage Spell , however, so if they are destroyed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well).
  • The Wall Breakers' death damage is unaffected by the Rage Spell , however, so if they are destroyed while raged before they can hit the Wall, it will not do any more damage than if they were not raged. Thus, it is only recommended to add Rage Spells to Wall Breakers if the Rage Spell will serve a double purpose (such as enraging other troops or a Queen Walk as well).
  • Wall Breakers are not fooled by spiked or decoy Walls. Their AI will simply have them bypass these Walls if they are not the only Walls left on the base. Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so they can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
  • Note that Wall Breakers will not target single Walls. There needs to be at least 3 connected Walls for a Wall Breaker to target it, and it must be protecting a building fully or partially. Wall Breakers do splash damage, so they can also be used to finish off buildings close to the Walls if they have enough hitpoints left for the Wall Breaker to successfully destroy them. Having double layers of Walls is ineffective vs. Wall Breakers for said reasoning, but you can have a space between them.
  • Wall Breakers are somewhat difficult to use in Clan Castles offensively, since they will run to the nearest Wall in a single file, which is likely contrary to typical deployment methods (usually multiple at once). Additionally, due to their fragility, the Wall Breakers will be vulnerable to defenses without assistance from any ground troop to tank. Wall Breakers can be useful in the Clan Castle for low-level players, though. If the low-level player does not have Wall Breakers unlocked or the Wall Breakers are low-level, a high-level Wall Breaker or two in the Clan Castle can help them. Compared to other options, however, Wall Breakers are poor reinforcements.
  • Wall Breakers can be useful in the Clan Castle for low-level players, though. If the low-level player does not have Wall Breakers unlocked or the Wall Breakers are low-level, a high-level Wall Breaker or two in the Clan Castle can help them. Compared to other options, however, Wall Breakers are poor reinforcements.
  • At higher levels where Wizard Towers (and possibly Bomb Towers ) can one-shot Wall Breakers, it is beneficial to place your Wall Breakers at a slight offset from your meat shields. Doing otherwise will most likely result in your Wall Breakers being destroyed by the splash tower while it attacks the tank. Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you are attempting to break. A Wall Breaker that is offset from a meat shield can still be killed by the Inferno Tower if the latter does enough damage. As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a Wall, using them in large enough numbers will be able to break a wall: six all Breakers will be able to destroy a relative-level Wall even if they are all killed near the Wall.
  • Be careful of the multi-targeting Inferno Tower if it is close enough to the Wall you are attempting to break. A Wall Breaker that is offset from a meat shield can still be killed by the Inferno Tower if the latter does enough damage.
  • As Wall Breakers do a small amount of death damage if destroyed in the vicinity of a Wall, using them in large enough numbers will be able to break a wall: six all Breakers will be able to destroy a relative-level Wall even if they are all killed near the Wall.
  • As of the October 2020 update, the Wall Breaker is now subject to the Jump Spell . It will ignore walls that were rendered accessible by it and destroy other walls instead.
  • Wall Breakers can be quite effective at luring opposing Clan Castle troops. Placing them carefully close to the Clan Castle can serve a double purpose of both destroying nearby Walls and luring out the Clan Castle troops. However, bear in mind that they kill themselves after attacking, which may not be enough time to lure out all Clan Castle troops.
  • At higher Town Halls, it is mainly outclassed by other Troops with wall-breaking abilities, such as his Super Troop counterpart , while it costs 8 housing space, which is 4 equivalent to regular Wall Breakers, it destroys walls up to three Town Hall levels higher, and its death damage can also destroy walls of the same TH. It also has a lot more HP and moves much faster, thus making it a more reliable option.
  • A single Bomb of equal or greater level can destroy Wall Breakers. Spring Traps can eject multiple Wall Breakers at once; if you intend to use these traps to eliminate Wall Breakers, you can place these against a Wall that they likely target.
  • Wall Breakers are not recommended to have in Clan Castles as a defensive troop, since they have to blow themselves up to destroy the opponent's troops , and they also do very little damage. However, they are good at clearing troops with low health, but that is not a good reason to include them.
  • Always try to keep less important buildings outside of your Walls ( Elixir Collectors , Builder's Huts , etc.), so the enemy's Wall Breakers have to be placed farther away. This increases the chances of the Wall Breaker getting killed by your defenses before it blows up your Walls. The buildings will also obstruct the Wall Breaker's path, taking longer to reach the Walls.
  • Defend important defenses near an outside compartment by removing the outer corner Walls of that compartment. This way the Wall Breakers will go to nearby compartments, as the ones without corner Walls will not be considered enclosed and will not be targeted. However, this does not work if the player deploys the Wall Breaker at the edge of the map.
  • However, this does not work if the player deploys the Wall Breaker at the edge of the map.
  • Initially, the Wall Breaker's appearance is that of a small Skeleton that wears a tangerine-colored leather aviator hat and has a small scar across its right eye socket, carrying a small bomb .
  • At level 3, the bomb that the Wall Breaker is holding becomes larger, matching its image in the Barracks .
  • At level 5, the Wall Breaker's bomb turns golden.
  • At level 6, the Wall Breaker's bomb changes into a barrel of explosives with gunpowder inside, similar to a part of the Giant Bomb .
  • At level 7, the top of the barrel is opened, revealing the gunpowder inside. A large stick of dynamite is fitted into the opened barrel.
  • At level 10, the hoops from the barrel turn gold.
  • At level 11, the hoops from the barrel turn purple and the sides of the barrel are decorated with an upside-down golden triangle. A second stick of dynamite is fitted into the barrel.
  • At level 12, the barrel changes to a maroon color, the golden bands of the barrel turn white, and a third stick of dynamite is fitted into it. The golden triangles are replaced with golden spikes on the side of the barrel.
  • At level 13, two dynamites have been removed while one grows bigger and gains a dark iron ring. The barrel it carries is now navy, with the rings being riveted on the sides, and the golden spikes are now shinier and thicker. The leather aviator hat is dyed navy from tangerine.
  • At level 14, the gunpower and dynamite has been replaced with a large, explosive meteor shell that glows blue. The barrel is being hold differently where the spikes are rotated, the rivets on the rings of the barrel is removed, and the metal ring gets thicker and cloudier. The aviator hat is turned into a dark metal helmet, and the barrel it holds is slightly brighter.
  • Best Case
  • Worst Case
  • Best Case
  • Worst Case
  • The upgraded Wall Breaker shows pink asterisks that represents the level.
  • Wall Breaker levels 3-4 and 5 now have visual differences.
  • If there are no Walls and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do up to 66 damage to a building, whereas it will do up to 2,640 damage to Walls.
  • You can have a maximum of 170 Wall Breakers at one time in a complete set of fully upgraded Army Camps . This number increases to 197 if you include 27 that can fit into a level 13 or higher Clan Castle . On the battlefield, you can clone an additional 84 Wall Breakers with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). Additionally, a total of 14 can be summoned by a maximum-level Troop Launcher . These total to a maximum of 295 Wall Breakers. However, Wall Breakers are ineffective alone, so this is inadvisable. When the Wall Breaker's housing spaces was increased from 1 to 2, it was possible for Army Camps and Clan Castles to hold more housing spaces than they would be able to fit, resulting in 440 out of 220 Army Camp capacity, and 50 out of 25 Clan Castle capacity respectively.
  • However, Wall Breakers are ineffective alone, so this is inadvisable.
  • When the Wall Breaker's housing spaces was increased from 1 to 2, it was possible for Army Camps and Clan Castles to hold more housing spaces than they would be able to fit, resulting in 440 out of 220 Army Camp capacity, and 50 out of 25 Clan Castle capacity respectively.
  • Balloons are "promoted" Wall Breakers.
  • It is suggested that Bombers are also promoted Wall Breakers, as one of the loading screen hints in Clash Royale says " One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that... ", implying that Bombers used to be Wall Breakers.
  • Wall Breakers resemble dead Builders since both of them have similar leather hats. This is also similar to the Bomber, who wears face goggles which is also worn by the Master Builder .
  • This is also similar to the Bomber, who wears face goggles which is also worn by the Master Builder .
  • In the Chinese language setting of the game, the Wall Breaker is called "Bomberman", as it is literally a humanoid skeleton carrying a bomb.
  • In late October 2016, the Wall Breaker's training cost was temporarily reduced by 50% and its training time changed to 40 seconds to celebrate Halloween.
  • The Wall Breaker is likely inspired by the Petard from the Age of Empires series. They both have explosive suicide attacks that devastate walls but are not effective against anything else.
  • If a Wall Breaker is launched off the map by a Spring Trap or otherwise, its bomb will explode (doing death damage as normal) but the Wall Breaker will appear to still carry the bomb as it flies off the map.
  • In Clash Royale , the Wall Breaker has a similar bomb to that of a level 6 Wall Breaker in Clash of Clans . However, it does not wear an aviator cap. The first sentence of the Wall Breaker's description is also shared with its Clash Royale counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale . Unlike its Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale , they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also deal damage upon death, which is not the case in Clash Royale .
  • The first sentence of the Wall Breaker's description is also shared with its Clash Royale counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale .
  • Unlike its Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale , they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also deal damage upon death, which is not the case in Clash Royale .
  • Surprisingly, Wall Breakers have a larger splash radius than their Super counterpart, the Super Wall Breaker .
  • The Wall Breaker is a Skeleton , despite the Wall Breaker being made of Elixir and Skeletons being made with Dark Elixir .
  • The Wall Breaker is one of twelve troops to be featured as a monster in the game Squad Busters . The others are the P.E.K.K.A , Minion , Skeleton , Lava Hound , Lava Pup , Golem , Bowler , Baby Dragon , Ice Golem , Yeti , and Inferno Dragon . The Wall Breaker in Squad Busters resembles the Wall Breaker in Clash Royale .
  • The Wall Breaker in Squad Busters resembles the Wall Breaker in Clash Royale .
  • If there are no Walls and you deploy a Wall Breaker, it will run to the nearest building and blow itself up. However, it will do much less damage to the building compared to what it can do against Walls, e.g. a level 5 Wall Breaker will do up to 66 damage to a building, whereas it will do up to 2,640 damage to Walls.
  • You can have a maximum of 170 Wall Breakers at one time in a complete set of fully upgraded Army Camps . This number increases to 197 if you include 27 that can fit into a level 13 or higher Clan Castle . On the battlefield, you can clone an additional 84 Wall Breakers with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). Additionally, a total of 14 can be summoned by a maximum-level Troop Launcher . These total to a maximum of 295 Wall Breakers. However, Wall Breakers are ineffective alone, so this is inadvisable. When the Wall Breaker's housing spaces was increased from 1 to 2, it was possible for Army Camps and Clan Castles to hold more housing spaces than they would be able to fit, resulting in 440 out of 220 Army Camp capacity, and 50 out of 25 Clan Castle capacity respectively.
  • However, Wall Breakers are ineffective alone, so this is inadvisable.
  • When the Wall Breaker's housing spaces was increased from 1 to 2, it was possible for Army Camps and Clan Castles to hold more housing spaces than they would be able to fit, resulting in 440 out of 220 Army Camp capacity, and 50 out of 25 Clan Castle capacity respectively.
  • Balloons are "promoted" Wall Breakers.
  • It is suggested that Bombers are also promoted Wall Breakers, as one of the loading screen hints in Clash Royale says " One day, Wall Breakers realized that they could do a lot more damage if they THREW the bomb rather than sat beside it. Imagine that... ", implying that Bombers used to be Wall Breakers.
  • Wall Breakers resemble dead Builders since both of them have similar leather hats. This is also similar to the Bomber, who wears face goggles which is also worn by the Master Builder .
  • This is also similar to the Bomber, who wears face goggles which is also worn by the Master Builder .
  • In the Chinese language setting of the game, the Wall Breaker is called "Bomberman", as it is literally a humanoid skeleton carrying a bomb.
  • In late October 2016, the Wall Breaker's training cost was temporarily reduced by 50% and its training time changed to 40 seconds to celebrate Halloween.
  • The Wall Breaker is likely inspired by the Petard from the Age of Empires series. They both have explosive suicide attacks that devastate walls but are not effective against anything else.
  • If a Wall Breaker is launched off the map by a Spring Trap or otherwise, its bomb will explode (doing death damage as normal) but the Wall Breaker will appear to still carry the bomb as it flies off the map.
  • In Clash Royale , the Wall Breaker has a similar bomb to that of a level 6 Wall Breaker in Clash of Clans . However, it does not wear an aviator cap. The first sentence of the Wall Breaker's description is also shared with its Clash Royale counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale . Unlike its Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale , they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also deal damage upon death, which is not the case in Clash Royale .
  • The first sentence of the Wall Breaker's description is also shared with its Clash Royale counterpart, with the word "walls" replaced by "buildings", as Walls do not exist in Clash Royale .
  • Unlike its Clash Royale counterpart, the Wall Breaker's damage in Clash of Clans is extremely low and not enough to destroy anything other than Walls. Due to Walls not existing in Clash Royale , they were made to target any building instead, with higher base damage but no damage multiplier. Wall Breakers in Clash of Clans also deal damage upon death, which is not the case in Clash Royale .
  • Surprisingly, Wall Breakers have a larger splash radius than their Super counterpart, the Super Wall Breaker .
  • The Wall Breaker is a Skeleton , despite the Wall Breaker being made of Elixir and Skeletons being made with Dark Elixir .
  • The Wall Breaker is one of twelve troops to be featured as a monster in the game Squad Busters . The others are the P.E.K.K.A , Minion , Skeleton , Lava Hound , Lava Pup , Golem , Bowler , Baby Dragon , Ice Golem , Yeti , and Inferno Dragon . The Wall Breaker in Squad Busters resembles the Wall Breaker in Clash Royale .
  • The Wall Breaker in Squad Busters resembles the Wall Breaker in Clash Royale .
  • The Wall Breaker is 1 of 14 troops in the Home Village that originated from Clash of Clans and appear in Clash Royale , the others being the Barbarian , Archer , Giant , Goblin , Balloon , Wizard , P.E.K.K.A , Minion , Hog Rider , Valkyrie , Golem , Witch , Lava Hound , and the Bowler.
  • The Wall Breaker is 1 of 2 troops of which the picture in the Barracks resembles an upgraded version of itself, the other being the Dragon .
  • Wall Breakers are the first unlocked Elixir Troop to do splash damage and currently the only permanent troops to target Walls .
  • The Wall Breaker, along with the Barbarian, Archer, Giant, Goblin, Balloon, Wizard, Healer , Dragon and P.E.K.K.A are the oldest units in the game.
  • The Wall Breaker, Barbarian, Archer and P.E.K.K.A are the first units to appear on a loading screen.
  • Along with the Minion, Wall Breakers are the only troops that only occupy 2 housing space.
  • Wall Breakers have the highest damage multiplier of any troop caused by attacking the prioritized target. They also do the most damage per housing space if they attack Walls.
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