Barbarian - Clash of Clans में सेना की इकाइयाँ


Clan Badge

"This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages . Release a horde of Barbarians and enjoy the mayhem!"


Preferred Target None
Attack Type Melee (Ground Only)
Housing Space 1
Movement Speed 18
Attack Speed 1s
Barracks Level Required 1
Range 0.4 tiles
Super Troop Super Barbarian
Boost Cost 25,000
Barbarian Level Required 8
Level Damage per second Damage per attack Hitpoints Research cost Research time Laboratory level required
1 9 9 45 N/A N/A N/A
2 12 12 54 10,000 30m 1
3 15 15 65 50,000 1h 3
4 18 18 85 130,000 2h 5
5 23 23 105 300,000 4h 6
6 26 26 125 800,000 8h 7
7 30 30 160 1,000,000 12h 8
8 34 34 205 1,500,000 1d 9
9 38 38 230 2,500,000 1d 12h 10
10 42 42 250 4,300,000 2d 12
11 45 45 270 6,000,000 3d 13
12 48 48 290 8,000,000 4d 12h 14
  • The Barbarian is the first Elixir Troop unlocked in the Barracks . He is a single-target melee troop who targets ground and has low hitpoints.
  • He appears as a bare-chested male kilt-clad warrior with an angry, battle-ready expression, hungry for destruction. He has close-cropped blonde hair, a long, blonde horseshoe mustache, thick blonde eyebrows, and blue eyes. He also wears two spiked wristbands on his arms and a pair of sandals on his legs. In battle, he wields a sword which he uses to attack.
  • Barbarians have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Barbarians will proceed to attack the nearest structure.
  • Barbarians are commonly used in Barch (Barbarian + Archer ) and GoBarch ( Goblin + Barbarian + Archer), two basic attack strategies where they are paired with Archers and/or Goblins. In Barch, Barbarians will tank for Archers, allowing for them to deal damage from a distance, and aim to achieve 50% or just destroy exposed Resource buildings . In GoBarch, the Barbarians will tank for the Archers as they destroy the buildings inside the first layer of Walls as the Goblins destroy all the exposed resource buildings. The quick training of Barch and GoBarch relative to other army compositions makes it a good farming strategy at all levels. However, this strategy is extremely weak to splash defenses.
  • Barbarians can also be used as a filler troop at higher levels, they can also block your troops from being attacked by single-target Inferno Towers and can be a distraction. However, Skeleton Spells are generally better for this purpose.
  • Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar , Wizard Tower or Bomb Tower , as they all deal splash damage.
  • Besides doing splash damage, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this can even change the Barbarians' target if it moves them closer to another building).
  • Players can use Barbarians (or any similarly expendable troops like Archers) first to test what troops are in the defending player's Clan Castle , where any traps are, and where any Hidden Teslas are. However, if the Clan Castle is centralized such that its trigger area is behind Walls , Barbarians will be less viable for the purpose of triggering it, and other units that can more easily bypass Walls and target defenses (such as Balloons or Hog Riders ) are recommended instead.
  • However, if the Clan Castle is centralized such that its trigger area is behind Walls , Barbarians will be less viable for the purpose of triggering it, and other units that can more easily bypass Walls and target defenses (such as Balloons or Hog Riders ) are recommended instead.
  • Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants ; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant (up to level 5) while doing nearly 4 times the damage. Note that this strategy is far less effective if splash damage defenses (e.g. Bomb Tower, Wizard Tower, and Mortar) are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
  • They are good to take out lone buildings, like Builder's Huts placed far away to prevent full destruction, since they have good damage, and can often destroy these buildings and can even be used to take on storages outside. However, in the case of a weaponized Builder's Hut, the Barbarians may be taken out by its weapon, unless if there are too many of them or are tanked by a troop, such as a Giant.
  • However, in the case of a weaponized Builder's Hut, the Barbarians may be taken out by its weapon, unless if there are too many of them or are tanked by a troop, such as a Giant.
  • If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are 4 tiles or closer of them, but make sure that the mortar is not covered by other defenses, or else the Barbarian could get taken out early!
  • At higher Town Hall levels, Barbarians are generally used to help with cleanup, since they are very weak against high-leveled defenses.
  • Barbarians are commonly used in Barch (Barbarian + Archer ) and GoBarch ( Goblin + Barbarian + Archer), two basic attack strategies where they are paired with Archers and/or Goblins. In Barch, Barbarians will tank for Archers, allowing for them to deal damage from a distance, and aim to achieve 50% or just destroy exposed Resource buildings . In GoBarch, the Barbarians will tank for the Archers as they destroy the buildings inside the first layer of Walls as the Goblins destroy all the exposed resource buildings. The quick training of Barch and GoBarch relative to other army compositions makes it a good farming strategy at all levels. However, this strategy is extremely weak to splash defenses.
  • Barbarians can also be used as a filler troop at higher levels, they can also block your troops from being attacked by single-target Inferno Towers and can be a distraction. However, Skeleton Spells are generally better for this purpose.
  • Large hordes of Barbarians are very effective as they will quickly destroy anything in their path. This is balanced by the fact that the Barbarians are not very effective under heavy fire from splash damaging buildings. As such, players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar , Wizard Tower or Bomb Tower , as they all deal splash damage.
  • Besides doing splash damage, the Mortar also knocks back any Barbarians it strikes by 2 tiles (sometimes this can even change the Barbarians' target if it moves them closer to another building).
  • Players can use Barbarians (or any similarly expendable troops like Archers) first to test what troops are in the defending player's Clan Castle , where any traps are, and where any Hidden Teslas are. However, if the Clan Castle is centralized such that its trigger area is behind Walls , Barbarians will be less viable for the purpose of triggering it, and other units that can more easily bypass Walls and target defenses (such as Balloons or Hog Riders ) are recommended instead.
  • However, if the Clan Castle is centralized such that its trigger area is behind Walls , Barbarians will be less viable for the purpose of triggering it, and other units that can more easily bypass Walls and target defenses (such as Balloons or Hog Riders ) are recommended instead.
  • Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants ; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant (up to level 5) while doing nearly 4 times the damage. Note that this strategy is far less effective if splash damage defenses (e.g. Bomb Tower, Wizard Tower, and Mortar) are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.
  • They are good to take out lone buildings, like Builder's Huts placed far away to prevent full destruction, since they have good damage, and can often destroy these buildings and can even be used to take on storages outside. However, in the case of a weaponized Builder's Hut, the Barbarians may be taken out by its weapon, unless if there are too many of them or are tanked by a troop, such as a Giant.
  • However, in the case of a weaponized Builder's Hut, the Barbarians may be taken out by its weapon, unless if there are too many of them or are tanked by a troop, such as a Giant.
  • If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are 4 tiles or closer of them, but make sure that the mortar is not covered by other defenses, or else the Barbarian could get taken out early!
  • At higher Town Hall levels, Barbarians are generally used to help with cleanup, since they are very weak against high-leveled defenses.
  • In the Clan Castle, they are capable of soaking up a decent amount of damage, delaying attackers and allowing your fixed defenses to take care of the rest and having a great many, due to their minuscule housing space of 1. However, since the introduction of the Poison Spell , low-HP units such as the Barbarian are significantly less effective inside Clan Castles.
  • However, since the introduction of the Poison Spell , low-HP units such as the Barbarian are significantly less effective inside Clan Castles.
  • Barbarians are very vulnerable to splash-damaging defenses. Protect your Mortars , if there are Giants , separate them from the Barbarians with their predictable pathing and then use Bombs to cripple them at low Town Hall levels, and in higher Town Hall levels, place Mortars near the edge of the base, allowing their range to cover all of your outside buildings.
  • Barbarians are somewhat tanky for their housing space. If possible, use their melee pathing to separate them from what is most likely Archer backups.
  • Initially, the Barbarian appears to be a short, muscular, shirtless man wearing a brown kilt with a red leather belt and a steel shield-shaped buckle. He also has spiked wristbands on both arms, as well as a short claymore in his right hand. He wears a pair of leather sandals on his feet. At level 3, the Barbarian gains a brown leather headband with an emblem on the center, and a bigger, longer claymore. At level 5, the Barbarian’s headband is replaced with a horned helmet and his claymore turns into bronze. At level 6, the Barbarian wields a dark iron claymore and sports a mightier horned helmet of a dark gray color and gray horns pointing downward, similar to that of the Masters League symbol. All accouterments (kilt, belt, wristbands, and sandals) turn a darker shade of brown as well. At level 7, the Barbarian's dark claymore is replaced with a lighter-gray one that appears to be molten on each edge, and his horned helmet gains a gold accent along with gold horns. The spiked bracelets on his wrists turn black, and the spikes become gold. His belt buckle also becomes brass-colored. At level 8, the Barbarian uses a new helmet with larger horns pointing upwards and fur on its front. His bracelets are now solid bands of metal and bronze. At level 9, the Barbarian's helmet gets deprived of its brown fur and turns into a metal one that has a purple tint. His armbands gain gold plating, and the horns on his helmet are now larger. At level 10, the Barbarian gets a new helmet with a golden cross on his helmet that covers his eyes. His helmets appear to be shorter with a golden tint transitioning to white at the tip. At level 11, the Barbarian once again gains a new helmet that appears to be smaller and that appears to have an even more massive gold plate than the previous one, a small triangle made of metal is right in the middle of this gold plate. The Barbarian even seems to gain armor for his mustache. The Barbarian gains a black fur coat that is reinforced by gold armor. His kilt also seems to get even darker. At level 12, the Barbarian's helmet horns are gone, and are replaced with reindeer antlers. The gold triangle on top of his helmet is now a rhombus-shaped green leaf symbol surrounded with a white trim, which is also seen on many buildings corresponding to the nature theme of Town Hall level 16. The helmet also has white trims. The Barbarian's tunic and kilt return and replace the fur coat from before. His belt is now gold and the triangle symbol on his belt buckle is replaced with a gold spike. His shoulders gain two pauldrons with gray trims and a gold plate in the center.
  • At level 3, the Barbarian gains a brown leather headband with an emblem on the center, and a bigger, longer claymore.
  • At level 5, the Barbarian’s headband is replaced with a horned helmet and his claymore turns into bronze.
  • At level 6, the Barbarian wields a dark iron claymore and sports a mightier horned helmet of a dark gray color and gray horns pointing downward, similar to that of the Masters League symbol. All accouterments (kilt, belt, wristbands, and sandals) turn a darker shade of brown as well.
  • At level 7, the Barbarian's dark claymore is replaced with a lighter-gray one that appears to be molten on each edge, and his horned helmet gains a gold accent along with gold horns. The spiked bracelets on his wrists turn black, and the spikes become gold. His belt buckle also becomes brass-colored.
  • At level 8, the Barbarian uses a new helmet with larger horns pointing upwards and fur on its front. His bracelets are now solid bands of metal and bronze.
  • At level 9, the Barbarian's helmet gets deprived of its brown fur and turns into a metal one that has a purple tint. His armbands gain gold plating, and the horns on his helmet are now larger.
  • At level 10, the Barbarian gets a new helmet with a golden cross on his helmet that covers his eyes. His helmets appear to be shorter with a golden tint transitioning to white at the tip.
  • At level 11, the Barbarian once again gains a new helmet that appears to be smaller and that appears to have an even more massive gold plate than the previous one, a small triangle made of metal is right in the middle of this gold plate. The Barbarian even seems to gain armor for his mustache. The Barbarian gains a black fur coat that is reinforced by gold armor. His kilt also seems to get even darker.
  • At level 12, the Barbarian's helmet horns are gone, and are replaced with reindeer antlers. The gold triangle on top of his helmet is now a rhombus-shaped green leaf symbol surrounded with a white trim, which is also seen on many buildings corresponding to the nature theme of Town Hall level 16. The helmet also has white trims. The Barbarian's tunic and kilt return and replace the fur coat from before. His belt is now gold and the triangle symbol on his belt buckle is replaced with a gold spike. His shoulders gain two pauldrons with gray trims and a gold plate in the center.
  • The Barbarian at levels 3-4 and 5 now have upgrade differences.
  • The upgraded Barbarian now has pink asterisks on his icon that represents his level.
  • The Barbarian at levels 3-4 and 5 now have upgrade differences.
  • The upgraded Barbarian now has pink asterisks on his icon that represents his level.
  • The word " Barbarian " comes from " barbaros ", which is the Greek word for uncivilized. Dating back to the ancient Greek times, the Greeks referred to non-Greek people as barbarians because the language they spoke sounded to Greeks like gibberish represented by the sounds " bar..bar..; ".
  • When you tap on an Army Camp , all the Barbarians stationed there will briefly raise their sword.
  • You can have a maximum of 340 Barbarians at one time in a complete set of fully upgraded Army Camps . This number increases to 395 if you include 55 that can fit into a level 13 or higher Clan Castle . On the battlefield, you can clone an additional 168 Barbarians with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). Additionally, a total of 44 can be summoned by a Barbarian King equipped with a maximum-level Barbarian Puppet , and 14 more by a maximum-level Troop Launcher . These total to a maximum of 621 Barbarians.
  • The level 6 Barbarian's helmet greatly resembles the iron helmet from The Elder Scrolls V: Skyrim , which is one of the most iconic helmets in the game. It is also the one worn by the Last Dragonborn in Skyrim 's trailer. This is reused in Clash Royale as a card called Elite Barbarians . The normal Barbarians in Clash Royale are based on the level 1-2 Barbarian in Clash of Clans . Elite Barbarians upgraded with Star Points resembles the level 7 Barbarian in Clash of Clans .
  • This is reused in Clash Royale as a card called Elite Barbarians . The normal Barbarians in Clash Royale are based on the level 1-2 Barbarian in Clash of Clans .
  • Elite Barbarians upgraded with Star Points resembles the level 7 Barbarian in Clash of Clans .
  • The Barbarian bears more than a passing resemblance to Hulk Hogan and Abraham Ford from The Walking Dead TV series.
  • The Barbarian is the trademarked logo and the app icon for Clash of Clans .
  • The Barbarian is 1 of 14 troops in the Home Village that originated from Clash of Clans and appears in Clash Royale , the others being the Archer , Giant , Goblin , Wall Breaker , Balloon , Wizard , P.E.K.K.A , Minion , Hog Rider , Valkyrie , Golem , Witch , Lava Hound , and Bowler .
  • The Barbarian is 1 of 7 troops in the Home Village that originated from Clash of Clans and appears in Clash Quest , the others being the Archer, Giant, Goblin, Wizard, P.E.K.K.A, and Minion.
  • The Barbarian is 1 of 6 troops in the Home Village that originated from Clash of Clans and appears in Clash Mini , the others being the Archer, Wizard, P.E.K.K.A, Valkyrie, and Bowler.
  • Barbarians along with Archers, Miners , and Hog Riders are the only four troops not based on fiction or legend/myth. The P.E.K.K.A may be based on fiction but it is currently unknown.
  • The Barbarian is currently the troop with the most skins, with a total of 4 skins.
  • The Barbarian is 1 of the 13 units to appear in a Scenery, the others being the Goblin, Balloon, Hog Rider, Barbarian King , P.E.K.K.A, Baby Dragon , Skeleton , Archer Queen , Grand Warden , Dragon Rider , Cannon Cart , and the Party Wizard . In his case, he appears in the 9th Clashiversary Scenery.
  • The Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer , Dragon and P.E.K.K.A are the oldest units in the game.
  • The Barbarian, Archer, Wall Breaker and P.E.K.K.A are the first units to appear in a loading screen image.
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