Super Giant - Clash of Clans の軍隊ユニット


Clan Badge

"Super Giants are bigger than their ordinary cousins and are great at punching their way through walls . The belt is from the annual village eating contest."


Preferred Target Defenses
Attack Type Melee (Ground Only)
Housing Space 10
Movement Speed 9
Attack Speed 2s
Range 0.75 tiles
Special Ability Wall Buster
Super Giant Barracks Level Required 1
Level Damage per second Damage per attack Damage vs walls Hitpoints Super giant barracks level
1 100 200 1,000 3,000 1
2 110 220 1,100 3,300 2
3 120 240 1,200 3,600 3
4 130 260 1,300 4,000 4
5 140 280 1,400 4,400 5
  • The Super Giant is a troop available in the Clan Capital , available when the Super Giant Barracks is constructed (this requires the Barbarian Camp district to be unlocked, and hence requires Capital Hall level 2).
  • The Super Giant is a melee unit with high hitpoints that targets defenses. His Wall Buster ability enables him to deal 5x damage to Capital Walls , just like the Super Giants in the Home Village.
  • Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy troops stationed in defense posts ( Super Giant , Raid Cart , and Super Dragon Posts ). Note that the defense posts themselves are not considered defensive buildings, regardless of whether or not their stationed troops are still alive. Once all defenses are destroyed, Super Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.
  • Super Giants are also stationed in Super Giant Posts as defending troops, which have the same stats that of attacking Super Giants.
  • Super Giants are excellent for tanking, especially for troops with low hitpoints such as Capital Sneaky Archers and Capital Super Wizards . They can even tank for air troops such as Minion Hordes in scenarios where no air-only defenses are being fought, such as against single Spear Throwers on the outskirts of a district.
  • Capital Heal Spells are usually paired up with Super Giants and their supporting units so that they can all stay alive for longer.
  • Their high health to housing space ratio means that they can distract the Capital Hall weapon for a decent amount of time. This is especially useful if you can take it out with Super Wizards chaining onto nearby buildings, which a typical feature of lower levelled Clan Capitals.
  • Super Giants are excellent for tanking, especially for troops with low hitpoints such as Capital Sneaky Archers and Capital Super Wizards . They can even tank for air troops such as Minion Hordes in scenarios where no air-only defenses are being fought, such as against single Spear Throwers on the outskirts of a district.
  • Capital Heal Spells are usually paired up with Super Giants and their supporting units so that they can all stay alive for longer.
  • Their high health to housing space ratio means that they can distract the Capital Hall weapon for a decent amount of time. This is especially useful if you can take it out with Super Wizards chaining onto nearby buildings, which a typical feature of lower levelled Clan Capitals.
  • The most effective defense (especially at lower Capital Hall Levels) to quickly annihilate Super Giants is the Multi Cannon . Just make sure that they only target Super Giants and it is separated from all other buildings 2 tiles apart while being in the core of a base so that Capital Sneaky Archers would be distracted and quickly wiped out by the Capital Multi Mortar and the Capital Super Wizards could not deal chain lightning damage to the Multi Cannon.
  • Just make sure that they only target Super Giants and it is separated from all other buildings 2 tiles apart while being in the core of a base so that Capital Sneaky Archers would be distracted and quickly wiped out by the Capital Multi Mortar and the Capital Super Wizards could not deal chain lightning damage to the Multi Cannon.
  • Super Giants are vulnerable to having their troop AI exploited for funneling via gaps in Capital Walls (they may go for such gaps even if it is very far away from their deployment point). Although there are no Spring Traps to instantly kill them, they can at least be lured into choke points where defenses can lay into them while separating them from more vulnerable troops. Such funnels can possibly be broken with Capital Battle Rams or Capital Jump Spells , the former of which is much cheaper than the latter in terms of housing space, so one should also make the funnel foolproof against Battle Rams, possibly by exploiting the Rams' AI themselves.
  • Such funnels can possibly be broken with Capital Battle Rams or Capital Jump Spells , the former of which is much cheaper than the latter in terms of housing space, so one should also make the funnel foolproof against Battle Rams, possibly by exploiting the Rams' AI themselves.
  • Level 4: 3,900 -> 4,000
  • Level 5: 4,200 -> 4,400
  • Level 4: 3,900 -> 4,000
  • Level 5: 4,200 -> 4,400
  • You can have a maximum of 25 Super Giants at one time in a complete set of fully upgraded Capital Army Camps .
  • Super Giants are the second-best troop for breaking walls, the best being the Capital Battle Rams .
  • Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
  • You can have a maximum of 25 Super Giants at one time in a complete set of fully upgraded Capital Army Camps .
  • Super Giants are the second-best troop for breaking walls, the best being the Capital Battle Rams .
  • Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
  • The Super Giant is one of the 6 Super Troops to have a Super Troop logo, the others being the Rocket Balloon , Super Wizard , Super Valkyrie , Super Witch , and the Super Bowler .
  • The Super Giant, Super Barbarian , Sneaky Goblin and Super Wall Breaker were the first Super Troops to be added into the game.
  • The Super Giant and the Rocket Balloon are the first and only Super Troops to appear in a loading screen.
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