Tornado Trap - Clash of Clans-ის შენობების ერთეულები


Clan Badge

"Wind and stones may break some bones, but this trap will definitely confound you. Just place one of these traps down and the released vortex will draw the enemy troops in, hindering their progress."


Size 1x1
Damage per Second 8
Trigger Radius 3 tiles
Damage Radius 3 tiles
Damage Type Area Splash
Unit Type Targeted Ground & Air
Favorite Target None
Level Duration Total damage Cost Build time Experience gained Town hall level required
1 5 seconds 39 1,800,000 N/A N/A 11
2 6 seconds 47 2,000,000 1d 293 11
3 7 seconds 55 2,500,000 2d 415 12
Icon_Info.png

Tapping this icon displays information about the Tornado Trap, such as Level, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon begins upgrading the Tornado Trap to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Tornado Trap is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Tornado Trap to the next level, at the cost of oneHammer of Buildingif you have one. When the Tornado Trap is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

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Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • The Tornado Trap is a trap unlocked at Town Hall level 11. When triggered, it pulls in attacking troops, forcibly moving them, and does small damage to them.
  • Its effect depends on the housing space of the troops affected; smaller troops will be more heavily affected than larger ones. All attacking units except Miners , Super Miners , Diggy and the Battle Drill will be impacted if it enters the radius of the trap. The effect is rated on a numbered scale of 1 to 5; each troop and Hero is assigned a value of anywhere between 1 and 5. This assigned value is calculated by dividing the unit's housing space by 3 and rounding up (this assigned value is capped at 5). The higher the assigned value, the less spinning effect the Tornado Trap will have on that unit. For the purpose of this calculation, Heroes and Pets have an assigned value of 5, and Siege Machines have an assigned value of one. Between ground and air units with the same value, the Tornado Trap has an increased spinning effect on air units.
  • The effect is rated on a numbered scale of 1 to 5; each troop and Hero is assigned a value of anywhere between 1 and 5. This assigned value is calculated by dividing the unit's housing space by 3 and rounding up (this assigned value is capped at 5). The higher the assigned value, the less spinning effect the Tornado Trap will have on that unit. For the purpose of this calculation, Heroes and Pets have an assigned value of 5, and Siege Machines have an assigned value of one. Between ground and air units with the same value, the Tornado Trap has an increased spinning effect on air units.
  • Between ground and air units with the same value, the Tornado Trap has an increased spinning effect on air units.
  • The Tornado Trap also deals a small amount of damage per second to all units within its radius (including the aforementioned units unaffected by the Tornado Trap's displacement effect). As the trap lasts longer at higher levels, it deals more damage overall at higher levels.
  • The Tornado Trap will not prevent units from attacking if they can attack targets still in range.
  • You can use the Tornado Trap to pull in ranged units and make them lose their range advantage. While they may still be able to attack while trapped in the tornado, you can take advantage of this by placing high-damage buildings to quickly destroy them, you can also place other traps near the Tornado Trap to trigger them on grouped up enemies.
  • Placing the Tornado Trap in front of Walls that Wall Breakers would target can prevent them from attacking said Walls, which can disrupt plans of the attacker.
  • The Tornado Trap is very effective against mobile Siege Machines , and is capable of stalling them considerably.
  • You can put an Inferno Tower near the Tornado Trap to finish off any tank (if set to single) or to take down hordes of units (if set to multiple).
  • You can place an Air Bomb , Seeking Air Mine , Giant Bomb or a Giga Bomb near the Tornado Trap to get a lot of damage done.
  • Placing a Tornado Trap near the Giga Tesla or Giga Inferno can stall attacking reinforcements deployed near them by a Wall Wrecker or Battle Blimp . The strategy is particularly useful if the reinforcement consists of Balloons , who need to be on top of the Town Hall to do damage to it. However, in some cases, this does not work, as for example, if the Balloons get cloned by a Clone Spell or two to get out of the radius of the Tornado Trap.
  • However, in some cases, this does not work, as for example, if the Balloons get cloned by a Clone Spell or two to get out of the radius of the Tornado Trap.
  • Certain sub-troops like Skeletons from Skeleton Spells and Witches, and Bats from Bat Spells will not trigger Tornado Traps, while others can. Skeletons and Bats are weak to Tornado Traps, but will not trigger them. Tornado Traps will only activate if a troop walks into its radius, and any Bats or Skeletons that enter the radius will be severely damaged if not destroy them.
  • Skeletons and Bats are weak to Tornado Traps, but will not trigger them. Tornado Traps will only activate if a troop walks into its radius, and any Bats or Skeletons that enter the radius will be severely damaged if not destroy them.
  • If ground troops are pulled into a Wall by a Tornado Trap, they will get stuck on the Wall and be unable to move until the trap's effect ends, even if they are able to bypass Walls innately. This can be used in many different ways, such as trapping units to be hit by splash defenses, or stalling Heroes from attacking.
  • Put a Tornado Trap right next to the blind spot of the Mortar , Eagle Artillery , or the Scattershot to pull them away from the blind spot and also let the Mortar, Eagle Artillery and the Scattershot to wipe out the army especially when a lot of Balloons are attacking them.
  • Tornado Traps can waste most of the Hero ability duration, for example the Royal Champion under the effects of her activated Haste Vial can be stuck on a wall, preventing her from getting the full value.
  • You can use the Tornado Trap to pull in ranged units and make them lose their range advantage. While they may still be able to attack while trapped in the tornado, you can take advantage of this by placing high-damage buildings to quickly destroy them, you can also place other traps near the Tornado Trap to trigger them on grouped up enemies.
  • Placing the Tornado Trap in front of Walls that Wall Breakers would target can prevent them from attacking said Walls, which can disrupt plans of the attacker.
  • The Tornado Trap is very effective against mobile Siege Machines , and is capable of stalling them considerably.
  • You can put an Inferno Tower near the Tornado Trap to finish off any tank (if set to single) or to take down hordes of units (if set to multiple).
  • You can place an Air Bomb , Seeking Air Mine , Giant Bomb or a Giga Bomb near the Tornado Trap to get a lot of damage done.
  • Placing a Tornado Trap near the Giga Tesla or Giga Inferno can stall attacking reinforcements deployed near them by a Wall Wrecker or Battle Blimp . The strategy is particularly useful if the reinforcement consists of Balloons , who need to be on top of the Town Hall to do damage to it. However, in some cases, this does not work, as for example, if the Balloons get cloned by a Clone Spell or two to get out of the radius of the Tornado Trap.
  • However, in some cases, this does not work, as for example, if the Balloons get cloned by a Clone Spell or two to get out of the radius of the Tornado Trap.
  • Certain sub-troops like Skeletons from Skeleton Spells and Witches, and Bats from Bat Spells will not trigger Tornado Traps, while others can. Skeletons and Bats are weak to Tornado Traps, but will not trigger them. Tornado Traps will only activate if a troop walks into its radius, and any Bats or Skeletons that enter the radius will be severely damaged if not destroy them.
  • Skeletons and Bats are weak to Tornado Traps, but will not trigger them. Tornado Traps will only activate if a troop walks into its radius, and any Bats or Skeletons that enter the radius will be severely damaged if not destroy them.
  • If ground troops are pulled into a Wall by a Tornado Trap, they will get stuck on the Wall and be unable to move until the trap's effect ends, even if they are able to bypass Walls innately. This can be used in many different ways, such as trapping units to be hit by splash defenses, or stalling Heroes from attacking.
  • Put a Tornado Trap right next to the blind spot of the Mortar , Eagle Artillery , or the Scattershot to pull them away from the blind spot and also let the Mortar, Eagle Artillery and the Scattershot to wipe out the army especially when a lot of Balloons are attacking them.
  • Tornado Traps can waste most of the Hero ability duration, for example the Royal Champion under the effects of her activated Haste Vial can be stuck on a wall, preventing her from getting the full value.
  • Miners (including their Super version ), Diggy , and the Battle Drill cannot be pulled in by this trap, even when above ground. This makes them viable options for dealing against a Tornado Trap.
  • Use some low health troops like Barbarian , Archer , Goblin , Minion , or Wall Breaker to trigger the Tornado Trap so that the Army at the back can push without the Tornado Trap interrupting and wiping them out.
  • When initially constructed, the Tornado Trap appears as a metallic spiral tube rotated clockwise that is covered by a wooden hatch on the ground. When activated, the hatch opens, the trap reveals itself and pulls units in its radius in a counter-clockwise motion.
  • At level 2, the Tornado Trap gains a large, darker metal piece at the end of the tube.
  • Removed re-arm costs for the Tornado Trap entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
  • Reduced duration at all levels: Level 1: 6s -> 5s Level 2: 8s -> 6s Level 3: 10s -> 7s
  • Level 1: 6s -> 5s
  • Level 2: 8s -> 6s
  • Level 3: 10s -> 7s
  • Removed re-arm costs for the Tornado Trap entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
  • Reduced duration at all levels: Level 1: 6s -> 5s Level 2: 8s -> 6s Level 3: 10s -> 7s
  • Level 1: 6s -> 5s
  • Level 2: 8s -> 6s
  • Level 3: 10s -> 7s
  • Removed re-arm costs for the Tornado Trap entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
  • Reduced duration at all levels: Level 1: 6s -> 5s Level 2: 8s -> 6s Level 3: 10s -> 7s
  • Level 1: 6s -> 5s
  • Level 2: 8s -> 6s
  • Level 3: 10s -> 7s
  • Like the Freeze Trap and Shrink Trap , which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door. Unlike them, the Tornado Trap is a permanent trap.
  • Unlike them, the Tornado Trap is a permanent trap.
  • The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
  • Unlike the Air Sweeper , the Tornado Trap can somehow damage troops .
  • Unlike the Spring Trap , the Tornado Trap can affect P.E.K.K.As , despite their armor being "heavy". It can also affect Golems , Heroes , and Pets .
  • Like the Freeze Trap and Shrink Trap , which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door. Unlike them, the Tornado Trap is a permanent trap.
  • Unlike them, the Tornado Trap is a permanent trap.
  • The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
  • Unlike the Air Sweeper , the Tornado Trap can somehow damage troops .
  • Unlike the Spring Trap , the Tornado Trap can affect P.E.K.K.As , despite their armor being "heavy". It can also affect Golems , Heroes , and Pets .
  • Like the Freeze Trap and Shrink Trap , which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door. Unlike them, the Tornado Trap is a permanent trap.
  • Unlike them, the Tornado Trap is a permanent trap.
  • The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
  • Unlike the Air Sweeper , the Tornado Trap can somehow damage troops .
  • Unlike the Spring Trap , the Tornado Trap can affect P.E.K.K.As , despite their armor being "heavy". It can also affect Golems , Heroes , and Pets .
  • Like the Freeze Trap and Shrink Trap , which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door. Unlike them, the Tornado Trap is a permanent trap.
  • Unlike them, the Tornado Trap is a permanent trap.
  • The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
  • Unlike the Air Sweeper , the Tornado Trap can somehow damage troops .
  • Unlike the Spring Trap , the Tornado Trap can affect P.E.K.K.As , despite their armor being "heavy". It can also affect Golems , Heroes , and Pets .
  • Like the Freeze Trap and Shrink Trap , which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door. Unlike them, the Tornado Trap is a permanent trap.
  • Unlike them, the Tornado Trap is a permanent trap.
  • The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
  • Unlike the Air Sweeper , the Tornado Trap can somehow damage troops .
  • Unlike the Spring Trap , the Tornado Trap can affect P.E.K.K.As , despite their armor being "heavy". It can also affect Golems , Heroes , and Pets .
  • The Tornado Trap is currently the only trap to originate from Clash Royale as a spell, which is the Tornado .
  • Out of all the traps , the Tornado Trap deals the least damage.
  • The Tornado Trap, along with the Freeze Trap and Shrink Trap, are the only traps to affect both ground troops and air troops.
  • Excluding the temporary traps, the Tornado Trap and the Giga Bomb are the only traps to only have one of its kind available.
  • The Tornado Trap is one of two traps that have the fewest levels, with the other being the Giga Bomb , as they each have 3 levels.
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