Power P.E.K.K.A - Clash of Clans-ის სამხედრო ჯარის ერთეულები


Clan Badge
Power P.E.K.K.A troops-builder-base

"Unstable energy radiates from this powerful suit of dark armor, waiting to be unleashed!"


Spring Weight 22
Attack Type Single Target
Movement Speed 16
Attack Speed 1.8s
Number of Units per Army Camp 1
Builder Barracks Level Required 10
Range 0.8 tiles
Special Ability Overcharge
Level Damage per second Damage per attack Hitpoints Overcharge damage Research cost Research time Star laboratory level required
13 420 756 3,900 920 N/A N/A N/A
14 420 756 3,900 1,060 3,600,000 4d 12h 8
15 460 828 4,290 1,060 3,800,000 5d 12h 8
16 460 828 4,290 1,200 4,000,000 5d 12h 8
17 500 900 4,719 1,200 4,600,000 6d 9
18 500 900 4,719 1,350 4,800,000 6d 9
19 560 1,008 5,191 1,350 5,600,000 6d 12h 10
20 560 1,008 5,191 1,500 5,800,000 6d 12h 10
  • The Power P.E.K.K.A (formerly Super P.E.K.K.A) is the third-to-last troop unlocked in the Builder Base once the Builder Barracks is upgraded to level 10 that requires Builder Hall level 8. She is a Builder Base troop version of the P.E.K.K.A .
  • The Power P.E.K.K.A has the Overcharge ability, which allows her to perform an explosive leap, dealing damage in a small area around her. The Power P.E.K.K.A can perform said ability at any time, and automatically, if not manually triggered, on death.
  • Power P.E.K.K.As have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Guard Post troops or Zappies (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
  • The Power P.E.K.K.A has very high hitpoints, making her useful both as a tank for lower-health troops like Raged Barbarians , and to trigger explosive traps like Mega Mines , since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
  • Her high health and damage makes her very similar to the Battle Machine , allowing the Power P.E.K.K.A to serve as a substitute for it, especially if the Battle Machine is being upgraded. However, its lack of a regenerative ability means it has to be used carefully.
  • The Power P.E.K.K.A's high spring weight makes her immune to Spring Traps , so she can be used to test for them and activate them as well, similar to how she can be used to activate explosive traps. However, sufficiently-leveled Push Traps can still displace her!
  • Only 1 Power P.E.K.K.A fits in each Army Camp , regardless of the P.E.K.K.A's level, so it is best to support her with other troops and the Battle Machine.
  • Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which she can easily destroy.
  • When deploying the Power P.E.K.K.A, deploy her in a way so she distracts most defensive buildings into attacking her, then deploy your other units to support it.
  • A Guard Post can ruin a P.E.K.K.A-based attack, as the defending troops can distract P.E.K.K.A's and/or lure them into high damage areas. Keep in mind their location when planning your attack, or use the Battle Machine or support troops to take out the guards so that the distractions to the P.E.K.K.A's are minimal. It might be advisable to lure the Guard Post troops and take them out with the Overcharge ability.
  • It might be advisable to lure the Guard Post troops and take them out with the Overcharge ability.
  • The Power P.E.K.K.A's Overcharge ability is useful for taking out Zappies in the second stage, as several of them spawn after destroying O.T.T.O's Outpost and can distract the Power P.E.K.K.A and otherwise allow strong defenses to quickly take her out. However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to eliminate as many of them as possible.
  • However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to eliminate as many of them as possible.
  • The Power P.E.K.K.A has very high hitpoints, making her useful both as a tank for lower-health troops like Raged Barbarians , and to trigger explosive traps like Mega Mines , since the damage suffered from explosive traps is low compared to the P.E.K.K.A's health.
  • Her high health and damage makes her very similar to the Battle Machine , allowing the Power P.E.K.K.A to serve as a substitute for it, especially if the Battle Machine is being upgraded. However, its lack of a regenerative ability means it has to be used carefully.
  • The Power P.E.K.K.A's high spring weight makes her immune to Spring Traps , so she can be used to test for them and activate them as well, similar to how she can be used to activate explosive traps. However, sufficiently-leveled Push Traps can still displace her!
  • Only 1 Power P.E.K.K.A fits in each Army Camp , regardless of the P.E.K.K.A's level, so it is best to support her with other troops and the Battle Machine.
  • Like with a normal P.E.K.K.A in the Home Village, it is very useful to use other troops to destroy side buildings to help funnel the Power P.E.K.K.A into the center of the base, which she can easily destroy.
  • When deploying the Power P.E.K.K.A, deploy her in a way so she distracts most defensive buildings into attacking her, then deploy your other units to support it.
  • A Guard Post can ruin a P.E.K.K.A-based attack, as the defending troops can distract P.E.K.K.A's and/or lure them into high damage areas. Keep in mind their location when planning your attack, or use the Battle Machine or support troops to take out the guards so that the distractions to the P.E.K.K.A's are minimal. It might be advisable to lure the Guard Post troops and take them out with the Overcharge ability.
  • It might be advisable to lure the Guard Post troops and take them out with the Overcharge ability.
  • The Power P.E.K.K.A's Overcharge ability is useful for taking out Zappies in the second stage, as several of them spawn after destroying O.T.T.O's Outpost and can distract the Power P.E.K.K.A and otherwise allow strong defenses to quickly take her out. However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to eliminate as many of them as possible.
  • However, as the Power P.E.K.K.A's ability has a short radius, the P.E.K.K.A needs to be positioned as close to the Zappies as possible to eliminate as many of them as possible.
  • Push Traps can be used to push a Power P.E.K.K.A away from a planned direction of attack. However, the Push Trap must be at least level 6 to have an effect. Be mindful that while Push Traps may be an effective deterrent against Power P.E.K.K.As, if a Push Trap is positioned so that it flings a P.E.K.K.A directly into many defenses enclosed within Walls and her Overcharge ability hasn't yet been activated, an opponent can easily use this to their advantage and effectively wipe out multiple defenses in your base.
  • Be mindful that while Push Traps may be an effective deterrent against Power P.E.K.K.As, if a Push Trap is positioned so that it flings a P.E.K.K.A directly into many defenses enclosed within Walls and her Overcharge ability hasn't yet been activated, an opponent can easily use this to their advantage and effectively wipe out multiple defenses in your base.
  • Double Cannons and Crushers can be very effective against a Power P.E.K.K.A. The Power P.E.K.K.A's health and range are comparable to the Battle Machine , so the effect of both these defenses is similar.
  • A Guard Post , if placed well, can be helpful stalling the Power P.E.K.K.A, since each hit from the P.E.K.K.A can only take out one of the troops, allowing your defenses more time to take out the P.E.K.K.A. If upgraded to at least one level below relative level, the Raged Barbarian can survive a single hit from the P.E.K.K.A, which increases the post's stalling capacity. The Guard Post is doubly useful if placed behind Walls . If the defending Sneaky Archer stays behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.
  • The Guard Post is doubly useful if placed behind Walls . If the defending Sneaky Archer stays behind the Walls, the P.E.K.K.A(s) will have to break the Wall to reach the Archers, further stalling them.
  • In the second stage, a high level O.T.T.O's Outpost is useful for stalling Power P.E.K.K.As once it is destroyed, as the Zappies that spawn can distract her and allow strong defenses to take out the Power P.E.K.K.A(s).
  • Initially, the Power P.E.K.K.A looks just like the level 1 P.E.K.K.A but with more glow and with brighter pink highlights. At level 8, the end of her sword gains a pinkish tint and turns completely white at the end, similar to the level 2 P.E.K.K.A's sword. At level 16, the whole body of the Power P.E.K.K.A turns dark burgundy, even the horns and sword, with the sword glowing red on its edge instead of pink. The Power P.E.K.K.A grows in size, similar to a level 3 P.E.K.K.A. At level 18, her body changes to dark eggplant. The horns and sword now glow fluorescent pink. At level 20, her body changes to dark indigo. Her horns now glow white.
  • At level 8, the end of her sword gains a pinkish tint and turns completely white at the end, similar to the level 2 P.E.K.K.A's sword.
  • At level 16, the whole body of the Power P.E.K.K.A turns dark burgundy, even the horns and sword, with the sword glowing red on its edge instead of pink. The Power P.E.K.K.A grows in size, similar to a level 3 P.E.K.K.A.
  • At level 18, her body changes to dark eggplant. The horns and sword now glow fluorescent pink.
  • At level 20, her body changes to dark indigo. Her horns now glow white.
  • Increased hitpoints at all levels. Level 1-2: 3,000 -> 3,300 Level 3-4: 3,300 -> 3,630 Level 5-6: 3,630 -> 3,993 Level 7-8: 3,993 -> 4,392 Level 9-10: 4,392 -> 4,831 Level 11-12: 4,831 -> 5,314 Level 13-14: 5,314 -> 5,845 Level 15-16: 5,845 -> 6,430
  • Level 1-2: 3,000 -> 3,300
  • Level 3-4: 3,300 -> 3,630
  • Level 5-6: 3,630 -> 3,993
  • Level 7-8: 3,993 -> 4,392
  • Level 9-10: 4,392 -> 4,831
  • Level 11-12: 4,831 -> 5,314
  • Level 13-14: 5,314 -> 5,845
  • Level 15-16: 5,845 -> 6,430
  • Reduced Overcharge damage at all levels. Level 2-3: 500 -> 400 Level 4-5: 580 -> 480 Level 6-7: 680 -> 580 Level 8-9: 780 -> 680 Level 10-11: 900 -> 800 Level 12-13: 1,040 -> 920 Level 14-15: 1,200 -> 1,060 Level 16: 1,340 -> 1,200
  • Level 2-3: 500 -> 400
  • Level 4-5: 580 -> 480
  • Level 6-7: 680 -> 580
  • Level 8-9: 780 -> 680
  • Level 10-11: 900 -> 800
  • Level 12-13: 1,040 -> 920
  • Level 14-15: 1,200 -> 1,060
  • Level 16: 1,340 -> 1,200
  • Increased hitpoints at all levels. Level 1-2: 3,000 -> 3,300 Level 3-4: 3,300 -> 3,630 Level 5-6: 3,630 -> 3,993 Level 7-8: 3,993 -> 4,392 Level 9-10: 4,392 -> 4,831 Level 11-12: 4,831 -> 5,314 Level 13-14: 5,314 -> 5,845 Level 15-16: 5,845 -> 6,430
  • Level 1-2: 3,000 -> 3,300
  • Level 3-4: 3,300 -> 3,630
  • Level 5-6: 3,630 -> 3,993
  • Level 7-8: 3,993 -> 4,392
  • Level 9-10: 4,392 -> 4,831
  • Level 11-12: 4,831 -> 5,314
  • Level 13-14: 5,314 -> 5,845
  • Level 15-16: 5,845 -> 6,430
  • Reduced Overcharge damage at all levels. Level 2-3: 500 -> 400 Level 4-5: 580 -> 480 Level 6-7: 680 -> 580 Level 8-9: 780 -> 680 Level 10-11: 900 -> 800 Level 12-13: 1,040 -> 920 Level 14-15: 1,200 -> 1,060 Level 16: 1,340 -> 1,200
  • Level 2-3: 500 -> 400
  • Level 4-5: 580 -> 480
  • Level 6-7: 680 -> 580
  • Level 8-9: 780 -> 680
  • Level 10-11: 900 -> 800
  • Level 12-13: 1,040 -> 920
  • Level 14-15: 1,200 -> 1,060
  • Level 16: 1,340 -> 1,200
  • Increased hitpoints at all levels. Level 1-2: 3,000 -> 3,300 Level 3-4: 3,300 -> 3,630 Level 5-6: 3,630 -> 3,993 Level 7-8: 3,993 -> 4,392 Level 9-10: 4,392 -> 4,831 Level 11-12: 4,831 -> 5,314 Level 13-14: 5,314 -> 5,845 Level 15-16: 5,845 -> 6,430
  • Level 1-2: 3,000 -> 3,300
  • Level 3-4: 3,300 -> 3,630
  • Level 5-6: 3,630 -> 3,993
  • Level 7-8: 3,993 -> 4,392
  • Level 9-10: 4,392 -> 4,831
  • Level 11-12: 4,831 -> 5,314
  • Level 13-14: 5,314 -> 5,845
  • Level 15-16: 5,845 -> 6,430
  • Reduced Overcharge damage at all levels. Level 2-3: 500 -> 400 Level 4-5: 580 -> 480 Level 6-7: 680 -> 580 Level 8-9: 780 -> 680 Level 10-11: 900 -> 800 Level 12-13: 1,040 -> 920 Level 14-15: 1,200 -> 1,060 Level 16: 1,340 -> 1,200
  • Level 2-3: 500 -> 400
  • Level 4-5: 580 -> 480
  • Level 6-7: 680 -> 580
  • Level 8-9: 780 -> 680
  • Level 10-11: 900 -> 800
  • Level 12-13: 1,040 -> 920
  • Level 14-15: 1,200 -> 1,060
  • Level 16: 1,340 -> 1,200
  • The Next Generation Model achievement, added in the May 2017 Builder Base update, required players to unlock the Power P.E.K.K.A even though this was not possible until the Builder Hall 8 update in March 2018.
  • Like other Builder Base Troops, except for the Bomber , the Power P.E.K.K.A's appearance has errors in battle. Her horns, eyes, and spikes are brighter pink. Her armor inside glows white, along with her “nose”. The electricity she produces is white with navy outlines.
  • Her horns, eyes, and spikes are brighter pink.
  • Her armor inside glows white, along with her “nose”.
  • The electricity she produces is white with navy outlines.
  • The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A .
  • The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale .
  • The Power P.E.K.K.A does not seem to produce electricity when moving.
  • Strangely, the level 17-18 Power P.E.K.K.A's appearance converts to level 14-16 and reverses back to level 17-18 constantly in battle.
  • Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
  • The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
  • In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop. This also applies to her Clan Capital variant .
  • This also applies to her Clan Capital variant .
  • The Next Generation Model achievement, added in the May 2017 Builder Base update, required players to unlock the Power P.E.K.K.A even though this was not possible until the Builder Hall 8 update in March 2018.
  • Like other Builder Base Troops, except for the Bomber , the Power P.E.K.K.A's appearance has errors in battle. Her horns, eyes, and spikes are brighter pink. Her armor inside glows white, along with her “nose”. The electricity she produces is white with navy outlines.
  • Her horns, eyes, and spikes are brighter pink.
  • Her armor inside glows white, along with her “nose”.
  • The electricity she produces is white with navy outlines.
  • The Power P.E.K.K.A seems to be slightly larger than the regular P.E.K.K.A .
  • The Power P.E.K.K.A resembles the P.E.K.K.A in blue team from Clash Royale .
  • The Power P.E.K.K.A does not seem to produce electricity when moving.
  • Strangely, the level 17-18 Power P.E.K.K.A's appearance converts to level 14-16 and reverses back to level 17-18 constantly in battle.
  • Interestingly, the Power P.E.K.K.A's movement speed is slightly faster than the regular P.E.K.K.A.
  • The Power P.E.K.K.A appears to be left-handed in her info image, unlike the P.E.K.K.A. In battle, however, she's right-handed.
  • In the Builder Base 2.0 update, her name was changed from Super P.E.K.K.A to Power P.E.K.K.A. This change was done to avoid confusion with a Super Troop. This also applies to her Clan Capital variant .
  • This also applies to her Clan Capital variant .
  • The Power P.E.K.K.A is one of the seven troops to be associated with electricity, the others being the Electro Dragon , Super Wizard , Electro Owl , Electro Titan , Electrofire Wizard and the Battle Machine (when activating his ability).
  • Without her ability, the Power P.E.K.K.A is one of the four Builder Base Troops not to have unique sounds when deployed, attacking, and dying, the others being the Raged Barbarian , Boxer Giant , and Baby Dragon .
  • The Power P.E.K.K.A, along with the Sneaky Archer and Cannon Cart are the only Builder Base Troops to have achievements .
  • The Power P.E.K.K.A has the most damage (excluding damage multipliers from special abilities) and hitpoints out of all Builder Base Troops.
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