Stone Slammer - Clash of Clans-ის სამხედრო ჯარის ერთეულები


Clan Badge

"The Stone Slammer is a heavy-duty, flying mountain that targets defensive buildings by flattening them with giant boulders and causes earthquakes. Immune to spell effects."


Preferred Target Defenses
Attack Type Area Splash 1 and 3 tile Radius (Ground Only)
Movement Speed 16
Attack Speed 2.5s
Workshop Level Required 3
Level Damage per second Damage per attack hitbox 1 Damage per attack hitbox 2 Damage when destroyed Hitpoints Research cost Research time Laboratory level required
1 400 1,000 100-200 500 5,600 N/A N/A N/A
2 500 1,250 150-300 500 5,900 2,500,000 2d 10
3 600 1,500 200-400 500 6,200 3,500,000 3d 10
4 700 1,750 250-500 500 6,500 6,500,000 7d 11
5 750 1,875 300-600 500 6,800 10,000,000 9d 13
  • The Stone Slammer is the third Siege Machine you unlock, which is available when the Workshop is upgraded to level 3, requiring Town Hall 12 to do so.
  • The Stone Slammer can be described as an incredibly high-hitpoint, high damaging Balloon , as it shares the Balloon's relatively slow movement speed and high damage with low attack speed, as well as defense targeting. However, the Stone Slammer moves faster than a Balloon due to its increased movement speed.
  • However, the Stone Slammer moves faster than a Balloon due to its increased movement speed.
  • Stone Slammers prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Stone Slammers do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Stone Slammers become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • The Stone Slammer can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it. Despite this, it can be very helpful to tank for other aerial units from possible Seeking Air Mines , and can help in destroying defenses and walls.
  • Despite this, it can be very helpful to tank for other aerial units from possible Seeking Air Mines , and can help in destroying defenses and walls.
  • The Stone Slammer's attack consists of two parts that act simultaneously: one high-damage hitbox with low splash radius (1 tile) that usually only affects the building it's attacking, and a low-damage hitbox with high splash radius (3 tiles) that does 25x damage to Walls . The low-damage hitbox has a falloff effect that does less damage when between 2-3 tiles away from the Stone Slammer. Additionally, the Stone Slammer does some damage when destroyed, just like a Balloon does. As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone. The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of Walls ; even more efficient than the Wall Wrecker .
  • As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone.
  • The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of Walls ; even more efficient than the Wall Wrecker .
  • Like all other Siege Machines, it is immune to spell effects placed by the player as well as enemy Poison and Invisibility Spell Towers , but it can be affected by the Grand Warden 's Life Gem and Eternal Tome , as well as the Giga Inferno 's poison bomb.
  • Stone Slammers, alongside the Flame Flingers and the Battle Drills, have one noticeable difference from the rest of the Siege Machines : instead of pathing towards the Town Hall like the Wall Wrecker , Battle Blimp and Log Launcher , they go for defenses and do not self-destruct automatically upon reaching a target. As such, they can be used to clear defensive compartments and funnel certain attacks.
  • One of the best companion armies for this Siege Machine is the "Lava-Loon" strategy, for it will hide behind the Lava Hounds and do big hits of damage. Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not. It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
  • Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not.
  • It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
  • The biggest threats to this siege machine are single-target Inferno Towers and Monoliths , so it is wise to use the Haste Spell to speed up the Balloons , therefore they will reach the Inferno Tower before it deals critical damage to the Slammer. Alternatively, using Freeze Spells on these defenses can be a good idea.
  • Stone Slammers, alongside the Flame Flingers and the Battle Drills, have one noticeable difference from the rest of the Siege Machines : instead of pathing towards the Town Hall like the Wall Wrecker , Battle Blimp and Log Launcher , they go for defenses and do not self-destruct automatically upon reaching a target. As such, they can be used to clear defensive compartments and funnel certain attacks.
  • One of the best companion armies for this Siege Machine is the "Lava-Loon" strategy, for it will hide behind the Lava Hounds and do big hits of damage. Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not. It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
  • Also, the Wall destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not.
  • It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
  • The biggest threats to this siege machine are single-target Inferno Towers and Monoliths , so it is wise to use the Haste Spell to speed up the Balloons , therefore they will reach the Inferno Tower before it deals critical damage to the Slammer. Alternatively, using Freeze Spells on these defenses can be a good idea.
  • Protect your Inferno Towers (and set them to single-target mode) with Wizard Towers , so they can take out lots of Balloons at once, as this allows the Inferno Towers to do maximum damage to the Slammer. Inferno Dragons, if you are able to receive them in a Clan Castle, can also work as they can deal devastating damage which can destroy the Stone Slammer. Monoliths, if you have them, they can effectively work against the Stone Slammer due to their bonus percentage damage.
  • Inferno Dragons, if you are able to receive them in a Clan Castle, can also work as they can deal devastating damage which can destroy the Stone Slammer.
  • Monoliths, if you have them, they can effectively work against the Stone Slammer due to their bonus percentage damage.
  • Seeking Air Mines can do large amounts of damage to Stone Slammers and makes them more vulnerable to breaking early.
  • Initially, the Stone Slammer is a very large aerial Balloon-like machine with a scarlet envelope, and a dark red wooden basket with made of wooden supports, dark iron nails reinforcing it, storing large boulders for later use. Both parts of the balloon are are held by thick ropes. Under the basket, there is a trapdoor which opens when the Stone Slammer is about to drop boulders. At level 2, the nails become gold and the wooden reinforcement pieces are plated with metal inserts. At level 3, the top junction of ropes gains golden plates, while the metal inserts become gold. At level 4, the supports turn into a metal-like material, while still retaining the golden bracers. The envelope's colour also gets slightly darker. At level 5, the metal plating fitted with golden spikes are added on the corners of the balloon's envelope. The golden bracers are replaced with spikes.
  • At level 2, the nails become gold and the wooden reinforcement pieces are plated with metal inserts.
  • At level 3, the top junction of ropes gains golden plates, while the metal inserts become gold.
  • At level 4, the supports turn into a metal-like material, while still retaining the golden bracers. The envelope's colour also gets slightly darker.
  • At level 5, the metal plating fitted with golden spikes are added on the corners of the balloon's envelope. The golden bracers are replaced with spikes.
  • Reworked the damage multipliers of Stone Slammer against Walls - increased maximum damage multiplier, but decreases damage for targets outside the immediate vicinity of the Slammer.
  • Reduced hitpoints at levels 2 and 3. Level 2: 6,200 -> 5,900 Level 3: 6,800 -> 6,200
  • Level 2: 6,200 -> 5,900
  • Level 3: 6,800 -> 6,200
  • Reworked the damage multipliers of Stone Slammer against Walls - increased maximum damage multiplier, but decreases damage for targets outside the immediate vicinity of the Slammer.
  • Reduced hitpoints at levels 2 and 3. Level 2: 6,200 -> 5,900 Level 3: 6,800 -> 6,200
  • Level 2: 6,200 -> 5,900
  • Level 3: 6,800 -> 6,200
  • In the artwork and icon, the Stone Slammer has patches on its envelope, though none of its level sprites have them.
  • In the icon image, a Wizard and a Bowler is seen aboard.
  • In the artwork and icon, the Stone Slammer has patches on its envelope, though none of its level sprites have them.
  • In the icon image, a Wizard and a Bowler is seen aboard.
  • The Stone Slammer, Flame Flinger , and the Battle Drill are the only Siege Machines which have a preferred target of defenses.
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