Gem Mine - Clash of Clans의 건물 유닛


Clan Badge

"Gem Mines access a rare deposit of this highly valuable resource ! Mining gems is slow and hard work."


Size 3x3
Level Capacity Production rate Production time per gem Time to fill Hitpoints Build cost Build time Experience gained Catch up point Builder hall level required
1 10 2.16/d 11h 6m 40s 4d 15h 6m 40s 300 120,000 1h 60 N/A 3
2 11 2.40/d 10h 4d 14h 350 180,000 2h 84 18h 3
3 12 2.64/d 9h 5m 27s 4d 13h 5m 27s 400 240,000 6h 146 2d 12h 3
4 13 2.88/d 8h 20m 4d 12h 20m 450 450,000 8h 169 3d 16h 4
5 14 3.12/d 7h 41m 32s 4d 11h 41m 32s 550 1,000,000 12h 207 6d 5
6 15 3.36/d 7h 8m 34s 4d 11h 8m 34s 650 1,500,000 1d 293 13d 6
7 16 3.84/d 6h 15m 4d 4h 750 2,500,000 2d 415 14d 7
8 17 4.32/d 5h 33m 20s 3d 22h 26m 40s 850 3,500,000 4d 587 32d 8
9 18 4.80/d 5h 3d 18h 1,000 4,500,000 6d 720 54d 9
10 19 5.04/d 4h 45m 43s 3d 18h 28m 34s 1,150 5,500,000 8d 831 160d 10
Icon_Info.png

Tapping this icon displays information about the Gem Mine, such as Level, Capacity, Production and Hitpoints.

Icon_Upgrade.png

Tapping this icon begins upgrading the Gem Mine to the next level, if you have enough resources and a freeMaster BuilderorO.T.T.O. When the Gem Mine is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Gem Mine to the next level, at the cost of oneHammer of Buildingif you have one. When the Gem Mine is at maximum level, or theBuilder Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • The Gem Mine can be unlocked in the Builder Base. It requires Builder Hall 3 to be repaired.
  • When in disrepair, the Gem Mine is treated similarly to an obstacle (much like the ruined Clan Castle ) and cannot be moved around; attacking troops will not be able to attack or destroy it (nor do they need to do so in order to achieve 100% destruction). Once rebuilt, it can be moved freely around. However, troops cannot be deployed on top of it.
  • However, troops cannot be deployed on top of it.
  • The Gem Mine, as its name suggests, produces Gems , albeit very slowly. These mined Gems are then stored until the player collects them or the storage fills. While it does not provide as many gems as removing obstacles, when fully upgraded it can give a significant bump to your gem production.
  • While it does not provide as many gems as removing obstacles, when fully upgraded it can give a significant bump to your gem production.
  • Gem Mines do not provide any direct benefit to the builder base (apart from the gems which can be spent), and can be ignored if you wish to focus on the offense or defense of your builder base.
  • Like other resource-producing buildings in both villages, upgrading the Gem Mine will disable production for the duration of the upgrade.
  • Gem Mines are affected by the Clock Tower and gain a corresponding bump in their production when the boost is active. Therefore, upgrading the Clock Tower can be a decent way of increasing Gem Mine production while still improving your Builder Base.
  • This building serves no purpose on defense and has low hitpoints, placing it outside of the base will slow down attackers and give defenses more time to deal with enemy troops.
  • Placing the mine in the corner of the base can lead to attackers failing to 3 star if they do not have enough time to destroy it.
  • In its initial ruined state, it appears as a derelict, overgrown cave with mushrooms and a tree. A Gem insignia on a wooden hexagon on the side of the rocks can be found on the Mine's side. There are large broken wooden supports with ropes covering the entrance and a broken box. There are also Gems scattered around the Mine. When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch. At level 2, the Gem Mine's arch and base are reinforced by metal instead of ropes. The vegetation on the side of the Gem Mine has been removed. At level 3, the top of the cave is replaced by an open roof and a pulley system. More wooden planks are added to the sides of the opened roof, in order to support the pulley. Additional reinforcing metal plates appear at the top of the entrance. At level 4, the reinforcing metal plates is now a bronze. A second pulley is also added for the ropes at that end. At level 5, the reinforcing wooden structure now extends to the back of the cave, and additional bronze plates are added to the backside of the roof. The stones at the base is slightly reorganized. At level 6, the pulley system becomes bronze, with wood covering the roof and a bronze piece riveted down to protect the axle. The stray bits of Gem at the side is cleared up. At level 7, two bronze piece secures the axle on the ends to the roof instead of the middle, which suspends the pulley system higher. Ropes can be seen between the two pulleys, and the roof is made of stone. The Gem Mine receives a stone foundation. At level 8, the wooden supports at the corners are replaced with larger wooden beams. The beams are slanted, does not use bronze reinforcements at the base, and support a new pulley system consisting of one large pulley with its axle attached to much bigger bronze pieces bolted to the roof. At level 9, the bases of the supports at the corners have been replaced with iron bases. The reinforcing plates at the roof now covers the top of the vertical beam and holds the bigger horizontal ones. The axle is now iron and protrudes out, it is bolted by golden nuts at each end, the back bronze piece is riveted, the pulley is larger and replaced with an iron groove with gold wheels. At level 10, the wooden beams are painted green. The pulley is thicker and is fully made of iron, another smaller pulley is added on the back, drove by a gear and pulling on a thicker rope. The Gem insignia's frame is now metal and the Gems in the mine now glow green.
  • When reconstructed, the Gem Mine is a cave-like structure with a wooden arch supported by ropes at the entrance. The Gem insignia is present on the side of the Mine, and a rail conveyor extends out of the cave, into a box containing Gems. Outside the cave is a torch.
  • At level 2, the Gem Mine's arch and base are reinforced by metal instead of ropes. The vegetation on the side of the Gem Mine has been removed.
  • At level 3, the top of the cave is replaced by an open roof and a pulley system. More wooden planks are added to the sides of the opened roof, in order to support the pulley. Additional reinforcing metal plates appear at the top of the entrance.
  • At level 4, the reinforcing metal plates is now a bronze. A second pulley is also added for the ropes at that end.
  • At level 5, the reinforcing wooden structure now extends to the back of the cave, and additional bronze plates are added to the backside of the roof. The stones at the base is slightly reorganized.
  • At level 6, the pulley system becomes bronze, with wood covering the roof and a bronze piece riveted down to protect the axle. The stray bits of Gem at the side is cleared up.
  • At level 7, two bronze piece secures the axle on the ends to the roof instead of the middle, which suspends the pulley system higher. Ropes can be seen between the two pulleys, and the roof is made of stone. The Gem Mine receives a stone foundation.
  • At level 8, the wooden supports at the corners are replaced with larger wooden beams. The beams are slanted, does not use bronze reinforcements at the base, and support a new pulley system consisting of one large pulley with its axle attached to much bigger bronze pieces bolted to the roof.
  • At level 9, the bases of the supports at the corners have been replaced with iron bases. The reinforcing plates at the roof now covers the top of the vertical beam and holds the bigger horizontal ones. The axle is now iron and protrudes out, it is bolted by golden nuts at each end, the back bronze piece is riveted, the pulley is larger and replaced with an iron groove with gold wheels.
  • At level 10, the wooden beams are painted green. The pulley is thicker and is fully made of iron, another smaller pulley is added on the back, drove by a gear and pulling on a thicker rope. The Gem insignia's frame is now metal and the Gems in the mine now glow green.
  • There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
  • Unlike the Gold Mine , there is no cart that delivers the Gems to the surface. Instead, a conveyor belt delivers the Gems to the surface and deposits them into the box at the entrance.
  • At max level, it produces 5 Gems per day. When a maxed Gem Mine is paired with a maxed Clock Tower , one boost will net a player an extra Gem. The use of one Clock Tower Potion would net 15/16 (0.9375) of a gem.
  • Under the above conditions and assuming the Clock Tower boost is used once per day, such a Gem Mine will generate 2,190 Gems in one non-leap year, and 2,196 Gems in a leap-year. At the same rate, it would take 13 days and 8 hours to get 80 Gems (the $1 bundle) and a staggering 6 years, 142 days, and 8 hours to get 14,000 Gems (worth $100), assuming exactly one leap day happens in that span of time.
  • The torch from the Gem Mine is actually the same tree as seen in its ruined form, as evidenced by the torch being having the same position as the tree, as well as the wood.
  • One of the first ever suggestion of Gem Mine comes from escoangel on the forums on November 6, 2012 . At the time, the idea was blacklisted by the development team.
  • There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
  • Unlike the Gold Mine , there is no cart that delivers the Gems to the surface. Instead, a conveyor belt delivers the Gems to the surface and deposits them into the box at the entrance.
  • At max level, it produces 5 Gems per day. When a maxed Gem Mine is paired with a maxed Clock Tower , one boost will net a player an extra Gem. The use of one Clock Tower Potion would net 15/16 (0.9375) of a gem.
  • Under the above conditions and assuming the Clock Tower boost is used once per day, such a Gem Mine will generate 2,190 Gems in one non-leap year, and 2,196 Gems in a leap-year. At the same rate, it would take 13 days and 8 hours to get 80 Gems (the $1 bundle) and a staggering 6 years, 142 days, and 8 hours to get 14,000 Gems (worth $100), assuming exactly one leap day happens in that span of time.
  • The torch from the Gem Mine is actually the same tree as seen in its ruined form, as evidenced by the torch being having the same position as the tree, as well as the wood.
  • One of the first ever suggestion of Gem Mine comes from escoangel on the forums on November 6, 2012 . At the time, the idea was blacklisted by the development team.
  • There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
  • Unlike the Gold Mine , there is no cart that delivers the Gems to the surface. Instead, a conveyor belt delivers the Gems to the surface and deposits them into the box at the entrance.
  • At max level, it produces 5 Gems per day. When a maxed Gem Mine is paired with a maxed Clock Tower , one boost will net a player an extra Gem. The use of one Clock Tower Potion would net 15/16 (0.9375) of a gem.
  • Under the above conditions and assuming the Clock Tower boost is used once per day, such a Gem Mine will generate 2,190 Gems in one non-leap year, and 2,196 Gems in a leap-year. At the same rate, it would take 13 days and 8 hours to get 80 Gems (the $1 bundle) and a staggering 6 years, 142 days, and 8 hours to get 14,000 Gems (worth $100), assuming exactly one leap day happens in that span of time.
  • The torch from the Gem Mine is actually the same tree as seen in its ruined form, as evidenced by the torch being having the same position as the tree, as well as the wood.
  • One of the first ever suggestion of Gem Mine comes from escoangel on the forums on November 6, 2012 . At the time, the idea was blacklisted by the development team.
  • There are no storages for the Gems except for the Gem Mine due to your unlimited Gem inventory.
  • Unlike the Gold Mine , there is no cart that delivers the Gems to the surface. Instead, a conveyor belt delivers the Gems to the surface and deposits them into the box at the entrance.
  • At max level, it produces 5 Gems per day. When a maxed Gem Mine is paired with a maxed Clock Tower , one boost will net a player an extra Gem. The use of one Clock Tower Potion would net 15/16 (0.9375) of a gem.
  • Under the above conditions and assuming the Clock Tower boost is used once per day, such a Gem Mine will generate 2,190 Gems in one non-leap year, and 2,196 Gems in a leap-year. At the same rate, it would take 13 days and 8 hours to get 80 Gems (the $1 bundle) and a staggering 6 years, 142 days, and 8 hours to get 14,000 Gems (worth $100), assuming exactly one leap day happens in that span of time.
  • The torch from the Gem Mine is actually the same tree as seen in its ruined form, as evidenced by the torch being having the same position as the tree, as well as the wood.
  • One of the first ever suggestion of Gem Mine comes from escoangel on the forums on November 6, 2012 . At the time, the idea was blacklisted by the development team.
Available on