Super Barbarian - Clash of Clans의 군대 유닛


Clan Badge
Super Barbarian troops-clan-capital

"Superior in health, power, speed and most importantly, hair, the Super Barbarians are what regular Barbarians dream of becoming!"


Preferred Target None
Attack Type Melee (Ground Only)
Housing Space 5
Movement Speed 14
Attack Speed 0.8s
Range 0.45 tiles
Special Ability Rage
Rage Movement Speed Increase 16
Rage Damage Increase 70%
Super Barbarian Barracks Level Required 1
Level Damage per second Damage per hit Hitpoints Super barbarian barracks level
1 120 96 800 1
2 140 112 900 2
3 160 128 1,000 3
4 180 144 1,120 4
5 200 160 1,240 5
  • The Super Barbarian is a troop available in the Clan Capital , available when the Super Barbarian Barracks is constructed (this occurs automatically after the Barbarian Camp district is unlocked, when the Capital Hall is upgraded to level 2).
  • The Super Barbarian is a melee (close range) unit with high damage per second and a good amount of hitpoints for his housing space. Additionally, his Rage ability allows him to have increased speed and damage for the first 8 seconds after he's deployed, similar to both Super Barbarians in the Home Village and Raged Barbarians in the Builder Base. This Rage effect will not stack with a Rage Spell .
  • Super Barbarians have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy defending troops stationed in defense posts (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Super Barbarians will proceed to attack the nearest structure.
  • Much like Super Barbarians in the Home Village and Raged Barbarians in the Builder Base, Super Barbarians can be used as 'clean up troops' to dispose of isolated buildings (especially those that are undefended by any defense and trap), like clan houses and other defenseless buildings, to ensure a 3-star successful raid.
  • Another popular strategy is to deploy many Super Barbarians (5 or more) to utilize their combined rage, and easily wipe out the first line of simple defenses like Cannons , Spear Throwers and Air Defenses , allowing other troops to travel and attack more significantly threatening defenses. The last way, although not the most optimal one of using them, is to use a tank such as a Super Giant to tank, and then sending one or two on cheap defenses.
  • The last way, although not the most optimal one of using them, is to use a tank such as a Super Giant to tank, and then sending one or two on cheap defenses.
  • Use a Capital Healing Spell to keep the barbarians going and a Capital Rage Spell would also be helpful when the Super Barbarians run out of their ability.
  • Because of their very low 5 housing space, they can be used to check for traps such as Log Traps, Mines and Mega Mines to pave the way for other more expensive troops such as Sneaky Archers and Super Wizards .
  • super Barbarians usually do not need spell support, and if anything they could use a Frost Spell . In groups of 5 or 6, they can mow down buildings in one or two shots without their ability. Capital Rage Spells are also useful to give the Super Barbarians second wind, when their own rage abilities have expired.
  • When tanked, they can be deployed to take out an post enemy, such as a Super Giant or a Siege Cart from the Raid Cart Post .
  • Much like Super Barbarians in the Home Village and Raged Barbarians in the Builder Base, Super Barbarians can be used as 'clean up troops' to dispose of isolated buildings (especially those that are undefended by any defense and trap), like clan houses and other defenseless buildings, to ensure a 3-star successful raid.
  • Another popular strategy is to deploy many Super Barbarians (5 or more) to utilize their combined rage, and easily wipe out the first line of simple defenses like Cannons , Spear Throwers and Air Defenses , allowing other troops to travel and attack more significantly threatening defenses. The last way, although not the most optimal one of using them, is to use a tank such as a Super Giant to tank, and then sending one or two on cheap defenses.
  • The last way, although not the most optimal one of using them, is to use a tank such as a Super Giant to tank, and then sending one or two on cheap defenses.
  • Use a Capital Healing Spell to keep the barbarians going and a Capital Rage Spell would also be helpful when the Super Barbarians run out of their ability.
  • Because of their very low 5 housing space, they can be used to check for traps such as Log Traps, Mines and Mega Mines to pave the way for other more expensive troops such as Sneaky Archers and Super Wizards .
  • super Barbarians usually do not need spell support, and if anything they could use a Frost Spell . In groups of 5 or 6, they can mow down buildings in one or two shots without their ability. Capital Rage Spells are also useful to give the Super Barbarians second wind, when their own rage abilities have expired.
  • When tanked, they can be deployed to take out an post enemy, such as a Super Giant or a Siege Cart from the Raid Cart Post .
  • While Super Barbarians may have decent health (as a tank), they are still vulnerable to high DPS defenses such as the Multi Cannon , that are designed to take down high health troop(s) quickly, especially the Super Giant . Capital Multi Mortars and Bomb Towers are also viable to get rid of hordes of Super Barbarians, the former able to snipe them from a safe distance and the latter able to deal death damage, severely damaging the Super Barbarians. Adding a Capital Mega Mine alongside the Bomb Tower's death damage will destroy a horde of them.
  • Spreading out your outside non-defensive buildings will increase the chances of enemy Super Barbarians losing their enraged bonus upon reaching them, thus making spawn area expansion harder for the opponent. However, make sure they are not too spread out to prevent a player accessing too much deployment space at a time.
  • Because of their low housing space, they are often used to test for your traps. To prevent this, put your Mega Mines and Zap Traps inside the walls of your district.
  • Level 4: 1,100 -> 1,120
  • Level 5: 1,200 -> 1,240
  • Level 4: 1,100 -> 1,120
  • Level 5: 1,200 -> 1,240
  • You can have a maximum of 50 Super Barbarians at one time in a complete set of fully upgraded Army Camps .
  • The Super Barbarian is called "Elite Barbarian" in the game files. However, it is the level 6-7 regular Barbarian , rather than the Super Barbarian, that shares the Iron Helmet with the Clash Royale Elite Barbarians .
  • In their artwork, they have a red border on their headpiece but in battle, the border is not there.
  • The Super Barbarian's features (long hair, headband, and a shoulder armor) are based on barbarians' stereotypes.
  • The Super Barbarian's ability is similar to that of the Raged Barbarian from the Builder Base.
  • On their belt, they have an emblem resembling a standard skull, not a Super Troops skull. This may be because in the Super Giant description, they have a Super Troop logo belt that is from an eating contest, and the Super Barbarians probably did not win one. Additionally, it appears to resemble the "Miniature" Super Troop logo from the early stages of the Super Sauna .
  • You can have a maximum of 50 Super Barbarians at one time in a complete set of fully upgraded Army Camps .
  • The Super Barbarian is called "Elite Barbarian" in the game files. However, it is the level 6-7 regular Barbarian , rather than the Super Barbarian, that shares the Iron Helmet with the Clash Royale Elite Barbarians .
  • In their artwork, they have a red border on their headpiece but in battle, the border is not there.
  • The Super Barbarian's features (long hair, headband, and a shoulder armor) are based on barbarians' stereotypes.
  • The Super Barbarian's ability is similar to that of the Raged Barbarian from the Builder Base.
  • On their belt, they have an emblem resembling a standard skull, not a Super Troops skull. This may be because in the Super Giant description, they have a Super Troop logo belt that is from an eating contest, and the Super Barbarians probably did not win one. Additionally, it appears to resemble the "Miniature" Super Troop logo from the early stages of the Super Sauna .
  • The Super Barbarian, Super Giant , Sneaky Goblin , and Super Wall Breaker were the first Super Troops to be added in the game.
  • The Super Barbarian is one of the five units associated with Barbarians , the others being the Raged Barbarian, Barbarian King , Battle Ram , and the Pumpkin Barbarian .
  • The Super Barbarian is one of the 4 troops to have a spell-like effect when deployed, including the Baby Dragon , Raged Barbarian, and Rocket Balloon .
  • The Super Barbarian, along with the Sneaky Goblin, Rocket Balloon, and Super Minion are the only Super Troops to have abilities that are temporary.
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