Bomb - Gebouw Eenheden in Clash of Clans


Clan Badge

"Nothing says 'STAY OUT' quite like a good old-fashioned hidden bomb."


Size 1x1
Trigger Radius 1.5 tiles
Damage Radius 3 tiles
Damage Type Area Splash
Unit Type Targeted Ground
Favorite Target None
Level Damage Cost Build time Experience gained Town hall level required
1 20 400 N/A N/A 3
2 24 1,000 6m 18 3
3 29 10,000 20m 34 5
4 35 40,000 40m 48 7
5 42 100,000 1h 60 8
6 54 230,000 3h 103 9
7 72 330,000 5h 134 10
8 92 500,000 6h 146 11
9 125 750,000 12h 207 13
10 140 1,300,000 1d 293 14
11 155 2,500,000 2d 415 15
12 170 4,000,000 3d 509 16
13 185 8,500,000 4d 12h 623 17
14 200 14,000,000 8d 831 18
Icon_Info.png

Tapping this icon displays information about the Bomb, such as Level, Damage Type and Targets.

Icon_Upgrade.png

Tapping this icon begins upgrading the Bomb to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Bomb is at maximum level, this icon is not shown.

Icon_HoB.png

Tapping this icon instantly upgrades the Bomb to the next level, at the cost of oneHammer of Buildingif you have one. When the Bomb is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

Icon_FinishNow.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

Icon_FinishNowBoB.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

Icon_Cancel.png

Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

  • Bombs are traps that remain hidden until they are activated by an attacking troop moving into their trigger radius like other traps. It is the first such trap unlocked.
  • Once triggered, Bombs must be re-armed, which can be done for free and takes place automatically after logging into the game.
  • Although they are the weakest of all the traps, Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but only if they are always re-armed after triggering.
  • Even though Bombs are classified as " Defensive Buildings ", they are not buildings and do not need to be triggered/destroyed for your enemy to reach 100% destruction (nor do they count toward it).
  • The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you will want to place the Bomb in an area where troops are likely to remain for a period of time like right next to a building they are attacking.
  • The Bomb has a knockback effect that can affect any ground troops with three or less housing space. The more housing space they have, the less they get knocked back.
  • A Bomb can destroy an equivalent-level Wall Breaker in one hit. Since the Wall Breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect. This can be used to ruin pathing for a potential Queen Charge or similar strategy, though it is ineffective against Super Wall Breakers (or if the enemy deploys a sufficient amount of Wall Breakers and they are able to reach the Walls).
  • This can be used to ruin pathing for a potential Queen Charge or similar strategy, though it is ineffective against Super Wall Breakers (or if the enemy deploys a sufficient amount of Wall Breakers and they are able to reach the Walls).
  • One defensive strategy commonly used for the placement of Bombs is to position them along the outside Wall , behind external buildings. The external buildings serve to delay the enemy troops until they have grouped up, so that when they attack the Wall, the Bomb hits many troops at once. This is most effective against low-health troops, though grouping enough Bombs together can be a serious hazard for Giants , too.
  • Alternatively, some players decide to place a group of Bombs around a defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
  • Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it will not trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks. This does not apply when the player is in Legend League, where the Bomb will always be active while it is upgraded.
  • This does not apply when the player is in Legend League, where the Bomb will always be active while it is upgraded.
  • Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
  • A Bomb upgraded to level 4 or higher can instantly kill a group of summoned Skeletons , making Bombs very effective against Witch based attacks. However, note that Skeletons on their own are unable to trigger Bombs, meaning they will not be immediately wiped out until other troops (such as Giants) trigger it.
  • Bombs are useful against players who use a Battle Blimp filled with Sneaky Goblins who aim to use the Sneaky Goblins to quickly destroy the Town Hall. Since Bombs trigger even if the Sneaky Goblins are invisible, a sufficient amount of Bombs around the Town Hall can quickly kill the Sneaky Goblins and defuse this tactic. This increases in importance at the highest Town Hall levels, where Town Hall sniping strategies become more viable as the Town Hall gains an increasingly devastating weapon.
  • Bombs can damage Witches fairly, also wiping out her summoned Skeletons. Pair this with a sufficiently-leveled Giant Bomb, and this combo will destroy them.
  • A Bomb can destroy an equivalent-level Wall Breaker in one hit. Since the Wall Breaker A.I. targets wall junctions, place Bombs at outside perimeter intersections and corners for maximum effect. This can be used to ruin pathing for a potential Queen Charge or similar strategy, though it is ineffective against Super Wall Breakers (or if the enemy deploys a sufficient amount of Wall Breakers and they are able to reach the Walls).
  • This can be used to ruin pathing for a potential Queen Charge or similar strategy, though it is ineffective against Super Wall Breakers (or if the enemy deploys a sufficient amount of Wall Breakers and they are able to reach the Walls).
  • One defensive strategy commonly used for the placement of Bombs is to position them along the outside Wall , behind external buildings. The external buildings serve to delay the enemy troops until they have grouped up, so that when they attack the Wall, the Bomb hits many troops at once. This is most effective against low-health troops, though grouping enough Bombs together can be a serious hazard for Giants , too.
  • Alternatively, some players decide to place a group of Bombs around a defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
  • Be cautious when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it will not trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks. This does not apply when the player is in Legend League, where the Bomb will always be active while it is upgraded.
  • This does not apply when the player is in Legend League, where the Bomb will always be active while it is upgraded.
  • Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your Bombs. For example, a group of 2-3 Bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
  • A Bomb upgraded to level 4 or higher can instantly kill a group of summoned Skeletons , making Bombs very effective against Witch based attacks. However, note that Skeletons on their own are unable to trigger Bombs, meaning they will not be immediately wiped out until other troops (such as Giants) trigger it.
  • Bombs are useful against players who use a Battle Blimp filled with Sneaky Goblins who aim to use the Sneaky Goblins to quickly destroy the Town Hall. Since Bombs trigger even if the Sneaky Goblins are invisible, a sufficient amount of Bombs around the Town Hall can quickly kill the Sneaky Goblins and defuse this tactic. This increases in importance at the highest Town Hall levels, where Town Hall sniping strategies become more viable as the Town Hall gains an increasingly devastating weapon.
  • Bombs can damage Witches fairly, also wiping out her summoned Skeletons. Pair this with a sufficiently-leveled Giant Bomb, and this combo will destroy them.
  • Bombs do only slight damage to high health troops but will destroy small troops. Try using tanks or high health troops like a Giant to absorb the Bomb. Skeletons spawned by Witches or a Skeleton Spell do not trigger Bombs, so using such troops to trigger the traps may be less beneficial in Witch-based strategies.
  • Skeletons spawned by Witches or a Skeleton Spell do not trigger Bombs, so using such troops to trigger the traps may be less beneficial in Witch-based strategies.
  • If you suspect that a particular location has Bombs in it, use a small troop, such as a Barbarian to trigger them. Do not send small troops in mass, or they may all be heavily damaged at best, or completely wiped out at worst. Air troops like Minions do not have to worry about Bombs as Bombs cannot damage them.
  • Air troops like Minions do not have to worry about Bombs as Bombs cannot damage them.
  • When initially constructed, the Bomb appears as a spherical iron shell with a fuse.
  • At level 3, the Bomb becomes a little bigger and gains 4 golden spikes around its circumference.
  • At level 5, the Bomb is encased in two metal shells that have several golden bumps on their surface.
  • At level 7, the Bomb is encased in two golden shells with no bumps on the surface.
  • At level 9, the Bomb takes the shape of a truncated icosahedron with spikes.
  • At level 11, the Bomb takes the shape of a cube with the corners golden and spiked, and gains a thin torus around its circumference.
  • At level 13, the Bomb's shell turns blue, protected by dark metal platings with studs, and the opening of the fuse changes from a flat circle into two layers of a pentagon, with one being brass and the other made of dark iron.
  • Bombs now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Bombs.
  • Added levels 2 to 4 to the Bomb, for a total of five.
  • Bombs now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Bombs.
  • Added levels 2 to 4 to the Bomb, for a total of five.
  • Bombs now remain in the village after being triggered, but imposing a re-arm cost in doing so, and removing the ability to sell untriggered Bombs.
  • Added levels 2 to 4 to the Bomb, for a total of five.
  • The fuse on the Bomb is lit constantly, but never burns up.
  • The Bomb, Giant Bomb , and Spring Trap are the oldest traps in the game.
  • If the Bomb has been triggered just before the battle ends, the Bomb will not explode.
  • The fuse on the Bomb is lit constantly, but never burns up.
  • The Bomb, Giant Bomb , and Spring Trap are the oldest traps in the game.
  • If the Bomb has been triggered just before the battle ends, the Bomb will not explode.
  • The fuse on the Bomb is lit constantly, but never burns up.
  • The Bomb, Giant Bomb , and Spring Trap are the oldest traps in the game.
  • If the Bomb has been triggered just before the battle ends, the Bomb will not explode.
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