Angry Jelly - Leger Troep Eenheden in Clash of Clans


Clan Badge

"This blob of pure anger gets impatient waiting around the Village , it’s hungry for a good fight. During Battle it convinces its Hero to attack Defenses before splitting to fight separately."


Preferred Target Hero's Target
Targets Ground & Air
Attack Type Single Target
Movement Speed 16
Attack Speed 0.75s
Pet House Level Required 10
Range 1.5 tiles
Special Ability Brainwash
Level Damage per second Damage per hit Brainwash duration Hitpoints Upgrade cost Upgrade time Pet house level required
1 112 84 25s 1,450 N/A N/A 10
2 121 90.75 25s 1,525 150,000 3d 10
3 130 97.5 25s 1,600 160,000 4d 10
4 139 104.25 25s 1,675 170,000 5d 10
5 148 111 30s 1,750 180,000 6d 10
6 157 117.75 30s 1,825 190,000 7d 10
7 166 124.5 30s 1,900 200,000 8d 10
8 175 131.25 30s 1,975 210,000 8d 10
9 184 138 30s 2,050 220,000 8d 10
10 193 144.75 35s 2,125 230,000 8d 10
  • The Angry Jelly is the tenth pet unlocked when the Pet House is upgraded to level 10, which requires Town Hall level 16.
  • The Angry Jelly appears as a small, red jellyfish which floats above the ground. It has four tentacles and a translucent body, inside it is a skull with an angry expression. It attacks by shooting lasers at defenses and troops.
  • When deployed, the Angry Jelly brainwashes its paired Hero for a fixed duration after deployment (or until the Hero is defeated, if that happens first). During this brainwash duration: The paired Hero will prioritize defenses , but will also counterattack against defending enemy troops and Heroes that attack them if possible. This targeting manner is identical to that of the Royal Champion 's. The Angry Jelly will stay above the Hero and target defenses in its range. It is untargetable by both defenses and traps while it is brainwashing the Hero. The Angry Jelly will keep up with the Hero even if they move faster than the Angry Jelly can normally move when its brainwash ability is active, similar to an unactivated Phoenix. Take note that the cloned Archer Queens are not affected by the brainwash duration after the original Queen has activated her Magic Mirror ability.
  • The paired Hero will prioritize defenses , but will also counterattack against defending enemy troops and Heroes that attack them if possible. This targeting manner is identical to that of the Royal Champion 's.
  • The Angry Jelly will stay above the Hero and target defenses in its range. It is untargetable by both defenses and traps while it is brainwashing the Hero. The Angry Jelly will keep up with the Hero even if they move faster than the Angry Jelly can normally move when its brainwash ability is active, similar to an unactivated Phoenix. Take note that the cloned Archer Queens are not affected by the brainwash duration after the original Queen has activated her Magic Mirror ability.
  • The Angry Jelly will keep up with the Hero even if they move faster than the Angry Jelly can normally move when its brainwash ability is active, similar to an unactivated Phoenix.
  • Take note that the cloned Archer Queens are not affected by the brainwash duration after the original Queen has activated her Magic Mirror ability.
  • Once the brainwash expires, the Angry Jelly loses its invulnerability and detaches from its Hero, and behaves as any other ranged aerial unit, making it vulnerable to Seeking Air Mines. However, if the Hero it is paired to is being damaged by a defense and the Angry Jelly is nearby, it will actually target the defense that is attacking the Hero in order to try and save it. [ 1 ]
  • However, if the Hero it is paired to is being damaged by a defense and the Angry Jelly is nearby, it will actually target the defense that is attacking the Hero in order to try and save it. [ 1 ]
  • The Angry Jelly prioritizes the target that the Hero that the Angry Jelly is paired to is currently targeting, but will counterattack the nearest defense if its Hero is being damaged by them. If its Hero has been knocked out or is removed from battle by a Recall Spell , the Angry Jelly will behave like a troop with no preferred target; it will target the nearest building regardless of type, and will turn and attack against enemy units if it becomes aware of any nearby and can fight back against them.
  • The Angry Jelly allows a Hero such as the Barbarian King to clear out a compartment of defenses with the help of the Giant Gauntlet , and it will not get stalled or drawn away by non-defensive buildings. Using the Angry Jelly in this way enables other troops to complete a funnel much more easily. While it might see some effectiveness to pair alongside a support hero to target defenses, having a hero use the Angry Jelly to funnel will leave behind non-defensive buildings as neither Hero nor Pet will target them for the duration of the brainwash. If you are using it in a Warden Walk for funneling, then some additional cleanup troops will be required to remove the non-defensive buildings for funnelling. Alternatively, you can use the Barbarian King in a Hero Dive, and since it targets defenses, it will make the Hero Dive much more effective, since it will not be distracted by storages or the Clan Castle in the base. It will not also activate the Town Hall by accident just by itself. While this ability is active, it makes the King behave similar to a Giant , Golem or Ice Golem , so if you are using a Root Rider army, you can use the Angry Jelly with the king to help with such attacks, and the Root Rider also removes walls, of which the Barbarian King will likely get stuck during the ability duration. If you are using the King to funnel around the outside of the base, this might not be a good choice, since the King will just try to go into the base to tackle defenses instead, which is a waste of time and the King's HP and damage potential.
  • While it might see some effectiveness to pair alongside a support hero to target defenses, having a hero use the Angry Jelly to funnel will leave behind non-defensive buildings as neither Hero nor Pet will target them for the duration of the brainwash. If you are using it in a Warden Walk for funneling, then some additional cleanup troops will be required to remove the non-defensive buildings for funnelling.
  • Alternatively, you can use the Barbarian King in a Hero Dive, and since it targets defenses, it will make the Hero Dive much more effective, since it will not be distracted by storages or the Clan Castle in the base. It will not also activate the Town Hall by accident just by itself.
  • While this ability is active, it makes the King behave similar to a Giant , Golem or Ice Golem , so if you are using a Root Rider army, you can use the Angry Jelly with the king to help with such attacks, and the Root Rider also removes walls, of which the Barbarian King will likely get stuck during the ability duration.
  • If you are using the King to funnel around the outside of the base, this might not be a good choice, since the King will just try to go into the base to tackle defenses instead, which is a waste of time and the King's HP and damage potential.
  • It can be paired with a Grand Warden wielding the Fireball equipment. Even though the Angry Jelly will be outranged by the Warden and will rarely be able to attack, this allows one to clearly visualise the defense the Warden will attack with the Fireball. With additional funneling support, the Warden can reach the core during the brainwash duration and use his Fireball to devastate it with the help of Invisibility and/or Overgrowth Spells with Earthquake Spells to destroy major defenses. Take note that he will not be healed from the damage from defenses without the Unicorn, so you will either need Healers or Druids to support him.
  • Take note that he will not be healed from the damage from defenses without the Unicorn, so you will either need Healers or Druids to support him.
  • It is not good to pair with the Archer Queen in a Queen Walk since she will not destroy the outside buildings if you are using the Angry Jelly for funneling. You will probably be better off using something like a Unicorn for extra healing instead. However, if the Archer Queen is paired with the Magic Mirror, when her ability is active, the summoned clone(s) will destroy non-defensive buildings on the outer perimeter of the base, while the original will target defenses, thus allowing for successful pseudo-Queen Charges.
  • However, if the Archer Queen is paired with the Magic Mirror, when her ability is active, the summoned clone(s) will destroy non-defensive buildings on the outer perimeter of the base, while the original will target defenses, thus allowing for successful pseudo-Queen Charges.
  • In aerial attacks, the Angry Jelly is useful to force the Minion Prince to temporarily target defenses, allowing him to destroy them faster to increase the chance of the army's success. However, this leaves him very vulnerable to Seeking Air Mines and high-damaging defenses, if he is exposed.
  • Pairing it with the Royal Champion brings no benefit to her as her targeting will be unchanged by the brainwash effect. Although the Angry Jelly can get guaranteed damage due to its invulnerability, it cannot tank for her and does relatively low DPS compared to other "extra damage" pets, making it a rather poor choice for her, since she does not benefit from the ability, rather than to increase her damage output.
  • The Angry Jelly cannot, will not currently change the targeting of the Barbarians spawned in by the Barbarian Puppet, or the Archers spawned by the Archer puppet, or other similar abilities. The resulting Barbarians will attack anything, including things that aren't defenses!
  • The Angry Jelly allows a Hero such as the Barbarian King to clear out a compartment of defenses with the help of the Giant Gauntlet , and it will not get stalled or drawn away by non-defensive buildings. Using the Angry Jelly in this way enables other troops to complete a funnel much more easily. While it might see some effectiveness to pair alongside a support hero to target defenses, having a hero use the Angry Jelly to funnel will leave behind non-defensive buildings as neither Hero nor Pet will target them for the duration of the brainwash. If you are using it in a Warden Walk for funneling, then some additional cleanup troops will be required to remove the non-defensive buildings for funnelling. Alternatively, you can use the Barbarian King in a Hero Dive, and since it targets defenses, it will make the Hero Dive much more effective, since it will not be distracted by storages or the Clan Castle in the base. It will not also activate the Town Hall by accident just by itself. While this ability is active, it makes the King behave similar to a Giant , Golem or Ice Golem , so if you are using a Root Rider army, you can use the Angry Jelly with the king to help with such attacks, and the Root Rider also removes walls, of which the Barbarian King will likely get stuck during the ability duration. If you are using the King to funnel around the outside of the base, this might not be a good choice, since the King will just try to go into the base to tackle defenses instead, which is a waste of time and the King's HP and damage potential.
  • While it might see some effectiveness to pair alongside a support hero to target defenses, having a hero use the Angry Jelly to funnel will leave behind non-defensive buildings as neither Hero nor Pet will target them for the duration of the brainwash. If you are using it in a Warden Walk for funneling, then some additional cleanup troops will be required to remove the non-defensive buildings for funnelling.
  • Alternatively, you can use the Barbarian King in a Hero Dive, and since it targets defenses, it will make the Hero Dive much more effective, since it will not be distracted by storages or the Clan Castle in the base. It will not also activate the Town Hall by accident just by itself.
  • While this ability is active, it makes the King behave similar to a Giant , Golem or Ice Golem , so if you are using a Root Rider army, you can use the Angry Jelly with the king to help with such attacks, and the Root Rider also removes walls, of which the Barbarian King will likely get stuck during the ability duration.
  • If you are using the King to funnel around the outside of the base, this might not be a good choice, since the King will just try to go into the base to tackle defenses instead, which is a waste of time and the King's HP and damage potential.
  • It can be paired with a Grand Warden wielding the Fireball equipment. Even though the Angry Jelly will be outranged by the Warden and will rarely be able to attack, this allows one to clearly visualise the defense the Warden will attack with the Fireball. With additional funneling support, the Warden can reach the core during the brainwash duration and use his Fireball to devastate it with the help of Invisibility and/or Overgrowth Spells with Earthquake Spells to destroy major defenses. Take note that he will not be healed from the damage from defenses without the Unicorn, so you will either need Healers or Druids to support him.
  • Take note that he will not be healed from the damage from defenses without the Unicorn, so you will either need Healers or Druids to support him.
  • It is not good to pair with the Archer Queen in a Queen Walk since she will not destroy the outside buildings if you are using the Angry Jelly for funneling. You will probably be better off using something like a Unicorn for extra healing instead. However, if the Archer Queen is paired with the Magic Mirror, when her ability is active, the summoned clone(s) will destroy non-defensive buildings on the outer perimeter of the base, while the original will target defenses, thus allowing for successful pseudo-Queen Charges.
  • However, if the Archer Queen is paired with the Magic Mirror, when her ability is active, the summoned clone(s) will destroy non-defensive buildings on the outer perimeter of the base, while the original will target defenses, thus allowing for successful pseudo-Queen Charges.
  • In aerial attacks, the Angry Jelly is useful to force the Minion Prince to temporarily target defenses, allowing him to destroy them faster to increase the chance of the army's success. However, this leaves him very vulnerable to Seeking Air Mines and high-damaging defenses, if he is exposed.
  • Pairing it with the Royal Champion brings no benefit to her as her targeting will be unchanged by the brainwash effect. Although the Angry Jelly can get guaranteed damage due to its invulnerability, it cannot tank for her and does relatively low DPS compared to other "extra damage" pets, making it a rather poor choice for her, since she does not benefit from the ability, rather than to increase her damage output.
  • The Angry Jelly cannot, will not currently change the targeting of the Barbarians spawned in by the Barbarian Puppet, or the Archers spawned by the Archer puppet, or other similar abilities. The resulting Barbarians will attack anything, including things that aren't defenses!
  • Since its defense-targeting mechanism is similar to the Royal Champion, Clan Castle troops and Skeleton Traps will be an effective counter to this, since they will distract the hero and waste the Angry Jelly's ability duration, and allow the defenses to destroy the hero faster, potentially forcing out an ability when it is not effective.
  • Another good counter to this are Walls . Since the Barbarian King cannot get past Walls, if there is nothing to help him break through, he will spend a majority of its ability duration breaking a Wall (if there are no defenses outside the walls) to reach a defense, which can lead to him taking unnecessary damage and waste the Angry Jelly's brainwash duration. The same issue is also faced by the Archer Queen, since she too cannot get past Walls without help. Although her range allows her to destroy defenses behind Walls, without wall-breaking support she may walk around the outside of a base to continue attacking frontline defenses, or may get stuck attacking walls directly.
  • The same issue is also faced by the Archer Queen, since she too cannot get past Walls without help. Although her range allows her to destroy defenses behind Walls, without wall-breaking support she may walk around the outside of a base to continue attacking frontline defenses, or may get stuck attacking walls directly.
  • The Angry Jelly is the sixth Pet to based on a real life animal alongside the Electro Owl , Mighty Yak , Frosty , Diggy , Poison Lizard , and Sneezy , and the first Pet to be based on an oceanic animal.
  • It is the first army unit to temporarily change the targeting of another entity.
  • The Angry Jelly has one of the highest attack speeds of any Pet, along with the Poison Lizard. However, like the Poison Lizard, it deals much lower damage compared to other Pets like L.A.S.S.I , Electro Owl, Mighty Yak, Diggy, Phoenix , Spirit Fox , or Sneezy.
  • The Angry Jelly is the sixth Pet to based on a real life animal alongside the Electro Owl , Mighty Yak , Frosty , Diggy , Poison Lizard , and Sneezy , and the first Pet to be based on an oceanic animal.
  • It is the first army unit to temporarily change the targeting of another entity.
  • The Angry Jelly has one of the highest attack speeds of any Pet, along with the Poison Lizard. However, like the Poison Lizard, it deals much lower damage compared to other Pets like L.A.S.S.I , Electro Owl, Mighty Yak, Diggy, Phoenix , Spirit Fox , or Sneezy.
  • The Angry Jelly is the sixth Pet to based on a real life animal alongside the Electro Owl , Mighty Yak , Frosty , Diggy , Poison Lizard , and Sneezy , and the first Pet to be based on an oceanic animal.
  • It is the first army unit to temporarily change the targeting of another entity.
  • The Angry Jelly has one of the highest attack speeds of any Pet, along with the Poison Lizard. However, like the Poison Lizard, it deals much lower damage compared to other Pets like L.A.S.S.I , Electro Owl, Mighty Yak, Diggy, Phoenix , Spirit Fox , or Sneezy.
  • The Angry Jelly is the sixth Pet to based on a real life animal alongside the Electro Owl , Mighty Yak , Frosty , Diggy , Poison Lizard , and Sneezy , and the first Pet to be based on an oceanic animal.
  • It is the first army unit to temporarily change the targeting of another entity.
  • The Angry Jelly has one of the highest attack speeds of any Pet, along with the Poison Lizard. However, like the Poison Lizard, it deals much lower damage compared to other Pets like L.A.S.S.I , Electro Owl, Mighty Yak, Diggy, Phoenix , Spirit Fox , or Sneezy.
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