Thrower - Leger Troep Eenheden in Clash of Clans


Clan Badge

"This powerful pitcher has his eye on the prize! The Thrower hurls mighty spears from long range at enemies and Defenses . His secret? The strength lies in his fabulous facial hair!"


Preferred Target None
Attack Type Single Target (Ground & Air)
Housing Space 16
Movement Speed 16
Attack Speed 2.5s
Barracks Level Required 18
Range 6 tiles
Level Damage per second Damage per attack Hitpoints Research cost Research time Laboratory level required
1 190 475 2,100 N/A N/A N/A
2 200 500 2,250 16,000,000 9d 12h 14
3 220 550 2,500 18,000,000 10d 12h 15
4 240 600 2,800 27,000,000 15d 16
  • The Thrower is the eighteenth and currently the last Elixir troop unlocked in the Home Village, He is a ground unit with moderate hitpoints and damage but has a long attack range, which can hit both ground and air targets.
  • Throwers have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy Clan Castle troops , Heroes , or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Throwers will proceed to attack the nearest structure.
  • The best strategy for using Throwers involves creating a quick funnel. Start by deploying a hero, preferably the Barbarian King or Archer Queen , or use the Siege Barracks . Once the funnel is established, deploy a line of Yetis or other tanky troops like Golems followed by the Throwers. This combination creates a devastating attack strategy against opponents. When using Throwers in a spam attack, make sure to spread out your Throwers in a line, so that they will not be taken out by splash defenses like the Scattershot and the Eagle Artillery. This increases the Throwers' survivability, ensuring that they will eventually destroy the enemy base with support from other units like Yetis.
  • When using Throwers in a spam attack, make sure to spread out your Throwers in a line, so that they will not be taken out by splash defenses like the Scattershot and the Eagle Artillery. This increases the Throwers' survivability, ensuring that they will eventually destroy the enemy base with support from other units like Yetis.
  • By themselves, Throwers have a low survivability rate against defenses, but is significantly improved if tanks are involved (Yetis, Golems, or the Barbarian King), as the aforementioned units are the ones to absorb the damage for the Throwers. Their moderate health and high damage per second meant Grand Warden can use the Life Gem and Rage Gem combo to support them if they are the main attack force.
  • Their moderate health and high damage per second meant Grand Warden can use the Life Gem and Rage Gem combo to support them if they are the main attack force.
  • The Throwers can be placed inside the Battle Blimp, which can be a substitute for if the player struggles to use Super Archers . They also have much more health, which means that they can survive blasts from the Bomb Tower, Giant Bombs and regular Bombs, even with mis-timed Invisibility Spells. But due to their low hitpoints, they can get easily taken out by multiple of these traps, especially when the Tornado Trap leads them to the Giga Bomb . However, they cost more housing space, and must be used effectively. Using a combo of Super Archers and Throwers inside the Battle Blimp, as the former will destroy any Skeletons they come across due to their piercing splash damage, whereas the latter unit focuses the damage to a single target, especially a defensive building, only without piercing.
  • However, they cost more housing space, and must be used effectively.
  • Using a combo of Super Archers and Throwers inside the Battle Blimp, as the former will destroy any Skeletons they come across due to their piercing splash damage, whereas the latter unit focuses the damage to a single target, especially a defensive building, only without piercing.
  • Super Bowlers can be replaced by Throwers in a Warden Walk, as they have a similar range to the Grand Warden, with the additional benefit of reaching defenses that are from far away, and both can be healed by Healers at the same time, especially if they are paired with the Rage Spell.
  • As a Clan Castle troop, he can also be paired with Healers on his own, in a Thrower Walk/Charge, due to his long range. This is best done at low Town Hall levels at 6 and 7.
  • The best strategy for using Throwers involves creating a quick funnel. Start by deploying a hero, preferably the Barbarian King or Archer Queen , or use the Siege Barracks . Once the funnel is established, deploy a line of Yetis or other tanky troops like Golems followed by the Throwers. This combination creates a devastating attack strategy against opponents. When using Throwers in a spam attack, make sure to spread out your Throwers in a line, so that they will not be taken out by splash defenses like the Scattershot and the Eagle Artillery. This increases the Throwers' survivability, ensuring that they will eventually destroy the enemy base with support from other units like Yetis.
  • When using Throwers in a spam attack, make sure to spread out your Throwers in a line, so that they will not be taken out by splash defenses like the Scattershot and the Eagle Artillery. This increases the Throwers' survivability, ensuring that they will eventually destroy the enemy base with support from other units like Yetis.
  • By themselves, Throwers have a low survivability rate against defenses, but is significantly improved if tanks are involved (Yetis, Golems, or the Barbarian King), as the aforementioned units are the ones to absorb the damage for the Throwers. Their moderate health and high damage per second meant Grand Warden can use the Life Gem and Rage Gem combo to support them if they are the main attack force.
  • Their moderate health and high damage per second meant Grand Warden can use the Life Gem and Rage Gem combo to support them if they are the main attack force.
  • The Throwers can be placed inside the Battle Blimp, which can be a substitute for if the player struggles to use Super Archers . They also have much more health, which means that they can survive blasts from the Bomb Tower, Giant Bombs and regular Bombs, even with mis-timed Invisibility Spells. But due to their low hitpoints, they can get easily taken out by multiple of these traps, especially when the Tornado Trap leads them to the Giga Bomb . However, they cost more housing space, and must be used effectively. Using a combo of Super Archers and Throwers inside the Battle Blimp, as the former will destroy any Skeletons they come across due to their piercing splash damage, whereas the latter unit focuses the damage to a single target, especially a defensive building, only without piercing.
  • However, they cost more housing space, and must be used effectively.
  • Using a combo of Super Archers and Throwers inside the Battle Blimp, as the former will destroy any Skeletons they come across due to their piercing splash damage, whereas the latter unit focuses the damage to a single target, especially a defensive building, only without piercing.
  • Super Bowlers can be replaced by Throwers in a Warden Walk, as they have a similar range to the Grand Warden, with the additional benefit of reaching defenses that are from far away, and both can be healed by Healers at the same time, especially if they are paired with the Rage Spell.
  • As a Clan Castle troop, he can also be paired with Healers on his own, in a Thrower Walk/Charge, due to his long range. This is best done at low Town Hall levels at 6 and 7.
  • Due to their slow attack speed, Skeletons from Skeleton Traps can distract Throwers for enough time so that the defenses can finish them off.
  • High-damage defenses such as Ricochet Cannons , Multi-Archer Towers , Multi-Gear Towers , Inferno Towers on single target mode, and the Monolith can prove to be effective in taking them out if they are exposed. Scattershots and Firespitters can also be useful to damage attacking Throwers as they are usually used as a spam troop and are grouped closely together, as well as other supporting units behind it.
  • Scattershots and Firespitters can also be useful to damage attacking Throwers as they are usually used as a spam troop and are grouped closely together, as well as other supporting units behind it.
  • Giant Bombs and the Tornado Trap, including the Giga Bomb, can heavily damage Throwers, and allow defenses to quickly take them out.
  • Initially, the Thrower is a cyclops with pink skin, red hair and beard, somewhat long fingernails, flat toenails and pointy ears. He wears a silver helmet on his head, and a chainmail loincloth which is held by a rope with a circular-squared shaped buckle with a spike at the center. He wields a very large spear on which he throws it from a long distance.
  • At level 2, his spear has some rope wrapped around the back.
  • At level 3, his skin turns lavender, and the tip of his spear turns from silver to gray.
  • At level 4, his skin becomes periwinkle while his beard is changed to purple, his helmet becomes darker with a blue object on top and a visor at the front, his chainmail loincloth becomes smoother, and he gains a dark steel band on both of his arms. The spear he carries is now brighter with a more refined tip, two cracks on its handle, and a long, glowing blue line running across the tip of his spear, which replaces the large metal rim behind. His spear no longer has a rope tied to the back of it.
  • Increased hitpoints at all levels: Level 1: 1,800 -> 2,100 Level 2: 1,950 -> 2,250 Level 3: 2,100 -> 2,400
  • Level 1: 1,800 -> 2,100
  • Level 2: 1,950 -> 2,250
  • Level 3: 2,100 -> 2,400
  • Increased damage at all levels: Level 1: 180 -> 190 Level 2: 190 -> 200 Level 3: 200 -> 210
  • Level 1: 180 -> 190
  • Level 2: 190 -> 200
  • Level 3: 200 -> 210
  • Increased hitpoints at all levels: Level 1: 1,800 -> 2,100 Level 2: 1,950 -> 2,250 Level 3: 2,100 -> 2,400
  • Level 1: 1,800 -> 2,100
  • Level 2: 1,950 -> 2,250
  • Level 3: 2,100 -> 2,400
  • Increased damage at all levels: Level 1: 180 -> 190 Level 2: 190 -> 200 Level 3: 200 -> 210
  • Level 1: 180 -> 190
  • Level 2: 190 -> 200
  • Level 3: 200 -> 210
  • You can have a maximum of 21 Throwers at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Throwers with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Throwers.
  • In the official YouTube video by Clash of Clans (see History), the Thrower can be seen without his helmet.
  • Despite the fact that the Thrower is a cyclops and therefore having only one eye, which meant he does not have depth perception, he is able to throw spears at very long distances and still hit his target.
  • You can have a maximum of 21 Throwers at one time in a complete set of fully upgraded Army Camps . This number increases to 24 if you include 3 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 8 Throwers with four level 6 or higher Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 32 Throwers.
  • In the official YouTube video by Clash of Clans (see History), the Thrower can be seen without his helmet.
  • Despite the fact that the Thrower is a cyclops and therefore having only one eye, which meant he does not have depth perception, he is able to throw spears at very long distances and still hit his target.
  • All of the Thrower's sounds are unique, except for the spear impact, in which it reuses the impact sound of the Wizard 's fireball.
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