Freeze Spell - Hærens Troop Enheter i Clash of Clans


Clan Badge

"When the going gets hot, stay frosty! The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy troops and disables defensive buildings within its radius."


Radius 3.5 tiles
Housing Space 1
Spell Factory Level Required 4
Level Freeze time Research cost Research time Laboratory level required
1 2.5 seconds N/A N/A N/A
2 3.0 seconds 1,200,000 1d 7
3 3.5 seconds 1,700,000 1d 12h 8
4 4.0 seconds 3,000,000 2d 8
5 4.5 seconds 4,200,000 2d 12h 8
6 5.0 seconds 6,000,000 3d 12h 9
7 5.5 seconds 7,000,000 5d 10
  • The Freeze Spell is the 5th Elixir Spell unlocked at level 4 Spell Factory alongside the Jump Spell , which requires the Town Hall to be at level 9. The Freeze Spell is used to temporarily disable defenses and/or ground and air troops from the enemy Clan Castle within a small radius. Until the spell's duration finishes, the affected defenses and/or enemy units will neither move nor attack (or heal, in the case of a Healer being frozen).
  • Enemy troops that are not within its radius when the spell is cast are unaffected by the Freeze Spell, even if they move into the area of effect while it is still active.
  • The Freeze Spell cannot freeze an enemy Hidden Tesla before it has been revealed. However, if the Hidden Tesla is revealed while the Freeze Spell is active, and the Hidden Tesla is in the radius of the spell, the Hidden Tesla will be inactive for the duration of the spell.
  • This spell can be used to freeze the Wizard Tower to allow your swarm of Barbarians or Archers to destroy it without being completely eliminated.
  • It can also freeze an Air Defense , which will buy some time for your air units to get closer to the Air Defense to destroy it. This can be extremely effective when utilizing an all- Balloon or an air army.
  • The Freeze Spell can also be used to freeze X-Bows , Inferno Towers and the Eagle Artillery , allowing stronger units such as P.E.K.K.As to live longer without single-target Inferno Towers, weaker units such as Barbarians to live longer without X-Bows and multi-target Inferno Towers, and clustered troops to live longer without the Eagle Artillery.
  • The Freeze Spell can also disable Town Hall weapons for a brief period, allowing the army to quickly destroy the Town Hall before it deals too much damage. This is especially useful in the case of the Inferno Artillery , as the splash damage will normally be able to wipe out Super Archers and Super Wizards that come out of the Battle Blimp .
  • This is especially useful in the case of the Inferno Artillery , as the splash damage will normally be able to wipe out Super Archers and Super Wizards that come out of the Battle Blimp .
  • In the case of the single-target Inferno Tower, the Freeze Spell is a much more effective option than the Healing Spell , as the Freeze Spell can completely negate the Inferno Tower for its entire duration, and once the spell's effect ends, the Inferno Tower's damage is reset to its initial state. Since a Freeze Spell now takes one spell space, you can now reset single-target Inferno Towers twice with two spell spaces; formerly you could only reset it once.
  • It can also freeze powerful Clan Castle troops such as Dragons and Wizards , buying your troops time to kill these units before they have a chance to wreak havoc on your attack plans. If cast in the correct location, it can also serve a double purpose by also freezing powerful defenses (such as Inferno Towers) at the same time. However, for weaker units, a Lightning Spell or Poison Spell may be a more expedient (and cheaper) option.
  • When most or all of your heavier units are destroyed, cast a Freeze Spell at area splash structures near the main part of your remaining army. This way, your Troops have a better chance at survival and may be able to take out the structure quickly before it becomes active again.
  • Both the Lightning and Freeze Spells can disrupt the damage of a single-target Inferno Tower. Freeze Spells are better used when an Inferno Tower has high health as the Inferno Tower is left inactive for a longer amount of time (and a short stun may not be as beneficial).
  • The Freeze Spell cannot freeze an enemy Hidden Tesla before it has been revealed. However, if the Hidden Tesla is revealed while the Freeze Spell is active, and the Hidden Tesla is in the radius of the spell, the Hidden Tesla will be inactive for the duration of the spell.
  • This spell can be used to freeze the Wizard Tower to allow your swarm of Barbarians or Archers to destroy it without being completely eliminated.
  • It can also freeze an Air Defense , which will buy some time for your air units to get closer to the Air Defense to destroy it. This can be extremely effective when utilizing an all- Balloon or an air army.
  • The Freeze Spell can also be used to freeze X-Bows , Inferno Towers and the Eagle Artillery , allowing stronger units such as P.E.K.K.As to live longer without single-target Inferno Towers, weaker units such as Barbarians to live longer without X-Bows and multi-target Inferno Towers, and clustered troops to live longer without the Eagle Artillery.
  • The Freeze Spell can also disable Town Hall weapons for a brief period, allowing the army to quickly destroy the Town Hall before it deals too much damage. This is especially useful in the case of the Inferno Artillery , as the splash damage will normally be able to wipe out Super Archers and Super Wizards that come out of the Battle Blimp .
  • This is especially useful in the case of the Inferno Artillery , as the splash damage will normally be able to wipe out Super Archers and Super Wizards that come out of the Battle Blimp .
  • In the case of the single-target Inferno Tower, the Freeze Spell is a much more effective option than the Healing Spell , as the Freeze Spell can completely negate the Inferno Tower for its entire duration, and once the spell's effect ends, the Inferno Tower's damage is reset to its initial state. Since a Freeze Spell now takes one spell space, you can now reset single-target Inferno Towers twice with two spell spaces; formerly you could only reset it once.
  • It can also freeze powerful Clan Castle troops such as Dragons and Wizards , buying your troops time to kill these units before they have a chance to wreak havoc on your attack plans. If cast in the correct location, it can also serve a double purpose by also freezing powerful defenses (such as Inferno Towers) at the same time. However, for weaker units, a Lightning Spell or Poison Spell may be a more expedient (and cheaper) option.
  • When most or all of your heavier units are destroyed, cast a Freeze Spell at area splash structures near the main part of your remaining army. This way, your Troops have a better chance at survival and may be able to take out the structure quickly before it becomes active again.
  • Both the Lightning and Freeze Spells can disrupt the damage of a single-target Inferno Tower. Freeze Spells are better used when an Inferno Tower has high health as the Inferno Tower is left inactive for a longer amount of time (and a short stun may not be as beneficial).
  • Freeze Spells are commonly used to defend troops from Inferno Towers . Using an Inferno Island (an Inferno Tower surrounded by Walls and a 2 or 3 tile gap with nothing else) will prevent extra value from the freeze. Similar islands can also be constructed with Scattershots or X-Bows .
  • Forcing too many Freeze Spells can ruin an attacker's plan. Spread out your splash defenses and make sure their range does not go outside Walls (or else a Giant can be placed and save a Freeze) to make many Freeze Spells required.
  • Hidden Teslas and Tornado Traps can delay attacking troops, making a Freeze Spell run out before the Freeze Spell's objective is destroyed. Use this to your advantage.
  • If the main defenses are too close to each other, it can give the attacker a huge advantage. Spread out your main defenses as possible to prevent the attacker from getting too much value.
  • Added the level 4 Freeze Spell.
  • Decreased brewing cost at all levels. Level 1: 35,000 -> 26,000 Level 2: 40,000 -> 29,000 Level 3: 45,000 -> 31,000
  • Level 1: 35,000 -> 26,000
  • Level 2: 40,000 -> 29,000
  • Level 3: 45,000 -> 31,000
  • Decreased upgrade cost at level 3 from 8,000,000 to 6,000,000 .
  • Added the level 4 Freeze Spell.
  • Decreased brewing cost at all levels. Level 1: 35,000 -> 26,000 Level 2: 40,000 -> 29,000 Level 3: 45,000 -> 31,000
  • Level 1: 35,000 -> 26,000
  • Level 2: 40,000 -> 29,000
  • Level 3: 45,000 -> 31,000
  • Decreased upgrade cost at level 3 from 8,000,000 to 6,000,000 .
  • Added the level 4 Freeze Spell.
  • Decreased brewing cost at all levels. Level 1: 35,000 -> 26,000 Level 2: 40,000 -> 29,000 Level 3: 45,000 -> 31,000
  • Level 1: 35,000 -> 26,000
  • Level 2: 40,000 -> 29,000
  • Level 3: 45,000 -> 31,000
  • Decreased upgrade cost at level 3 from 8,000,000 to 6,000,000 .
  • When used, the grass will turn light bluish (like ice), the defenses and other buildings will have a tint of light blue and the Walls will look as if they are made out of ice (the texture still remains the same).
  • Among all Home Village troops and spells , the Freeze Spell is currently the only one that has three upgrades (Levels 3-5) Levels unlocked at one Laboratory level, that being Level 8.
  • When Freeze Spells were moved down to be unlocked with a level 4 Spell Factory , between this point and the introduction of the Clone Spell , there was a period of time where the level 5 Spell Factory did not introduce a new spell to be unlocked.
  • The Freeze Spell will pause the Weather Vane's and the Storied Statue's animations when deployed on top of them.
  • Troops with death animations (such as Balloons ) that are destroyed while under the effect of the Freeze Spell will have their death animation paused until the end of the Freeze Spell's effect (although any death effects that occur will happen at the correct time). Similarly, if a Hero is knocked out while frozen by a Freeze Spell, their knockout animation does not start until the Freeze Spell wears off (they instead remain frozen in the pose they were in when frozen, while other corresponding effects i.e. sounds and explosions occur normally).
  • If one manages to drop a Freeze Spell before a Hidden Tesla pops up and then the Hidden Tesla pop up right after, the Hidden Tesla will remain invisible until the Freeze Spell expires while Troops can still damage it.
  • When used, the grass will turn light bluish (like ice), the defenses and other buildings will have a tint of light blue and the Walls will look as if they are made out of ice (the texture still remains the same).
  • Among all Home Village troops and spells , the Freeze Spell is currently the only one that has three upgrades (Levels 3-5) Levels unlocked at one Laboratory level, that being Level 8.
  • When Freeze Spells were moved down to be unlocked with a level 4 Spell Factory , between this point and the introduction of the Clone Spell , there was a period of time where the level 5 Spell Factory did not introduce a new spell to be unlocked.
  • The Freeze Spell will pause the Weather Vane's and the Storied Statue's animations when deployed on top of them.
  • Troops with death animations (such as Balloons ) that are destroyed while under the effect of the Freeze Spell will have their death animation paused until the end of the Freeze Spell's effect (although any death effects that occur will happen at the correct time). Similarly, if a Hero is knocked out while frozen by a Freeze Spell, their knockout animation does not start until the Freeze Spell wears off (they instead remain frozen in the pose they were in when frozen, while other corresponding effects i.e. sounds and explosions occur normally).
  • If one manages to drop a Freeze Spell before a Hidden Tesla pops up and then the Hidden Tesla pop up right after, the Hidden Tesla will remain invisible until the Freeze Spell expires while Troops can still damage it.
  • The Freeze Spell is one of three spells that the icon was changed, the others being the Home Village Lightning Spell and the Capital Jump Spell .
  • The Freeze Spell was the only Spell that changed the effect's appearance when used, doing so in the February 10, 2025 update. However, it was reverted to the original effect days later.
  • However, it was reverted to the original effect days later.
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