Mountain Golem - Unidades de Tropas do Exército em Clash of Clans


Clan Badge
Mountain Golem troops-clan-capital

"This monstrous mountain may move as slow as molasses, but do not underestimate his mineralized mitts. Mountain Golem mauls his enemies with the might of...well...a mountain. Literally."


Preferred Target Any
Attack Type Melee (Ground Only) Splash Damage
Housing Space 160
Movement Speed 6
Attack Speed 3.0s
Range 2 tiles
Special Ability Crush
Level Damage per second Damage per hit Damage upon death Hitpoints
1 800 2,400 300 30,000
2 900 2,700 350 33,500
3 1,000 3,000 400 37,000
4 1,100 3,300 450 40,500
5 1,200 3,600 500 44,000
  • The Mountain Golem is a troop unlocked in the Golem Quarry in the Clan Capital . He is trained through the Mountain Golem Quarry , a barracks constructed automatically when the Golem Quarry is rebuilt (unlocked at Capital Hall level 7).
  • The Mountain Golem has extremely high hitpoints, but is very slow and has a very large housing space requirement. His Crush ability allows him to instantly destroy any Capital Walls that he passes through. The Mountain Golem can also cross small rivers (2 tiles or less) and vines in the Skeleton Park district without the need of a Capital Jump Spell , due to his sheer size.
  • Mountain Golems have no preferred target when attacking; they will simply attack the closest building . However, if they become aware of enemy defending troops stationed in defense posts (either by being attacked themselves or by being near another friendly troop under attack), and can fight back against them, they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Mountain Golems will proceed to attack the nearest structure.
  • The Mountain Golem has extremely high hitpoints; therefore, the Mountain Golem should be used as a tank with clean-up troops behind him. Because of the only lethal target to the Mountain Golem are Inferno Towers , you must use Capital Lightning Spells or Hog Raiders to stun the Inferno Tower and use Sneaky Archers , Super Barbarians , or Minion Hordes to distract it.
  • Because of the only lethal target to the Mountain Golem are Inferno Towers , you must use Capital Lightning Spells or Hog Raiders to stun the Inferno Tower and use Sneaky Archers , Super Barbarians , or Minion Hordes to distract it.
  • Barbarians and Archers as well as Hog Raider squads are a good choice as a combination with the Mountain Golem. Hog Raiders are able to stun the Inferno Tower if deployed with good timing, allowing them all to survive longer.
  • A major disadvantage to the Mountain Golem is his low movement speed, being 6. Thus, he will take a very long time to cross large distances, and troops that he is intended to cover for will overtake him, limiting his tanking ability. Capital Rage Spells are effective at speeding him up. If Endless Haste Spells are available, using one will more than double his speed for the entire attack.
  • Capital Rage Spells are effective at speeding him up. If Endless Haste Spells are available, using one will more than double his speed for the entire attack.
  • The Mountain Golem walks through walls as his "Crush" ability. The Golem's AI thus makes him behave as a troop that can bypass walls, similarly to Miners in the Home Village and Hog Riders in the Clan Capital. Destroying Walls is essential to reach new parts of the base to attack. Funnel the Mountain Golem towards walls to enlarge the placement area and help clean up troops. Make sure to funnel the outer buildings, though, otherwise the Mountain Golem will stray too far from the pathing you wanted him to go.
  • Destroying Walls is essential to reach new parts of the base to attack. Funnel the Mountain Golem towards walls to enlarge the placement area and help clean up troops. Make sure to funnel the outer buildings, though, otherwise the Mountain Golem will stray too far from the pathing you wanted him to go.
  • His ability to ignore Walls as well as break them on contact makes him a viable choice for attacking certain layouts if the Walls are set up in a way to make Capital Battle Rams ineffective. The most popular use case of this arises in a certain layout archetype seen in high-level Capital Peak districts, distinguished by three-layer-thick wall buffers and walls shaped like an "M" on either side of the starting area.
  • The Mountain Golem is an extremely safe clean-up troop for heavily damaged districts, as long as the threat of Inferno Towers can be suppressed. This allows attackers to maximize the Capital Gold earned from finishing off the district.
  • Against defensive troops, the Mountain Golem generally performs adequately, due to his high splash damage allowing him to quickly destroy groups. A potential weakness is his relatively slow attack speed, which could stall the Mountain Golem considerably if the defenders appear in waves, such as with Goblin Throwers . You can use Lightning Spells to damage or destroy defenses if you do not want the Mountain Golem to waste time, but they are generally better reserved for Inferno Towers if they exist. Support troops, such as Super Wizards , may be better for clearing swarms, while troops such as Capital Power P.E.K.K.As can destroy tankier ones.
  • You can use Lightning Spells to damage or destroy defenses if you do not want the Mountain Golem to waste time, but they are generally better reserved for Inferno Towers if they exist. Support troops, such as Super Wizards , may be better for clearing swarms, while troops such as Capital Power P.E.K.K.As can destroy tankier ones.
  • The Mountain Golem has extremely high hitpoints; therefore, the Mountain Golem should be used as a tank with clean-up troops behind him. Because of the only lethal target to the Mountain Golem are Inferno Towers , you must use Capital Lightning Spells or Hog Raiders to stun the Inferno Tower and use Sneaky Archers , Super Barbarians , or Minion Hordes to distract it.
  • Because of the only lethal target to the Mountain Golem are Inferno Towers , you must use Capital Lightning Spells or Hog Raiders to stun the Inferno Tower and use Sneaky Archers , Super Barbarians , or Minion Hordes to distract it.
  • Barbarians and Archers as well as Hog Raider squads are a good choice as a combination with the Mountain Golem. Hog Raiders are able to stun the Inferno Tower if deployed with good timing, allowing them all to survive longer.
  • A major disadvantage to the Mountain Golem is his low movement speed, being 6. Thus, he will take a very long time to cross large distances, and troops that he is intended to cover for will overtake him, limiting his tanking ability. Capital Rage Spells are effective at speeding him up. If Endless Haste Spells are available, using one will more than double his speed for the entire attack.
  • Capital Rage Spells are effective at speeding him up. If Endless Haste Spells are available, using one will more than double his speed for the entire attack.
  • The Mountain Golem walks through walls as his "Crush" ability. The Golem's AI thus makes him behave as a troop that can bypass walls, similarly to Miners in the Home Village and Hog Riders in the Clan Capital. Destroying Walls is essential to reach new parts of the base to attack. Funnel the Mountain Golem towards walls to enlarge the placement area and help clean up troops. Make sure to funnel the outer buildings, though, otherwise the Mountain Golem will stray too far from the pathing you wanted him to go.
  • Destroying Walls is essential to reach new parts of the base to attack. Funnel the Mountain Golem towards walls to enlarge the placement area and help clean up troops. Make sure to funnel the outer buildings, though, otherwise the Mountain Golem will stray too far from the pathing you wanted him to go.
  • His ability to ignore Walls as well as break them on contact makes him a viable choice for attacking certain layouts if the Walls are set up in a way to make Capital Battle Rams ineffective. The most popular use case of this arises in a certain layout archetype seen in high-level Capital Peak districts, distinguished by three-layer-thick wall buffers and walls shaped like an "M" on either side of the starting area.
  • The Mountain Golem is an extremely safe clean-up troop for heavily damaged districts, as long as the threat of Inferno Towers can be suppressed. This allows attackers to maximize the Capital Gold earned from finishing off the district.
  • Against defensive troops, the Mountain Golem generally performs adequately, due to his high splash damage allowing him to quickly destroy groups. A potential weakness is his relatively slow attack speed, which could stall the Mountain Golem considerably if the defenders appear in waves, such as with Goblin Throwers . You can use Lightning Spells to damage or destroy defenses if you do not want the Mountain Golem to waste time, but they are generally better reserved for Inferno Towers if they exist. Support troops, such as Super Wizards , may be better for clearing swarms, while troops such as Capital Power P.E.K.K.As can destroy tankier ones.
  • You can use Lightning Spells to damage or destroy defenses if you do not want the Mountain Golem to waste time, but they are generally better reserved for Inferno Towers if they exist. Support troops, such as Super Wizards , may be better for clearing swarms, while troops such as Capital Power P.E.K.K.As can destroy tankier ones.
  • The Mountain Golem's high hitpoints make him extremely resistant to normal defenses . The exception are the Capital Inferno Towers , which should be split and spread apart across the base. If there is more than one Inferno Tower, they should not be placed too close to each other as this would get a lot of value from Capital Lightning Spells and Frost Spells .
  • If there is more than one Inferno Tower, they should not be placed too close to each other as this would get a lot of value from Capital Lightning Spells and Frost Spells .
  • If Inferno Towers are unavailable, the highest-damage defenses should be protected at all costs. This generally comprises the Rocket Artillery , Blast Bow and Mini-Minion Hive , all of which can unleash considerable DPS at long range, but the Multi Cannon is also effective on a smaller scale. Keep in mind that the Mountain Golem behaves as if he is permanently affected by a Capital Jump Spell , so impassable cliff terrain should be used whenever possible to keep these defenses away from him.
  • Non-defensive buildings such as Houses can be used to distract the Mountain Golem, since unlike other Golems, the Mountain Golem does not prioritize defenses. Defending guard posts such as Super Giant Posts can also supply defending troops to further distract him; the Super Dragon Post is particularly effective with its Super Dragon , since the Mountain Golem cannot fight back.
  • Level 1: 28,000 -> 30,000
  • Level 2: 32,000 -> 33,500
  • Level 3: 36,000 -> 37,000
  • Level 4: 40,000 -> 40,500
  • Level 1: 28,000 -> 30,000
  • Level 2: 32,000 -> 33,500
  • Level 3: 36,000 -> 37,000
  • Level 4: 40,000 -> 40,500
  • Level 1: 28,000 -> 30,000
  • Level 2: 32,000 -> 33,500
  • Level 3: 36,000 -> 37,000
  • Level 4: 40,000 -> 40,500
  • Level 1: 28,000 -> 30,000
  • Level 2: 32,000 -> 33,500
  • Level 3: 36,000 -> 37,000
  • Level 4: 40,000 -> 40,500
  • Level 1: 28,000 -> 30,000
  • Level 2: 32,000 -> 33,500
  • Level 3: 36,000 -> 37,000
  • Level 4: 40,000 -> 40,500
  • You can only have a maximum of 1 Mountain Golem at one time in a complete set of fully upgraded Army Camps .
  • In rare cases, when the Mountain Golem dies at the end of the battle, it will not drop the boulders which would otherwise have damaged or destroyed any buildings around him, especially if the attacker was about to get 100% destruction.
  • You can only have a maximum of 1 Mountain Golem at one time in a complete set of fully upgraded Army Camps .
  • In rare cases, when the Mountain Golem dies at the end of the battle, it will not drop the boulders which would otherwise have damaged or destroyed any buildings around him, especially if the attacker was about to get 100% destruction.
  • The Mountain Golem is one of three troops to use 3D models, the other being the Flying Fortress and the Mega Sparky . He is one of three troops whose Barracks does not contain the word "Barracks", alongside the Flying Fortress and the Mega Sparky (whose Barracks are respectively called Flying Fortress Yard and Mega Sparky Workshop ).
  • The Mountain Golem is the only Golem variant that does not prioritize defenses, instead he has no preferred target, and targets the nearest building. He also does splash damage unlike the other two Golems when attacking.
  • So far, he is the only troop in the game to take more than 100 housing space. He also has the highest housing space for a troop in the game, with 160.
  • He also has the highest housing space for a troop in the game, with 160.
  • Before the September 14, 2023 update, he was the slowest troop in the game (not counting the Siege Barracks).
  • He has the highest hitpoints out of all troops and the second highest hitpoints out of all units in the entire game, the first being M.O.M.M.A. .
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