Super Giant - Unidades de Tropas do Exército em Clash of Clans


Clan Badge

"Super Giants are bigger than their ordinary cousins and are great at punching their way through walls . The belt is from the annual village eating contest."


Preferred Target Defenses
Attack Type Melee (Ground Only)
Housing Space 10
Movement Speed 12
Attack Speed 2s
Range 1 tile
Special Ability Wall Buster
Boost Cost 25,000
Boost Duration 3d
Giant Level Required 9
Level Damage per second Damage per attack Damage vs walls Hitpoints
9 130 260 1,300 4,000
10 140 280 1,400 4,200
11 150 300 1,500 4,400
12 160 320 1,600 4,600
13 175 350 1,750 4,900
14 190 380 1,900 5,300
  • The Super Giant is a Super Troop based on the Giant . It can be unlocked by boosting the Giant when the Giant is at least level 9.
  • Boosting the Giant requires 25,000 Dark Elixir or a Super Potion , and doing so allows the Giant to be boosted for 3 days. The level of Super Giant you obtain from the boost corresponds to the level of Giant you have.
  • The Super Giant is a melee unit with a very high amount of hitpoints for his housing space. His Wall Buster ability allows him to deal extra damage (5x) to Walls , but despite this, he does not preferentially target Walls (see below).
  • Because of the level requirement, players require Town Hall 12 in order to boost Giants into Super Giants. However, because of the Laboratory level cap, players require a level 6 Clan Castle or greater in order to get donated one, allowing anyone Town Hall 10 or above to get one.
  • Super Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, Heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Super Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Super Giants become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
  • You could use the Super Giant to destroy Walls , as he has less of a chance to be taken out before destroying a Wall as a Wall Breaker , since they have high hitpoints. However, against high-level Walls, a single Super Giant will take a considerable amount of time to break Walls - consider using multiple at once.
  • Like the regular Giant (and similarly to other tanking troops like Ice Golems ), you can use Super Giants to tank for other troops. They can work as a middle ground between Giants and Golems . Alternatively, they can help tank for Super Wall Breakers or for regular Wall Breakers, if you are trying to achieve a funnel.
  • Alternatively, they can help tank for Super Wall Breakers or for regular Wall Breakers, if you are trying to achieve a funnel.
  • Super Giants can work well in a smash-style attack. You can consider taking less spells to give them access through the base and more spells to boost them through the base, like Rage Spells . Swarming them in a line will help: It will negate some of the splash damage, and they will break the walls quickly and effectively, while tanking for the troops behind.
  • Swarming them in a line will help: It will negate some of the splash damage, and they will break the walls quickly and effectively, while tanking for the troops behind.
  • You could use the Super Giant to destroy Walls , as he has less of a chance to be taken out before destroying a Wall as a Wall Breaker , since they have high hitpoints. However, against high-level Walls, a single Super Giant will take a considerable amount of time to break Walls - consider using multiple at once.
  • Like the regular Giant (and similarly to other tanking troops like Ice Golems ), you can use Super Giants to tank for other troops. They can work as a middle ground between Giants and Golems . Alternatively, they can help tank for Super Wall Breakers or for regular Wall Breakers, if you are trying to achieve a funnel.
  • Alternatively, they can help tank for Super Wall Breakers or for regular Wall Breakers, if you are trying to achieve a funnel.
  • Super Giants can work well in a smash-style attack. You can consider taking less spells to give them access through the base and more spells to boost them through the base, like Rage Spells . Swarming them in a line will help: It will negate some of the splash damage, and they will break the walls quickly and effectively, while tanking for the troops behind.
  • Swarming them in a line will help: It will negate some of the splash damage, and they will break the walls quickly and effectively, while tanking for the troops behind.
  • Super Giants are more susceptible to Single-Target Inferno Towers than two regular Giants (but less susceptible than troops that take more housing space such as a P.E.K.K.A or Golem ), however they will fare better against splash defenses than two Giants will. On the other hand, the Super Giant is less susceptible to multi-target Inferno Towers than the regular Giant, as 5 Super Giants (50 housing space) will last a lot longer than 10 regular Giants.
  • On the other hand, the Super Giant is less susceptible to multi-target Inferno Towers than the regular Giant, as 5 Super Giants (50 housing space) will last a lot longer than 10 regular Giants.
  • As by aforementioned logic that Super Giant attackers would take less spells to counter Walls , having a more compact base that would have many Wall layers is a good idea to delay the Super Giants.
  • Level 9: 4,200 -> 4,000
  • Level 10: 4,400 -> 4,200
  • Level 9: 4,200 -> 4,000
  • Level 10: 4,400 -> 4,200
  • You can have a maximum of 34 Super Giants at one time in a complete set of fully upgraded Army Camps . This number increases to 39 if you include 5 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 16 Super Giants with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 55 Super Giants.
  • Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
  • You can have a maximum of 34 Super Giants at one time in a complete set of fully upgraded Army Camps . This number increases to 39 if you include 5 that can fit into a level 11 or higher Clan Castle . On the battlefield, you can clone an additional 16 Super Giants with four fully upgraded Clone Spells (three from the regular spell inventory and one from a level 10 or higher Clan Castle). These total to a maximum of 55 Super Giants.
  • Super Giants are more visually similar to Boxer Giants than the regular ones, having a belt and compression bandages around the wrist and a different hairstyle.
  • The Super Giant is one of the 6 Super Troops to have a Super Troop logo, the others being the Rocket Balloon , Super Wizard , Super Valkyrie , Super Witch , and the Super Bowler .
  • The Super Giant, Super Barbarian , Sneaky Goblin and Super Wall Breaker were the first Super Troops to be added into the game.
  • The Super Giant and the Rocket Balloon are the first and only Super Troops to appear in a loading screen.
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