Dark Spell Factory - Юниты зданий в Clash of Clans


Clan Badge

"Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages."


Size 3x3
Level Hitpoints Spell s unlocked Spell storage capacity Build cost Build time Experience gained Town hall level required
1 600 Poison Spell 1 130,000 6h 146 8
2 660 Earthquake Spell 1 260,000 12h 207 8
3 720 Haste Spell 1 600,000 2d 415 9
4 780 Skeleton Spell 1 1,200,000 3d 587 9
5 840 Bat Spell 1 2,500,000 5d 657 10
6 950 Overgrowth Spell 1 4,000,000 6d 720 12
7 1,010 Ice Block Spell 1 11,000,000 7d 777 14
Icon_Info.png

Tapping this icon displays information about the Dark Spell Factory, such as Level, Spell Capacity and Hitpoints.

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Tapping this icon begins upgrading the Dark Spell Factory to the next level, if you have enough resources and a freeBuilder(orB.O.B). When the Dark Spell Factory is at maximum level, this icon is not shown.

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Tapping this icon instantly upgrades the Dark Spell Factory to the next level, at the cost of oneHammer of Buildingif you have one. When the Dark Spell Factory is at maximum level, or if theTown Hallrequirements for the next level are not met, this icon is not shown.

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Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number ofGems.

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Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Building. This icon is only shown if you have at least one Book of Building.

Icon_FinishNowBoE.png

Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of oneBook of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of Building.

Icon_AssignApprentice.png

Tapping this icon, which is displayed only while an upgrade is in progress, gives the player the option to assign aBuilder's Apprenticeto that Building. This icon only is only shown if you have unlocked Builder's Apprentice for 500Gems.

Icon_BuilderPotion.png

Tapping this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of oneBuilder Potion. This icon is only shown if you have at least one Builder Potion.

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Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.

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Tapping this icon boosts yourspellcreation for 1 hour, reducing the time required to create spells by a factor of four for the duration of the boost.

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Tapping this icon boosts yourtroopandSiege Machinetraining, spell brewing and hero regeneration for 1 hour, reducing the time by a factor of four for the duration of the boost, at the cost of oneTraining Potion. This icon is only shown if you have at least one Training Potion.

Icon_Resume.png

Tapping this icon resumes a paused boost to your Spell brewing. This icon is only shown if you have an active Spell brewing boost that was paused by a maintenance break.

Icon_BrewSpells.png

Tapping this icon opens up the Dark Spell Factory's interface, allowing you to brew spells.

  • The Dark Spell Factory is a building that allows the player to create Dark Spells . It is unlocked at Town Hall level 8.
  • Upgrading the Dark Spell Factory unlocks new spells to use. There are a total of seven spells unlockable in the Spell Factory.
  • The total spell storage capacity is shared between the Spell Factory and the Dark Spell Factory. The Dark Spell Factory adds one spell storage capacity to the total spell storage capacity upon construction, but adds no more when it is upgraded.
  • Dark Spells are a class of Spells upgraded with Dark Elixir instead of Elixir. As with normal Spells, they can be received as reinforcements for players with sufficient Clan Castle space for them.
  • Brewing Spells in the Dark Spell Factory does not cost any resources or time, though each spell type has a housing space requirement that controls how many of that type of spell can fit into an army.
  • The Dark Spell Factory is still able to brew spells even when being upgraded, and will do so without penalty, as spells are brewed instantly.
  • The Dark Spell Factory undergoes a significant visual change at all levels. When initially constructed, the Dark Spell Factory consists of a big wooden cauldron with a red interior and metal rims, supported by 4 wooden legs which have metal bases. Unlike the Spell Factory , it does not have a slingshot-shaped structure for the mixing spoon. This is because there is no spoon. Instead, there is a flame at the bottom heating the mixture. At level 2, the base is now metal with golden spikes on the legs. At level 3, the outer side of the cauldron receives gold plating. The legs seem thicker and is protected by an external metal plating outside, which has crossed bones stuck on it. At level 4, the metal plating covering the legs becomes larger, and three large golden spikes replace the crossed bones. The top of the cauldron also becomes covered in gold, and the four points where the legs attach are covered in a light blue. At level 5, the golden spikes are removed from the base, the light blue rim coloring is replaced with gray with a diamond on top, and the bases are sharpened on the top. The legs resemble Bats, indicating the ability to brew the Bat Spell . When the Dark Spell Factory is active, a glow emanates from the legs (where the Bats' eyes appear to be). At level 6, the golden spikes appear once again, but this time it gains thickened golden trims and spikes on each of the legs. The metal base has also been reinforced. Four small gold spikes are added to each of the cauldron's corners.
  • When initially constructed, the Dark Spell Factory consists of a big wooden cauldron with a red interior and metal rims, supported by 4 wooden legs which have metal bases. Unlike the Spell Factory , it does not have a slingshot-shaped structure for the mixing spoon.
  • This is because there is no spoon. Instead, there is a flame at the bottom heating the mixture.
  • At level 2, the base is now metal with golden spikes on the legs.
  • At level 3, the outer side of the cauldron receives gold plating. The legs seem thicker and is protected by an external metal plating outside, which has crossed bones stuck on it.
  • At level 4, the metal plating covering the legs becomes larger, and three large golden spikes replace the crossed bones. The top of the cauldron also becomes covered in gold, and the four points where the legs attach are covered in a light blue.
  • At level 5, the golden spikes are removed from the base, the light blue rim coloring is replaced with gray with a diamond on top, and the bases are sharpened on the top. The legs resemble Bats, indicating the ability to brew the Bat Spell . When the Dark Spell Factory is active, a glow emanates from the legs (where the Bats' eyes appear to be).
  • At level 6, the golden spikes appear once again, but this time it gains thickened golden trims and spikes on each of the legs. The metal base has also been reinforced. Four small gold spikes are added to each of the cauldron's corners.
  • When the Dark Spell Factory is brewing a spell, a fire can be seen beneath the Dark Spell Factory, and a bubbling mixture can also be seen inside the cauldron. The color of the mixture also changes with each level: At level 1, the mixture takes on an orange color, resembling the Poison Spell . At level 2, the mixture appears as olive-brown, resembling the Earthquake Spell . At level 3, the mixture changes to a magenta color, resembling the Haste Spell . At level 5, the mixture turns indigo, resembling the Bat Spell . At level 6, the mixture turns light green, resembling the Overgrowth Spell . At level 7, the mixture turns ice blue, resembling Ice Block Spell .
  • At level 1, the mixture takes on an orange color, resembling the Poison Spell .
  • At level 2, the mixture appears as olive-brown, resembling the Earthquake Spell .
  • At level 3, the mixture changes to a magenta color, resembling the Haste Spell .
  • At level 5, the mixture turns indigo, resembling the Bat Spell .
  • At level 6, the mixture turns light green, resembling the Overgrowth Spell .
  • At level 7, the mixture turns ice blue, resembling Ice Block Spell .
  • Level 1: 4d -> 2d 12h
  • Level 2: 6d -> 4d
  • Level 3: 8d -> 5d 12h
  • Level 4: 10d -> 6d 12h
  • Level 1: 4d -> 2d 12h
  • Level 2: 6d -> 4d
  • Level 3: 8d -> 5d 12h
  • Level 4: 10d -> 6d 12h
  • Level 1: 4d -> 2d 12h
  • Level 2: 6d -> 4d
  • Level 3: 8d -> 5d 12h
  • Level 4: 10d -> 6d 12h
  • The Dark Spell Factory's styling cues are inspired by the Dark Barracks .
  • The Dark Spells brewed in the Dark Spell Factory are always placed inside vials, unlike Elixir Spells , where most are placed inside bottles, with the exception of the Lightning Spell , Freeze Spell , Invisibility Spell and the Overgrowth Spell .
  • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells; the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by one. For example, you will have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold eleven Dark Elixir spells.
  • Although the Skeleton Spell is red, brewing any spells from a level 4 Dark Spell Factory creates a magenta mixture on a cauldron that represents the Skeleton Spell.
  • Although Dark Elixir Troops generally have more housing spaces than Elixir Troops , currently all Dark Elixir Spells occupy only 1 housing space, while most Elixir Spells have at least two. This possibly leaves room for future Dark Elixir spells which are more powerful and take more than one housing space.
  • Although the Skeleton Spell is unlocked at Dark Spell Factory level 4, the crossbones appear on Dark Spell Factory level 3. Also, the level 4 Dark Spell Factory, which is unlocked at Town Hall level 9, has similar spiked bottom as the level 14 Cannon and Archer Tower , the level 10 Mortar , the level 5 Bomb Tower , and the level 2 Eagle Artillery , which are unlocked at Town Hall level 11.
  • If the player only brews Elixir Spells but not Dark Spells, the Dark Spell Factory will still play its brewing animation, and vice versa.
  • The flame at the bottom of the Dark Spell Factory that heats the pot may be fueled by Dark Elixir, as that is what the Inferno Tower 's flame is fueled by.
  • The Dark Spell Factory's initial purpose was to produce spells that used half the storage units of the regular Spell Factory - using only one storage unit instead of two as the elixir based spells started using after Dark Elixir spells were introduced to the game. However, the June 11, 2018 update broke this niche, by changing the Spell Factory's Freeze Spell to only use one storage unit. The February 27, 2024 update completely broke this niche by introducing a Dark Spell that used two spell housing space, the Overgrowth Spell.
  • The Dark Spell Factory's styling cues are inspired by the Dark Barracks .
  • The Dark Spells brewed in the Dark Spell Factory are always placed inside vials, unlike Elixir Spells , where most are placed inside bottles, with the exception of the Lightning Spell , Freeze Spell , Invisibility Spell and the Overgrowth Spell .
  • Since there is no spell counterpart of the Army Camp which can hold spells, the Spell Factories takes the role of both creating and holding spells; the Spell Factory determines the main part of spell capacity, while the Dark Spell Factory increases the capacity by one. For example, you will have to upgrade the Spell Factory to level 5 (rather than upgrading the Dark Spell Factory) in order to hold eleven Dark Elixir spells.
  • Although the Skeleton Spell is red, brewing any spells from a level 4 Dark Spell Factory creates a magenta mixture on a cauldron that represents the Skeleton Spell.
  • Although Dark Elixir Troops generally have more housing spaces than Elixir Troops , currently all Dark Elixir Spells occupy only 1 housing space, while most Elixir Spells have at least two. This possibly leaves room for future Dark Elixir spells which are more powerful and take more than one housing space.
  • Although the Skeleton Spell is unlocked at Dark Spell Factory level 4, the crossbones appear on Dark Spell Factory level 3. Also, the level 4 Dark Spell Factory, which is unlocked at Town Hall level 9, has similar spiked bottom as the level 14 Cannon and Archer Tower , the level 10 Mortar , the level 5 Bomb Tower , and the level 2 Eagle Artillery , which are unlocked at Town Hall level 11.
  • If the player only brews Elixir Spells but not Dark Spells, the Dark Spell Factory will still play its brewing animation, and vice versa.
  • The flame at the bottom of the Dark Spell Factory that heats the pot may be fueled by Dark Elixir, as that is what the Inferno Tower 's flame is fueled by.
  • The Dark Spell Factory's initial purpose was to produce spells that used half the storage units of the regular Spell Factory - using only one storage unit instead of two as the elixir based spells started using after Dark Elixir spells were introduced to the game. However, the June 11, 2018 update broke this niche, by changing the Spell Factory's Freeze Spell to only use one storage unit. The February 27, 2024 update completely broke this niche by introducing a Dark Spell that used two spell housing space, the Overgrowth Spell.
  • The Dark Spell Factory is one of the four buildings associated with Dark Elixir , the other three being the Dark Barracks , Dark Elixir Drill , and Dark Elixir Storage .
  • The Dark Spell Factory is currently the earliest maximum able the level of army building, at Town Hall 13.
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