Wall Wrecker - Юниты армейских войск в Clash of Clans


Clan Badge

"The Wall Wrecker exists for two simple purposes: smash through anything that it comes across and deliver the Clan Castle troops straight to the heart of the village . Built from heavy-duty materials, it can take a pummeling before breaking down. Immune to spell effects."


Preferred Target Walls (Damage x10)
Attack Type Area Splash
Housing Space 1
Movement Speed 12
Attack Speed 1.3s
Workshop Level Required 1
Level Damage per second Damage per hit Damage vs walls Hitpoints Research cost Research time Laboratory level required
1 250 325 3,250 5,500 N/A N/A N/A
2 300 390 3,900 6,000 2,500,000 2d 10
3 350 455 4,550 6,500 3,500,000 3d 10
4 400 520 5,200 7,000 6,500,000 7d 11
5 450 585 5,850 7,500 10,000,000 9d 13
6 500 650 6,500 8,500 26,000,000 13d 12h 16
  • The Wall Wrecker is the first Siege Machine unlocked in the Workshop , and is made available as soon as the Workshop is completed.
  • The Wall Wrecker considers the Town Hall as its primary target, and will fight its way through enemy buildings and Walls to reach its location, regardless of whether or not the Town Hall is still standing. When the Wall Wrecker successfully reaches the Town Hall (or its remains), it automatically breaks apart to reveal the Clan Castle troops inside.
  • Wall Wreckers can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
  • As a Siege Machine , it cannot be affected by spells placed by the player. The Wall Wrecker cannot also be healed by the Healer .
  • Though a Wall Wrecker cannot be healed by a Healer, it can be affected by the Grand Warden's Life Gem and Eternal Tome Equipment.
  • Wall Wreckers can be used as a substitute to Golems and Wall Breakers in a kill squad, due to their abilities stemming from their high hitpoints and damage against Walls . However, due to their unique behavior of moving towards the Town Hall , its path must be considered if you intend to use them in a kill squad, as it can differ drastically, especially if the Town Hall is off-center.
  • If air Troops are placed inside the Wall Wrecker, they will be more vulnerable to air Traps upon being deployed, because the Wall Wrecker will not be able to trigger these traps. While it is still feasible to place air troops in a Wall Wrecker in certain situations (such as to support a ground phase), this means that the air troops will be at a disadvantage (in a worst-case scenario, they may be killed upon being deployed).
  • Filling the Wall Wrecker with Bowlers is a good option, since they can devastate the core of the base. However, Bowlers have low hitpoints, so consider using a tank like a Golem beforehand so that the Wall Wrecker gets destroyed, the Bowlers can do good damage. Balloon is also a good choice, and when paired with the Rage Spell and Freeze Spell, they can devastate the core of the base and even snipe a Town Hall if there are no traps or the surrounding defenses can't take them down in time.
  • Balloon is also a good choice, and when paired with the Rage Spell and Freeze Spell, they can devastate the core of the base and even snipe a Town Hall if there are no traps or the surrounding defenses can't take them down in time.
  • In later Town Halls, the Log Launcher outclasses the Wall Wrecker, simply due to it being able to destroy more defenses, being more versatile, and also being a good alternative. However, the Long Range of the Log can result in early or unwanted Town Hall activation.
  • However, the Long Range of the Log can result in early or unwanted Town Hall activation.
  • Wall Wreckers can be used as a substitute to Golems and Wall Breakers in a kill squad, due to their abilities stemming from their high hitpoints and damage against Walls . However, due to their unique behavior of moving towards the Town Hall , its path must be considered if you intend to use them in a kill squad, as it can differ drastically, especially if the Town Hall is off-center.
  • If air Troops are placed inside the Wall Wrecker, they will be more vulnerable to air Traps upon being deployed, because the Wall Wrecker will not be able to trigger these traps. While it is still feasible to place air troops in a Wall Wrecker in certain situations (such as to support a ground phase), this means that the air troops will be at a disadvantage (in a worst-case scenario, they may be killed upon being deployed).
  • Filling the Wall Wrecker with Bowlers is a good option, since they can devastate the core of the base. However, Bowlers have low hitpoints, so consider using a tank like a Golem beforehand so that the Wall Wrecker gets destroyed, the Bowlers can do good damage. Balloon is also a good choice, and when paired with the Rage Spell and Freeze Spell, they can devastate the core of the base and even snipe a Town Hall if there are no traps or the surrounding defenses can't take them down in time.
  • Balloon is also a good choice, and when paired with the Rage Spell and Freeze Spell, they can devastate the core of the base and even snipe a Town Hall if there are no traps or the surrounding defenses can't take them down in time.
  • In later Town Halls, the Log Launcher outclasses the Wall Wrecker, simply due to it being able to destroy more defenses, being more versatile, and also being a good alternative. However, the Long Range of the Log can result in early or unwanted Town Hall activation.
  • However, the Long Range of the Log can result in early or unwanted Town Hall activation.
  • It is essential to have many high-level defenses (ideally Single-Target Inferno Towers ) to be positioned where Wall Wreckers are likely to be spawned to kill them before they can penetrate through your Walls , and to quickly get rid of the Clan Castle troops inside as well, if any.
  • Keeping the Town Hall off-centered can misdirect the Wall Wrecker and other Siege Machines.
  • Even though the Wall Wrecker has high hitpoints, many high-power defenses firing on it can quickly tear it down, likely before reaching the Town Hall. Strong defending Clan Castle troops can also greatly damage it.
  • Initially, the Wall Wrecker is a red wooden box with a hatch on top and brown edges. It has a battering ram on the bottom which is similar to the Battle Ram . It attacks by reeling the battering ram back, then releasing it, damaging enemy structures in its way, dealing bonus damage to Walls.
  • At level 2, it gains metal plating on the front. It gains more metal supports at the top.
  • At level 3, it gains spikes on the metal plating and the bottom edges become metal as well. The head of the battering ram becomes the head of a ram.
  • At level 4, the spikes on the metal plating becomes golden, as well as some of the corner bracing.
  • At level 5, the battering ram and parts of the metal plating become golden.
  • At level 6, the hatch and more of the metal plating become golden.
  • Reduced damages at all levels: Level 1: 300 -> 250 Level 2: 400 -> 300 Level 3: 500 -> 350
  • Level 1: 300 -> 250
  • Level 2: 400 -> 300
  • Level 3: 500 -> 350
  • Reduced hitpoints at all levels: Level 1: 6,300 -> 5,300 Level 2: 6,720 -> 5,700 Level 3: 7,140 -> 6,100
  • Level 1: 6,300 -> 5,300
  • Level 2: 6,720 -> 5,700
  • Level 3: 7,140 -> 6,100
  • Reduced damages at all levels: Level 1: 300 -> 250 Level 2: 400 -> 300 Level 3: 500 -> 350
  • Level 1: 300 -> 250
  • Level 2: 400 -> 300
  • Level 3: 500 -> 350
  • Reduced hitpoints at all levels: Level 1: 6,300 -> 5,300 Level 2: 6,720 -> 5,700 Level 3: 7,140 -> 6,100
  • Level 1: 6,300 -> 5,300
  • Level 2: 6,720 -> 5,700
  • Level 3: 7,140 -> 6,100
  • It is unknown how the Wall Wrecker still operates without any Clan Castle troops inside, as no one operates the machine.
  • The ram on the front of the level 1 and 2 Wall Wrecker looks similar to the front of the Battle Ram , both in Clash of Clans and Clash Royale . The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • It is unknown how the Wall Wrecker still operates without any Clan Castle troops inside, as no one operates the machine.
  • The ram on the front of the level 1 and 2 Wall Wrecker looks similar to the front of the Battle Ram , both in Clash of Clans and Clash Royale . The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • It is unknown how the Wall Wrecker still operates without any Clan Castle troops inside, as no one operates the machine.
  • The ram on the front of the level 1 and 2 Wall Wrecker looks similar to the front of the Battle Ram , both in Clash of Clans and Clash Royale . The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • It is unknown how the Wall Wrecker still operates without any Clan Castle troops inside, as no one operates the machine.
  • The ram on the front of the level 1 and 2 Wall Wrecker looks similar to the front of the Battle Ram , both in Clash of Clans and Clash Royale . The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • The ram from level 3 to 6 looks similar to the Evolved Battle Ram , resembling the animal ram with the horns.
  • Out of the six Siege Machines , the Wall Wrecker is the only one to have one troop in the artwork.
  • The Wall Wrecker and the Battle Blimp were the first Siege Machines to be added to the game.
  • It is the first and only Siege Machine to appear in a scenery, which is the 9th Clashiversary Scenery.
  • The Wall Wrecker is the first and only Siege Machine to appear in a loading screen image .
  • It has the most hitpoints at max level when compared to other siege machines.
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